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The Ambassador: Fractured Timelines

An interesting premise that fails to leave a lasting impression.
64%Game Brain Score
gameplay, story
grinding, replayability
66% User Score Based on 330 reviews
Critic Score 60%Based on 5 reviews

Platforms

PCPCXboxXboxXbox Series X|SXbox Series X|SWindowsWindowsNintendo SwitchXbox OneSteam Deck

About

In "The Ambassador: Fractured Timelines," players step into the role of Gregor, a time-manipulating Ambassador of Time, and must save the destroyed capital city of Tamaris. The game features fast-paced combat, a vast world with diverse environments, and an array of unique weapons and magic trinkets. With a challenging campaign, hidden journals, and a horde mode, players will be immersed in this strategic fantasy shooter.

The Ambassador: Fractured Timelines screenshot
The Ambassador: Fractured Timelines screenshot
The Ambassador: Fractured Timelines screenshot
The Ambassador: Fractured Timelines screenshot
The Ambassador: Fractured Timelines screenshot
The Ambassador: Fractured Timelines screenshot
The Ambassador: Fractured Timelines screenshot
The Ambassador: Fractured Timelines screenshot
The Ambassador: Fractured Timelines screenshot
The Ambassador: Fractured Timelines screenshot
The Ambassador: Fractured Timelines screenshot
+11

66%
Audience ScoreBased on 330 reviews
gameplay55 positive mentions
grinding6 negative mentions

  • The time stop mechanic adds a unique layer to the gameplay, allowing for strategic combat and puzzle-solving.
  • The pixel art style and music are well-executed, creating an engaging atmosphere.
  • The game offers a decent challenge with a variety of weapons and armor, making it enjoyable for players who like to experiment with different playstyles.
  • The game is capped at 30 FPS, which can lead to a sluggish and frustrating experience.
  • Level design can feel repetitive and lacks variety, leading to a grindy gameplay experience.
  • The final boss difficulty spike is frustrating, with some players feeling it is unfair and poorly balanced.
  • gameplay
    147 mentions Positive Neutral Negative

    The gameplay is characterized by a unique time-stop mechanic that adds strategic depth to the twin-stick shooter experience, allowing players to manipulate time effectively during combat and puzzle-solving. However, some players find the overall gameplay loop repetitive and lacking in excitement, with issues such as tedious enemy tracking and a need for better tutorials on mechanics. While the game offers a smooth and enjoyable experience with a charming art style, it struggles to maintain engagement over longer play sessions, leading to mixed reviews on its overall depth and satisfaction.

    • “The gameplay itself is very addictive and enjoyable, with a fair amount of challenge (at least playing without assisted mode).”
    • “The time stop mechanic is really cool and forced me to be really strategic in getting through levels.”
    • “It manages to deliver on everything you want in a twin-stick shooter while also introducing new, extremely creative mechanics in easily understandable ways.”
    • “The time freeze mechanic and throwing weapons as bullets are its strongest parts, but it plays out a lot duller than the trailer suggests since the unfavorable field of view turns the twin-stick shooter into a dragging avoid'em up.”
    • “My biggest complaint about the gameplay is you have to hunt down each and every enemy, even spawns, minions, and revived units, with no guide or tracker pointing you towards the last one or next closest enemy. Then after all are dead, you must search/wander around to find a portal to go to the next stage.”
    • “So, bad visuals, sloppy ham-fisted implementation without any proper testing on PC, boring, old, dead gameplay, poorly done console port... how much would you expect to pay?”
  • story
    84 mentions Positive Neutral Negative

    The game's story receives mixed reviews, with some players finding it cliché, forgettable, and poorly executed, while others appreciate its engaging elements and humor. Many reviewers note that the plot lacks depth and fails to captivate, often overshadowed by gameplay mechanics. However, a few players enjoyed the narrative's integration with gameplay and found it to be a fun experience overall, despite its simplicity.

    • “The ambassador brings you in gently, teaching you the base mechanics of the game before throwing you headfirst into the main meat of the story.”
    • “I loved how the story was woven throughout the game and the final boss tied everything together.”
    • “The npcs you'll encounter throughout your quest offer delightfully dry humor and encouragement cloaked in doom.”
    • “The story is cliche and boring, and between messy graphics, the bland upgrade options and overall bad enemy design, can't recommend this game.”
    • “The story is an absolute travesty.”
    • “Very forgettable and skim-able story.”
  • graphics
    72 mentions Positive Neutral Negative

    The graphics of the game receive mixed reviews, with some praising the charming pixel art and unique aesthetic that enhances the gameplay experience, while others criticize the visuals as mediocre and lacking modern design elements, such as shadows. Many players appreciate the retro style and its nostalgic appeal, but some feel it detracts from the overall quality, especially in terms of clarity and enemy visibility. Overall, the art style is a highlight for fans of retro graphics, though opinions vary on its execution and impact on gameplay.

