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klocki Game Cover

About

klocki is a single player casual puzzle game. It was developed by RainbowTrain - Maciej Targoni and was released on July 13, 2016. It received overwhelmingly positive reviews from players.

Klocki is a relaxing and minimal experience. Loaded with a lot of different puzzle mechanics.

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97%
Audience ScoreBased on 1,802 reviews
gameplay128 positive mentions
replayability10 negative mentions

  • Relaxing and visually pleasing minimalist puzzle game with soothing ambient music.
  • Intuitive mechanics that are introduced gradually making it easy to learn and progressively challenging.
  • Good value for money considering the amount of content and level of polish.
  • Very short game with about 80-90 levels and can be completed in under 2 hours.
  • Lack of quality-of-life features such as level select, progress indicator, and no credits or message upon completion.
  • Some sliding tile puzzles that certain players find tedious or frustrating; minimal in-game options and no volume or resolution settings.
  • gameplay
    441 mentions Positive Neutral Negative

    The gameplay of this minimalist puzzle game is characterized by intuitive, progressively introduced mechanics such as sliding, rotating, and swapping tiles, which are combined in increasingly complex ways across 80+ levels. While the puzzles start very easy and are not overly challenging, the frequent introduction of new mechanics keeps the experience fresh and engaging, though some players wished for deeper exploration of certain mechanics and a longer playtime. Overall, it offers a relaxing, well-paced, and creatively designed puzzle experience that relies on player discovery without tutorials.

    • “The puzzle mechanics are introduced slowly throughout the game, by starting with extremely easy ones, introducing a new mechanic with a very simple puzzle, focusing entirely on that mechanic for a bit, and then melding it with all the other mechanics already introduced.”
    • “The game regularly introduces new mechanics and has the right amount of levels to explore the interactions between the different mechanics without becoming boring.”
    • “The gameplay itself is quite nice with levels starting very easy and getting a bit harder level by level while introducing new mechanics where the game becomes a bit easy again so there is this nice wave of difficulty which doesn't make you feel stupid and frustrated even if you are as bad as i am with puzzle games but it remains challenging enough throughout the whole game.”
    • “A bit too easy, the game keeps introducing new mechanics, it explores them a bit, then introduces a new mechanic without ever getting harder; the puzzles just get bigger, although it adds some variety to the puzzles.”
    • “What you have to do to solve it, vis a vis the actual game mechanics required to achieve a win-state, and sometimes what that win-state will even look like are not always clearly explained to the player. Without outside help, it can be truly unclear what you are supposed to be working towards to solve the puzzle.”
    • “81 levels are just too few, and often I found it frustrating that once a certain mechanic was mastered and ready to expand on difficulty, the game moved forward to new mechanics instead of building on the previous ones.”
  • music
    182 mentions Positive Neutral Negative

    The music in this puzzle game is widely praised for its relaxing, ambient, and minimalistic qualities, creating a meditative and calming atmosphere that complements the gameplay without being intrusive. While some note it can be repetitive and wish for more variety or audio controls, overall the soundtrack is considered a strong positive that enhances the soothing and contemplative experience.

    • “The minimalistic design and ambient music create a meditative atmosphere that’s rare in puzzle games.”
    • “The soundtrack is relaxing and the sound effects are immersive.”
    • “Beautiful colors, ambient music, and the absence of a timer or move counters all jive together to make this the most relaxing puzzle game I've played in a long time.”
    • “I could not keep the sound effects but switch off the music because it got a tiny bit repetitive.”
    • “A little variety on the music would have made the sound department just perfect.”
    • “The games I mentioned are doing a way better job in creating a relaxed atmosphere with music and visuals.”
  • graphics
    147 mentions Positive Neutral Negative

    The graphics in this game are consistently praised for their minimalist, clean, and soothing aesthetic, effectively complementing the relaxing puzzle gameplay. While simple and often described as colorful and pleasant, the visuals are functional, smooth, and well-executed, creating a calming atmosphere. Some minor criticisms mention harsh color palettes in certain mechanics, but overall, the graphics contribute significantly to the game's enjoyable and zen-like experience.

