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DICEOMANCER Game Cover

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DICEOMANCER is a single player casual strategy game. It was developed by 超厚皮猪猪 Ultra Piggy Studio and was released on October 9, 2024. It received overwhelmingly positive reviews from players.

DICEOMANCER is a single-player strategy game where you use a dice power to change numbers on the interface and affect card effects in battles. With diverse card strategies, five mana types, six classes, and nearly 500 cards, you can build your own unique deck. The game features unexpected hand-painted arts and outrageous dice battles with D20 checks, allowing you to modify numbers and change your destiny.

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96%
Audience ScoreBased on 1,507 reviews
gameplay170 positive mentions
grinding16 negative mentions

  • Innovative mechanics that allow players to change any number on the screen using dice, adding a unique twist to the deckbuilding genre.
  • Charming hand-drawn art style and animations that enhance the overall experience and immersion.
  • Diverse classes and card synergies provide a high level of replayability and encourage creative strategies.
  • The game can feel too easy once players understand the mechanics, leading to a lack of challenge in higher ascensions.
  • Limited enemy variety and repetitive gameplay can diminish long-term engagement.
  • The meta progression system can feel unsatisfying as players quickly unlock all upgrades, leaving little incentive to continue playing.
  • gameplay
    480 mentions Positive Neutral Negative

    The gameplay of "Diceomancer" is characterized by its innovative core mechanic that allows players to manipulate any visible number using a dice roll, creating a unique and engaging experience that encourages experimentation and strategic thinking. While the game offers a variety of playstyles and classes, some players note balancing issues and a steep learning curve due to the complexity of its mechanics. Overall, the combination of addictive gameplay, charming art, and the ability to "cheat" the game through the dice mechanic makes it a standout entry in the roguelike deck-building genre.

    • “The core dice mechanic, letting one change almost any number into a dice roll, is excellent and leads to a lot of exciting interactions.”
    • “The gameplay is easy to learn, but the unique mechanics here elevate the game to a truly worthy strategic challenge.”
    • “This game has amazing depth of mechanics, awesome art, and funny animations; it's a perfect deck-building roguelike.”
    • “The mechanics beg you to break the game, and then balance around it.”
    • “The main mechanic of using dice to alter any number on screen is cool, but you get punished each time you use it.”
    • “The game kind of overwhelms you in the first hours because there are a lot of mechanics and things to remember.”
  • graphics
    190 mentions Positive Neutral Negative

    The graphics of the game are widely praised for their charming hand-drawn art style, which combines whimsical elements with fluid animations, creating a unique and engaging visual experience. Many reviewers highlight the aesthetic as a standout feature, noting its ability to enhance gameplay and evoke a nostalgic feel, while also appreciating the creativity and detail in character and card designs. Overall, the visuals are described as beautiful, cute, and fitting well with the game's playful tone, making it a refreshing addition to the deckbuilding genre.

    • “The art style is unique and well done.”
    • “The hand-drawn art style and music add a lot of charm.”
    • “Beautifully animated hand-drawn artwork, so I'm a little biased here, but the game's main mechanic of altering any number via dice rolls is definitely a fresh idea.”
    • “The graphics aren't great, but they're consistently styled at least.”
    • “The graphics and music are passable.”
    • “The 1 is for the art style being kind of unique, but it's still so bland and uninspired.”
  • music
    81 mentions Positive Neutral Negative

    The music in the game receives mixed reviews, with some players appreciating its calming and charming qualities, while others find it repetitive and lacking depth. Many highlight the soundtrack's ability to enhance the overall experience, though some feel it doesn't match the high standards set by the game's visuals and mechanics. Overall, while the music is generally pleasant, it may not be memorable enough for all players, leading some to prefer listening to their own music instead.