    • “The pixel graphics are charming in a late '80s forbidden forest kind of way, the music is good, and the moment-to-moment gameplay is generally fine.”
    • “The art is beautiful; the design and graphics are one of my favorite things in the game.”
    • “The graphics and music work together to deliver a performance that is unique between environments and always feels novel.”
    • “Secondly, the graphics are really mediocre for a modern game (from a design perspective, the models are missing shadows and so sometimes it's difficult to tell the enemies from the background).”
    • “They chose to use obsolete retro pixel 'art' as a substitute for contemporary PC graphics.”
    • “So, bad visuals, sloppy ham-fisted implementation without any proper testing on PC, boring, old, dead gameplay, poorly done console port... how much would you expect to pay?”
  • music
    54 mentions Positive Neutral Negative

    The music in the game has received widespread praise for its quality and ability to enhance the overall atmosphere, with many reviewers noting its chill and immersive qualities. While some found the soundtrack to be somewhat repetitive or reminiscent of other games, the combination of lofi elements and boss fight themes was highlighted as a unique and enjoyable aspect. Overall, the music complements the art style and gameplay effectively, contributing to a captivating gaming experience.

    • “The soundtrack is definitely worth picking up too - the lofi feel mixed with boss fight music is different than what I expected but really, really good.”
    • “The art style and music of the game are amazing and definitely help the atmosphere of the game.”
    • “The graphics and music work together to deliver a performance that is unique between environments and that always feels novel.”
    • “It has a couple of annoyances (ridiculously close field of view, lots of annoying hitbox issues with walls, very repetitive soundtrack, terrible font) but the overriding issue is it just doesn't do anything well enough to justify playing instead of another game.”
    • “The music is very chill and relaxing too.”
    • “The art style and soundtrack is also something we should talk about because it's great.”
  • grinding
    8 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be a mixed experience; while the hunger mechanic adds an interesting layer, it can become tedious, especially at higher levels. Many users noted the need for additional lives to effectively manage grinding, and some challenges were deemed overly difficult or repetitive, impacting overall enjoyment. Despite these issues, the game offers significant replayability.

    • “You'll need a second life for grinding.”
    • “Invincible enemies walk over to the only thing that hurts them and cover up the hitbox; the hunger mechanic is interesting but tedious to grind back up when you hit later levels.”
    • “Finishing the story took me 7.7 hours; included is the time where I got stuck at bosses and grinding for the end boss.”
    • “There's a ton of replayability too, though some of the challenges are a tad too tedious or difficult for my tastes.”
  • replayability
    6 mentions Positive Neutral Negative

    The game offers significant replayability, particularly through its arena challenges and post-story content, making it worth playing multiple times. However, some players find certain challenges to be overly tedious or difficult, which may affect their overall enjoyment of replaying the game.

    • “There's a ton of replayability too, though some of the challenges are a tad too tedious/difficult for my tastes.”
    • “There's a ton of replayability too, though some of the challenges are a tad too tedious or difficult for my tastes.”
    • “There's some replay value here through the arena after completion of the story.”
    • “Definitely worth playing at least once or more due to the replayability of this game.”
  • atmosphere
    4 mentions Positive Neutral Negative

    The atmosphere of the game is highly praised, with users highlighting the impressive art style and music as key elements that enhance the overall experience. Many players feel that the atmosphere is a significant draw, complementing the gameplay effectively.

    • “The art style and music of the game are amazing and definitely help create the atmosphere of the game.”
    • “If you're here, it's for the atmosphere and gameplay.”
  • humor
    4 mentions Positive Neutral Negative

    The game's humor is characterized by delightfully dry wit from NPCs, who provide encouragement with a touch of doom. However, players noted that the amusing storyteller featured in the trailer does not appear in the game itself.

    • “The NPCs you'll encounter throughout your quest offer delightfully dry humor and encouragement cloaked in doom.”
  • stability
    2 mentions Positive Neutral Negative

    The game has been widely criticized for its instability, with multiple users reporting significant bugs that detract from the overall experience.

    • “But buggy as hell.”
  • emotional
    2 mentions Positive Neutral Negative

    Players express a sense of empowerment and emotional fulfillment from learning to utilize their equipment in new ways, highlighting a balance between motivation and freedom in gameplay.

  • optimization
    2 mentions Positive Neutral Negative

    The optimization of the game is praised for its seamless integration of graphics and music, creating a unique and consistently engaging experience across different environments.

    • “The graphics and music work together to deliver a performance that is unique between environments and always feels novel.”

Buy The Ambassador: Fractured Timelines

4h Median play time
3h Average play time
2-5h Spent by most gamers
*Based on 8 analyzed playthroughs

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