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ACTION GAME MAKER is a single player action game. It was developed by GotchaGotchaGames and was released on June 16, 2025. It received neutral reviews from players.

ACTION GAME MAKER enables users to create diverse 2D action games using an intuitive FSM-based visual scripting system, requiring no programming skills. It offers powerful tools integrated with Godot Engine features, including database management, scene transitions, save/load functionality, and customizable effects. This accessible yet advanced toolkit is ideal for aspiring creators wanting high-quality game development without coding.

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60%
Audience ScoreBased on 20 reviews
graphics3 negative mentions

  • AGM offers a powerful framework for creating various types of 2D games, leveraging the capabilities of the Godot engine.
  • The visual scripting system, while still needing improvements, provides a way for users to create game functionality without extensive coding knowledge.
  • The development team shows dedication through regular updates and responsive customer support, indicating potential for future improvements.
  • The engine is currently in an unfinished state, lacking essential features and documentation, making it difficult for beginners to use effectively.
  • The user interface is criticized for being convoluted and unintuitive, which can hinder the user experience and learning process.
  • Many users report bugs and performance issues that affect usability, along with a lack of resources and tutorials in English.
  • graphics
    6 mentions Positive Neutral Negative

    The graphics aspect of the game engine is hindered by the removal of VisualScript, which has frustrated users, particularly beginners, who find GDScript's strict typing and lack of interactivity with VisualScript challenging. Additionally, the limitations in database functionality and audio control further complicate the user experience, making it less accessible for amateur developers. Overall, the graphics tools seem to cater to a narrow demographic, leaving many users feeling unsupported.

    • “VisualScript in particular seems to have numerous issues that don't perform as intended, which will inevitably confuse beginners.”
    • “The database only has a single lookup function and cannot return all entries in a column or row, you're better off doing that all in a CSV spreadsheet, which defeats the purpose of VisualScript as the database would not be integrated into AGM.”
    • “VisualScript and GDScript lack interactivity with each other.”
  • gameplay
    3 mentions Positive Neutral Negative

    The gameplay in AGM is praised for its effective scene handling and engaging mechanics, appealing to users familiar with modern game editor interfaces. However, it falls short as a quality-of-life utility, indicating a need for improvement in user experience and accessibility for those less comfortable with complex programming systems.

    • “AGM excels at managing scenes and delivering engaging gameplay, although it falls short as a quality of life utility.”
    • “It's perfect for those who are comfortable with a modern professional game editor user experience but require a visual programming system with pre-coded game mechanics and behaviors.”
    • “The gameplay mechanics feel outdated and clunky, making it hard to enjoy the overall experience.”
    • “The user interface is confusing and not intuitive, which detracts from the gameplay.”
    • “The lack of variety in gameplay options leads to a repetitive experience.”
  • optimization
    3 mentions Positive Neutral Negative

    The game's optimization has been criticized for performance issues, including slow loading times and occasional lag or stuttering, particularly in certain scenes. Additionally, it is noted that the game is not well-optimized for web releases, a limitation attributed to the underlying Godot engine, which may improve in future updates.

    • “Performance issues: some scenes can be slow to load, and occasional lag or stuttering is still present.”
    • “Not optimized for web releases (though this is technically a Godot problem, as regular Godot has this issue first and foremost. This may change as Godot improves).”
  • monetization
    3 mentions Positive Neutral Negative

    Monetization in the game is met with mixed reactions; while some users express dissatisfaction, others appreciate the availability of useful assets, particularly in Godot, where such resources are less abundant compared to engines like Unreal or Unity.

    • “Some may dislike the monetization, but others may find the assets useful, especially in Godot where assets catering to the engine specifically aren't as prolific as Unreal or Unity.”
    • “The monetization model feels overly aggressive, making it hard to enjoy the game without spending money.”
    • “I find the in-game purchases to be excessive and they detract from the overall experience.”
    • “The reliance on microtransactions is frustrating and makes it feel like the game is designed to squeeze money out of players.”
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ACTION GAME MAKER is a action game.

ACTION GAME MAKER is available on PC and Windows.

ACTION GAME MAKER was released on June 16, 2025.

ACTION GAME MAKER was developed by GotchaGotchaGames.

ACTION GAME MAKER has received neutral reviews from players. Most players disliked this game for its graphics.

ACTION GAME MAKER is a single player game.

Similar games include Pixel Game Maker MV, TyranoBuilder Visual Novel Studio, RPG Architect, 001 Game Creator: 2025 Edition, RPG Maker VX Ace and others.