    • “The music has a fun, slightly sad and nostalgic feel for me, in a way other music really doesn't.”
    • “The art and background music create a chill vibe.”
    • “The hand-drawn animation and music is absolutely charming, and the gameplay is both simple enough not to get bogged down, but complex enough that you can really evoke very complicated domino effects which become really beautiful if done well.”
    • “Strangely, the weakest part for me is the music; it’s just there.”
    • “Very unfortunate that the music was pretty obviously an afterthought, but nobody's perfect.”
    • “The in-game music is a mellow little tune, but it's short and loops endlessly, so you'll probably get tired of it pretty quick.”
  • replayability
    49 mentions Positive Neutral Negative

    The game's replayability is generally praised, with many players highlighting its class diversity, rich card pool, and various build options that enhance the experience. However, some reviewers note that it may lack long-term replay value due to its ease and limited enemy variety, which can lead to a sense of repetitiveness after several runs. Overall, while the game offers significant replayability and fun mechanics, opinions vary on its longevity compared to other titles in the genre.

    • “The possibilities are endless and so too is the replayability.”
    • “Amazing game, beautiful art style, good gameplay loop, replayability is amazing and classes all feel unique and fun to use, builds feel really good and the one die adds some cool trade-off and strategy, making it a very fun and well-made game that fits well with other roguelike deck builders, while still feeling original and unique.”
    • “The unlocks are slow but steady, card and deck combos vary each run, relics and dice add a nice boost to power periodically, and tons of events which lead to replayability.”
    • “But it's trying really hard to be like Slay the Spire, and it fails to have the same replayability.”
    • “Unfortunately, I do feel like the game lacks long-term replayability as it's a bit too easy; bosses just get griefed by the one die no matter what deck you're on, and I've only lost a handful of times.”
    • “It's a ton of fun for a couple of runs, but don't expect hundreds of hours of replayability.”
  • humor
    42 mentions Positive Neutral Negative

    The humor in the game is widely praised for its charm and creativity, featuring a mix of subtle, absurd, and dark comedic elements that enhance the overall experience. Players appreciate the funny animations, quirky character interactions, and clever flavor text, which contribute to a light-hearted atmosphere despite the game's challenges. The combination of engaging mechanics and whimsical humor makes for a refreshing and enjoyable roguelike experience.

    • “The humor is subtle and sometimes absurd, ranging from strange NPCs and bizarre items to unusual flavor text.”
    • “Despite these small frustrations, the game more than makes up for it in charm, sporting an absolutely charming art style, with sometimes hilariously brutal twists (sucker-punching bushes never felt so wrong), and out of pocket gags.”
    • “The art style is charming and very cute, with each enemy you come across having a little tidbit of funny information and the cards being really well-detailed (and some really great goofy ones like a card with Gigachad).”
  • story
    22 mentions Positive Neutral Negative

    The game's story is generally considered minimal and underdeveloped, with players noting that while the initial setup piques curiosity, it lacks depth and elaboration as the game progresses. The charming storybook art style and quirky animations are praised, but many reviewers express a desire for a more engaging narrative, as the plot primarily revolves around a simplistic quest for fishing. Overall, the game prioritizes mechanics over storytelling, which may leave players seeking a richer narrative experience unsatisfied.

    • “Not only is the artwork wonderful and the quirky story fun, the replayability is top.”
    • “The scribbly storybook aesthetic and limited animation are so charming.”
    • “Right off the bat, the art style and animations are beautiful; this game has a style between storybook illustrations and rubber-hose, and first-person attack animations with a level of fluidity that reminds me of Hylics, sans the trippy imagery.”
    • “Story isn't completely necessary, but the tutorial phase of the game made me curious about the world I was in, but it never really gets elaborated on.”
    • “While there's little in the way of a developed story beyond the initial setup, the world’s eccentric personality fills in the gaps.”
    • “Bare bones story: 'God gave dice, hero wants to go fishing, purple mist bad?'.”
  • grinding
    17 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be tedious and time-consuming, particularly due to the requirement to ascend through 20 levels for each of the six classes without shared progress. While the ascension system offers a gradual challenge, many feel it forces unnecessary grinding that detracts from the overall enjoyment, especially for more experienced players seeking variety and strategic evolution. Overall, the game is seen as enjoyable but could benefit from a more respectful approach to player time and progression.