    • “Klocki is a peaceful puzzle game with beautiful, calming audio and visuals that complement each other well.”
    • “Clean distraction-free visuals, minor audio-visual feedback on each action and ambient music create zen-like puzzle experience.”
    • “The graphics and interface are perfect, and the music sets a relaxing and peaceful mood.”
    • “Graphics can be obnoxious when one gets to the area fill mechanic (ovals, hearts, circles, etc.) — I found the color palette to be harsh on the eyes.”
    • “Graphical palette selection is poor, as mentioned, but this title is engaging enough to be worth considering at full price as well.”
    • “There is no graphical option support currently, meaning I also had to play it on a secondary monitor and could not play it in windowed mode.”
  • replayability
    29 mentions Positive Neutral Negative

    The game's replayability is generally limited due to its short length, fixed puzzles, and one-solution design. While some players find value in replaying after a break or simply enjoy revisiting it for fun, its appeal mainly lies in a single playthrough. Additional content or community-created puzzles would be needed to enhance replay value.

    • “Infinitely replayable.”
    • “It can take up to three hours to reach the end and it has a lot of replay value because it will be a long time before you memorize the solution to each puzzle.”
    • “Really well made and designed game with decent replayability and a great price for what you get.”
    • “Without more puzzles or the ability to generate new ones randomly, the game has no replay value.”
    • “Rather short (it took me less than 1 hour to finish) with no replay value.”
    • “The game has little replayability value, maybe after a long hiatus but it'll be even easier then, unless you have a reset button for forgetting how to play a game.”
  • grinding
    19 mentions Positive Neutral Negative

    The grinding in the game is often described as tedious and repetitive, especially in later levels where puzzles become more complex and mechanics combine extensively. However, some players find the variety and intuitive mechanics prevent it from feeling overly grindy, and the relaxing atmosphere helps mitigate the monotony. Overall, while not all puzzles are challenging, the pacing and short length keep the experience from becoming frustrating.

    • “I'm not sure how far I got through the game, but it's simply too tedious to continue.”
    • “The core pieces of the puzzles got more annoying to interact with and the puzzles more and more tedious to complete.”
    • “A lot of times in this game it seems to focus on new mechanics and mixing them and while that is good it also gets repetitive and tedious at times to complete them as it will give you a couple levels or so without really changing the format of a group of levels.”
  • atmosphere
    19 mentions Positive Neutral Negative

    The game features a minimalistic and meditative atmosphere enhanced by ambient music and striking yet subtle sounds, creating a relaxing and zen-like environment. While some find it repetitive, the calming soundtrack and elegant design consistently contribute to an enjoyable, immersive puzzle experience. Overall, the atmosphere is praised as a major highlight, offering tranquility alongside clever gameplay.

    • “The minimalistic design and ambient music create a meditative atmosphere that’s rare in puzzle games.”
    • “Soundtrack is absolutely amazing, and the ambience really helps the atmosphere.”
    • “You're not paying for a challenge here, you pay for the beautiful design and atmosphere enveloping the rotating, swapping, sliding tranquility of it.”
    • “The games I mentioned do a much better job creating a relaxed atmosphere with music and visuals.”
    • “[b]klocki[/b], just like [b]up left out[/b], plays a loud sound whenever a level is solved, which unfortunately cannot be turned off. However, in the case of [b]klocki[/b], this sound does not work against the atmosphere of the game.”
    • “There is a somewhat zen atmosphere, but for relaxation, I'd recommend taking a stroll instead.”
  • story
    15 mentions Positive Neutral Negative

    The game notably lacks a traditional or complex story, with many users acknowledging its absence or minimal narrative presence. Instead, enjoyment stems from gameplay and atmosphere rather than plot depth, highlighting that a strong story is not essential for a satisfying experience. Some players even imaginarily construct their own backstory to enhance engagement.

