Overall They always run is an intriguing example on modern 2-D platformers. Whilst it has minor problems with some of the platforming it does not take away from the atmosphere and aesthetic this game exudes. Whilst not having the most compelling story being very formulaic and told through long text breaks the combat and graphics more than make up for it.
"They Always Run" is a fast-paced cyberpunk action platformer. As an elite bounty hunter with the ability to alter his DNA, you'll track down targets across the galaxy, using unique skills and weapons to take down adversaries. With challenging gameplay and a rich, immersive story, this game offers a thrilling experience for players.
Stunning art style and visuals that create an immersive atmosphere.
Engaging combat system that allows for creative combos and use of the third arm mechanic.
Interesting story with a surprising twist that keeps players invested.
Clunky controls and janky platforming that can lead to frustrating gameplay experiences.
Limited enemy variety and repetitive combat encounters that can become tedious.
Abrupt ending that leaves the story unresolved, leading to disappointment for players.
story
457 mentions Positive Neutral Negative
45%
51%
4%
The game's story is a mixed bag, with many players finding it engaging yet convoluted, often feeling rushed or incomplete, particularly towards the end, which leaves a cliffhanger that suggests a sequel is needed. While the narrative features interesting twists and a unique sci-fi setting, its delivery through text during gameplay can disrupt pacing and lead to confusion. Overall, the story is seen as a highlight for some, but its execution and abrupt conclusion have left many wanting more clarity and resolution.
“The story is quite compelling, to be honest, even if the pacing gets a bit too fast towards the end.”
“I really enjoyed the art style throughout and the story was pretty interesting.”
“The story was also a standout; I was just expecting it to be a 'hunt targets all game' thing, but it keeps you engaged all the time, just shining enough light on the mystery each mission to keep you wanting to see more.”
“Plus, the story is hard to follow, which makes it a bit confusing.”
“The story bits I got didn't grab me enough to make me want to push past my initial annoyance, and the mechanics felt like they got in my way more than they made me feel like a badass.”
“The storytelling is completely weak.”
gameplay
264 mentions Positive Neutral Negative
42%
55%
3%
The gameplay of the game is visually appealing and features creative mechanics, but it suffers from clunky controls and a lack of polish, leading to frustrating experiences, especially during combat and platforming sections. While some players appreciate the engaging combat and unique elements like the third arm mechanic, others find the gameplay repetitive and the difficulty spikes overwhelming. Overall, the game offers a mix of enjoyable moments and significant design flaws that detract from the overall experience.
“A huge nostalgia trip and engaging gameplay, what's not to love?”
“The gameplay is a blast, it's so very fun and makes you feel like a total badass when you play well.”
“The mixture of platforming with intense combat allows for extremely swift and fun gameplay while drawing you in with beautiful locales and amazing art direction.”
“They always run is a narrative driven cinematic platformer sadly held back from true greatness by some frustrating design choices and clunky gameplay elements.”
“Another major issue with the gameplay is the flow; if you do die, and most likely you will a lot, unfortunately the game kills the pace of the gameplay by bringing up a menu, and asking you if you want to reload to last checkpoint, restart the level, or quit the game.”
“The gameplay couldn't stand by itself and finishing the levels was starting to be a chore more than a fun activity.”
graphics
202 mentions Positive Neutral Negative
69%
30%
1%
The graphics of the game have received widespread acclaim for their stunning art style, fluid animations, and vibrant aesthetics, often compared to classic 2D titles. Players appreciate the unique visual design that enhances the overall atmosphere and storytelling, making it a standout feature of the game. However, some critiques mention that while the visuals are impressive, they are occasionally marred by gameplay issues and control difficulties.
“Awesome game with some of the most gorgeous 2D graphics you will see even in 2023.”
“The game looks fantastic; the art style and design are likewise very aesthetically pleasing and good looking.”
