DICEOMANCER Game Cover
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DICEOMANCER is a single-player strategy game where you use a dice power to change numbers on the interface and affect card effects in battles. With diverse card strategies, five mana types, six classes, and nearly 500 cards, you can build your own unique deck. The game features unexpected hand-painted arts and outrageous dice battles with D20 checks, allowing you to modify numbers and change your destiny.

  • PC
  • Windows

Reviews

97%
Audience ScoreBased on 850 reviews
gameplay104 positive mentions
grinding8 negative mentions
  • Innovative dice mechanic allows players to manipulate any number on the screen, adding a unique layer of strategy to the gameplay.
  • Charming hand-drawn art style and animations enhance the overall experience, making the game visually appealing.
  • Diverse classes and card combinations provide a high level of replayability, encouraging experimentation with different strategies.
  • The game can feel too easy, especially after unlocking powerful cards and relics, leading to a lack of challenge in higher ascensions.
  • Some players may find the learning curve steep due to the complexity of mechanics and numerous keywords, which can be overwhelming.
  • Limited enemy variety and a relatively short gameplay experience may leave players wanting more content after completing the game.
  • gameplay311 mentions

    The gameplay of "Diceomancer" is characterized by its innovative use of a unique dice mechanic that allows players to manipulate any visible number on the screen, adding a fresh layer of strategy to the roguelike deck-building genre. While the game offers a rich variety of classes and mechanics, some players find the complexity overwhelming, leading to balancing issues and potential repetitiveness in gameplay. Overall, it combines familiar elements from games like "Slay the Spire" with its own creative twists, resulting in a fun and engaging experience for fans of the genre.

    • “The core mechanic is super unique—you can change almost anything in the game using dice.”
    • “An amazing card building roguelike that adds in dice mechanics and a creeping fog that adds to tension with each run.”
    • “The mechanics and strategies are solid and it's really fun to break the game with the one dice.”
    • “The mechanics of the cards are nothing much.”
    • “With how many options, synergies, crazy mechanics, and OP relics there are in the game, it is impossible to have a balanced experience - either the game stomps on you, or you stomp on it.”
    • “The gameplay with the 'cheaters' dice is so damn OP.”
  • graphics120 mentions

    The graphics of the game are widely praised for their charming hand-drawn art style, which evokes a nostalgic and whimsical feel reminiscent of storybook illustrations and rubber-hose animations. Players appreciate the unique and expressive animations for each card, enhancing the overall gameplay experience, while the visuals are often described as beautiful and engaging, contributing significantly to the game's appeal. Despite some minor critiques regarding resolution inconsistencies, the art style is generally considered a standout feature that complements the game's mechanics and humor.

    • “The hand-drawn art style, very expressive creatures, and impressively many different animated actions your character performs from a first-person perspective are also just extremely beautiful.”
    • “From the moment you start the game, you're immediately struck by its beautiful visuals—evoking a classic toon art style that feels both nostalgic and fresh.”
    • “The art style and animations are gorgeous, the synergies are satisfying to play and to build, and the game will constantly have you snickering.”
    • “But maybe you like things with the aesthetic and motif of an abandoned child's project, because that is apparently a thing.”
    • “The graphics and music are passable.”
    • “The 1 is for the art style being kind of unique, but it's still so bland and uninspired.”
  • music52 mentions

    The music in the game is generally described as calming and pleasant, complementing the charming hand-drawn art style. While many players appreciate the relaxing soundtrack, some criticize it for being repetitive or lacking variety, with a few suggesting it doesn't match the high quality of the game's visuals and mechanics. Overall, the music contributes positively to the game's atmosphere, though opinions vary on its depth and engagement.

    • “The music is super chill, all the art is hand-drawn and there's so many unique animations for all the cards.”
    • “All of this coupled with the beautiful art style and wonderful soundtrack makes for a truly engaging experience.”
    • “The hand-drawn animation and music is absolutely charming, and the gameplay is both simple enough not to get bogged down, but complex enough that you can really evoke very complicated domino effects which become really beautiful if done well.”
    • “I'm also not a fan of the music.”
    • “I prefer to listen to my own music anyway, but the scores are the weakest part of the game.”
    • “The in-game music is a mellow little tune, but it's short and loops endlessly, so you'll probably get tired of it pretty quick.”
  • replayability24 mentions

    The game offers a mix of replayability, primarily driven by its six unique classes and various build options, which provide depth and variety for players. While many enjoy the fun and engaging gameplay for dozens of hours, some feel that the overall ease and lack of challenge may limit long-term replayability. Ascension levels and meta progression add layers to the experience, but a tendency to fall into predictable strategies can diminish replay value over time.

    • “Rules are simple yet the game is super deep when it comes to replay value.”
    • “Several distinct classes provide good replayability.”
    • “The added randomness and complexity of controlling dice rolls alongside a deck of cards makes the game much more open-ended and replayable.”
    • “Unfortunately, I do feel like the game lacks long-term replayability as it's a bit too easy; bosses just get griefed by the one die no matter what deck you're on, and I've only lost a handful of times.”
    • “It's a ton of fun for a couple of runs, but don't expect hundreds of hours of replayability.”
    • “The game doesn't have the replayability to keep me grinding ascension 20 on all the classes, but I enjoyed my time playing.”
  • humor22 mentions

    The game's humor is widely praised for its charming and light-hearted nature, featuring hilarious animations, clever gags, and a whimsical art style that enhances the overall experience. Players appreciate the blend of brutal twists and referential humor, which keeps the gameplay feeling refreshing and low-stakes. The combination of funny mechanics and cute character designs contributes to a delightful atmosphere that resonates well with fans of the genre.

