- August 23, 2016
- Soldak Entertainment
- 69h median play time
Zombasite
Overall it's a fine game that lets us run around like a decapitated chicken, drinking deeply of the new emotional roller-coaster experience of actually having our existence feel needed in a video game, combined with a class system that takes everything we love about Diablo 2 and squares it. Alas that it’s harder than it needs to be due to a poorly designed tutorial system and a lack of proper documentation. For an indie game it’s a good overall buy.
Platforms
About
"Zombasite" is a role-playing game set in a zombie-apocalypse-themed fantasy world, available for Windows, Mac, and Linux. The dark elves' attempt to control a powerful zombie parasite, the Zombasite, has backfired, and players must navigate this dangerous and dynamic world in single-player, multi-player, or co-op game modes. With good game mechanics but high grinding, players must fight for survival against the Zombasite and its infected victims.






- Zombasite combines elements from previous Soldak games, creating a unique blend of ARPG, strategy, and town management.
- The dynamic world and evolving quests keep gameplay fresh and engaging, with meaningful consequences for player actions.
- The character customization is extensive, allowing for hybrid classes and a variety of builds that enhance replayability.
- The graphics and UI are dated, which may deter some players looking for a more polished visual experience.
- The game can be overwhelming for new players due to its complex mechanics and lack of clear tutorials.
- Balance issues exist, with some skills and classes feeling underpowered or overpowered, leading to frustrating gameplay experiences.
gameplay
85 mentions Positive Neutral NegativeThe gameplay of the game is a mixed bag, featuring innovative mechanics and a deep system that can be enjoyable if players invest time to understand it. However, many users criticize its unpolished and clunky execution, with issues like a confusing UI, balance problems, and a lack of intuitive tutorials detracting from the experience. While it offers unique elements and a satisfying core loop reminiscent of classic ARPGs, the overall execution leaves much to be desired, making it feel dated and sometimes frustrating.
“It's got great classes, an interesting hybrid class that lets you combine any two subclasses, and the gameplay is like Diablo with factions.”
“Defeating enemies feels satisfying and the controls are responsive; Soldak improved upon the gameplay tremendously and it feels far smoother than Depths of Peril or Din's Curse.”
“Zombasite offers more depth and gameplay features than pretty much any other ARPG in the industry, making Zombasite quite a lot more attractive to people who want a bit more than the usual Diablo-esque grind.”
“The in-game tutorial provides no answers, the manual provides no answers, and the gameplay is just mediocre, in all honesty.”
“While this has lots of good ideas and fun mechanics, it's just too unpolished and clunky to enjoy.”
“Don't buy this crap; the game has been in alpha for ages and gameplay is still the same nightmare. This game is a massive fail and the devs don't listen to any feedback from the community from what I've seen.”
Zombasite puts the RT in your ARPG!
Overall it's a fine game that lets us run around like a decapitated chicken, drinking deeply of the new emotional roller-coaster experience of actually having our existence feel needed in a video game, combined with a class system that takes everything we love about Diablo 2 and squares it. Alas that it’s harder than it needs to be due to a poorly designed tutorial system and a lack of proper documentation. For an indie game it’s a good overall buy.
80%Review: Zombasite
80%