Games like Solubond: In Tandem
Looking for games like Solubond: In Tandem? Here are top casual puzzle recommendations, selected from player-similarity data — start with My Name is Bob McDiggs, Directive 399WH or Summiter.
1 View Game50%Game Brain Score50% User Score 1 reviews----My Name is Bob Mc Diggs ---- ------------------------------------------------------------------------------------------------------------ Play as Bob Mc Diggs through several levels to help him gather everything he needs and flee this zombie infested rathole of a town once and for all ! Kill zombies with crowbar, shoot or stab them in the he…
View Game2 View GameDirective 399WH is a… we’re not sure exactly. You are woken by your ship’s AI as there is an anomaly causing time loops aboard ship. The AI has a plan and he has chosen you….. for some reason?The game is kind of a Puzzle/Exploration/Narrative game…. Just play it for a bit and tell us what we have made. Please… we’d love to know If it feels like two different games jammed together at a certain p…
View Game3 View Game50%Game Brain Score50% User Score 1 reviews[PRESS TAB IF YOU GET NO-CLIPPED ON THE GROUND!!!!] NOTE: This is a bug fixes version prior to version 1.1, the one submitted to the jam. There are still some bugs (eg. water breaking) but the game is completable. There's a new option to revert this update, but it's highly recommended to play with this disabled. It's also recommended to play on Windows rather than Web. If you get stuck at some …
View Game4 View GameMuddled Traffic is a short puzzle game made for GMTK gamejam 2025 where the theme is "Loop", the goal of the game is to place all the cars such that they will be able to loop endlessly without colliding. ### Spoilers ### Solutions to all levels can be found here : https://stripe-fig-a09.notion.site/Solutions-24382d7d10968068aac8ea1137f41610?pv... Credits : Assets:Kenney Barn by Poly by Google…
View Game5 View Game(Click the "How to Play" link for additional information, important snippets have been provided below) 1 How to start the game Click the play button on the home screen next to your desired image. Next click the play button on the card page. 2 Gameplay The gameplay works like blackout color bingo, with a few new twists (see 3). The current color will be displayed with a mini image showing the locat…
View Game6 View GameGame Summary Passage of Grief is a first-person narrative-driven exploration game that immerses players in a surreal journey through the mind of Henry as he navigates a series of liminal spaces. Inspired by "PT" and "Amnesia," this game features randomized, infinite looping environments and physics-based interactions, creating an unsettling and immersive experience. Story After experiencing a p…
View Game7 View GameGame Summary Passage of Grief is a first-person narrative-driven exploration game that immerses players in a surreal journey through the mind of Henry as he navigates a series of liminal spaces. Inspired by "PT" and "Amnesia," this game features randomized, infinite looping environments and physics-based interactions, creating an unsettling and immersive experience. Story After experiencing a p…
View Game8 View GameA simple puzzle game about exploring different perspectives and navigating through a perilous world. The protagonist's perspective might vary slightly from what the reality is - click on other people to see the world through their eyes, and work out how to get through each level. Collect all the mushrooms before heading to the portal to finished each level. Game is controlled through WASD + Mou…
View Game9 View GameA game made in four days for horror fishing and chili code game jams. Had to start late, finish early, and lost half my code halfway through but here we are. Casual fishing game where things get spooky. Balance on the rocky waves as they, and everything, gets worse. But, at least you can catch your fish.There's no in-game tutorial, but it's mostly click interactions. Q for menu, Esc to esc, click…
View Game10 View GameAbout: This is a simple short 2D pixel-art platformer with a premise that fall damage now exists and in game it is explained by your character having glass-like fragile knees. Your goal is to get out of the cave you are in by traversing a number of levels you find. Each level was hand created and holds a special feature about it. What is that feature? Is it shortcuts, punishing routes or misdirect…
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