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Flat Heroes

Mixing the shapely looks of Thomas Was Alone with the speed of 10 Second Run Returns and the brutal difficulty of Super Meat Boy, Flat Heroes fits the Nintendo Switch like a glove. If you’re playing solo you’ve got a solid (and lengthy) Campaign as well as bot support for its mini-games, but it’s the electric excitement of the game's local multiplayer mode where Flat Heroes right-angled, platforming madness makes the biggest impact. Don’t be a square - get this in your digital collection right now.
85%Game Brain Score
gameplay, graphics
story, grinding
88% User Score Based on 352 reviews
Critic Score 81%Based on 7 reviews

Platforms

Mac OSMac OSNintendo SwitchNintendo SwitchPCPCPlaystation 4Playstation 4WindowsWindowsXbox OneXbox OneLinuxLinuxPlayStationPlayStationXboxXbox
Flat Heroes screenshot
Flat Heroes screenshot
Flat Heroes screenshot
Flat Heroes screenshot
Flat Heroes screenshot
Flat Heroes screenshot
Flat Heroes screenshot

88%
Audience ScoreBased on 359 reviews
gameplay31 positive mentions
story3 negative mentions

  • Incredibly fun and addictive gameplay that keeps players engaged, especially in multiplayer mode.
  • Challenging levels with a good difficulty curve, providing a sense of accomplishment upon completion.
  • Minimalistic design and smooth controls enhance the overall experience, making it accessible for both casual and experienced gamers.
  • The final boss and some later levels can feel unfairly difficult, leading to frustration.
  • Controls can be unresponsive at times, particularly when using a keyboard instead of a controller.
  • Lack of online multiplayer options limits the game's accessibility for those who want to play with friends remotely.
  • gameplay
    83 mentions Positive Neutral Negative

    The gameplay is characterized by its gradual introduction of mechanics, allowing players of varying skill levels to engage and enjoy the experience, particularly in local co-op settings. While the game features well-designed levels and interesting boss mechanics, frustrations arise from inconsistent controls and a steep learning curve, especially during complex encounters. Overall, the gameplay is polished and addictive, though some mechanics may feel poorly implemented or inadequately explained, leading to mixed experiences among players.

    • “This game does a great job at avoiding that by being so gradual in its implementation of game mechanics (while still being engaging) that total noobs with a modicum of eye-hand coordination can participate and have fun.”
    • “The gameplay runs very smoothly and transitions nicely from level to level, or from failure to the level reset, making the whole experience very fluent.”
    • “Amazing gameplay, super tight controls, innovative challenges, and super sleek visuals.”
    • “Here, not only do these annoying deaths happen often, but they combine with both the input latency and dodgy parry tracking to result in very common deaths from mechanics you intended to parry or dodge.”
    • “The game is terrible, there is no tutorial, you can't figure out the mechanics, some levels are almost impossible and inconsistent, I don't even think the developer playtested it!”
    • “The final boss even introduces a terrible new game mechanic (shooting?!) and suddenly becomes more of a struggle against the controls than the game itself... and all that, of course, in a 5-stage fight with no checkpoints.”
  • graphics
    34 mentions Positive Neutral Negative

    The graphics of the game are characterized by a minimalist and colorful aesthetic that many players find charming and visually appealing, despite some critiques regarding their simplicity and lack of detail. While the visuals are generally described as cute and effective for gameplay, some users feel that they fall short compared to the gameplay experience, with issues like precision timing being exacerbated by the simplistic design. Overall, the graphics contribute positively to the game's atmosphere, complemented by catchy music and a slick user interface.

    • “The minimalist and colorful aesthetic together with very upbeat and motivating music makes this game very pleasant to play.”
    • “Flat heroes has a minimalistic yet charming art style, similar to Thomas Was Alone.”
    • “You don't need huge open worlds with a multi-million dollar budget to have a beautiful game because Flat Heroes, despite not having marvelous landscapes, has a charming and relaxing art style.”
    • “The developers, being unable to afford a proper artist, went for flat graphics and called it 'style' so they could get away from admitting they didn't know anyone who could draw on a computer.”
    • “Sadly (and I told the creators) the visuals are adequate, but not nearly as strong as the gameplay.”
    • “I would love to actually play the game, but about 25% of the visuals load (which for this game is a couple lines).”
  • music
    30 mentions Positive Neutral Negative

    The music in the game is generally praised for being catchy, upbeat, and well-produced, enhancing the overall experience with its energetic electronic style. However, some players note that the limited number of tracks can lead to repetitiveness, though the music remains enjoyable and fitting for the game's frantic pace. Overall, the soundtrack complements the minimalist visuals and gameplay, making it a highlight for many players.