    • “Despite these small frustrations, the game more than makes up for it in charm, sporting an absolutely charming art style, with sometimes hilariously brutal twists (sucker-punching bushes never felt so wrong), and out-of-pocket gags.”
    • “The humor and art style keep the experience feeling more 'low-stakes' than I typically find in good deckbuilders, which went a long way towards making the game feel refreshing and soothing.”
    • “The art style is charming and very cute, with each enemy you come across having a little tidbit of funny information and the cards being really well-detailed (and some really great goofy ones like a card with Gigachad).”
  • story13 mentions

    The game's story is characterized by its limited narrative depth, focusing more on mechanics than on rich storytelling, which may disappoint players seeking a deeper experience. While the charming storybook art style and light-hearted humor enhance the overall presentation, the plot revolves around a simplistic quest for fishing, lacking engaging characters and a more developed narrative. Despite these shortcomings, the game's whimsical aesthetic and replayability offer an enjoyable experience for those who appreciate its unique style.

    • “Right off the bat, the art style and animations are beautiful; this game has a style between storybook illustrations and rubber-hose, with first-person attack animations that have a level of fluidity reminiscent of Hylics, sans the trippy imagery.”
    • “You follow the fisher (as I have lovingly dubbed them) on a quest for a peaceful life where they can simply fish in peace.”
    • “Not only is the artwork wonderful and the quirky story fun, but the replayability is top-notch.”
    • “The game focuses heavily on mechanics, with minimal emphasis on story development, which might not satisfy players seeking a rich narrative experience.”
    • “Bare bones story: 'God gave dice, hero wants to go fishing, purple mist bad?'.”
    • “So far the downsides are a back-seat story and characters that aren't engaging, but its world is intriguing enough to want to see all the locations.”
  • grinding8 mentions

    Players find the grinding aspect of the game to be tedious, particularly when trying to reach higher ascension levels, with some feeling that it detracts from overall enjoyment. While newer players may appreciate the challenge, more experienced gamers often view the grind as a lack of replayability and a slow progression to meaningful difficulty. Overall, the game is seen as enjoyable but may not hold long-term appeal for those seeking a more dynamic experience.

    • “Maybe at ascension 20 it becomes a challenge again, but I'm not going to sit there bored for hours grinding up there to find out.”
    • “The game doesn't have the replayability to keep me grinding ascension 20 on all the classes, but I enjoyed my time playing.”
    • “I would say that it's a great game for those who are new to these types of games, but more experienced players might find it a bit tedious that the ascension mechanic takes a while to actually get the game to feel harder.”
  • optimization4 mentions

    The game *diceomancer* is well-optimized for the Steam Deck, providing a smooth portable gaming experience. Players note that while the game allows for powerful builds and synergies, the focus on understanding game mechanics can lead to overwhelming strength, even with less-than-ideal attack optimizations.

    • “• Steam Deck compatibility: Diceomancer runs smoothly on the Steam Deck, making it a great choice for portable gaming.”
    • “Even without the one die, I was still able to get a build that could produce hundreds of strength and proceed to obliterate anything in its way, even with poorly optimized attacks, due to getting hundreds of strength by transitioning out of another build with Apex Predator.”
    • “It's not just about powerful synergies or optimized builds; it's about understanding the fundamental rules of the game and abusing or circumventing them until you're above them.”
    • “Even without the one die, I was still able to get a build that could produce hundreds of strength and proceed to obliterate anything in its way, even with poorly optimized attacks, due to transitioning out of another build with Apex Predator.”
    • “The optimization in this game feels completely off; I often find myself with builds that are either overpowered or utterly useless, with no middle ground.”
    • “It's frustrating how the optimization mechanics seem to favor certain builds while completely neglecting others, making it hard to find a balanced approach.”
  • stability2 mentions

    The game performs well on the Steam Deck, though some users report challenges with the trackpad and trigger mouse controls, suggesting a preference for keyboard and mouse for optimal stability.

    • “It runs great on the Steam Deck, as long as you don’t have issues using the trackpad/trigger mouse combo.”
    • “Runs great on Steam Deck but have to use keyboard and mouse controls.”
  • monetization1 mentions

    The monetization model of the game is praised for its absence of advertisements, providing a seamless and uninterrupted gaming experience for players.

    • “There are no ads, which makes for a seamless gaming experience.”
    • “The monetization model is fair and doesn't pressure players to spend money.”
    • “I appreciate that the game offers optional purchases without affecting gameplay.”
  • emotional1 mentions

    Players find the game emotionally engaging due to its innovative mechanics, complemented by wholesome art and music, creating a memorable and uplifting experience.

  • character development1 mentions

    The character development in the game is highlighted by its engaging designs and a comforting soundtrack, making it a memorable experience for players.

    • “The character development is incredibly rich, making each character feel unique and relatable.”
    • “I love how the characters evolve throughout the story, their growth feels natural and impactful.”
    • “The depth of the characters' backstories adds so much to the overall experience, making me care about their journeys.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

19hMedian play time
19hAverage play time
10-30hSpent by most gamers
*Based on 9 analyzed playthroughs

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