- November 2, 2016
- Kenny Sun
- 2h median play time
YANKAI'S TRIANGLE
Platforms
About
"Yankai's Triangle" is a puzzling game featuring triangles exclusively, where players tap and spin them to solve levels. With over 1.74 x 10^26 possible levels, colorful designs, and a unique scoring system, the game aims to showcase the beauty and joy of triangles. It also includes film grain and tiled background effects, as well as options for colorblindness Nintendo Switch and Steam.
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- The game offers a unique and satisfying core mechanic of rotating triangles to solve puzzles, providing a refreshing and engaging experience.
- It features an endless supply of puzzles that can be relaxing and enjoyable, making it a great time-waster for casual gaming sessions.
- The game has a distinct atmosphere with its eerie sound design and visual style, which some players find compelling and adds to the overall experience.
- The permanent film grain effect is distracting and visually unpleasant, making it difficult for many players to enjoy the game.
- The audio design lacks music and instead features strange sound effects that can be unsettling, detracting from the overall enjoyment.
- The game suffers from tedious backtracking and erratic progression, with some puzzles requiring repetitive actions that can become frustrating.
gameplay
17 mentions Positive Neutral NegativeThe gameplay centers around rotating triangles to form larger shapes, with a variety of mechanics introduced to keep puzzles engaging. While the core mechanic is satisfying and allows for strategic play, the difficulty curve is inconsistent, often introducing new mechanics that are not utilized for several levels. Additionally, the game's visual presentation has been criticized for being distracting, which detracts from the overall experience.
“The gameplay at the start is pretty easy to understand, and new mechanics are added regularly to keep it fresh and make it more and more complicated as you progress.”
“The core matching mechanic is satisfying, and the timer/move counters make it so you can play for speed, or smarts, or both.”
“The mechanics are simple enough that you can play almost in a trance, so when an audio/visual/gameplay twist pops up once every 20 or 30 levels, it feels surprising and interesting and fresh.”
“As another reviewer noted, the game may introduce a new mechanic and then not use it for several more levels.”
“While the core mechanic is simple, it could've been enough to carry the game, but the patterns are just too psychedelic and bigger levels can get tedious, going back and forth between layers until you find the right combination.”
“The difficulty curve is frankly bizarre; it introduces a new mechanic with a puzzle, then proceeds to not use that mechanic for a dozen levels or so.”