Uncharted Waters Origin
Platforms
About
Uncharted Waters Origin is a single-player Role Playing Game that offers around 242 hours of playtime. Set in a sandbox environment, players embark on a nautical adventure, discovering new lands, trading goods, and engaging in naval battles. As "The Seafaring Sandbox RPG," Uncharted Waters Origin delivers a rich and immersive experience for those eager to explore the high seas.








- The game successfully captures the nostalgia of the original Uncharted Waters series, providing a rich and immersive experience with familiar characters and music.
- Gameplay is complex and offers a lot of depth, allowing players to explore, trade, and engage in strategic battles, making it enjoyable for fans of RPGs.
- The developers are responsive to issues, and the game has a generous free-to-play model, allowing players to progress without mandatory spending.
- The game suffers from frequent crashes, long loading times, and various bugs, particularly during battles and auto-combat, which can significantly hinder the experience.
- Microtransactions are excessively priced, leading to a pay-to-win environment that discourages casual players and creates an imbalance in gameplay.
- The user interface is overly complicated, making navigation and gameplay feel tedious, which can be frustrating for new players.
story
23 mentions Positive Neutral NegativeThe game's story is described as rich and engaging, with a variety of content and strategic elements that enhance the experience. However, some players find the main quests repetitive and the dialogue lacking depth, while bugs can detract from the overall enjoyment. Despite these issues, many appreciate the storytelling and the ability to explore different narratives through various admirals.
“It is a great experience to be able to play an amazing game, with so much strategy, content, and story.”
“The story and scenes can get quite long but are rather riveting and there is a lot to do in the game.”
“Story-rich and there are lots to do.”
“The main quests are based on NPC battles and trade, and it's a bit monotonous, especially due to dialogues that sound like they were written by a teenager in romanticism.”
“The side quests are repetitive and only deal with NPCs.”
“While you can choose your own path, it seems like you are telling the story of whatever admiral you chose at the start, and therefore the character does not feel like my own.”