- April 28, 2023
- DigiPen Institute of Technology
Green Reaper
95%Game Brain Score
graphics, story
optimization, stability
95% User Score 158 reviews
Platforms
About
Play as Rubin, a rose ensorcelled by the goddess Antheia and entrusted with her sacred scythe. Mushroom marauders have invaded the greenhouse, targeting the garden goddess and choking the life out of her children. It is your duty to traverse the expanse of the greenhouse and slay these invaders.








Audience ScoreBased on 158 reviews
graphics20 positive mentions
optimization3 negative mentions
- Beautiful visuals and charming character design create an engaging atmosphere.
- Fun and simple combat mechanics make for an enjoyable short playthrough.
- The game is a well-crafted student project that shows great potential for expansion.
- The game is very short, with a playtime of around 15-30 minutes, leaving players wanting more.
- Combat can feel clunky and lacks depth, with some controls being unresponsive at times.
- Optimization issues lead to low frame rates and performance problems on some systems.
graphics
32 mentions Positive Neutral NegativeThe graphics of "Green Reaper" are widely praised for their beautiful art style, colorful visuals, and charming aesthetics reminiscent of classic games. While the game features responsive controls and engaging character design, some users noted performance issues like lag during cutscenes and minor terrain bugs. Overall, the visuals are considered a standout aspect, making the game a delightful experience, especially for a student project.
“The art style is absolutely beautiful.”
“It's hard to believe Green Reaper is only a student project when the graphics and character design are so beautiful as you slash your way to freeing the greenhouse from toxic mushrooms and allow the flowers to bloom again.”
“A very fun little game with a gorgeous aesthetic.”
“- graphics tend to lag during cutscenes, especially around the end credits.”
“- adjusting graphics is a bit of a hassle.”
“Game did get my GPU fans spinning something fierce beyond what these visuals should be capable of, which might be attributed to the Unity engine powering it, as I have experienced it before.”