“What sets the game apart is its art style - characters and backgrounds are made up of detailed 2D graphics, and the lighting (rim lighting in particular) is really well done here, giving an illusion of depth to the scene.”
“If you're not drawn to the visuals, I'd say probably don't bother.”
“This looks like a neat game, but it doesn't have any graphics options at all.”
“Although I agree the options need tweaking to improve graphics and allow for windowed play among others, I don't think it ruined the experience.”
music
130 mentions Positive Neutral Negative
60%
38%
2%
The music in the game has received widespread acclaim, with many praising its strong soundtrack that enhances the overall tonal identity and atmosphere. Composed by deallry, the soundtrack features a mix of nostalgic and emotional tracks, with standout moments that resonate deeply with players. However, some critiques mention that certain pieces feel out of place or lack dynamics, suggesting room for improvement in the overall sound design.
“The tonal identity of the game is really enhanced by an incredibly strong soundtrack composed by deallry.”
“This was all accompanied by an absolutely stellar soundtrack that fits what the game is going for very well.”
“The music was emotional and top tier.”
“Some of the music seems out of place at certain points and at times lacks dynamics.”
“Some of the music even seems phoned in, as if it was made before the game was even made.”
“Apart from that this game is sadly a mess: buggy as hell, bland story delivered in the worst way possible, derivative ideas in the world building, cues are almost invisible, the camera is ridiculous, especially during boss fights and very bad sound design and soundtrack.”
atmosphere
27 mentions Positive Neutral Negative
81%
12%
7%
The game's atmosphere is widely praised, characterized by beautiful visuals, a captivating soundtrack, and a cohesive style that enhances the overall experience. Many players feel that the atmosphere is the game's strongest aspect, often overshadowing minor gameplay issues and clunky controls. Overall, it successfully immerses players in a unique and engaging universe, reminiscent of a true space bounty hunter adventure.
“I think the main draw of the game is the style and atmosphere.”
“Wonderful soul vibes, atmosphere feels like it is actually a true space bounty hunter for me.”
“I enjoyed the experience; beautiful game, animation and atmosphere display a style very much unified, and wholly attractive amongst all the blockish, funk-o-pop that seems popular these days.”
“Overall, while the concept is interesting, games like Dead Cells and Have a Nice Death deliver more in terms of combat, story, and atmosphere.”
“Whilst it has minor problems with some of the platforming, it does not take away from the atmosphere and aesthetic this game exudes.”
stability
22 mentions Positive Neutral Negative
100%
The game suffers from significant stability issues, including frequent bugs and glitches that disrupt gameplay, such as falling through floors, animation errors, and problematic boss fights. While some players noted moments of polish and enjoyable mechanics, the overall experience is marred by jankiness, collision problems, and a lack of thorough testing, leading to frustrating moments that detract from the fun. Despite its potential, many reviewers express disappointment in the game's stability, indicating a need for substantial patches and improvements.
“Sadly, the game does have a couple of issues when it comes to bugs and glitches, including falling through the floor or things just not happening that you need to progress.”
“Unfortunately, there are occasional animation glitches which can result in a break of flow, and this often leads to unfair deaths.”
“The 2nd Mueller boss fight was not tested at all and is very buggy when fighting him, so it ends up just being a chore and not really all that fun.”
emotional
22 mentions Positive Neutral Negative
100%
The emotional aspect of the game is highlighted by a beautifully crafted story that builds to a poignant conclusion, though some players found the ending to be abrupt and anti-climactic. While the music and art design enhance the emotional experience, there are criticisms regarding the intensity of the soundtrack during key moments and gameplay mechanics that detract from immersion. Overall, the game evokes strong feelings, with some players expressing deep emotional responses, including tears, despite some frustrations with the narrative delivery.
“It's an absolutely beautiful game with hard-to-learn but extremely satisfying controls and a very emotional story that you only completely learn at the end of the game.”
“Just the story itself makes this game for me; it builds up nicely and the ending was pretty emotional, but maybe it's just me.”
