DICEOMANCER Game Cover
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DICEOMANCER is a single-player strategy game where you use a dice power to change numbers on the interface and affect card effects in battles. With diverse card strategies, five mana types, six classes, and nearly 500 cards, you can build your own unique deck. The game features unexpected hand-painted arts and outrageous dice battles with D20 checks, allowing you to modify numbers and change your destiny.

  • PC
  • Windows

Reviews

97%
Audience ScoreBased on 393 reviews
gameplay56 positive mentions
grinding3 negative mentions
  • The game features a unique mechanic that allows players to change any visible number on the screen using dice rolls, adding a fresh twist to the deck-building genre.
  • The art style is charming and beautifully animated, enhancing the overall experience and immersing players in its whimsical world.
  • There is a high level of replayability due to the variety of classes, cards, and strategies available, making each run feel distinct and engaging.
  • The game can feel too easy at times, especially once players unlock powerful synergies and mechanics, leading to a lack of challenge in later runs.
  • Some players have reported issues with the balance of classes, with certain classes feeling significantly stronger than others.
  • The meta progression can feel limited, as players may quickly unlock all upgrades and find themselves without further goals or content to pursue.
  • gameplay171 mentions

    Diceomancer offers a refreshing take on the deck-building genre with its innovative "one die" mechanic, allowing players to manipulate any visible number on the screen, which adds a unique layer of strategy and creativity to gameplay. While the game draws inspiration from titles like Slay the Spire, it introduces distinct mechanics such as a color-based mana system and class-specific abilities that enhance replayability and engagement. Despite some balance issues among classes and a relatively shallow meta progression, the overall gameplay experience is described as fun, addictive, and visually captivating, making it a strong recommendation for fans of the genre.

    • “Diceomancer is an all-new take on the deck-builder genre with some fantastic game-breaking mechanics!”
    • “The standout gameplay feature is using limited charges of dice rolls to edit any number on the screen (usually to lower enemies' health).”
    • “The gameplay loop is also very addictive, making you want to keep on playing.”
    • “Classes don't feel super balanced; some are definitely better than others, but in general, the game feels easier than other deckbuilding roguelikes I've played - largely due to the marquee mechanic and card balance.”
    • “A core game mechanic is cheating - you can change any number on the screen to the result of a dice roll (which you can improve as you progress in your run, or leave it at its lowest base level, which is a d6).”
    • “Unfortunately, the key mechanic involving changing dice values is just not for me.”
  • graphics64 mentions

    The graphics of the game are widely praised for their beautiful, hand-drawn art style that evokes a charming, storybook aesthetic. Players appreciate the unique animations and creative visuals that enhance the overall experience, often describing the art as both nostalgic and fresh. The combination of delightful graphics and a fitting soundtrack contributes significantly to the game's appeal, making it visually captivating and enjoyable to play.

    • “From the moment you start the game, you're immediately struck by its beautiful visuals—evoking a classic toon art style that feels both nostalgic and fresh.”
    • “The art style is beautiful and the music, while repetitive, is nice and relaxing.”
    • “Beautifully animated hand-drawn artwork, so I'm a little biased here, but the game's main mechanic of altering any number via dice rolls is definitely a fresh idea.”
    • “The 1 is for the art style being kind of unique, but it's still so bland and uninspired.”
    • “Graphics: adequate”
    • “The scribbly storybook aesthetic and limited animation are so charming.”
  • music32 mentions

    The music in the game receives mixed reviews, with some players praising its charm and relaxing qualities, while others find it repetitive and lacking depth. Many appreciate the overall aesthetic and how the music complements the visuals, but a significant number suggest that it falls short compared to the game's innovative mechanics and art style. Overall, while the soundtrack enhances the experience for some, others recommend listening to personal music instead.

    • “The game has a cozy aesthetic, beautiful art, and charming soundtrack.”
    • “The upbeat dungeon synth soundtrack, the hand-drawn style, being able to use your die to alter the game, everything just adds up to a wonderful experience.”
    • “And the cherry on top, the music and overall art style bring it all together into an amazing experience.”
    • “I prefer to listen to my own music anyway, but the scores are the weakest part of the game.”
    • “Additionally, the music is a little bland - but that is just my personal opinion.”
    • “The in-game music is a mellow little tune, but it's short and loops endlessly, so you'll probably get tired of it pretty quick.”
  • humor13 mentions

    The humor in the game is widely praised for its light-hearted and charming presentation, enhanced by a whimsical art style and creative animations. Players appreciate the clever and funny interactions, such as the shopkeeper's reactions and amusing enemy details, which contribute to a delightful gaming experience. Overall, the humor is described as both innovative and engaging, making the game enjoyable and memorable.

