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Disintegration

Disintegration's meaty shooter campaign invites players into a unique world that's well worth exploring, but quirks in its gameplay and storytelling hold it back from true greatness.
Disintegration Game Cover
57%Game Brain Score
story, gameplay
stability, replayability
50% User Score Based on 430 reviews
Critic Score 64%Based on 43 reviews

Platforms

Xbox Series X|SPCPlaystation 5CloudPlaystation 4XboxNVIDIA GeForce NOWSteam DeckWindowsPlayStation
Disintegration Game Cover

About

Disintegration is a tactical real-time strategy game. It was developed by V1 Interactive and was released on June 15, 2020. It received mostly positive reviews from critics and neutral reviews from players.

In Disintegration, you play an Integrated character named Romer. He’s one of many who rebelled and are now outlawed by the Rayonne. It’s up to you to lead a small group of these Outlaws, people who have chosen to fight back and survive, into a brighter future where we protect those they care about and hope to one day become human again.

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50%
Audience ScoreBased on 430 reviews
story83 positive mentions
stability8 negative mentions

  • Unique hybrid gameplay combining FPS and RTS elements with engaging tactical combat on a gravcycle and squad support.
  • Enjoyable single-player campaign with likable characters, an interesting sci-fi world, and solid story elements.
  • Good graphics, sound design, and voice acting; multiplayer mode was fun when available.
  • Limited squad control and AI issues where squadmates often behave poorly, reducing strategic depth and immersion.
  • Repetitive and linear mission design with little gameplay variety and lack of loadout or team customization in campaign.
  • Multiplayer player base is very small or dead, matchmaking is slow or nonexistent, and the game is overpriced for the content offered.
  • story
    418 mentions Positive Neutral Negative

    The story in this game is generally described as serviceable but weak, featuring a straightforward sci-fi premise with some interesting characters but lacking depth, cohesion, and player agency. While initial missions and worldbuilding show promise, the narrative often feels rushed, disjointed, and underdeveloped, with limited customization and interaction reducing player engagement. Overall, it provides a decent backdrop for the unique gameplay but falls short of being a compelling or memorable campaign.

    • “The story is a fun sci-fi experience with excellent characters.”
    • “I am loving this sci-fi fps rts hybrid, intense campaign with good story and excellent detail.”
    • “Great story, akin to classic Halo (the first one for you youngin's!), the story traps you while the gameplay is both difficult and rewarding.”
    • “The story has no rhyme or reason.”
    • “The story seems totally irrelevant and I wasn’t even interested enough to know who is talking about what!”
    • “The story rings hollow and feels like you're missing agency in what little plot there is.”
  • gameplay
    227 mentions Positive Neutral Negative

    Disintegration offers a unique hybrid of FPS and RTS gameplay that is innovative and enjoyable, particularly in multiplayer, but its single-player campaign suffers from repetitive, slow, and sometimes clunky mechanics, limited enemy variety, and unrefined AI. While the core gameplay loop is smooth and accessible, many players find it lacking depth, polish, and the strategic complexity expected from either genre. Overall, it presents fresh ideas that show potential but fall short in execution, leaving fans hopeful for improvements in any future sequel.

    • “Disintegration is a flawed, but still fun game with some unusual gameplay ideas, whose main fault I feel was trying to sell AA production values at AAA prices and trying to appeal to the Halo crowd by putting Marcus Lehto front and centre in the marketing, when its gameplay is actually far removed from a straight-up first-person shooter like Halo.”
    • “The gameplay puts you in a hovercar above the action and has you give orders to your AI teammates below.”
    • “Smooth, refreshing FPS/RTS hybrid gameplay.”
    • “Very slow, boring and limited gameplay; the hardest difficulty is impossible to maintain sanity through—not because it's hard, but because the AI repeatedly kills themselves by running out into open fire mindlessly after killing an enemy, forcing you to constantly save them before mission failure, all while enduring awful audio looping.”
    • “That dull gameplay coupled with the very limited and frankly uninteresting pool of enemies makes the 12 missions (around 10 hours of gameplay) a chore to finish.”
    • “The game feels like they compromised too many unique RTS gameplay mechanics such as micromanaging and positioning for the sake of good FPS gameplay flow.”
  • graphics
    92 mentions Positive Neutral Negative

    The graphics receive mixed feedback, with many praising their solid design, smooth visuals, and decent performance, often noting a polished and atmospheric quality. However, several users find them dated or blurry, with comparisons to games from the early 2010s and technical flaws like poor lip-sync and visual inconsistencies detracting from the overall experience. While not groundbreaking, the graphics are generally considered adequate but leave room for improvement.

