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Life is Strange

Life Is Strange is an impressive mixture of great writing, great voice acting, and interactive storytelling that'll pull on your heart strings like it's going out of style.
Life is Strange Game Cover
86%Game Brain Score
story, music
stability, grinding
95% User Score Based on 75,297 reviews
Critic Score 75%Based on 8 reviews

Platforms

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Life is Strange Game Cover

About

Life is Strange is a single player casual role playing shooter game with fantasy, drama, mystery and science fiction themes. It was developed by Feral Interactive (Linux) and was released on January 28, 2015. It received mostly positive reviews from critics and overwhelmingly positive reviews from players.

Life Is Strange is an award-winning game where your choices impact the story

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95%
Audience ScoreBased on 75,297 reviews
story21.2k positive mentions
stability292 negative mentions

  • Emotionally rich, well-written story with compelling characters and impactful choices creating a deeply immersive coming-of-age experience.
  • Unique time-rewind mechanic cleverly integrated with puzzles and dialogue, enhancing storytelling and player engagement.
  • Distinctive hand-painted art style combined with a highly praised indie-folk soundtrack that perfectly complements the game's atmosphere and emotional tone.
  • Gameplay can be slow-paced, repetitive, and sometimes tedious due to fetch quests and limited traditional interactivity.
  • Some players find the choice system has limited long-term impact, with multiple endings reducing the meaning of decisions.
  • Occasional technical issues like bugs, glitches, and performance inconsistencies affect immersion, with some users experiencing frustrating soft locks.
  • story
    43,796 mentions Positive Neutral Negative

    Life is Strange offers an emotionally rich, well-written story centered on a time-manipulating protagonist navigating friendship, loss, and tough choices in a small town. The narrative’s strength lies in its compelling characters, impactful decisions, and memorable soundtrack, creating a deeply immersive coming-of-age experience punctuated by surprising plot twists and emotional depth. While pacing varies and some critics note limited long-term choice impact, the story remains highly engaging and a defining element praised as one of the strongest among interactive, choice-driven games.

    • “The story is the beating heart of Life is Strange. It’s a deeply human story that lingers long after the credits roll. Life is Strange is a masterclass in storytelling—emotional, daring, and unforgettable.”
    • “The story is extremely well-written, emotional, and engaging from start to finish, with memorable characters and impactful choices. With its captivating storyline, memorable characters, and unique time-rewinding mechanic, this game is a must-play for anyone who loves a good narrative-driven adventure.”
    • “The story, the characters, the soundtrack, the plot twists – everything is well made. The choice system is interesting, and the story has its moments, making your decisions have real weight and creating a fantastic, addictive narrative.”
    • “The story had some frustrating moments here and there, but as a whole this really hit home.”
    • “First of all, the decision making doesn't actually change anything really, just a little plot that fades away so whatever you choose doesn't really matter, and that you get to choose which ending you get which makes all of your decisions pointless and meaningless.”
    • “The story takes a while to get going and first chapter feels a bit lackluster, but next chapters are worth going through.”
  • music
    11,272 mentions Positive Neutral Negative

    The music in "Life is Strange" is universally praised for its exceptional indie folk and acoustic soundtrack, which perfectly complements the game's emotional and nostalgic atmosphere. It is considered one of the strongest features, deeply enhancing the storytelling and character development, with many players continuing to listen to the soundtrack long after finishing the game. The soundtrack is not just background music but a vital part of the game's identity, often cited as one of the best in video game history.

    • “The soundtrack, featuring indie tracks by artists like Syd Matters and José González, is a standout feature. Each song is perfectly chosen to amplify the emotional beats of the story, creating moments of quiet reflection.”
    • “Life is Strange's soundtrack is phenomenal and arguably one of the best in video game history. The music perfectly complements the game's emotional tone, enhancing the atmosphere and immersing players deeply into Max's world.”
    • “The soundtrack beautifully complements the game's emotional tone, enhancing the atmosphere and immersing you even deeper into Max's world. The blend of visuals, storytelling, and music creates a unique ambiance that you won't find in many other games.”
    • “The soundtrack only reinforced the problems, leaning heavily on indistinct guitar noise and breathy vocals that added a vague hormonal simmer without bringing anything of substance.”
    • “The only redeeming quality about this game is the soundtrack and there are like 5 songs that are played over and over and over until you're sick of them.”
    • “The dialogue is obnoxious, the art style is hideous, the characters are unlikeable, the writing panders to tumblr like crazy, your choices don't matter, they don't even give you that many important choices, the music was so bad I disabled it in the audio settings, and the ending of episode five is laughable no matter what you pick.”
  • emotional
    10,054 mentions Positive Neutral Negative

    Life is Strange stands out as a deeply emotional and immersive narrative-driven game that powerfully explores themes of friendship, loss, and difficult moral choices. Players become emotionally attached to the well-developed characters, particularly Max and Chloe, leading to heartfelt and often tear-inducing moments throughout the story. Its evocative soundtrack, unique art style, and meaningful choices combine to create an unforgettable emotional rollercoaster that resonates long after the game ends.