“However, what kept me playing and finally finished it was the art design, the music, and by the end, I even got emotional knowing the truth of the story.”
grinding
14 mentions Positive Neutral Negative
100%
Players find the grinding aspect of the game to be largely tedious and repetitive, with combat described as clunky and uninspired. Boss battles, particularly the Mueller fight, are criticized for lacking challenge and excitement, contributing to an overall sense of monotony. Long levels and a weak narrative further exacerbate the feeling of grind, making the experience feel more like a chore than engaging gameplay.
“The combat is clunky and really janky, the guns are stupidly overpowered to the point where nothing else even compares, the movement is sluggish, the platforming is frustrating, the bosses are boring and uninspired, the levels are tedious with only one that I actually enjoyed, and the finale is absolutely abysmal.”
“Towards the end (or middle, I'm not sure exactly how far in I am), enemies have gotten very repetitive and platforming has oscillated between filling time and being tedious.”
“Levels are rather long and the lack of a good story makes them a bit more tedious than they should be, especially the interludes between missions.”
humor
12 mentions Positive Neutral Negative
100%
The humor in the game receives mixed reviews, with some players finding the dialogue and writing to be genuinely funny and entertaining, while others describe it as cringeworthy and eye-rolling. Despite the divided opinions, many agree that there are standout moments of humor that enhance the overall experience, complemented by strong visuals and engaging gameplay.
“The story and the text is very good and funny.”
“Environments are beautiful looking, combat is fun, dialogue is absolutely hilarious and enjoyable.”
“Fantastic visuals, great music, entertainingly funny, serviceable characters and plot, good gameplay mix of combat and freerunning although slightly clunky.”
optimization
12 mentions Positive Neutral Negative
33%
34%
33%
The game's optimization is a mixed bag; while some players report solid performance with a stable 60fps, others experience significant issues such as hitching, stuttering, and janky movement, particularly in later areas. There are calls for improvements in both general optimization and specific gameplay mechanics, indicating that while the game has potential, it currently falls short in performance consistency.
“Performance: never had any issues.”
“- Performance: excellent (solid 60fps).”
“The game has really good potential, and while it needs some upgrades and optimization in certain areas, the overall performance is promising.”
“It got the basic combat mechanics down pretty well, but movement is janky, and there are some god-awful platforming sections, along with some poor optimization.”
“I have a hard time recommending it, however, purely on the basis that the performance of the game past the first couple of areas is atrocious.”
“I have a great computer and I've played with nothing in the background, and there's still near-constant hitching and stuttering.”
replayability
8 mentions Positive Neutral Negative
62%
38%
Overall, the game has been criticized for its lack of replayability, with many players noting that once the single-player campaign is completed, there is little incentive to return. Reviewers suggest that incorporating more player choices and agency could have significantly enhanced the game's replay value. Despite being reasonably priced and offering around 10 hours of gameplay to achieve 100%, the consensus is that the game falls short in encouraging multiple playthroughs.
“I think this game could have really benefited from more player agency in the story - some ability to make choices, even small ones like which bounty to go after first, would have really elevated it and added replay value, in my opinion.”
“One of my only gripes though is there is not a lot of replay value; once you finish the single player, that's it.”
“Priced just about right, took around 10 hours to 100% but not too much in terms of replayability from what I can see.”
character development
4 mentions Positive Neutral Negative
50%
50%
Character development is noted for its appealing design and charming atmosphere, with backgrounds and character designs described as artistically engaging. However, some players feel that the overall gameplay experience is hindered by its hardcore difficulty, which may detract from fully appreciating the characters.
“The environments are not exactly high-def but still have their painted and drawn charm when it comes to the backgrounds and character designs.”
“Nice atmosphere, nice character design.”
monetization
2 mentions Positive Neutral Negative
100%
The monetization strategy of the game has been widely criticized, with users expressing that it feels exploitative and primarily focused on generating revenue rather than enhancing the player experience.