Wolf's Gang
- August 20, 2020
- Caz
- 2h median play time
This is a sample game created in RPG Maker MZ by Caz. As a monster, build up your army to take revenge on the heroes in this classic Fantasy RPG.
Reviews
- The game is simple, fun, and offers a charming story about monsters seeking revenge, making it a refreshing change from typical RPG narratives.
- It showcases the capabilities of RPG Maker MZ with interesting mechanics like base building and army recruitment, providing a unique gameplay experience.
- As a free game, it offers good value with enjoyable gameplay that can be completed in a short time, making it accessible for casual players.
- The combat system is timer-based, which can lead to frustrating moments where players feel rushed and unable to strategize effectively.
- The game is quite short, with many players wishing for more content, character development, and depth in the story and gameplay mechanics.
- There are several quality of life issues, such as slow movement and repetitive enemy encounters, which detract from the overall experience.
- story43 mentions
- 37 % positive mentions
- 56 % neutral mentions
- 7 % negative mentions
The game's story is generally described as simple and basic, with many reviewers noting a lack of depth and dialogue after the initial setup. While some find the premise engaging and appreciate the charming elements, others feel it doesn't fully capitalize on its potential, resulting in a somewhat unsatisfying experience. Overall, the story is seen as enjoyable but not particularly groundbreaking, serving more as a backdrop to the gameplay rather than a driving force.
“The game is fun to play, the story is great and the gameplay soundtrack is nice and peaceful.”
“The story is very cute and charming, the game is well designed, and the music is really nice.”
“The storyline is pretty decent (basic but decent for a 3-5 hour game) and I really enjoyed it.”
“The story premise is fine, although I find it's bare-bones since there's little story/dialogue after the opening.”
“There also seems to be a lack of story, which is a shame as the bits we do get seem like they could be quite engaging, but nothing comes of it more than the structural basics.”
“There wasn't much to offer for it; the game's story was rather quick, and I got to the end before I even noticed.”
- gameplay18 mentions
- 44 % positive mentions
- 39 % neutral mentions
- 17 % negative mentions
The gameplay is characterized by a unique base-building and recruitment mechanic that adds depth, though it can be completed in under two hours. While the combat is considered lackluster and the story is fairly standard, the engaging mechanics and peaceful soundtrack contribute to an enjoyable experience. Overall, players appreciate the freedom to explore and customize their gameplay, despite some missed potential in certain mechanics.
“I like the mechanic of recruiting people and building a base like that, and the game can actually be finished in less than an hour if you want to.”
“Although it's simple and fast, it sure is fun to play; I personally like the fighting mechanic.”
“The gameplay is engaging; I love the setting up your own quarters style of game, giving the character a choice of what they want to do is something that isn't really offered in RPG Maker games, so it makes the game feel free to roam and do stuff.”
“Its... decent, for its size, likely clocking in a little under two hours for gameplay without grinding (I grinded for a bit, trying to complete the repairs to the tower, before deciding to charge the final boss, likely pushing me over the two-hour mark).”
“The tower repair is the biggest concept that is used, and the siege mechanic is used in only one scene, screaming to me wasted potential (perhaps on purpose, to encourage users of the current generation of RPG Maker to expand on it).”
“Combat is very lackluster, but the custom mechanics around building your base and army are intriguing.”
- music9 mentions
- 56 % positive mentions
- 22 % neutral mentions
- 22 % negative mentions
The music in the game is generally praised for its soothing and peaceful quality, enhancing the overall experience with a charming soundtrack. While some players find certain battle themes less appealing, the majority appreciate the well-composed tracks that complement the game's story and atmosphere. Overall, the music is considered a strong point, contributing positively to the game's appeal.
“The game is fun to play, the story is great, and the gameplay soundtrack is nice and peaceful.”
“The soundtrack in the game is very soothing and amazing to listen to.”
“The story is very cute and charming, the game is well designed, and the music is really nice.”
“The story is fine, but the battle mode, the music, the sounds just are not meant for me.”
“Well, it's obviously about the most famous classical music composer, Wolfgang Mozart... okay, I made that part up.”
- graphics7 mentions
- 43 % positive mentions
- 29 % neutral mentions
- 29 % negative mentions
The graphics are generally well-received, with users appreciating their charm and cuteness, despite some noting limitations in movement and size. The visuals are described as enjoyable and decently executed, particularly in the context of RPG Maker MZ assets. Overall, while the graphics may not be groundbreaking, they contribute positively to the game's fun experience.
“Graphically, I love it; the story is short but okay.”
“The graphics are really nice.”
“Graphics look super cute and the character dialog is funny.”
“The game has basically no movement and just attack visuals.”
“I'm not too familiar with the graphical assets of RPG Maker MZ, but what is presented in the maps and layout of the game is decently done.”
- grinding5 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players have mixed feelings about the grinding aspect of the game; while some find it enjoyable and manageable, others view it as tedious and repetitive, particularly due to a lack of engaging content and a simplistic battle system. The game offers limited exploration opportunities, often leading players to grind for upgrades, which can extend gameplay but may detract from overall enjoyment.
“Exploring the game is quick, but there is not much to see and no reason to explore an area as there are a lot of one-time-only pickups. You'll only come back to grind out items in a boring battle system just to tediously upgrade your army or allies' stats.”
“Getting further would require going back and doing a lot of grinding.”
“It's... decent for its size, likely clocking in a little under two hours for gameplay without grinding. I grinded for a bit, trying to complete the repairs to the tower, before deciding to charge the final boss, likely pushing me over the two-hour mark.”
- emotional5 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The game offers a unique and wholesome emotional experience, diverging from typical RPGs, with a story that evokes strong feelings, particularly towards the end. While some elements may feel predictable, the overall emotional impact, enhanced by fitting sound design, leaves a lasting impression on players.
“But revenge may not be all it is cut out to be... the end almost made me cry.”
“Story makes me emotional.”
“Sound makes me emotional and fits right in.”
- humor4 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is well-received, with players noting that it elicits genuine laughter through witty character dialogue and a refreshing take on the hero's journey. The cute graphics complement the comedic elements, making for an enjoyable and fun experience overall.
“The main character was pretty cool, and the humor wasn't bad; it even made me laugh out loud a few times.”
“Graphics look super cute, and the character dialogue is funny.”
“This was a refreshing change from heroes fighting monsters, and it was often quite funny.”
- character development1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Character development in the game has been criticized for feeling rushed and unrealistic, particularly in the ending, which some reviewers found clichéd and unearned.
“I would only criticize the ending for being too cliché and unearned; in my opinion, inserting character development in a matter of minutes is simply not realistic.”
“The character development felt rushed and superficial, leaving me unsatisfied with their growth throughout the game.”
“I was disappointed by how the characters didn't evolve in a meaningful way, making their arcs feel forced and unconvincing.”