    • “It stands out as one of the most emotional and choice-based games ever made.”
    • “Life is strange, developed by Dontnod Entertainment and published by Square Enix, is an emotional, time-bending narrative adventure that explores friendship, loss, and the ripple effect of every choice we make.”
    • “With its heartfelt writing, grounded characters, and haunting choices, Life is Strange remains one of the most memorable narrative experiences in modern gaming.”
    • “Wooden characters and a boring story, but it's funny to see what French developers think American high school is like.”
    • “I’m personally allergic to high school drama, so I’ll give Life is Strange high marks for effort and technical achievement, but a failing score for its boring story, cliché characters, and ridiculous plot twists.”
    • “Terrible writing, boring story from high school with predictable characters and choices that are for a laugh.”
  • graphics
    8,063 mentions Positive Neutral Negative

    Life is Strange features a unique, hand-painted art style with soft, painterly, and watercolor-inspired visuals that create a nostalgic, atmospheric, and emotionally resonant experience. While the graphics are somewhat dated for a 2015 game—with occasional issues like stiff animations and lip sync problems—the artistic design and lighting effectively enhance the storytelling and mood, making the graphics a perfect fit for the game’s tone. Many players praise the graphics for their charm and timeless quality, noting that the style holds up well and complements the game's evocative soundtrack and narrative.

    • “Visually, the game has a unique hand-painted art style that gives it a soft, nostalgic feel.”
    • “The art style manages to be unique even in the smallest of details, such as the handwritten text, the imperfect journal drawings and graffiti, the sketchy overlay used when selecting objects, etc. It adds even more to the "perfect imperfection" of the game.”
    • “The visuals are striking, painted with a soft, almost watercolor aesthetic that makes every location in Arcadia Bay feel lived-in and real.”
    • “The graphics look rather stylized, but that's what gives the game its unique charm.”
    • “The graphics and 3D models are not good; it looks like an improved version of a PlayStation 2 game, which is why the remastered version is a joke and barely improves anything.”
    • “The graphics are bland and unremarkable, with character models that lack the expressiveness and detail of other narrative-driven games.”
  • gameplay
    7,858 mentions Positive Neutral Negative

    Life is Strange’s gameplay primarily involves exploration, dialogue choices, and puzzle-solving, centered around a unique and well-integrated time-rewind mechanic that allows players to revisit and alter decisions, adding depth and meaning to interactions. While the gameplay itself is simple and sometimes slow-paced, it effectively supports the emotionally engaging narrative and character development, though some players find parts repetitive or limited. Overall, the innovative rewind feature enhances the storytelling experience, making it a standout in the narrative-driven adventure genre despite minimal traditional gameplay elements.

    • “The rewind mechanic isn’t just a gimmick—it’s cleverly integrated into puzzles and dialogue, letting you experiment with different choices before committing.”
    • “The time-rewind mechanic adds a unique twist to the choice-driven gameplay and makes every decision feel meaningful.”
    • “The gameplay mostly consists of walking around, talking to people and interacting with objects but the time rewind ability changes it all and makes it different than other such games, it is used in clever ways to solve puzzles and interact with people and things.”
    • “Gameplay can be frustrating and tedious, consisting mostly of walking around to find items and interact with characters, often leading to slow pacing and repetitive chores like collecting bottles.”
    • “The time-rewind mechanic, while innovative, is poorly utilized and often becomes a tedious gimmick that detracts from immersion and breaks the narrative consistency.”
    • “The gameplay is minimal and clunky, with many scenes that feel forced or lacking real interactivity, leading to a slow, story-heavy experience that may feel like an interactive movie rather than a game.”
  • atmosphere
    2,277 mentions Positive Neutral Negative

    The atmosphere in the game is widely praised as immersive, richly detailed, and emotionally resonant, largely enhanced by its distinctive hand-painted art style and a carefully curated indie-folk soundtrack that perfectly complements the moody, nostalgic, and sometimes melancholic setting of Arcadia Bay. Players consistently highlight the game's unique ability to evoke a strong sense of place and mood, often describing it as atmospheric, captivating, and reminiscent of small-town life with a mysterious, lyrical quality similar to works like Twin Peaks or The Butterfly Effect. The seamless blend of storytelling, music, visuals, and environmental details creates a poignant and memorable experience that deeply engages players and lingers long after gameplay ends.

