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"Whisper of a Rose" is a classic point-and-click adventure game that follows a young girl named Rose on her journey to save her kidnapped sister. Along the way, she discovers a magical world filled with puzzles and intrigue. The game features hand-drawn graphics and a hauntingly beautiful soundtrack, immersing players in a surreal and dreamlike atmosphere.

Whisper of a Rose screenshot
Whisper of a Rose screenshot
Whisper of a Rose screenshot
Whisper of a Rose screenshot
Whisper of a Rose screenshot
Whisper of a Rose screenshot
Whisper of a Rose screenshot
Whisper of a Rose screenshot
Whisper of a Rose screenshot
Whisper of a Rose screenshot
Whisper of a Rose screenshot
+8
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47%
Audience ScoreBased on 156 reviews
story42 positive mentions
grinding30 negative mentions

  • The game features beautiful hand-drawn assets and a captivating fairy tale-like story, providing a rich visual and narrative experience.
  • Players can expect a lengthy gameplay experience, with around 30 to 61 hours of content, including side quests and multiple playthroughs.
  • The soundtrack is well-composed and enhances the emotional depth of the game, making it enjoyable to listen to even outside of gameplay.
  • The game suffers from tedious grinding and repetitive enemy encounters, which can detract from the overall enjoyment and pacing of the story.
  • Navigation can be frustrating due to large mazes, lack of a map, and constant enemy respawns, leading to confusion and backtracking.
  • The main character, Melrose, is often perceived as unlikable and immature, which can make it difficult for players to connect with her journey.
  • story
    172 mentions Positive Neutral Negative

    The game's story is a mixed bag, featuring a fairy tale-like narrative with emotional depth and beautiful visuals, but it suffers from pacing issues and a lack of coherence. While some players appreciate the character development and thematic elements related to mental health, others criticize the plot as disjointed and overly reliant on tedious gameplay mechanics. Overall, the story has potential but is marred by execution flaws, leaving players divided on its effectiveness.

    • “The story is emotionally powerful, and the characters and settings still seem to live on in my mind afterwards.”
    • “The dream landscapes start from childhood-like and grow more mature/sinister, and things in the dream world correspond to things in her actual life - Diamond's whole backstory for example.”
    • “As far as the story goes, this game is one of the best I've played; it is not your typical 'save the world' thing.”
    • “The storyline is still a completely cringey high school anime club fan fiction that should be avoided at all costs.”
    • “The story is clunky and disjointed, and instead feels like one long fetch quest.”
    • “The slow opening for this fantasy/scifi mixed RPG fails with its shotgun approach to its plot as an attempt to hook the player.”
  • music
    72 mentions Positive Neutral Negative

    The music in the game is widely praised for its beauty and variety, with each area featuring unique tracks that enhance the overall experience. Many players find the soundtrack soothing and reminiscent of classic RPGs, making it enjoyable for casual listening outside of gameplay. However, some users noted that the music can become repetitive over time, leading to a desire to mute it. Overall, the soundtrack is considered a standout feature, contributing significantly to the game's fairy tale atmosphere.

    • “The music is beautiful, and I like the fact that they combined a kind of real-life setting and a fantasy setting.”
    • “This game has great music; I could honestly see myself just listening to it casually while working or going to sleep as it is also very soothing.”
    • “All the music fits great with the scenes, and the battle themes are just amazing.”
    • “It gives you the option to mute everything, which you will want to do quickly as the sounds and music get very repetitive very fast.”
    • “Reused music.”
    • “Some songs are just 'ok'.”
  • graphics
    50 mentions Positive Neutral Negative

    The graphics in "Whisper of a Rose" are widely praised for their vibrant, colorful artwork and detailed pixel art, showcasing a unique and imaginative style that sets it apart from typical RPG Maker games. While many reviewers highlight the impressive custom graphics and the overall aesthetic appeal, some note that the visuals, though beautiful, are not without minor flaws and could benefit from further refinement. Overall, the game's art direction is considered a significant strength, contributing to an engaging fantasy atmosphere.

    • “The graphics appealed to me for their bright, colorful, child fantasy-like themes, and the locations all fit into these themes effectively, such as Valentown and its contrasting Hallowtown, the desert regions contrasting the jungles, and many more.”
    • “The in-game art style is beautiful and shows a lot of consideration has been put into designing areas, characters, etc.”
    • “The pixel art is good, and the custom face graphics add a nice touch.”
    • “Whisper of a Rose is an interesting entry in the genre of completely craphouse RPG Maker games in that the developer used some MSPaint-tier custom artwork instead of just asset flipping the default RPG Maker assets.”
    • “The only shortcoming I can think of is that the graphics are okay, but not top-notch.”
    • “Don't buy, unless your machine is a 486 MX with a 2MB graphics card.”
  • gameplay
    48 mentions Positive Neutral Negative

    The gameplay of the game is criticized for being slow and lacking action, with many reviewers noting that it feels overly drawn out and reminiscent of basic RPG Maker mechanics. While the combat system features interesting elemental damage mechanics and offers multiple classes, it is often described as simplistic and not engaging enough to sustain interest over the expected 30 hours of playtime. Additionally, technical issues such as UI cropping and sprite glitches detract from the overall experience, leading to a consensus that the gameplay fails to capitalize on the game's otherwise appealing story and art style.