    • “Stunning sounds, marvelous graphics and particle effects, great action.”
    • “Good graphics, and very good performance, 1440p ultra 120+fps.”
    • “This title has great production with fantastic cinematics, voicing, and graphics.”
    • “Graphics look old and character voices are out of sync, making cutscenes look bad and unemotional.”
    • “The story is mediocre, voices don't sync with facial animation, choppy sound, repetitive gameplay, unbalanced difficulty, levels have hundreds of enemies against your team and never stop spawning, dumb friendly AI except for being bullet sponges, blurry graphics.”
    • “Some of the character models are decent but even those are marred by a slightly blurry graphics engine and the lifelessness of every other aspect of the experience.”
  • music
    18 mentions Positive Neutral Negative

    The game's music receives mixed feedback: while the soundtrack itself is often praised for being fitting and well-composed, there are frequent complaints about missing or sparse music during missions and unbalanced sound levels. Some users find the lack of consistent or immersive music detracts from the experience, despite occasional highlights like Jon Everist's contribution.

    • “His music in this game is wonderful as well.”
    • “Jon Everist's soundtrack is amazing as always though.”
    • “The sound and soundtrack itself is very good and I love it.”
    • “The jokes are horrible that I wanted to rip off my ears when listening to the non-skippable cutscenes; the music was barely there because they apparently didn't even have 10€ for a random copyright-free music pack license which you can buy on Fanatical or other websites.”
    • “The sound/music was out of balance: sometimes you could hear mostly the sounds with barely any music, sometimes vice versa.”
    • “No music while out on missions (campaign), making the space feel empty and dull.”
  • optimization
    13 mentions Positive Neutral Negative

    The game generally performs well, running smoothly on various systems including older hardware and achieving high frame rates at 1440p with ultra settings. However, it is hindered by a 60 fps cap on PC, which feels limiting given current hardware capabilities. While graphics and stability are praised, some users note occasional crashes and a lack of overall performance polish.

    • “The game runs smoothly, even on a 4-year-old system (a big plus for me).”
    • “Good graphics, and very good performance, 1440p ultra 120+fps.”
    • “Performance highs average of 200fps (high 230 / low 180) all epic settings 1440p 144hz monitor.”
    • “The gameplay is fun from the ground up but it lacks optimization; you cannot choose your weapon, crew, or skills.”
    • “I wanted to like this game, but it feels rushed with missing features, story, mechanics, and performance polish.”
    • “Optimization-wise, the game has no major issues, but the 60 fps cap feels out of place on a PC game in 2020, especially as high-end machines can run it at much higher framerates.”
  • character development
    12 mentions Positive Neutral Negative

    Character development in the game is mixed, with some praise for unique and engaging robot designs, voice acting, and occasional emotional connection. However, many find the development shallow or rushed, often overshadowed by mission directives rather than deep storytelling. Overall, while character design and presentation are strong, the narrative growth feels limited.

    • “It has a fun ragtag group of robot characters, some nice voice acting and character design, scenic and cinematic views, and mid-to-late 2000s humor.”
    • “I like the character development for what it is and the missions have been challenging.”
    • “It is a fleshed-out real story, which has a life of its own, with character development that drives you to read and want to see more of the individuals' growth on a personal level, and really try to get the gamer to empathize with the characters.”
    • “Well, not the way the game goes about character development by letting you walk around an empty base between each mission.”
    • “Character development and world building are admittedly shallow, but there's enough for them to connect somewhat.”
    • “Character development within the plot feels so rushed.”
  • stability
    10 mentions Positive Neutral Negative

    The game exhibits notable instability with frequent bugs affecting AI behavior, combat mechanics, and mission tasks, leading to frustration and immersion breaks. While performance and frame rates are generally solid, issues like glitches, misaligned voices, and buggy teammates detract from the overall experience.

