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About

Underlight is a multiplayer role playing game. It was developed by KoiWare, LLC and was released on December 14, 2018. It received mostly positive reviews from players.

Be a part of a vast Underlight City of dreamers. Real people, just like you, creating real characters. There are no pre determined paths for you to follow and no specified end game. You are in control of how your character interacts with the other characters creating true conflict and resolution. It's your dream to make.

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63%
Audience ScoreBased on 96 reviews
character development2 positive mentions
grinding3 negative mentions

  • Underlight offers a unique and immersive role-playing experience, allowing players to create their own stories and characters in a community-driven environment.
  • The game fosters strong social interactions and community engagement, with players often helping each other and creating rich narratives together.
  • Despite its dated graphics, the depth of character development and the engaging lore make Underlight a memorable experience for those who appreciate role-playing games.
  • The game suffers from technical issues and a steep learning curve, which can be discouraging for new players trying to navigate its complex systems.
  • Player progression is heavily reliant on interactions with others, which can be problematic due to the low player base and the need for specific 'Teachers' to advance.
  • The community can be cliquish and unwelcoming to newcomers, with reports of unfair bans and a toxic environment among some of the game masters and veteran players.
  • story
    36 mentions Positive Neutral Negative

    The story in Underlight is characterized by its deep character development and player-driven narratives, allowing for a rich, immersive role-playing experience. Players create their own backstories and quests, leading to unique interactions and evolving storylines that are shaped by the community rather than a fixed campaign. While the game lacks traditional quest givers and missions, it thrives on collaborative storytelling, where every player's actions contribute to the overarching narrative.

    • “Deep story and character development is one of the game's greatest strengths.”
    • “Masterfully thought out storylines can be turned on their ears by the unexpected actions of individuals driven by their own goals in the game, creating conflict and challenges and a unique experience you will not find in any other game.”
    • “People come together to share and construct a story with their own imagination, through characters of their own design, in a world that has little to no predetermined outcomes, where everything stems from the brilliant creativity of all these passionate people.”
    • “Often times, especially at higher levels, teachers will require you to do quests to actually level up, which often end up being complicated or just menial.”
    • “And not only with the teacher system does it often just not work out whether you get a stupid quest to complete or can't find a teacher, but if the teacher is just busy or doesn't like you, then kiss the idea of leveling up goodbye.”
    • “If you're not into roleplaying, don't be surprised that there are no standalone missions.”
  • graphics
    20 mentions Positive Neutral Negative

    The graphics of the game are widely criticized for being outdated, reminiscent of the 90s, and lacking in modern appeal. Many reviewers acknowledge the retro aesthetic, suggesting that while the visuals may not meet contemporary standards, they do not detract significantly from the overall gameplay experience. Players who appreciate nostalgia may find value in the game's graphics, but those seeking modern visuals are likely to be disappointed.

    • “Sure, the graphics are from 1998, but I can't express enough how much it doesn't really matter with this game.”
    • “This game can be quite immersive despite its dated graphics and controls, and is definitely worth a look if you're interested in joining a passionate community to witness and create stories like you've never seen before.”
    • “For 1998, the graphics were good.”
    • “Poor graphics even for the time.”
    • “Besides, it's Windows 95 graphics, who wants to play that?!”
    • “The graphics are ancient in an appreciable sort of way, the gameplay is rudimentary and takes a while to get used to, and the interface is dated because it is nearly the same as it was the first time I played in 1998 in its first iteration.”
  • gameplay
    10 mentions Positive Neutral Negative

    The gameplay is characterized by outdated graphics and mechanics reminiscent of early 1990s MMORPGs, with a leveling system that many find frustrating and detrimental to progress. While it caters to roleplayers and those who appreciate community-driven experiences, new players may struggle with the clunky interface and lack of guidance, as interactions are heavily roleplay-focused. Overall, the gameplay is basic and may not appeal to those seeking modern gaming standards.

    • “While this game may not be for everyone, the audience for this game would be 100% roleplayers or anyone that loves a strong community-based game with interesting RPG mechanics.”
    • “If you have to have the newest graphics and gameplay, then don't be surprised that this game is not brand new.”
    • “Of course, we're all aware that new players may need some answers regarding the game mechanics or UI; there's no shame in that, and experienced players will gladly offer their help even if it calls for a momentary suspension of their roleplay.”
    • “The gameplay is basic and decent by itself, but the leveling system is simply so bad that you may as well not play the game at all if you want to make any progress.”
    • “Bad gameplay that has borderline inexcusable leveling mechanics, especially for the MMO RPG genre.”
    • “The graphics are ancient in an appreciable sort of way, the gameplay is rudimentary and takes a while to get used to, and the interface is dated because it is nearly the same as it was the first time I played in 1998 in its first iteration.”
  • character development
    3 mentions Positive Neutral Negative

    The game is praised for its deep story and character development, with players highlighting the complexity and layers of the characters as a significant strength.

    • “I was fascinated by the depth of the characters and the layers of storytelling in Underlight.”
    • “Deep story and character development is one of the game's greatest strengths.”
  • grinding
    3 mentions Positive Neutral Negative

    Players express frustration with the grinding aspect of the game, highlighting that it demands significant time investment and can feel tedious, especially in light of concerns over unjust bans. The repetitive nature of grinding for experience points and rewards is seen as a barrier to enjoyment, leading some to question the necessity of such mechanics.

    • “Especially with accusations of unjust banning for a game like this that requires a ton of grinding and time.”
    • “By now, you may be asking this question: can't a teacher just grant you an art or sphere without all the tedious grind?”
  • humor
    3 mentions Positive Neutral Negative

    Players find the humor in the game to be unique and enjoyable, often stemming from social interactions with friends, the quirky mechanics of building experience points, and the amusing elements of hunting within the game.

    • “Whether socializing with friends, building experience points (energy), or simply hunting in-game, Underlight offers a uniquely fun and even funny experience.”
    • “The humor in the dialogue and character interactions had me laughing out loud; it's a refreshing change from typical game narratives.”
    • “I love how the game incorporates humor into its quests and challenges, making even the most mundane tasks entertaining.”
  • emotional
    1 mentions Positive Neutral Negative

    Players find the emotional aspect of the game deeply engaging, highlighting the wholesome community and the rich, player-driven lore that fosters meaningful connections and learning experiences. The game's ability to evoke strong feelings and nostalgia for classic elements is also noted.

    • “Such a great role-playing game; the community is so wholesome and will teach you many things through the player-driven lore. Don't underestimate the old gems.”
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14h Median play time
14h Average play time
14-14h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Underlight is a role playing game.

Underlight is available on PC and Windows.

On average players spend around 14 hours playing Underlight.

Underlight was released on December 14, 2018.

Underlight was developed by KoiWare, LLC.

Underlight has received mostly positive reviews from players. Most players liked this game for its character development but disliked it for its story.

Underlight is a multiplayer game with local co-op support.

Similar games include Mortal Online, Nin Online, Ryzom, EverQuest II, Orake Classic and others.