    • “You'll need a second life for grinding.”
    • “Runs take over an hour usually, and the grind gets tedious.”
    • “While the ascension system offers a gradually increasing challenge, having to work your way up through 20 ascension levels on every class is a bit tedious.”
    • “I did thoroughly enjoy the game, but I still believe it should have respected my time more by allowing me to push myself harder on my terms, rather than putting me through the tedium of grinding through the easier ascensions.”
  • optimization
    4 mentions Positive Neutral Negative

    The game "diceomancer" is well-optimized for the Steam Deck, providing a smooth portable gaming experience. Players can achieve powerful builds and synergies, although some feel that the gameplay could benefit from more meaningful performance metrics, as the current mechanics allow for overpowering strategies even with suboptimal attacks. Overall, the optimization supports both casual play and deeper strategic exploration.

    • “• Steam Deck compatibility: *Diceomancer* runs smoothly on the Steam Deck, making it a great choice for portable gaming.”
    • “Even without the one die, I was still able to get a build that could produce hundreds of strength and proceed to obliterate anything in its way, even with poorly optimized attacks, due to getting hundreds of strength by transitioning out of another build with Apex Predator.”
    • “It's not just about powerful synergies or optimized builds; it's about understanding the fundamental rules of the game and abusing or circumventing them until you're above them.”
    • “Even without the one die, I was still able to get a build that could produce hundreds of strength and proceed to obliterate anything in its way, even with poorly optimized attacks, due to transitioning out of another build with Apex Predator.”
    • “The optimization in this game feels completely off; I often find myself with builds that are either overpowered or completely useless, lacking any balance.”
    • “It's frustrating how the optimization mechanics seem to favor certain builds while completely neglecting others, making it hard to enjoy experimenting with different strategies.”
  • character development
    3 mentions Positive Neutral Negative

    The character development in the game is highlighted by its engaging designs and a captivating soundtrack, making it a comforting experience for players.

    • “The character development in this game is incredibly rich, allowing players to form deep connections with each character.”
    • “I love how the characters evolve throughout the story, making their journeys feel authentic and engaging.”
    • “The diverse backgrounds and unique personalities of the characters add so much depth to the gameplay experience.”
  • atmosphere
    2 mentions Positive Neutral Negative

    The atmosphere of the game is highly praised for its cozy art style and incorporation of dark humor, creating a unique and engaging environment. Players appreciate the thoughtful gameplay that enhances the overall experience, allowing for exploration of various play styles in a meaningful way.

    • “S-tier deckbuilder with cozy art and atmosphere; there is surprisingly a lot of dark humor.”
    • “Great roguelike with a wonderful atmosphere and thoughtful gameplay that allows you to explore different play styles in meaningful and fun ways.”
  • emotional
    2 mentions Positive Neutral Negative

    Players report a strong emotional impact, with some expressing that they cried during key moments of the game. The combination of innovative mechanics, along with wholesome art and music, enhances the overall emotional experience, making it highly recommended.

    • “I cried like twice when it happened. It was so emotional! t^t”
    • “The mechanics are innovative and mind-bending, and the art and music are wholesome. Highly recommended!”
  • stability
    2 mentions Positive Neutral Negative

    The game demonstrates solid stability on the Steam Deck, performing well overall; however, users report challenges with the trackpad and trigger mouse controls, often preferring keyboard and mouse for optimal gameplay.

    • “It runs great on the Steam Deck, as long as you don’t have issues using the trackpad/trigger mouse combo.”
    • “Runs great on Steam Deck but have to use keyboard and mouse controls.”
  • monetization
    1 mentions Positive Neutral Negative

    The monetization model of the game is well-received, as it features no advertisements, allowing for an uninterrupted gaming experience.

    • “No ads.”
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15h Median play time
17h Average play time
8-30h Spent by most gamers
*Based on 15 analyzed playthroughs
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DICEOMANCER is a casual strategy game.

DICEOMANCER is available on PC and Windows.

On average players spend around 17 hours playing DICEOMANCER.

DICEOMANCER was released on October 9, 2024.

DICEOMANCER was developed by 超厚皮猪猪 Ultra Piggy Studio.

DICEOMANCER has received overwhelmingly positive reviews from players. Most players liked this game for its gameplay but disliked it for its story.

DICEOMANCER is a single player game.

Similar games include SpellRogue, Astrea: Six-Sided Oracles, StarVaders, Dicefolk, Monster Train and others.