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Zomborg

Zomborg Game Cover
46%Game Brain Score
Most mentioned positive aspects:gameplay, graphics
Most mentioned negative aspects:story, optimization
44% User Score Based on 418 reviews
Critic Score 56%Based on 1 reviews

Platforms

Nintendo SwitchXbox Series X|SPCPlaystation 5Playstation 4Xbox OneXboxWindowsPlayStation
Zomborg Game Cover

About Zomborg

Zomborg is a single player and multiplayer survival shooter game with horror, post-apocalyptic, violence and science fiction themes. It was developed by GameDevLab and was released on November 10, 2017. It received neutral reviews from both critics and players.

It is the year 2000, and the United Nations has established several quarantine zones around the world to stem the tide of an unknown virus pandemic. The United Nations called upon a private military company, highly skilled mercenaries to retrieve the data and uncover the secret of the zone.

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Games Like Zomborg

Looking for games like Zomborg? Here are top survival shooter recommendations with a horror, post-apocalyptic, violence and science fiction focus, selected from player-similarity data — start with Dead Horde, 12 is Better Than 6 or 10 Miles To Safety.

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Reviews

44%Audience ScoreBased on 418 reviews
gameplay16 positive mentions
story16 negative mentions

  • Fast-paced, chaotic top-down shooting with a solid weapon variety providing satisfying combat moments.
  • Dark, atmospheric visuals and sound design fitting the post-apocalyptic zombie survival theme.
  • Straightforward gameplay loop that's easy to pick up and fun for short sessions or casual plays, especially at no cost.
  • Poor aiming mechanics and control issues, especially against enemies on elevated surfaces, lead to frustrating combat.
  • Terrible AI for buddies who often act suicidal or ineffective, adding to player difficulty instead of support.
  • Repetitive mission design with long levels and no checkpoints causing frequent restarts and player frustration.
  • story

    110 mentions Positive Neutral Negative
    14% positive mentions, 71% neutral mentions, 15% negative mentions

    The story in this game is generally considered weak, repetitive, and underdeveloped, with many missions feeling monotonous and lacking meaningful narrative depth or character development. Text-based briefings provide minimal context but are often slow or poorly presented, and the plot is seen as generic and disjointed, failing to engage players beyond basic mission objectives. While some players acknowledge a few interesting narrative elements, overall the story does little to enhance the gameplay or create lasting immersion.

    • “Each level will have a story at the beginning, giving the context of the level you are in.”
    • “Text-based briefings and short cutscenes provide basic mission context, but the story never builds momentum or develops meaningful characters.”
    • “The story was simple but nothing too memorable; it was just nice to have some text between levels to give some sense to the objectives you had to do.”
    • “The plot is pathetic, the artificial intelligence is below par, both for enemies and allies, the locations are monotonous and unrealistic.”
    • “The story, on the other hand, is an absolute mess. There’s no explanation for their presence, and the plot completely loses coherence.”
    • “There's some semblance of a functioning top-down shooter, but it desperately needed at least a few more rounds of polish and a campaign story that doesn't feel like a rushed first draft.”
  • gameplay

    84 mentions Positive Neutral Negative
    19% positive mentions, 69% neutral mentions, 12% negative mentions

    The gameplay is generally described as simple and fast-paced, with a basic top-down shooter style that some find fun and addictive, though often repetitive due to limited enemy variety and mission types. However, many criticize the clunky aiming mechanics, lack of depth in upgrades, and occasional technical issues that lead to frustration and a lack of polish. Overall, the gameplay has potential but feels unfinished and unrefined, resulting in mixed reception.

    • “It’s a top-down shooter that mixes survival mechanics with arcade-style gunplay, asking you to hold your ground, manage ammo, and survive increasingly difficult encounters.”
    • “There’s a rough but enjoyable rhythm to its gameplay loop: shoot, upgrade, survive, repeat.”
    • “The gameplay feels smooth and responsive, with controls that are easy to pick up but offer plenty of depth!”
    • “First, the gameplay is painfully repetitive.”
    • “The aiming mechanic is horrible and most of the time doesn't even work properly.”
    • “To add onto the time wasting mechanics, you don't have a map, all you have is a minimap and a green arrow that appears when you finish your objectives to point to the exit.”
  • graphics

    42 mentions Positive Neutral Negative
    45% positive mentions, 45% neutral mentions, 10% negative mentions

    The graphics receive mixed reviews, with many noting they are simple, basic, or retro-styled but fitting the game's indie, zombie-survival theme. Some players appreciate the art style and atmospheric visuals, while others find the visuals bland, outdated, or misleading compared to trailers. Overall, the graphics are generally considered adequate for the game's style and performance, but not particularly impressive or modern.

    • “The graphics are simple, but for those who enjoy that slightly smart and retro indie vibe, it actually works quite well, especially considering it’s a low-budget title.”
    • “The textures and lighting are basic, yet they fit the grim aesthetic of a city in decay.”
    • “The graphics are good as well.”
    • “For that bad graphics the game runs pretty bad and the gameplay isn’t good too.”
    • “However, the graphics shown in the trailer look noticeably better than what you actually get in the game, which feels a bit misleading once you start playing.”
    • “2017 release, 2007 graphics, 1978 "story".”
  • atmosphere

    12 mentions Positive Neutral Negative
    33% positive mentions, 42% neutral mentions, 25% negative mentions

    The atmosphere in the game is generally praised for its dark, gritty, and immersive sci-fi zombie-survival vibe, enhanced by effective lighting, blood effects, and an eerie soundtrack. However, some aspects like disappearing corpses and a sense of incompleteness slightly undermine the tension. Dynamic day-to-night transitions add a notable layer to the overall atmosphere.

