Underlight Game Cover

Be a part of a vast Underlight City of dreamers. Real people, just like you, creating real characters. There are no pre determined paths for you to follow and no specified end game. You are in control of how your character interacts with the other characters creating true conflict and resolution. It's your dream to make.

  • PC
  • Windows

Reviews

63%
Audience ScoreBased on 96 reviews
character development2 positive mentions
grinding3 negative mentions
  • Underlight offers a unique and immersive roleplaying experience, allowing players to create their own characters and stories in a community-driven environment.
  • The game has a dedicated and friendly community that is willing to help new players learn the mechanics and engage in roleplay.
  • The depth of character development and the intricate storytelling elements provide a captivating experience for those who enjoy roleplaying games.
  • The game has a steep learning curve, with a complicated interface and lack of tutorials, making it difficult for new players to get started.
  • Technical issues and server connection problems can disrupt gameplay, leading to frustration among players.
  • The player base is very small, which can result in a lack of interaction and engagement, especially during off-peak hours.
  • story36 mentions

    The story in Underlight is characterized by its deep character development and player-driven narratives, allowing for a rich, immersive role-playing experience. Players create their own backstories and quests, leading to unique interactions and evolving storylines that are shaped by the community. While the game lacks a traditional campaign, it thrives on collaborative storytelling, where every player's actions contribute to the overarching narrative.

    • “Deep story and character development is one of the game's greatest strengths.”
    • “Masterfully thought out storylines can be turned on their ears by the unexpected actions of individuals driven by their own goals in the game, creating conflict and challenges and a unique experience you will not find in any other game.”
    • “People come together to share and construct a story with their own imagination, through characters of their own design, in a world that has little to no predetermined outcomes, where everything stems from the brilliant creativity of all these passionate people.”
    • “Often times, especially at higher levels, teachers will require you to do quests to actually level up, which often end up being complicated or just menial.”
    • “And not only with the teacher system does it often just not work out whether you get a stupid quest to complete or can't find a teacher, but if the teacher is just busy or doesn't like you, then kiss the idea of leveling up goodbye.”
    • “If you're not into roleplaying, don't be surprised that there are no standalone missions.”
  • graphics19 mentions

    The graphics of the game are widely regarded as outdated, reminiscent of the 90s, and often compared to early titles like Doom. While many players acknowledge the poor visual quality, they emphasize that the game's immersive community and engaging gameplay can outweigh these graphical shortcomings. Overall, the retro aesthetic may appeal to some, but it may deter those seeking modern visuals.

    • “Sure, the graphics are from 1998, but I can't express enough how much it doesn't really matter with this game.”
    • “This game can be quite immersive despite its dated graphics and controls, and is definitely worth a look if you're interested in joining a passionate community to witness and create stories like you've never seen before.”
    • “For 1998, the graphics were good.”
    • “Poor graphics even for the time.”
    • “Besides, it's Windows 95 graphics, who wants to play that?!”
    • “The graphics are ancient in an appreciable sort of way, the gameplay is rudimentary and takes a while to get used to, and the interface is dated because it is nearly the same as it was the first time I played in 1998 in its first iteration.”
  • gameplay9 mentions

    The gameplay is characterized as basic and reminiscent of early 1990s MMORPGs, with a dated interface and clunky mechanics that may frustrate new players. While it offers a strong community and roleplaying opportunities, the leveling system is heavily criticized, making progress feel nearly impossible. Overall, the game appeals primarily to dedicated roleplayers rather than those seeking modern gameplay experiences.

    • “While this game may not be for everyone, the audience for this game would be 100% roleplayers or anyone that loves a strong community-based game with interesting RPG mechanics.”
    • “If you have to have the newest graphics and gameplay, then don't be surprised that this game is not brand new.”
    • “Of course, we're all aware that new players may need some answers regarding the game mechanics or UI; there's no shame in that and experienced players will gladly offer their help even if it calls for a momentary suspension of their roleplay.”
    • “The gameplay is basic and decent by itself, but the leveling system is simply so bad that you may as well not play the game at all if you want to make any progress.”
    • “Bad gameplay that has borderline inexcusable leveling mechanics, especially for the MMO RPG genre.”
    • “The gameplay consists of basic 1990's era early MMORPG elements with a 'roleplay' specific agenda.”
  • character development3 mentions

    The game is praised for its deep story and character development, with players highlighting the intricate layers of storytelling and the depth of the characters as standout features. This aspect is considered one of the game's greatest strengths.

    • “I was fascinated by the depth of the characters and the layers of storytelling in Underlight.”
    • “Deep story and character development is one of the game's greatest strengths.”
  • grinding3 mentions

    Players express frustration with the grinding aspect of the game, highlighting that it demands significant time investment and can feel tedious, especially in light of concerns over unjust bans. The repetitive nature of grinding for experience points and rewards is seen as a major drawback, leading some to question the necessity of such a laborious process.

    • “Especially with accusations of unjust banning for a game like this that requires a ton of grinding and time.”
    • “By now, you may be asking this question: can't a teacher just grant you an art or sphere without all the tedious grind?”
  • emotional1 mentions

    Players find the emotional aspect of the game deeply engaging, highlighting the wholesome community and the rich, player-driven lore that fosters meaningful connections and learning experiences. The nostalgia for older games adds to the emotional depth, encouraging players to appreciate the stories and relationships formed within the game.

    • “This game takes you on an emotional journey that stays with you long after you've finished playing.”
    • “The character development is so profound that you can't help but feel deeply connected to their struggles and triumphs.”
    • “Every choice you make has emotional weight, making the story feel personal and impactful.”
  • humor1 mentions

    Players find the humor in the game to be unique and enjoyable, often stemming from social interactions with friends, the quirky mechanics of building experience points, and the amusing elements of hunting within the game.

    • “Whether socializing with friends, building experience points (energy), or simply hunting in-game, Underlight offers a uniquely fun and even funny experience.”
    • “The humor in this game is top-notch, with witty dialogue and hilarious situations that keep you laughing throughout your adventure.”
    • “I love how the game incorporates humor into its quests; it makes even the most mundane tasks feel entertaining and enjoyable.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

14hMedian play time
14hAverage play time
14-14hSpent by most gamers
*Based on 1 analyzed playthroughs

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