Whisper of a Rose
- November 13, 2014
- RosePortal Games
- 4h median play time
"Whisper of a Rose" is a classic point-and-click adventure game that follows a young girl named Rose on her journey to save her kidnapped sister. Along the way, she discovers a magical world filled with puzzles and intrigue. The game features hand-drawn graphics and a hauntingly beautiful soundtrack, immersing players in a surreal and dreamlike atmosphere.
Reviews
- The game features a beautiful art style and a captivating soundtrack that enhances the overall experience.
- It offers a variety of RPG elements, including crafting, skill trees, and unique character classes, providing depth and replayability.
- The story, while flawed, resonates with players who have experienced bullying or difficult life situations, making it relatable for some.
- The main character, Melrose, is often perceived as unlikable and immature, which detracts from the player's engagement with the story.
- Gameplay can be tedious and frustrating due to poorly designed dungeons, lack of a map, and respawning enemies that hinder exploration.
- The writing and dialogue are criticized for being bland and juvenile, failing to elevate the narrative despite the game's artistic potential.
- story36 mentions
- 25 % positive mentions
- 67 % neutral mentions
- 8 % negative mentions
The story of the game centers around Melrose, who navigates a challenging relationship with her parents and a rough school life, leading her into a fantastical dream world filled with side quests and character interactions. While some players find the narrative engaging and relatable, others criticize it for being disjointed, predictable, and poorly paced, with a mix of juvenile writing and forgettable NPCs. Overall, the story has potential but is often overshadowed by gameplay issues, leaving a mixed impression among players.
“The story revolves around Melrose, who is in a harsh relationship with her (supposed) parents and a rough school life.”
“I actually like this game because it seems to have a neat story and well-conceived characters.”
“As far as classic RPGs go, this is like a classic that never happened, almost like a dream (pun completely intended); the story is fresh and interesting like the true twisted face of 'Wonderland'.”
“There's no pacing between the gameplay aspects and the storytelling.”
“The story is clunky and disjointed, and instead feels like one long fetch quest.”
“The writing is very juvenile, and doesn't add to the already horribly planned out story.”
- music16 mentions
- 50 % positive mentions
- 31 % neutral mentions
- 19 % negative mentions
The music in the game is widely praised for its melodramatic and catchy themes, fitting seamlessly with various locations and battles. Players appreciate the soothing quality of the soundtrack, which evokes nostalgia for classic RPGs, and many find themselves enjoying it even outside of gameplay. Additionally, the availability of the soundtrack for free enhances the overall positive reception of the game's music.
“This game has great music; I could honestly see myself just listening to it casually while working or going to sleep as it is also very soothing.”
“All the music fits great with the scenes, and the battle themes are just amazing.”
“The music itself is very typical of RPG games: melodramatic and catchy.”
“Reused music.”
“There is an ongoing side-quest that you get early on at Annatta Woods where you can agree to find frequencies that are basically the music themes to each location/battle.”
- gameplay12 mentions
- 25 % positive mentions
- 42 % neutral mentions
- 33 % negative mentions
The gameplay has received mixed reviews, with some players appreciating the interesting combat mechanics involving elemental damage, while others criticize it for being overly simplistic and bogged down by a lengthy, poorly executed tutorial. Despite the beautiful art style and engaging story, many feel that the gameplay lacks depth and excitement, leading to a disappointing experience overall.
“The combat mechanics are interesting as you play with different forms of elemental damage (fire, water, air, earth) which are resisted by different degrees by different monsters.”
“The battle system utilizes the same mechanics as the Final Fantasy ATB.”
“The art style is impressive and the music is amazing; the gameplay is reminiscent of old school Final Fantasy with some current day practices.”
“I played for a while, but no matter what happened, no matter how close I felt I was getting to actual gameplay, the long, drawn-out, and poorly written interactive novel that this game begins with was too much for me.”
“I'm going to give this game the benefit of the doubt and say that I never got to real gameplay and what I saw was just a very boring tutorial of the combat system; at least I hope... I'm leaving this unrated.”