    • “The atmosphere is unmatched—the indie-folk soundtrack, the golden hour lighting, and that specific feeling of a Pacific Northwest autumn.”
    • “Arcadia Bay’s atmosphere, paired with its indie soundtrack, creates a sense of nostalgia and quiet tension that lingers.”
    • “The atmosphere created by the design, the colors, and especially the incredible music makes you feel like you’re really living Max’s life, experiencing everything with her.”
    • “While I assume it's to create atmosphere, they went on a little too long for my liking.”
    • “Aggravating out-of-place fetch quests and stealth sequences crack the somber atmosphere and very hamfistedly remind you that you're playing a game.”
    • “For example, the use of cheerful music when Chloe discovers Rachel's dead body completely breaks immersion and ruins the atmosphere of the scene.”
  • character development
    829 mentions Positive Neutral Negative

    "Life is Strange" is widely praised for its deep, emotionally engaging character development that profoundly connects players to its cast, especially the main characters Max and Chloe. The game excels in storytelling through meaningful choices that impact character arcs and relationships, creating a personalized and immersive narrative experience. While some find the pacing slow early on and critique occasional stereotypical portrayals or limited development of minor characters, overall the character development is considered exceptional and a standout aspect that elevates the game to an emotional and memorable journey.

    • “This game is a masterclass in storytelling, character development, and emotional depth.”
    • “The character development is the strongest I've seen in an adventure game.”
    • “The story, the game atmosphere and character development.”
    • “The plot has more holes than Swiss cheese, and the characters are unlikable, bland, cliché archetypes, that go through zero character development.”
    • “Scenario is weak, character development is ultra weak ... and since this game is mostly about the story ... I would not recommend it!”
    • “If you need to feel like all your choices and character development was worth something in the end, don't play this game.”
  • replayability
    771 mentions Positive Neutral Negative

    Replayability is a mixed but generally strong aspect of the game, with many players appreciating the significant impact of choices on story outcomes and character interactions, encouraging multiple playthroughs to explore different paths. However, some note the replay value is limited by the linearity of the overarching plot and the presence of only a few endings, which can reduce motivation for replay once the main story is known. Overall, the game offers good replayability through its branching dialogue, consequences, and collectible content, making repeated plays rewarding especially for those interested in uncovering all narrative possibilities.

    • “The choices you make have significant impacts, adding layers of depth and replayability.”
    • “Replay value is pretty good, as there are so many choice combinations big and small that can lead to different outcomes.”
    • “Tons of replayability.”
    • “Choices don't really matter and not really replayable though.”
    • “The ending of Life is Strange disregarded any replay value that the game had at first.”
    • “Once the game is ended though, its replay value plummets.”
  • humor
    602 mentions Positive Neutral Negative

    The humor in the game is often described as a blend of quirky, awkward, and sometimes cheesy teenage dialogue that many find endearing and funny, adding a relatable and human touch to the characters and story. While some players find certain lines and cultural references dated or cringe-worthy, these elements contribute to the game's unique charm and emotional depth, resulting in a rollercoaster of laughs, tears, and heartfelt moments throughout the experience. Overall, the humor effectively complements the emotional narrative, making the game both entertaining and moving.

    • “The dialogue between Max and Chloe is so witty and beautifully written, and Max's monologue made me laugh out loud dozens of times.”
    • “Both are interesting, funny, and complex characters.”
    • “The beginning is honestly extremely cheesy and made me laugh at it.”
    • “Not thrilling, not funny, not interesting.”
    • “Life is Strange tries a bit too much at making the dialogue funny and instead makes it a little cringey at times, but I will let that pass.”
    • “There are some cliché moments and comments made by the protagonist, some funny, some cringey; though the voice acting is overall pretty good.”
  • optimization
    357 mentions Positive Neutral Negative

    Life is Strange is generally praised for its solid and stable optimization, running smoothly even on lower-end and older PC systems without significant lag or stuttering. Some minor issues include occasional crashes, audio and lip-sync glitches, and differences in frame rates between gameplay and cutscenes. Overall, the game strikes a good balance between performance and visual style, ensuring accessibility across a range of hardware.