    • “The minimalist and colorful aesthetic together with very upbeat and motivating music makes this game very pleasant to play.”
    • “High energy soundtrack and intuitive controls make this a great platformer.”
    • “The music can get a bit repetitive, but you can always mute it and play your own thing.”
    • “The soundtrack is upbeat electronic stuff and is well-produced, though there's not much of it, so it has a tendency to get a bit repetitive.”
    • “As far as I can tell, Flat Heroes only has a few soundtracks that loop.”
  • story
    7 mentions Positive Neutral Negative

    The reviews indicate that "Flat Heroes" lacks a traditional storyline, with players expressing a desire for even a basic narrative to enhance the experience. While the game features distinct worlds that increase in difficulty, the absence of a cohesive story is a notable point of criticism.

    • “Boy, am I glad that I don’t have to beat around the bush, careful not to spoil any precious storyline details.”
    • “There is no storyline in Flat Heroes as far as I can tell.”
    • “I would really like for there to be a storyline behind Flat Heroes, no matter how basic.”
    • “Although it doesn't have a story, every world is different and more difficult than the last.”
  • grinding
    5 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be tedious and frustrating, often feeling that it detracts from the overall experience. Many report that the final boss is particularly challenging, requiring excessive repetition and memorization of previous phases, which can lead to a sense of unfairness rather than rewarding difficulty. Overall, the grinding is seen as a lackluster element that makes progression feel more like a chore than an engaging challenge.

    • “The final boss was almost impossible to beat alone, and I feel like I only won because of pure luck. I think the concept was cool and interesting, but the execution was not great since towards the end it became more tedious than challenging and quite unfair too.”
    • “The controls are awful and unresponsive; the levels progress tediously with nothing to keep interest.”
    • “In the case of difficult bosses, you spend most of your time grinding through phases you've already beaten previously.”
  • humor
    4 mentions Positive Neutral Negative

    The humor in the game is largely derived from its intentionally janky physics and fast-paced gameplay, which leads to amusing failures rather than frustration. Players find it particularly entertaining when playing with friends, as the chaotic nature of the game elicits laughter and excitement, reminiscent of other multiplayer party games. Overall, the lighthearted and comedic elements contribute significantly to the fun experience.

    • “The physics are definitely sort of janky, but it's on purpose, and the levels are short enough that it feels funny when you fail because your cube rolled weirdly and not frustrating.”
    • “The frenetic pace reminds me of games like Stick Fight where everyone falls around laughing and no one is left waiting long before the action starts again.”
    • “Super fun, had my friends yelling and laughing the whole way through.”
  • stability
    4 mentions Positive Neutral Negative

    The game's stability is currently a mixed bag, with users reporting occasional bugs, minor freezes, and difficulty spikes, particularly during early access. However, many players still find the overall experience enjoyable, and developers are actively working on improvements.

    • “As of the time of writing, the game is in early access and buggy.”
    • “I find that the arrows can sometimes be a bit buggy, but from what I can see from the developers, they are already trying to make it better.”
    • “Really good fun, the only problem I have is that it has some difficulty spikes and a few freezes, but nothing major.”
  • emotional
    3 mentions Positive Neutral Negative

    Players express a mix of frustration and creativity in the game's emotional landscape, as the challenging mechanics—such as unpredictable wall interactions and limited dashes—can lead to unexpected outcomes and difficulty. However, the innovative movement options allow for moments of ingenuity, fostering a sense of accomplishment amidst the struggle. Overall, the emotional experience is characterized by a blend of tension and satisfaction as players navigate the game's complexities.

    • “The way the game evokes emotions through its mechanics and challenges is truly remarkable. Each jump and dash feels like a dance with the environment, making every moment feel significant.”
    • “The emotional weight of the game is palpable; every failure feels like a personal setback, and every success is a hard-earned victory that resonates deeply.”
    • “The game's design encourages players to connect with their character on an emotional level, making each obstacle feel like a personal challenge that reflects their own struggles.”
  • replayability
    3 mentions Positive Neutral Negative

    Overall, the game's replayability is mixed; while some players find it enjoyable and engaging with high replay value due to its simplicity and cooperative elements, others note that it doesn't significantly change the experience, which may limit long-term replay appeal.

    • “8/10, good replayability, fun soundtrack, simple game.”
    • “Fun, cheap, simple yet complex, great smooth/tight controls, high replay value, coop, fast, starts easily and ramps up nicely over time.”
    • “Doesn't really change the experience of the game itself, which brings problems for replay value.”

Buy Flat Heroes

3h Median play time
3h Average play time
1-4h Spent by most gamers
*Based on 2 analyzed playthroughs

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