“I didn't want to hate this game, but unfortunately, Whisper of a Rose stands as a perfect example of how a great story and world can be hindered by the actual gameplay of a poorly planned JRPG.”
- graphics11 mentions
- 45 % positive mentions
- 27 % neutral mentions
- 27 % negative mentions
The graphics of the game are generally praised for their vibrant, colorful art style and imaginative themes, effectively showcasing diverse locations like Valentown and Hallowtown. While the artwork is considered beautiful and thoughtfully designed, some users noted that the graphics are not top-tier and experienced minor gameplay issues, such as sprites getting stuck during scripted scenes. Overall, the aesthetics are appealing, but they do not compensate for other gameplay shortcomings.
“The graphics appealed to me for their bright, colorful, child fantasy-like themes, and the locations all fit into these themes effectively, such as Valentown and its contrasting Hallowtown, the desert regions contrasting the jungles, and many more.”
“The in-game art style is beautiful and shows a lot of consideration has been put into designing areas, characters, etc.”
“The art style is impressive and the music is amazing; the gameplay is reminiscent of old school Final Fantasy with some current day practices.”
“The only shortcoming I can think of is that the graphics are okay, but not top-notch.”
“Don't buy, unless your machine is a 486 MX with a 2MB graphics card.”
“No improvement to the art style.”
- grinding8 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players have mixed feelings about grinding in the game; while some find it rewarding, especially when acquiring powerful armor or experience points, others view it as tedious and frustrating, leading to a lack of challenge. The grinding can make regular battles feel lengthy, and navigating the skill tree is seen as cumbersome. Overall, the experience of grinding varies significantly among players, with some enjoying it and others feeling it detracts from the gameplay.
“It doesn't really provide the game with much challenge (since it becomes easy with much grinding), but just frustrating.”
“- Regular battles can get lengthy and tedious.”
“The mapping looks nice and not too dull, but it's tedious to run around.”
- replayability3 mentions
- 100 % positive mentions
- -100 % neutral mentions
- 100 % negative mentions
The game offers significant replayability through its 50+ achievements, card drops, and a New Game+ mode, encouraging players to complete all achievements and side quests. Players will need to complete the game at least twice to unlock everything, including exclusive content and the best summon, enhancing the overall replay value.
“The game also features 50+ achievements and card drops, which both have stunning artwork, and there is a New Game+ that provides replayability for fully completing achievements and side quests.”
“To get all achievements, you will need to play this game twice, giving it more replay value.”
“There is some replay value since you get new content on a second run, and there's one side quest that can only be completed on the second playthrough, which nets you the best summon in the game.”
“To get all achievements, you will need to play this game twice, which gives it more replay value.”
“There is some replay value since you get new content on a second run, and there's one side quest that can only be completed on the second playthrough, which rewards you with the best summon in the game.”
“The game features a new game+ mode that provides replayability for fully completing achievements and side quests.”
- humor2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is characterized by a blend of sad and funny moments, with elements like time-bouncing scenarios and awkward bathroom jokes contributing to its comedic tone.
“The ending was sad and funny at the same time.”
“I loved the bouncing around time and the awkward bathroom humor.”
- emotional1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The emotional aspect of the game is highlighted by a poignant contrast between the tragic fall of Melrose in the real world, which evokes deep sadness, and the uplifting joy experienced in the dream world, creating a powerful emotional journey for players.
“Watching Melrose in the real world fall to her death on the left nearly made me cry, while the happiness in the dream world on the right was very uplifting.”
- optimization1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The game's optimization is criticized for poor framerate in specific areas, likely due to excessive special effects and event handling, a common limitation of the RPG Maker engine. This issue persists regardless of the player's hardware capabilities.
- monetization1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The reviews do not provide specific insights into the monetization aspect of the game, focusing instead on the quality of the art and the effectiveness of the advertising. Overall, there is no clear consensus or detailed feedback regarding the monetization strategy.