    • “Very well optimized as well, if you want to swap from handheld mode and hook it up to a 1080p monitor/TV it'll run with stable frame rates like a champ.”
    • “In terms of gameplay, the game is well optimized, and does not stutter or lag a single bit; I did not suffer from even 1 frame drop throughout the 20 hour gameplay.”
    • “Gameplay is top notch, graphics optimization is on point, it's also easy to run, so gamers with lower end PCs don't have to give up their hopes on playing this game!”
    • “I don't even know what this game is like because it is so poorly optimized for Windows that when I get past the initial unskippable cutscenes, I cannot even interact with objects in a basic way to progress with the story.”
    • “The controls don't work, the story is lukewarm, and it's so poorly optimized that I had to buy a high-end RTX 3080 just to run the damn thing.”
    • “Game has serious performance issues that make it basically unplayable.”
  • stability
    324 mentions Positive Neutral Negative

    The game generally runs smoothly with decent performance across platforms, including M-series Macs and Linux, though some users report occasional crashes. Stability issues mostly involve minor bugs such as lip-sync errors, graphical glitches, audio interruptions, and occasional freezing—particularly during rewind mechanics or certain cutscenes—requiring checkpoint reloads. While these glitches are sometimes frustrating, they rarely break the core experience and are often considered forgivable given the game's storytelling strengths and overall polish compared to its remastered version.

    • “Runs great, with no bugs, nor artifacts, nor glitches.”
    • “I'm also very surprised that the game is relatively bug free; I only experienced one in my entire playthrough, so the QA team definitely deserves credit.”
    • “Works great, no glitches, no freezes etc.”
    • “My god, this is so buggy I can't even do much without getting stuck with Max moaning on a red trippy background every few minutes.”
    • “It's horribly buggy and I got soft locked by a glitch when I tried to play it, the dialogue is all terrible and painful to sit through, the characters are so poorly written they constantly have to remind each other about how you're supposed to feel about them. The time travel mechanic is poorly designed and even more poorly utilized, and the entire game is about nothing.”
    • “There were a few glitches with episode 1; I'm not sure if they've patched those yet since I bought it and finished it as soon as it came out, so be aware of that, but even with the glitches you're still drawn into the story and mechanics of the game.”
  • grinding
    308 mentions Positive Neutral Negative

    Grinding in the game is frequently described as tedious and repetitive, with many players finding fetch quests, puzzles, and exploration sections to be slow and sometimes frustrating. While the story and characters are generally praised, the gameplay mechanics—especially rewinding time and certain tasks like collecting items—often feel like unnecessary padding that detracts from the overall experience. Some appreciate the immersion despite the grind, but many note that the slow pace and repeated actions diminish enjoyment, making a second life recommendation common.

    • “You'll need a second life for grinding.”
    • “The achievements are not grindy and if you miss some you can go back to the respective area in collectible mode and look for them again, it's an easy 100%.”
    • “Medium level of grinding.”
    • “Ultimately, what sinks the game for me is its tedious, dry, and grinding moment-to-moment gameplay, and I wish the developers had chucked out the majority of this and chosen to rely more, instead, on polishing Life is Strange's plot and characters, because that's where I feel the majority of the impact is.”
    • “There were also a couple of moments in the 1st 2 or 3 episodes that I found to be incredibly tedious and boring.”
    • “The so called 'unique' game concept of rewinding time gets tedious fast going through actions again and again for "optimal" choices, and for me the game doesn't manage to convey any interesting storyline.”
  • monetization
    40 mentions Positive Neutral Negative

    The majority of users criticize the game's monetization for including microtransactions and view it as a cash grab, detracting from the experience and echoing negative trends in gaming. However, some appreciate that there are no ads or microtransactions in the core game and praise its episodic format for pacing and engagement. Overall, monetization is seen as a contentious aspect that divides player opinion.

    • “☑️ No microtransactions, thank you!”
    • “A $20 game with an intriguing story, no microtransactions, amazing voice acting, and a unique art style.”
    • “There are no microtransactions, which is a plus, and the episodic format means the experience unfolds at a pace that keeps you coming back week to week (or in one go if you binge).”
    • “This game established Life is Strange IP, of course it is good but not worth the money when they are following this type of monetization formula which is not good from consumer perspective and sets bad trends for future of gaming.”
    • “It feels like some pay-to-win crappy mobile game with all those ads now.”
    • “I see it purely as a cash grab because of the success from the first game.”
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12h Median play time
15h Average play time
4-20h Spent by most gamers
*Based on 230 analyzed playthroughs
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Frequently Asked Questions

Life is Strange is a casual role playing shooter game with fantasy, drama, mystery and science fiction themes.

Life is Strange is available on PlayStation 4, iPhone, Windows, Xbox Series X|S and others.

On average players spend around 15 hours playing Life is Strange.

Life is Strange was released on January 28, 2015.

Life is Strange was developed by Feral Interactive (Linux).

Life is Strange has received overwhelmingly positive reviews from players. Most players liked this game for its story but disliked it for its stability.

Life is Strange is a single player game.

Similar games include Life is Strange, Life is Strange: Before the Storm, The Walking Dead, Life is Strange 2, Tell Me Why and others.