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Pitfall

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6th entry in "The 20 Games Challenge". A poor implementation. I enjoyed developing the random level generation (all 255 levels are generated at the start of the game and can then be navigated), but I got bored with the old-school platformer gameplay, which, between tutorials and experiments, I’ve already done a dozen times or more. In the end, I gave up on designing the pixel art myself and used a…

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