    • “Played the campaign before full launch, game runs great in 4K for me. AI for NPC teammates can be a bit weird but overall good. Highest difficulty is indeed a challenge, multiplayer is certainly interesting and has multiple modes.”
    • “The home base area was very buggy and the movement was, at best, like trying to ice skate with roller blades.”
    • “Extremely floaty with buggy AI teammates and a thoroughly unenjoyable combat system.”
    • “4) Game was buggy and made me fail extra task missions on a few occasions; this frustrated me plenty.”
  • humor
    7 mentions Positive Neutral Negative

    The humor primarily relies on mid-to-late 2000s clichés and cheesy dialogue, often feeling forced and outdated, with some players finding it unfunny or awkward. However, moments of charm arise from the quirky robot characters and occasional laugh-out-loud scenes, making the humor hit-or-miss but sometimes enjoyable.

    • “It has a fun ragtag group of robot characters, some nice voice acting and character design, scenic and cinematic views, and mid-to-late 2000s humor.”
    • “Then the first campaign cut-scene had me laughing out loud because it was so bad.”
    • “It's a cliche hero story, though it was fun to play going through its humor moments to its sad moments.”
  • replayability
    6 mentions Positive Neutral Negative

    The game offers limited replayability due to its linear 12-mission campaign and removal of multiplayer, with only minor incentive to replay through collectibles and small side quests. Overall, the content does not encourage repeated playthroughs.

    • “Infinitely replayable”
    • “From that perspective, the only real downside to the game in its current state is that when the developers abandoned it, they cut out the multiplayer, so the only content we have here is a 12 mission campaign with very little replayability, outside of trying to find collectibles.”
    • “No replay value.”
  • monetization
    6 mentions Positive Neutral Negative

    The game's monetization is criticized for excessive microtransactions, especially given its shallow gameplay and poor advertising efforts. Players feel the marketing seems greedy and poorly executed, with costly in-game purchases that do little to enhance the experience.

    • “Gameplay that appeals to the lowest common denominator, microtransactions, and buzzword marketing: 'from the co-creator of halo'.”
    • “And there are microtransactions despite the game being shallow as hell.”
    • “Just tried to find a match for 10 straight minutes before the game disconnected me while I looked at the microtransactions screen that wanted me to pay 50 additional bucks for in-game currency that I could use to change the color of my character.”
  • atmosphere
    4 mentions Positive Neutral Negative

    The game is praised for its impressive atmosphere, featuring beautiful graphics, a fresh concept, and a solid orchestral score that evokes familiar styles while maintaining its own identity. The aesthetic and environment contribute positively to the experience, though some note the gameplay pacing feels slow. Overall, the atmosphere enhances the game's appeal alongside its likable characters and engaging plot.

    • “I like the atmosphere, the graphics are really nice, and the concept feels fresh to me.”
    • “The game sure has amazing graphics and atmosphere for itself, so that's a plus for it.”
    • “Nice atmosphere and aesthetic that's evocative of Halo while doing its own thing. Solid orchestral score. Gameplay offers some nice action that's relatively easy to dive into. Likable characters and an overall decent plot.”
  • grinding
    3 mentions Positive Neutral Negative

    Grinding is enjoyable in short bursts but becomes tedious during extended sessions due to sluggish gameplay and repetitive objectives. Additionally, prolonged grinding may require extra effort or resources to sustain.

    • “You'll need a second life for grinding.”
    • “Fun in short bursts, playing in longer sessions might get tedious.”
    • “Sluggish shooting, shallow strategizing, tedious objectives.”
  • emotional
    2 mentions Positive Neutral Negative

    The emotional experience is marred by outdated graphics and out-of-sync character voices, leading to less impactful cutscenes. While the multiplayer is genuinely enjoyable and loved by users, low player population creates frustration and concern, making the overall experience bittersweet. The campaign receives positive feelings, but multiplayer accessibility issues dampen the emotional engagement.

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7h Median play time
6h Average play time
3-12h Spent by most gamers
*Based on 7 analyzed playthroughs
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Frequently Asked Questions

Disintegration is a tactical real-time strategy game.

Disintegration is available on Xbox Series X|S, PC, PlayStation 5, PlayStation 4 and others.

On average players spend around 6 hours playing Disintegration.

Disintegration was released on June 15, 2020.

Disintegration was developed by V1 Interactive.

Disintegration has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked this game for its story but disliked it for its stability.

Disintegration is a local co-op game.

Similar games include Iron Harvest, Silica, WARSHIFT, Grey Goo, Executive Assault and others.