    • “The lighting and blood effects add atmosphere, and the soundtrack — while limited — sells the tension with pulsing background beats and eerie ambient noise.”
    • “A pretty decent indie game that pleasantly surprised me with its atmosphere and well-designed levels.”
    • “Atmosphere: even though it’s a low-budget game, the dark sci-fi vibe works surprisingly well.”
    • “It's not a bad zombie shooter with an atmosphere, but it feels unfinished.”
    • “Corpses and blood vanish after a few seconds, which kills any sense of atmosphere.”
    • “The color palette leans heavily on dull grays and greens, emphasizing the atmosphere of desolation.”
  • optimization

    11 mentions Positive Neutral Negative
    27% positive mentions, 46% neutral mentions, 27% negative mentions

    Optimization in these reviews is mixed, with several users noting poor performance and high resource usage even on high-end PCs, suggesting inefficient optimization. However, some positive feedback highlights smooth performance on modest systems due to simple graphics and lightweight engines. Overall, optimization appears inconsistent, with some settings or features causing notable CPU strain.

    • “Graphics are decent, performance is great.”
    • “Performance-wise, zomborg runs smoothly on even modest systems, thanks to its simple graphics and lightweight engine.”
    • “Its weapon variety and fast pace can be engaging in short bursts, and its technical performance ensures that even lower-end PCs can handle the action without issue.”
    • “I'm running this on a high-end PC, and while CPU and GPU usage are higher than expected for a game of this scale, it's clearly due to poor optimization, not anything malicious.”
    • “So the two options are either 1) so unoptimized it'll start a fire, or 2) cryptominer.”
    • “There is a see-through setting, but it warns that it's heavy on the CPU and given the loading times in this low detail 8 year old game, I doubt it had not-too-negative amounts of optimization itself.”
  • music

    9 mentions Positive Neutral Negative
    22% positive mentions, 45% neutral mentions, 33% negative mentions

    The music effectively enhances the game's atmosphere with eerie ambient tones and industrial/electronic tracks fitting the apocalyptic theme, though many find it repetitive and opt to mute it after a while. Despite its limitations, the soundtrack generally supports immersion and tension in the game.

    • “The lighting and blood effects add atmosphere, and the soundtrack — while limited — sells the tension with pulsing background beats and eerie ambient noise.”
    • “For a shovelware game that has been around for a long time, I didn't expect this game to be a very good shovelware game that actually has solid controls, simple yet interesting gameplay, and music that actually seems decent to listen to.”
    • “The soundscape complements this utilitarian visual style with eerie ambient tones between battles and a mix of electronic and industrial music that suits the apocalyptic theme, though it can become repetitive over time.”
    • “-music gets extremely repetitive, turned it off 2 missions in no big deal.”
    • “- new soundtrack, something less repetitive”
  • humor

    7 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in the game is a mix of unintended comedy, such as awkward translations and quirky design choices like a motion-sickness-inducing camera, alongside some light, chill, and intuitive moments. While some find these aspects amusing, others feel the humor detracts from the overall experience rather than enhancing it.

    • “Very chill, very funny, very intuitive, very dumb-proof.”
    • “Made me laugh though.”
    • “A funny observation: the trailers show the guns with their real-life names even though the in-game ones are changed to generic names.”
  • stability

    6 mentions Positive Neutral Negative
    17% positive mentions, 0% neutral mentions, 83% negative mentions

    The game exhibits several stability issues, including bugs causing player disappearance, freezing, and enemies behaving oddly, as well as clunky achievements. While generally running well on the Steam Deck, certain features like the 4K resolution option remain problematic. Overall, the game feels somewhat simplistic and occasionally unstable.

    • “Forest is buggy — players disappear or freeze, enemies sometimes walk in the air.”
    • “A bit janky, a bit buggy and a bit too simplistic in nature.”
    • “Achievements are buggy and clunky.”
  • grinding

    5 mentions Positive Neutral Negative
    0% positive mentions, 40% neutral mentions, 60% negative mentions

    Grinding in the game is notably intense and can feel unbalanced, making progression challenging and potentially requiring multiple attempts or "lives" to overcome. Users generally find the grinding aspect demanding rather than enjoyable.

    • “You'll need a second life for grinding.”
    • “You'll need a second life for grinding.”
    • “You'll need a second life for grinding.”
  • emotional

    2 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The emotional aspect received mixed feedback, with some finding it surprisingly impactful for a gardening roguelike, while others felt the virus outbreak and military themes lacked emotional depth and failed to resonate meaningfully.

    • “Very emotional for a gardening roguelike.”
  • replayability

    2 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game has minimal replayability due to its short length and lack of engaging content beyond the initial playthrough, leading to a rapid decline in appeal.

    • “However, the game’s short length and lack of real replay value cause it to lose its appeal rather quickly.”
    • “No replayability.”
  • monetization

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Users criticize the monetization for being a cash grab, highlighting plagiarism issues due to lack of credit for original artists and developers.

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Frequently Asked Questions

Zomborg is a survival shooter game with horror, post-apocalyptic, violence and science fiction themes. Common tags for Zomborg include indie, atmospheric, third person, soundtrack, difficult and others.

Zomborg is available on Nintendo Switch, Xbox Series X|S, PC, PlayStation 5 and others.

Zomborg was released on November 10, 2017.

Zomborg was developed by GameDevLab.

Zomborg has received neutral reviews from both players and critics. Most players liked Zomborg for its gameplay but disliked it for its story.

Zomborg is a single player game with multiplayer support.

Similar games include Dead Horde, 12 is Better Than 6, 10 Miles To Safety, Sniper Ghost Warrior Contracts, GARAGE: Bad Trip and others.