Games like Nordic Legends
Looking for games like Nordic Legends? Here are top action recommendations, selected from player-similarity data — start with Prototype - Glitcher, Core of the R or Prototype Mobile Game-Dungeon Pludner.
1 View GameEnglish Description Game: Glitcher Collaboration: Developed at Pickled Rabbit Games Project status: Commercial game prototype for Steam, cancelled due to loss of key programmers and studio freeze (same reason as Dungeon Plunder) ⏳ Development time: ~6 months (prototyping phase) Team size: ~10 people Role: Game Designer – responsible for gameplay mechanics, enemy design, abilities, and core g…
View Game2 View GameEnglish Description Game: Core of the R Created as part of: 1st edition of Cyberiada – long-term game development program Development time: September to August (approx. 1 year) Team: Unicore Dreams (6 people) Role: Game Designer & World Builder About the Game Core of the R is a story-driven action-platformer with an isometric view, developed in Unreal Engine 5. You play as a humanoid r…
View Game3 View GameEnglish Description Game: Dungeon Plunder Collaboration: Developed with Pickled Rabbit Games studio Project status: Commercial mobile game in advanced development, but ultimately discontinued due to loss of programming team ⏳ Development time: 1 year Team size: 20 people, with 3 programmers using Unity Role: Card design, balancing, game testing, mechanics and card abilities design, enemy des…
View Game4 View GameEnglish Description Game: Defense of the Polish Borders – Burda pod Miedzą Created during: 1st edition of Cyberiada, 24-hour Game Jam Role: Game Mechanic Designer & 3D Art Support Achievement: Winner of the Game Jam About the Game Defense of the Polish Borders – Burda pod Miedzą is a tower defense game set in medieval Slavic Poland. Players must defend their castle against invading …
View Game5 View GameEnglish Description Game: R.O.B.O.T. Created during: 2nd edition of Cyberiada (24h Game Jam origin, ~6 months development) with the Rejects team from Wrocław (9-person team) Role: Game Designer, Level Designer, Team Leader About the Game R.O.B.O.T. is an adventure-puzzle game. You play as a robot stranded on an alien planet. With the help of a friendly alien, you gain the power to control…
View Game6 View GameEnglish Description Game: Feel is Real Event: 24-hour Game Jam in Warsaw Theme: "Unreal" Team size: 3 people Role: Game Designer – responsible for puzzle and level design About the Game Feel is Real is a puzzle game developed during a 24-hour game jam in Warsaw under the theme "Unreal". The game follows a rabbit who takes pills that alter what he sees. These hallucinations impact the g…
View Game7 View GamePanacle: Back to the Wild is a indie card game developed by one person. The game not only combines the best of War Chess, roguelike, Building Deck, but also has an original "Tactical Position" game mechanic, and a series of characters and cards designed with the "Tactical Position" mechanic as the core. In terms of worldview and story, I will try to create a different kind of h…
View Game8 View GameChoose your starter Coromon, upgrade your gear, then battle your way across the wilderness of Velua in a modern-day Monster Tamer with a Roguelite twist! Tame monsters, battle Crimsonite bosses, and uncover the secrets of the galaxy!
View Game9 View GameSpace Pachinko is a cosmic twist on the classic Japanese arcade machine! Shoot your ball into a glowing board floating in space, watch it bounce across energy pins, and aim for the highest-scoring slots at the bottom. With each launch, protections and lights activate dynamically — keeping the pace exciting and unpredictable. The combination of sounds, physics, and colorful effects creates a …
View Game10 View GameAbout the Game Split between two worlds, a cyber-dystopian world overrun by AI corruption, players must survive as long as possible while traversing procedurally generated rooms. The further they go, the more difficult enemies become, evolving with increased corruption. The game’s aesthetic features abstract digital enemies—floating cubes, triangles, and glitchy effects—immersing play…
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