50%1review
ROADKILL
2020Action
Looking for games like 6464 Binary Lane? Here are top action recommendations, selected from player-similarity data — start with ROADKILL, Overencumbered or Peggle.
Welcome to ROADKILL! ROADKILL is a fast-paced, action-packed, physics-based bullet hell that's playable with up to 4 players! In single player mode you'll dodge, Cars, Jeeps, and Trucks as you try to survive as long as possible and get a high score. Use super powered abilities to blast cars away or teleport right through them. In multiplayer mode you'll be facing off against your friends in raven…
View GameYou are a sentient backpack, managing inventory for your hapless adventurer owner. How to play:- The bars on the left represent the sum total of health (red), mana (blue), and stamina (green) contained in all the present items- The hero will automatically consume items as needed- The hero will pick up new items from chests- The hero will fight monsters- 3 mana lets the hero use a spell, which KO's…
View GameBasic Controls and Goaltext Implemented Features Core Functionality (all levels) Ball Shooting When mouse button is pressed (1 mark), ball shoots towards mouse (2 marks). Ball aiming constraints Shooter can only be aimed within the 120 degree range pointing toward the bottom of the screen (2 marks). If the shooter is aimed outside of this range, it clamps to the edge of the range and shoots at the…
View GameMade for Ludum Dare 39 This is the POST JAM version, to play the jam version go here https://mmason.itch.io/zone-slayer Finally, after 26 years of development, the totally awesome sequel to ZONE ENFORCER has arrived! See it here for the first time before its official cartridge release! Try this rad game out and have the 411 on it before all of your friends. Story: The year is 198X, it’s been two y…
View GameMade in 96 hours for the GMTK Game Jam 2025. IMPORTANT: if playing in a browser, you may need to click the game window to bring it into focus first. ABOUT THIS GAME: The Aussie outback is fraught with danger, and today it's even more perilous than usual. Luckily, you're an expert with a boomerang and lasso, and it's up to you to help these aggressive critters come to their senses. Use your boom…
View GameThis is our submission for the 2024 Pixel Game Jam, Liquidate! This is designed to be an extraction looter roguelike made in Godot 4.2.1 , with inspiration from games like Cuphead, and Escape from Tarkov. How to play: Shoot: Left Mouse button Move: W A S D Switch Guns: Q Reload: R Read the tutorial in game before playing a mission. About the game development: Programmer, cat gat…
View GameSmall bullet-hell game about an apprentice witch protecting magic by absorbing the magic of the Arcane Master. In Mana Drought, you play as an apprentice witch, who finds out about her masters plans to drain all magic from the entire world. He is also draining your magic! You have to siphon off the magic from his projectiles, to be able to fight back! Instructions: Credits: Made with ❤️ by Kinam…
View GameThe game was created during the GMTK Game Jam 2020 here on itch.io in just 48 hours by one person. When pressing a key you will fire projectiles based on the letter, each letter has limited uses so when you run out of ammo you are OUT OF (that specific) CONTROL. How to play Press keys on your keyboard corresponding to the letters around your character. This will move you in that direction and fi…
View GameDescription: Trade Loop is a Game Jam Game Made For the GMTK Game Jam 2025. In this game you will be fighting off hordes of enemies enemies while you hurtle to the next destination on your trade loop This game fits the Game Jam Theme because you are on a trade loop and your turrets are looping around your ship as you travel to your next trade loop destination. How to Play: To fire the m…
View Game6th entry in "The 20 Games Challenge". A poor implementation. I enjoyed developing the random level generation (all 255 levels are generated at the start of the game and can then be navigated), but I got bored with the old-school platformer gameplay, which, between tutorials and experiments, I’ve already done a dozen times or more. In the end, I gave up on designing the pixel art myself and used a…
View Game