Games like TGA20 Game Project 5 - Tale of Stavros
Looking for games like TGA20 Game Project 5 - Tale of Stavros? Here are top role playing recommendations with a fantasy focus, selected from player-similarity data — start with TGA20 Game Project 5 - Thorwald's Lament, AxelErasion or TGA19 Game Project 7 - I AM.
1 51%Game Brain Score51% User Score 2 reviewsUse your otherworldly powers to explore a mysterious corrupted world on a quest to save your dear dog from an unknown monstrous entity. Thorwald's Lament is a 2D action-adventure that takes place in a world overtaken by monsters. Take on the role as Thorwald: a man who lost both his dog and an arm during the attack. Fight back against the invading monsters and save the world! Thorwald's Lament was…
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2 Parkour and shoot your way out of the building - conquering room after room in this fast-paced action game. Jump, run and gun your way through 10 unique levels. Kill robots and become free! AxelErasion is the second game from Absolute Mass, made in a period of 14 weeks of half-time. Created as the 7th game project in the group's in-house engine 'Silvertejp' at The Game Assembly, Stockholm. Progr…
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3 View GameYou took something you shouldn't have! Now you have to escape this research facility before the robots kill you, while using the device you stole to overcome obstacles in your surroundings and fight your way to freedom. Disclaimer: This game is best played using a 1920x1080p monitor. Any higher resolution can be achieved by navigating to the Json/Settings directory and editing Window Width and W…
View Game4 46%Game Brain Score46% User Score 2 reviewsHelp Hilda become the most popular viking in the village by exploring and fighting through deep caverns to recover the stolen items for the nightly feast!” Hilda - A drink to the past is an isometric adventure game inspired by game Legend of Zelda: A Link To The Past. The game was developed by The Big Oof from The Game Assembly Malmö class of 2019. Using The Game Assembly's in-house 2D engine duri…
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5 View Game41%Game Brain Score41% User Score 2 reviewsAora is a first person platformer game inspired by game mechanics of Dishonored and Hanzo from Overwatch, and the aesthetics of Rime. The game was developed by Barklight from The Game Assembly Malmö class of 2017. Using their in-house engine during their 7th game project spanning 10 weeks half time. Programming:Filip CarkicMattias RingströmChristopher RauFrej SjöströmAxel HornayAlexander Aschan…
View Game6 Summon ghastly ghouls’n’ghosts in the swamps to defeat the dubious Baron Samedi. Loa Of Death was developed by The Investigators from The Game Assembly Stockholm class of 2020. Using their own in-house game engine "gråtmotorn" during their 6th game project spanning 14 weeks half time.ProgrammingTeo SilfverhjelmPu EkstrandVictor PeterssonAxel MelkerssonElia Rönning Level DesignHugo RenöfältOlle Dra…
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7 View Game"A short Diablo-inspired experience." Spite: Solaris was developed by Absolute Mass from The Game Assembly Stockholm class of 2020. Using their own in-house game engine during their 6th game project spanning 14 weeks half time.ProgrammingMorgan Waern WickströmBenjamin GlodeckLeo Von AhnAnton LiivakGustav Rutqvist Level DesignAlfred GöthePaul Svahn MooreMartin Larsson GraphicsErik BautistaJohn Atte…
View Game8 Escape the alien infested facility. Your only equipment, a gravity gun.Project Rothera was developed by Pivot Studio from The Game Assembly Stockholm class of 2019. Using their in-house engine during their 7th game project spanning 15 weeks part-time (50%). ProgrammingAlex HansenAndreas RunsjöAnton ByströmPontus SwahnTommi IsraelssonLevel DesignJanelle WetterholmRobert IsbergWilliam CliffordGraph…
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9 View Game53%Game Brain Score53% User Score 10 reviewsHelp your friend who’s trapped in a strange Swedish cottage, while trying to survive the unknown horrors in the cabin. Besöket is a first-person horror game inspired by SOMA. You respond to a cry of help from your friend, locked in a strange Swedish cottage. Find a way to free your friend, solve the puzzles all while evading the unknown horrors of the house. You better be careful, or this act of k…
View Game10 "Sneak into the city. Pickpocket the guards. Traverse the roofs and break the emperor's curse." City Of Thieves was developed by The Skeleton Crew from The Game Assembly Stockholm class of 2020. During their 8th and final graduation game project spanning 9 weeks full time. Programming Gustav Melander Linnea AlmlöfDaniel JonssonRobin KrokforsLukas Persson Level Design Alexander BergMax-Leonard Ryd…
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