- July 13, 2016
- RainbowTrain
- 2h median play time
klocki
Platforms
About
"Klocki" is a single-player puzzle game known for its outstanding gameplay, impressive visuals, and soothing music. The game offers a variety of puzzle mechanics and a relaxing experience, though it has low replayability and may require some grinding. Created by Maciej Targoni, "Klocki" is a sequel to the successful game "Hook" and provides a minimalistic and emotionally engaging experience for players.











- Relaxing and satisfying puzzle experience with a minimalist design.
- Gradually increasing difficulty with new mechanics introduced throughout the game.
- Great value for the price, providing about an hour of engaging gameplay.
- Very short game, can be completed in under an hour.
- Lacks a level selection menu and any indication of progress or completion.
- Some puzzles can feel tedious, especially the sliding block mechanics.
gameplay
434 mentions Positive Neutral NegativeThe gameplay of Klocki is characterized by its intuitive mechanics that are gradually introduced, allowing players to learn through experimentation without the need for text instructions. The game features a variety of puzzle mechanics, including sliding, rotating, and connecting tiles, which are combined in increasingly complex ways as players progress through the 82 levels. While the puzzles start off easy and maintain a relaxing atmosphere, some players feel that the game could benefit from deeper exploration of its mechanics and a longer overall experience.
“The mechanics of the game are intuitive, and each time a new mechanic is introduced, it is done in a clear and understandable manner.”
“The puzzles gently and naturally introduce a bunch of mechanics and then masterfully interweave them to create a relaxing game experience that bends the rules of geometry and requires some creative thinking.”
“The game regularly introduces new mechanics and has the right amount of levels to explore the interactions between the different mechanics without becoming boring.”
“A bit too easy, the game keeps introducing new mechanics, it explores them a bit, then introduces a new mechanic... without ever getting harder, the puzzles just get bigger, although I guess it adds some variety to the puzzles too.”
“The last levels mix several of these mechanics and puzzle types making the levels slightly harder.”