    • “Epic story.”
    • “Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today.”
    • “This game's proof that sometimes you don't need a hard-hitting, complex game with a big story or power fantasy to have fun.”
    • “No story.”
    • “This game has no story.”
    • “There were only a few parts that I could not grasp immediately; however, with a little fiddling around, you should be able to easily figure out how to play each level (although figuring out how to beat each level is a different story).”
  • emotional
    9 mentions Positive Neutral Negative

    The game delivers a deeply emotional experience, with a heartwarming and tender atmosphere that resonates especially in the final level. Its well-crafted mechanics and soundtrack combine to create a mentally and emotionally rewarding journey, evoking feelings of warmth, appreciation, and joy similar to beloved puzzle classics.

    • “Relaxing, wholesome, tenderhearted; this game is able to hug you after a long, rubbish day at the office and make you feel appreciated and needed like no one else does.”
    • “It may look generic, but it is so well constructed and so well soundtracked that it generates an emotional feel as you play.”
    • “This is simply the best game I have played since Monument Valley, which made me cry these oh so wonderful tears of joy.”
  • humor
    6 mentions Positive Neutral Negative

    The humor in the game is lighthearted and simple, enhanced by playful sound effects and charming visuals that add a whimsical touch. Its funny, easygoing nature makes the puzzle experience enjoyable without being overly challenging. Overall, the humor complements the game's aesthetic and casual vibe effectively.

    • “It is also very aesthetically and aurally pleasing — particularly the levers that you can jiggle rapidly to make funny bouncy noises.”
    • “Difficulty is still not extreme, but the game becomes a lot of fun - and in case of klocki, it also looks very funny with everything rammed into one plate / box / whatever.”
    • “The art of funny simplicity packed in a lot of logical puzzle variations.”
  • stability
    4 mentions Positive Neutral Negative

    The game has significant stability issues, including bugs affecting achievements, a non-intuitive GUI, and severe glitches that can cause the computer to freeze shortly after playing.

    • “Side note: The achievement system was buggy at the end since there was only one achievement and the game doesn't inform you that you've completed it but just restarts at the beginning.”
    • “Buggy, the GUI is not user friendly, but the puzzles are great.”
    • “Freezes my whole computer after a few seconds.”
  • optimization
    3 mentions Positive Neutral Negative

    The game is generally well-optimized, running smoothly even on older or low-end PCs, but lacks options like resolution settings, which can limit performance customization on weaker hardware.

    • “Graphics look tight and the game runs smoothly.”
    • “Also, the game can run smoothly on most PCs or laptops, given that it can run fine on my old PC with Windows XP and a very low-end graphics card.”
  • monetization
    2 mentions Positive Neutral Negative

    The game adopts a mobile-style monetization approach but notably does not include microtransactions, and offers an ad-free experience without intrusive ads, which users appreciate compared to typical mobile games.

    • “Somewhat maybe too mobile-ish of a game (if one hates those kinds of games), but no microtransactions!”
    • “Somewhat maybe too mobile-ish of a game (if one hates those kinds of games) but no microtransactions!”
    • “Well, I've seen more expensive ad-free upgrades in Android games, where you spend half the time watching ads.”
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2h Median play time
9h Average play time
1-9h Spent by most gamers
*Based on 15 analyzed playthroughs
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Frequently Asked Questions

klocki is a casual puzzle game.

klocki is available on PC, Mac OS, Phone, iPad and others.

On average players spend around 9 hours playing klocki.

klocki was released on July 13, 2016.

klocki was developed by RainbowTrain - Maciej Targoni.

klocki has received overwhelmingly positive reviews from players. Most players liked this game for its gameplay but disliked it for its replayability.

klocki is a single player game.

Similar games include Hook, Hook, Zenge, Scalak, Scalak and others.