- May 5, 2023
- The Breakers Entertainment
Year 500
57%Game Brain Score
story, music
gameplay
92% User Score 13 reviews
Platforms
About
Year 500 is a third-person, hack-n-slash adventure game featuring swordplay, magic casting, and an engaging story set in a fantasy world. Reclaim your memory, oppose and defeat evil, and save the kingdom by any means necessary.





Audience ScoreBased on 13 reviews
story3 positive mentions
gameplay3 negative mentions
- The game features impressive 2D art and character designs, particularly for the bosses, which many players found charming and visually appealing.
- Voice acting is highly praised, with players noting that the performances are exceptional for a small team project.
- The story is engaging and unique, keeping players interested throughout the gameplay experience.
- Gameplay mechanics, particularly the sword combat, are criticized for being unrefined, with some players finding the combat system lacking depth and challenge.
- The camera controls are described as jarring and inconsistent, making navigation and combat difficult at times.
- Several players reported bugs and glitches, including issues with hit detection and the functionality of certain gameplay elements.
gameplay
8 mentions Positive Neutral NegativeGameplay is generally considered decent, with some players enjoying the magic long-range attacks over sword combat, though there are criticisms regarding the mechanics and challenge level of certain bosses. Issues such as disappearing mouse controls and the need for clearer live instructions have been noted, alongside a desire for longer gameplay and more engaging enemy encounters. Overall, while the game has enjoyable elements, it could benefit from improved mechanics and increased difficulty.
“The desert was well designed, and the mechanic took me a while to actually figure out.”
“This fight is interesting, with the mechanic being thrown in as an addition.”
“The main piece of criticism I have is that the functionality of the gameplay mechanics could use some work. Dark Oden and Weiss could have been more challenging to fight against. I wish we got to see more of Oden's pals at the camp, and gahhh, I just wish the game could have been longer!”
“I feel pausing to explain mechanics might be a tad unnecessary, and that a more live instruction would be better.”
“A few nitpicking things: the bosses don't have any mechanics that are a must dodge, which makes them have almost no threat once you start getting higher in your upgrades. You can just stand and trade blows.”