- February 16, 2021
- Redlock Studio
- 8h median play time
Shattered: Tale of the Forgotten King
Platforms
About
"Shattered: Tale of the Forgotten King" is an action-adventure game with a branching narrative, where you explore a ruined continent and engage in combat to uncover the story of a fallen civilization. Traverse the world through skill-based platforming, battle various enemies, and discover secrets to understand the world's past and your own existence. The game features 2.5D platforming and precision-based combat in a vast open world.
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- The game features stunning visuals and a captivating art style that draws players in.
- The exploration aspect is rewarding, with many hidden areas and secrets to discover.
- The atmosphere and soundtrack create a unique and immersive experience.
- Combat feels clunky and unresponsive, with issues in hit detection and parrying.
- The game suffers from numerous bugs and glitches that can disrupt gameplay.
- Enemy variety is limited, leading to repetitive encounters and a lack of challenge.
graphics
219 mentions Positive Neutral NegativeThe graphics of the game are widely praised for their stunning art style, captivating character designs, and atmospheric world-building, creating a strong initial impression. However, some players noted inconsistencies in character models and gameplay mechanics that detract from the overall experience, leading to mixed feelings about the visuals' long-term appeal. While the aesthetics are often described as beautiful and unique, there are concerns about outdated graphics and technical issues that hinder gameplay.
“Stunning artwork, captivating character design, and a mesmerizing world silhouette create a strong initial impression.”
“I love this game’s art style; everything is screenshot material.”
“The world of shattered looks great; everything has a lo-fi aesthetic with simple textures, but the shapes do most of the visual work.”
“Unfortunately, the same can be said of the character models, which look like Spirit Halloween versions of their artwork.”
“There's no voice acting, and the graphics are something from decades ago.”
“Stairs you have to jump over to walk down, pieces of terrain that just end, clipping issues, and that death-zone behind unopened chests where you and AI can get sucked in and never escape are all distracting from the game's aesthetic.”