In "The Ambassador: Fractured Timelines," players step into the role of Gregor, a time-manipulating Ambassador of Time, and must save the destroyed capital city of Tamaris. The game features fast-paced combat, a vast world with diverse environments, and an array of unique weapons and magic trinkets. With a challenging campaign, hidden journals, and a horde mode, players will be immersed in this strategic fantasy shooter.
The game features a unique time-stopping mechanic that adds depth to combat and puzzle-solving.
The pixel art style and soundtrack are well-executed, creating an engaging atmosphere.
The gameplay is generally smooth and offers a variety of weapons and armor that change how players approach challenges.
The game is capped at 30 FPS, which can make the gameplay feel sluggish and unresponsive.
Many players found the difficulty spikes, especially with the final boss, to be frustrating and unfair.
The level design can feel repetitive and lacks variety, leading to a boring experience over time.
gameplay
74 mentions Positive Neutral Negative
38%
57%
5%
The gameplay is characterized by a unique time-stop mechanic that adds strategic depth to the twin-stick shooter experience, allowing players to manage combat and puzzles effectively. While many players appreciate the fluid controls and engaging mechanics, some criticize the overall execution, citing issues like a lack of guidance, tedious enemy hunting, and a gameplay loop that can feel repetitive. Overall, the game offers a mix of enjoyable mechanics and challenges, but opinions vary on its long-term engagement and depth.
“The gameplay itself is very addictive and enjoyable, with a fair amount of challenge (at least playing without assisted mode).”
“The time stop mechanic is really cool and forced me to be really strategic in getting through levels.”
“Great gameplay, 2 different difficulties to challenge you, amazing art style, and great music, are only a few things that make me want to keep playing.”
“The time freeze mechanic and throwing weapons as bullets are its strongest parts, but it plays out a lot duller than the trailer suggests since the unfavorable field of view turns the twin-stick shooter into a dragging avoid'em up.”
“My biggest complaint about the gameplay is you have to hunt down each and every enemy, even spawns, minions, and revived units, with no guide or tracker pointing you towards the last one or next closest enemy. After all are dead, you must search/wander around to find a portal to go to the next stage.”
“The food mechanic is kind of annoying as well; in order to heal, you store up food, but to find food you have to kill rare rabbits or break barrels for a low chance of food drops. You can only break them with your magic attack (wasting charges) or a hammer that doesn't return, so you have to walk to it to pick it up.”
story
42 mentions Positive Neutral Negative
29%
61%
10%
The game's story receives mixed reviews, with some players finding it cliché, forgettable, and poorly executed, while others appreciate its engaging elements and humor. Many reviewers note that the narrative lacks depth and fails to enhance the gameplay experience, though a few highlight its intriguing aspects and enjoyable integration with game mechanics. Overall, the story seems to be a secondary focus, with some players preferring the endgame modes over the main narrative.
“The ambassador brings you in gently, teaching you the base mechanics of the game before throwing you headfirst into the main meat of the story.”
“I loved how the story was woven throughout the game and the final boss tied everything together.”
“The NPCs you'll encounter throughout your quest offer delightfully dry humor and encouragement cloaked in doom.”
“The story is cliche and boring, and between messy graphics, the bland upgrade options and overall bad enemy design, I can't recommend this game.”
“The story is an absolute travesty.”
“Terrible story/plot.”
graphics
36 mentions Positive Neutral Negative
44%
48%
8%
The graphics of the game receive mixed reviews, with some praising the charming pixel art and unique aesthetic that enhances the gameplay experience, while others criticize the visuals as mediocre or outdated, lacking detail and clarity. Many players appreciate the art style's fit with the game's atmosphere and mechanics, though some feel it detracts from the overall experience due to poor execution. Overall, the graphics are seen as a highlight for fans of retro styles, but may not meet the expectations of those seeking modern visuals.
“The pixel graphics are charming in a late '80s forbidden forest kind of way, the music is good, and the moment-to-moment gameplay is generally fine.”
“The art is beautiful, the design and graphics are one of my favorite things in the game.”
“The graphics and music work together to deliver a performance that is unique between environments and that always feels novel.”
“Secondly, the graphics are really mediocre for a modern game. From a design perspective, the models are missing shadows, and so sometimes it's difficult to tell the enemies from the background.”
