Green Reaper
- April 28, 2023
- DigiPen Institute of Technology
Play as Rubin, a rose ensorcelled by the goddess Antheia and entrusted with her sacred scythe. Mushroom marauders have invaded the greenhouse, targeting the garden goddess and choking the life out of her children. It is your duty to traverse the expanse of the greenhouse and slay these invaders.
Reviews
- Beautiful visuals and charming character design create an engaging atmosphere.
- Fun and simple combat mechanics make for an enjoyable short playthrough.
- The game is a well-crafted student project that shows great potential for expansion.
- The game is very short, with a playtime of around 15-30 minutes, leaving players wanting more.
- Combat can feel clunky and lacks depth, with some controls being unresponsive at times.
- Optimization issues lead to low frame rates and performance problems on some systems.
- graphics32 mentions
- 63 % positive mentions
- 28 % neutral mentions
- 9 % negative mentions
The graphics of "Green Reaper" are widely praised for their beautiful art style, colorful visuals, and charming aesthetics reminiscent of classic games. While the game features responsive controls and engaging character design, some users noted performance issues like lag during cutscenes and minor terrain bugs. Overall, the visuals are considered a standout aspect, making the game a delightful experience, especially for a student project.
“The art style is absolutely beautiful.”
“It's hard to believe Green Reaper is only a student project when the graphics and character design are so beautiful as you slash your way to freeing the greenhouse from toxic mushrooms and allow the flowers to bloom again.”
“A very fun little game with a gorgeous aesthetic.”
“- graphics tend to lag during cutscenes, especially around the end credits.”
“- adjusting graphics is a bit of a hassle.”
“Game did get my GPU fans spinning something fierce beyond what these visuals should be capable of, which might be attributed to the Unity engine powering it, as I have experienced it before.”
- story20 mentions
- 50 % positive mentions
- 35 % neutral mentions
- 15 % negative mentions
The game's story is generally described as short and intuitive, making it accessible for beginners and enjoyable for casual play. While many players appreciate its engaging visual style and intriguing concepts, there is a common desire for a longer narrative with more depth and lore. Overall, the story is seen as charming and promising, though some reviewers found it lacking in engagement and depth.
“The writing and visual storytelling were phenomenal.”
“Really loved this game, great scenery, intriguing story line.”
“The simple combat makes playing the game almost more like an interactive story, but it's a good story and definitely worth the 20 minutes spent going through it.”
“Kinda short story.”
“I wish this game was longer and had a full lore and backstory.”
“I only give the story a low score because I didn't find it engaging in particular.”
- gameplay12 mentions
- 50 % positive mentions
- 25 % neutral mentions
- 25 % negative mentions
The gameplay is generally well-received, with players enjoying the concept and visuals, though some find it short and in need of expansion. While the combat mechanics are criticized for being clunky and stiff, the overall experience is described as enjoyable and visually appealing, with a desire for more depth and playtime.
“Super short but really enjoyed the concept and gameplay.”
“Beautiful visuals and good short gameplay for a student project; it would be cool if this is further expanded to a full game.”
“It would be cool to see it expanded on further; the art is really cute and the gameplay feels nice and punchy.”
“The game's combat mechanics need some work; they feel clunky and stiff.”
“I just wish there was more to its mechanics and playtime.”
“Away from combat mechanics, I noticed that when the corrupted plants disappeared, if you maneuver the camera into a position where they would have been blocking the view of Rubin, the ghost of these plants still appears even though they don't need to.”
- character development9 mentions
- 67 % positive mentions
- 33 % neutral mentions
- 0 % negative mentions
Character development in the game is highlighted by its vibrant and appealing character designs, which are described as both cute and deadly. Players appreciate the strong visual aesthetics and the engaging world design, although the short playtime of 16 minutes limits deeper character exploration. Overall, the character design is a standout feature that enhances the game's enjoyable experience.
“This is honestly a great game, awesome concept, great character design and world design as well.”
“It's hard to believe Green Reaper is only a student project when the graphics and character design are so beautiful as you slash your way to freeing the greenhouse from toxic mushrooms and allow the flowers to bloom again.”
“I loved the game, it's short and sweet and the character design is really fun.”
- optimization5 mentions
- 40 % positive mentions
- 0 % neutral mentions
- 60 % negative mentions
Overall, the game's optimization has received mixed reviews, with some players noting that it feels polished while others criticize significant performance issues, particularly during boss fights and cinematic sequences. Many users suggest that improvements are needed to enhance the experience, especially for those with mid-range systems.
“My computer isn't great; however, it isn't terrible, so there may be some optimization that could be done. Other than that, the game feels really well put together and polished.”
“This is a fun free game, but the optimization was so bad that sometimes it felt like playing GTA IV on the premiere.”
“This is a fun free game, but the optimization is so bad that sometimes it felt like playing GTA IV on the premiere.”
“The only major flaw I have is the poor optimization and framerate during boss fights and the ending cinematic.”
“The game is good, but the optimization is poor.”
- music5 mentions
- 80 % positive mentions
- -40 % neutral mentions
- 60 % negative mentions
The music in the game is generally well-received, with many players appreciating its charm and quality, although some feel it could be more prominent. While the soundtrack is described as lovely and fitting, a few users noted a preference for other game soundtracks. Overall, the sound design complements the colorful art style and engaging combat.
“Art style looks cute and colorful, the music is quite nice (although I prefer the Ultrakill OST), and the combat is relatively simple.”
“Fun little game with a great soundtrack and tight combat.”
“The combat was tight and fun, the sounds were great, and the music was lovely.”
“The music is almost non-existent.”
“The soundtrack is repetitive and lacks variety.”
“The audio quality is poor, making it hard to enjoy the music.”
- replayability1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
The game's combat system, while simple, features intricate mechanics that enhance its replayability, encouraging players to revisit and explore different strategies.
“For its simplicity, the combat has inner intricacies that give it great replayability.”
“The variety of choices and outcomes keeps me coming back for more.”
“Each playthrough feels fresh due to the dynamic story elements and character interactions.”
- stability1 mentions
- 0 % positive mentions
- -100 % neutral mentions
- 200 % negative mentions
Overall, the game's stability is generally good, with visually appealing graphics and enjoyable character controls. However, some users reported minor bugs in the terrain, and there was confusion regarding certain gameplay elements, such as the function of roses.
“The visuals are very nice, but some of the terrain was a bit buggy.”
“The character was fun to control, but I was confused about what the roses did. Were they checkpoints?”