Sniper: Ghost Warrior 2
- March 14, 2013
- City Interactive
- 217h median play time
Sniper: Ghost Warrior 2 would benefit from more freedom
"Sniper: Ghost Warrior 2" is a first-person tactical shooter that takes players to diverse locations around the world, including Philippine jungles and Turkish cities. The game offers a realistic sniping experience with precise controls and asset destruction, while featuring an engaging story with new advanced technology and weapons. Players step into the shoes of a sniper team and must use stealth, tactical decisions, and sharp shooting skills to complete missions.
Reviews
- story1,061 mentions
- 27 % positive mentions
- 62 % neutral mentions
- 11 % negative mentions
- graphics586 mentions
- 48 % positive mentions
- 44 % neutral mentions
- 8 % negative mentions
- gameplay525 mentions
- 37 % positive mentions
- 50 % neutral mentions
- 14 % negative mentions
- stability143 mentions
- 1 % positive mentions
- 0 % neutral mentions
- 99 % negative mentions
- music48 mentions
- 40 % positive mentions
- 58 % neutral mentions
- 2 % negative mentions
Critic Reviews
Sniper: Ghost Warrior 2 Review
Despite being somewhat repetitive and having more than its fair share of rough edges, Sniper: Ghost Warrior 2 is still a massive improvement over the first game in the series, and features some real tension-filled high spots. Some will adore it, others will feel as we do, that Sniper Elite V2 still holds the genre trophy for now. If a third game is on the cards, then the battle may be closer in the future.
60%Sniper: Ghost Warrior 2 Review
The entertainment of sniping in Sniper 2 is plagued by bouts of mediocrity between each shooting scenario, resulting in a rush to get to the next sniping roost. The multiplayer isn't even equivalent to a cut-and-paste of other shooters, and the narrative is something found in any military movie. $40 may be cheaper than most games, but so is the experience in Sniper 2.
45%Sniper: Ghost Warrior 2 review
A dumb shooter that feels like a rubbish stealth section dragged out across the length of an entire game.
49%