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Diver Down
2018Platformer
Looking for games like Null Dagger? Here are top platformer recommendations with a fantasy focus, selected from player-similarity data — start with Diver Down, Doomsday Cult: Summit Penance or Wallker Demolition Co..
"Diver Down" is a stealth-platformer game where players must navigate 20 stages while avoiding lights using the Diver Down ability to dive onto solids. The game features Adam Saltsman's Public Domain tileset and was made using Godot Engine 3.0.2, Aseprite 1.1.7dev, and Deflemask 0.12.0. The team consisted of Delta-key for coding, design, sound effects, music, and some sprites, and Sklaiser for sprites and playtesting.
View GameThe Game Join this wacky caravan of cultist sorcerers in a desperate attempt to convince an eldritch horror to NOT devour their world! The Doomsday Cult: Summit Penance is a jam game meant to be placed in the same world as another jam game of mine: "The Doomsday Cult". It's a 2D side-scroller platformer that requires you to perform sacrifices along the way to progress. Run, knock enemies out, …
View GameIf the HTML5 doesn't work for you, consider downloading the game below! Wallker Demolition Co. A game about exploding buildings while moving in unexpected ways Made for the Gotm.io Jam #1! Controls Function Control Scheme #1 Control Scheme #2 Moving Arrow keys WASD keys Jumping or walking on wall Z or C K Deploying a bomb X J Pausing Enter or P Enter or P Muting M M Credits and…
View GameDisix Adventure: The Revenge of RNGesus is a 2d top-down-ish dungeon-crawling, action shooting adventure, where your only weapons are a pair of dice. Developed by a single person in 48h for the GMTK Jam- all assets: music, sfx, sprites, tileset were created from scratch during the Jam using free tools.You only inflict damage based on the number your dice fall on AND at the same time, you hit your …
View GameBean Brothers is a fun and challenging platform game for ZX Spectrum Next*. You control two characters, Fabe and Lubi, who must work together to beat the game's 40 levels. Fight against multiple enemies, avoid hazards, open doors and study the level before solving it - or not, maybe you need to react fast because an enemy is coming towards you! Sharpen your platforming skills, you may need them …
View GameAs Archa, fight enemies with your scythe Anubis, use your cards, and collect items and shards to raise your score and get the Interdimensional Pumpkins or Carrots in this upcoming Bullet-Hell Platformer! Archa is a 2D platformer all about movement, combat, exploration, and score! To complete a level, you must gather a certain amount of points, and find the exit. Points are given by collecting and…
View Game"Retaliation" is a student project set in the mysterious location of Verdant Creek, where players must solve puzzles and uncover secrets. The game encourages feedback for improvement, with ongoing development and a focus on enhancing player experience. Players will find themselves lost and alone, yet in a place that feels strangely familiar, as they navigate through this immersive and engaging game world.
View GameSuper Polandball - Game Description Super Polandball is an action-packed 2D platformer where you take control of a brave Polandball (or other countryballs like France, Ukraine, or USA) to save the world from the clutches of evil! Embark on a thrilling adventure across 10 challenging levels filled with parkour platforms, coin collecting, epic battles, and unique bosses like Trilluminati, Omskbird,…
View GameDescription Prototype for a metroidvania-style game developed using the Odin language (https://odin-lang.org). I'm using a 2D framework developed in the Odin language to create a game for GameDev.TV JAM 2025 (https://itch.io/jam/gamedevtv-jam-2025) and for the 2025 Annual Jam (https://itch.io/jam/2025-jam) This is a 2D platformer inspired by Metro-Vania. Story You are Alice, a young girl who …
View GameCreated for GMTK Jam 2024. The idea was to make an Metroidvania. Sadly, as is usually the case with overscoping, most of the content that makes the game a game couldn't get in. A good chunk of the development time actually went into making the basic mechanics and the level editor, so I made sure to include them in the web version as well (even if without the ability to save your creation). Usage …
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