“They chose to use obsolete retro pixel 'art' as a substitute for contemporary PC graphics.”
“So, bad visuals, sloppy ham-fisted implementation without any proper testing on PC, boring, old, dead gameplay, poorly done console port... how much would you expect to pay?”
music
27 mentions Positive Neutral Negative
52%
37%
11%
The music in the game has received widespread praise for its quality and ability to enhance the overall atmosphere, with many reviewers noting its fitting and immersive nature. While some mentioned a sense of familiarity with certain tracks, the soundtrack's blend of lofi elements and boss fight themes has been highlighted as unique and enjoyable. Overall, the music complements the charming pixel art and gameplay, contributing significantly to the game's appeal.
“The soundtrack is definitely worth picking up too - the lofi feel mixed with boss fight music is different than what I expected but really, really good.”
“The art style and music of the game are amazing and definitely help the atmosphere of the game.”
“The graphics and music work together to deliver a performance that is unique between environments and that always feels novel.”
“It has a couple of annoyances (ridiculously close field of view, lots of annoying hitbox issues with walls, very repetitive soundtrack, terrible font) but the overriding issue is it just doesn't do anything well enough to justify playing instead of another game.”
“The music is very chill and relaxing too.”
“The art style and soundtrack is also something we should talk about because it's great.”
grinding
4 mentions Positive Neutral Negative
25%
75%
Players find the grinding aspect of the game to be a mixed experience; while the hunger mechanic adds an interesting layer, it can become tedious at higher levels. Many users note that grinding for resources or to overcome challenging bosses can be time-consuming, impacting overall enjoyment, though some appreciate the replayability it offers.
“Invincible enemies walk over to the only thing that hurts them and cover up the hitbox. The hunger mechanic is interesting but tedious to grind back up when you hit later levels.”
“You'll need a second life for grinding.”
“Finishing the story took me 7.7 hours, which included the time I got stuck at bosses and grinding for the final boss.”
replayability
3 mentions Positive Neutral Negative
33%
100%
The game offers significant replayability, particularly through its arena challenges and post-story content, although some players find certain challenges to be overly tedious or difficult. Overall, it is considered worth playing multiple times.
“There's a ton of replayability, though some of the challenges are a tad too tedious or difficult for my tastes.”
“There's a ton of replayability too, though some of the challenges are a tad too tedious or difficult for my tastes.”
“There's some replay value here through the arena after completion of the story.”
“Definitely worth playing at least once or more due to the replayability of this game.”
atmosphere
2 mentions Positive Neutral Negative
100%
The atmosphere of the game is highly praised, with users highlighting the impressive art style and music as key elements that enhance the overall experience. Players feel that the atmosphere is a significant draw, complementing the engaging gameplay.
“If you're here, it's for the atmosphere and gameplay.”
“The art style and music of the game are amazing and definitely help create the atmosphere.”
humor
2 mentions Positive Neutral Negative
100%
The game's humor is characterized by a charmingly funny storyteller in the trailer, though not present in the gameplay itself. Players appreciate the delightfully dry humor of NPCs, who provide both encouragement and a sense of impending doom.
“The NPCs you'll encounter throughout your quest offer delightfully dry humor and encouragement cloaked in doom.”
“The trailer featured a very funny storyteller, even though they aren't part of the game itself.”
stability
1 mentions Positive Neutral Negative
300%
The game has been widely criticized for its instability, with many users reporting numerous bugs that significantly impact gameplay.
“The game is incredibly unstable and crashes frequently.”
“I experienced constant lag and glitches that ruined the gameplay.”
“The frequent bugs make it nearly unplayable at times.”
emotional
1 mentions Positive Neutral Negative
300%
Players find the game emotionally empowering, as it encourages them to explore and learn new strategies without imposing pressure, fostering a sense of autonomy and confidence.
“It made me feel empowered to learn new ways to use all of my equipment while not feeling pressured.”
“The story resonated with me on a personal level, evoking a deep sense of empathy and connection.”
“I was moved to tears by the character's journey; it felt so real and relatable.”
optimization
1 mentions Positive Neutral Negative
100%
The game's optimization is praised for its ability to seamlessly integrate graphics and music, creating a unique and consistently fresh experience across different environments.
“The graphics and music work together to deliver a performance that is unique between environments and always feels novel.”