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Games like Scene Editor

Looking for games like Scene Editor? Here are top action recommendations, selected from player-similarity data — start with Apple Picker, Helloworld or PacMan.

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  • # **helloworld-arseniikyrychenko** - ReadMe File #### Author: *Arsenii Kyrychenko* ##### Modified: *2024-09-03* **0. Link to itch io?**   >  https://arseniikyrychen-class.itch.io/apple-picker >Player can be moved using the mouse   >   **1. What are the controls to your game? How do we play?**   >   >Player can be moved using the mouse   >   **2. What creative additions did you make? …

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  • # **helloworld-arseniikyrychenko** - ReadMe File #### Author: *Arsenii Kyrychenko* ##### Modified: *2024-09-02* **1. What are the controls to your game? How do we play?**   >   >Player is able to click buttons with a mouse.   >   **2. What creative additions did you make? How can we find them?**   >   >Camera rotates around spawner     > Spheres spawn     > Spheres destroyed after s…

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  • Description: This project is a simple clone of the original Pac-Man arcade game. While it aims to be similar to the original, it is not an exact copy. The main goal of this project is to showcase my skills as a C# programmer and Unity developer in a small project where the code can be easily analyzed. Execution: Unity Version: Unity 6.0.25f1 Open the "Game" or "Init" scene in the …

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  • 63%Game Brain Score
    story, stability
    100% User Score Based on 14 reviews

    Stop wrestling with spreadsheets. Start designing stories visually. StoryFlow Editor is a visual node-based narrative design tool for creating branching dialogue systems, interactive stories, and complex game narratives. Built with a Blueprint-style visual scripting interface familiar to Unreal Engine developers - no coding required. Connect dialogue nodes. Create branching choices. Add condit…

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  • # **Prospector** - ReadMe File #### Author: *Arsenii Kyrychenko* ##### Modified: *2024-10-27* **0. What is the link to your project on itch.io?**   >   >https://arseniikyrychen-class.itch.io/prospector-part-2   >   **1. What are the controls to your game? How do we play?**   >   >Just the mouse   >   **2. What creative additions did you make? How can we find them?**   >   >A main …

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  • # **Updraft** - ReadMe File #### Author: *Arsenii* ##### Modified: *2024-10-13* **0. What is the link to your project on itch.io?**   >   >https://arseniikyrychen-class.itch.io/updraft   >   **1. What are the controls to your game? How do we play?**   >   >Same as original + the mouse controls the rotation of the plane (A,D as well)   >   **2. What creative additions did you make? Ho…

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  • # **Platformer Coding Challenge** - ReadMe File #### Author: *Arsenii Kyrychenko* ##### Modified: *2024-10-03* **0. What is the link to your project on itch.io?**   >   >https://arseniikyrychen-class.itch.io/platformer-coding-challenge   >   **1. What are the controls to your game? How do we play?**   >   >Same as the original   >   **2. What creative additions did you make? How can …

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  • # **Prospector Solitaire Part 1** - ReadMe File #### Author: *Arsenii Kyrychenko* ##### Modified: *2024-09-29* **0. What is the link to your project on itch.io?**   >   >https://arseniikyrychen-class.itch.io/prospector-solitaire   >   **1. What are the controls to your game? How do we play?**   >   >The mouse click   >   **2. What creative additions did you make? How can we find them…

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  • # **shump-arseniikyrychenko** - ReadMe File #### Author: *Arsenii Kyrychenko* ##### Modified: *2024-09-18* **0. Link to Itch.io:**   >   >https://arseniikyrychen-class.itch.io/shump   >   **1. What are the controls to your game? How do we play?**   >   >W—forward, L Shift—boost, A—rotation to the left, D—rotation to the right; mouse distance and direction from the screen change the ro…

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  • # **helloworld-arseniikyrychenko** - ReadMe File #### Author: *Arsenii Kyrychenko* ##### Modified: *2024-09-03* **0. Link to Itch io:**   >   > mission-demolition >   **1. What are the controls to your game? How do we play?**   >   >Player can be shoot the ball using the mouse   >   **2. What creative additions did you make? How can we find them?**   >   >I redid graphics.     >…

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