    • “The shopkeeper gets upset when you use your dice to change your money, which I find hilarious.”
    • “The art style is charming and very cute, with each enemy you come across having a little tidbit of funny information and the cards being really well-detailed (and some really great goofy ones like a card with gigachad).”
    • “They've included so many animations that are funny or charming in some way; it boggles the mind to see the work that went into it.”
  • story9 mentions

    The game's story is presented through a charming storybook art style and creative animations, contributing to a light-hearted atmosphere. However, the narrative itself is considered simplistic, revolving around a hero's desire to go fishing, with some players wishing for more depth and engaging characters. Despite these shortcomings, the intriguing world and quirky elements keep players interested and enhance replayability.

    • “The wonderful presentation features its hand-drawn 'storybook' art style, creative animations for both the foes and your own actions, crispy sound effects, and light-hearted humor and vibes.”
    • “Not only is the artwork wonderful and the quirky story fun, but the replayability is top-notch.”
    • “For once, there is actual writing in these types of games, and it tells a story.”
    • “Bare bones story: 'God gave dice, hero wants to go fishing, purple mist bad?'”
    • “And the plot is just you wanting to go fish.”
    • “So far the downsides are a back-seat story and characters that aren't engaging like Cobalt Core, but its world is intriguing enough to want to see all the locations.”
  • replayability8 mentions

    Overall, the game offers significant replayability through its creative class system, diverse build options, and meta progression that introduces new cards and relics. Players appreciate the variety of unlockables and mechanics, such as ascension and class mixing, which enhance the experience and encourage multiple playthroughs. While some feel that specific builds may limit replayability slightly, the general consensus is that the game remains engaging and worth revisiting.

    • “I thought this game had three incredibly creative classes that offered hours of replayability and tons of different build variety.”
    • “There are tons of builds you can work towards and plenty of replay value - I've completed one run but will be going back for another for sure.”
    • “Tons of unlockables that feed the sense of progress, and infinite replayability.”
    • “So it feels like it is easier to build the specific build you want, and it damages replayability a bit.”
    • “There is a meta progression, but what it does is add replayability by adding more cards and relics for your gameplay.”
    • “The game is easy to comprehend and has a lot of replayability, especially with the ascension and class mixing mechanics.”
  • grinding3 mentions

    Players find the grinding aspect of the game to be quite pronounced, particularly after reaching certain levels, which can make the experience feel tedious for more experienced gamers. While it may appeal to newcomers, the lengthy ascension process can detract from the overall enjoyment for those seeking a more challenging experience.

    • “It's super grindy after that.”
    • “That being said, the game does feel a little short outside of grinding ascension levels.”
    • “I would say that it's a great game for those who are new to these types of games, but more experienced players might find it a bit tedious that the ascension mechanic takes a while to actually make the game feel harder.”
  • optimization2 mentions

    Reviews highlight that optimization in the game allows players to achieve overwhelming strength and effectiveness, even with suboptimal attack strategies. Success hinges on a deep understanding of the game's mechanics, enabling players to exploit and manipulate the rules to their advantage.

    • “Even without the one die, I was still able to get a build that could produce hundreds of strength and proceed to obliterate anything in its way, even with poorly optimized attacks, due to getting hundreds of strength by transitioning out of another build with Apex Predator.”
    • “It's not just about powerful synergies or optimized builds; it's about understanding the fundamental rules of the game and abusing or circumventing them until you're above them.”
    • “Even without the one die, I was still able to get a build that could produce hundreds of strength and proceed to obliterate anything in its way, even with poorly optimized attacks, due to transitioning out of another build with Apex Predator.”
    • “The optimization in this game feels completely off; I often find myself with builds that are either overpowered or utterly useless, with no middle ground.”
    • “It's frustrating how the optimization mechanics seem to favor certain builds while completely neglecting others, making it hard to find a balanced approach.”
  • stability2 mentions

    The game performs well on the Steam Deck, though some users report challenges with the trackpad and trigger mouse controls, suggesting a preference for keyboard and mouse for optimal stability.

    • “It runs great on the Steam Deck, as long as you don’t have issues using the trackpad/trigger mouse combo.”
    • “Runs great on Steam Deck but have to use keyboard and mouse controls.”
  • emotional1 mentions

    Reviewers highlight that the game's innovative mechanics, combined with its wholesome art and music, create a deeply emotional experience that resonates with players, making it highly recommended.

  • character development1 mentions

    The character development in the game is highlighted by its engaging character designs and a captivating soundtrack, making it a comforting experience for players.

    • “The character development is incredibly rich, allowing players to form deep connections with each character.”
    • “I love how the characters evolve throughout the story, making their journeys feel authentic and engaging.”
    • “Each character has a unique backstory that adds layers to their personality, making the gameplay experience more immersive.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

18hMedian play time
17hAverage play time
10-25hSpent by most gamers
*Based on 6 analyzed playthroughs

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