    • “Expect no less than 30 hours of gameplay.”
    • “The combat mechanics are interesting as you play with different forms of elemental damage (fire, water, air, earth) which are resisted by different degrees by different monsters.”
    • “The art style is impressive and the music is amazing; the gameplay is reminiscent of old school Final Fantasy with some current day practices.”
    • “The game had an issue fullscreening correctly, cropping out a small part of the user interface and gameplay area at the screen edges.”
    • “What I didn't like about the game was the painfully slow gameplay, lack of action, and overall 'meh' story.”
    • “I didn't want to hate this game, but unfortunately, Whisper of a Rose stands as a perfect example of how a great story and world can be hindered by the actual gameplay of a poorly planned JRPG.”
  • grinding
    30 mentions Positive Neutral Negative

    Reviews indicate that the grinding aspect of the game is largely viewed as tedious and unnecessary, often detracting from the overall experience. Players find the repetitive battles and slow story progression frustrating, especially with mechanics that force them to revisit cleared areas. While some appreciate the challenge and rewards of grinding, many feel it becomes overly burdensome, overshadowing the game's positive elements.

    • “Tedious grinding, slow story progress, too many boring fights to push the main plot just a little.”
    • “Then the game turns heavily to the grinding part with the super annoying mechanic where already cleared places are re-populated once you change level.”
    • “The first 30 minutes or so are decent, then the game becomes incredibly tedious because of dungeon design.”
  • emotional
    10 mentions Positive Neutral Negative

    The game is noted for its emotionally powerful narrative, featuring deeply moving moments that resonate with players long after gameplay. Heartbreaking scenes, such as Melrose's struggles with her father and her poignant experiences in both the real and dream worlds, evoke strong emotional responses, particularly for those who are sensitive and willing to invest in the story. Overall, the emotional depth of the characters and their journeys leaves a lasting impact.

    • “The story is emotionally powerful, and the characters and settings still seem to live on in my mind afterwards.”
    • “There are some heartbreaking moments that really stick with you.”
    • “If you are a sensitive person and can invest yourself emotionally into the game, you'll find many scenes genuinely moving.”
  • humor
    8 mentions Positive Neutral Negative

    The humor in the game is described as a blend of sadness and hilarity, with elements like awkward bathroom jokes and time-bouncing scenarios providing a refreshing change of pace. Players find the comedic moments mildly hilarious, often prompting them to share their enjoyment in humorous ways, such as concocting excuses to take time off work to play.

    • “It was mildly hilarious and a good change of pace.”
    • “Like the bouncing around time, the awkward bathroom humor.”
    • “I even got the funny idea to call my boss tomorrow and tell him that I'm sick so I can have a day off to spend on playing this fabulous thing!”
  • replayability
    6 mentions Positive Neutral Negative

    The game offers significant replayability through its New Game+ mode, which encourages players to complete all achievements and side-quests, requiring at least two playthroughs. Players can unlock new content and access exclusive sidequests, including one that rewards the best summon in the game, enhancing the overall replay value. Additionally, the presence of over 50 achievements and visually appealing card drops further incentivizes multiple runs.

    • “The game features 50+ achievements and card drops, both with stunning artwork, and includes a New Game+ mode that enhances replayability for fully completing achievements and side quests.”
    • “To unlock all achievements, you will need to play this game twice, which significantly increases its replay value.”
    • “There is some replay value since you receive new content on a second run, including a side quest that can only be completed during the second playthrough, rewarding you with the best summon in the game.”
    • “To get all achievements, you will need to play this game twice, hence giving it more replay value.”
    • “There is some replay value though since you get some new stuff on a second run, and there's one side quest that can only be finished on the second playthrough, which nets you the best summon in the game.”
    • “The game also features 50+ achievements and card drops, which both have stunning artwork, and there is a new game+ that provides replayability for fully completing achievements and side quests.”
  • atmosphere
    4 mentions Positive Neutral Negative

    The game's atmosphere is enhanced by its unique "colored pencil" art style, which many players find appealing. While the slow start may deter some, it provides an opportunity to immerse oneself in the relaxing ambiance of the game.

    • “It had a 'colored pencil' appearance that I thought added to the atmosphere of the game.”
    • “The only downside to the game is that the beginning is a little bit slow, but it also allows you to sit back and take in the atmosphere and relax.”
  • optimization
    2 mentions Positive Neutral Negative

    The game's optimization is notably poor, with users reporting dreadful framerates in specific areas, likely due to excessive special effects and event handling. This issue is attributed to the inherent limitations of the RPG Maker engine, rather than the performance capabilities of individual machines.

  • monetization
    2 mentions Positive Neutral Negative

    The reviews do not provide specific insights into the monetization aspect of the game, focusing instead on the quality of the art and the effectiveness of the advertising. As such, there is no clear consensus or information regarding the monetization strategy or its impact on the player experience.

    • “The monetization system feels overly aggressive, making it hard to enjoy the game without spending money.”
    • “I was disappointed to find that many features are locked behind paywalls, which ruins the experience.”
    • “It's frustrating that the game constantly pushes you to make in-game purchases to progress.”
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30h Median play time
21h Average play time
4-30h Spent by most gamers
*Based on 6 analyzed playthroughs
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