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Vitrum is a 3D, first-person puzzle/platform game where you play as an energy-absorbing android. Utilize gravity inversion, crystal platform materialization, and other powers to solve over 45 stages, with additional "Insane" stages available through crystal shard collection. Each crystal color represents a unique power, encouraging exploration and experimentation to combine abilities and conquer challenges.

  • PC
  • Windows

Reviews

34%
Audience ScoreBased on 38 reviews
music2 positive mentions
gameplay3 negative mentions
  • The game offers a unique concept with interesting mechanics, allowing players to use different powers to navigate puzzles.
  • The level editor provides a creative outlet for players, enabling them to design their own levels and enhance replayability.
  • Despite its flaws, some players found enjoyment in the puzzles and appreciated the nostalgic feel reminiscent of classic puzzle platformers.
  • The game suffers from poor optimization, leading to significant lag and performance issues even on capable hardware.
  • Many players found the level design repetitive and lacking in creativity, with puzzles becoming frustrating rather than challenging.
  • The controls are often described as unresponsive or slippery, making precision platforming difficult and detracting from the overall experience.
  • gameplay6 mentions

    The gameplay has been criticized for being a poor imitation of Portal, lacking in both fun and quality, with low poly graphics and repetitive textures. Players have reported significant framerate issues regardless of settings, detracting from the overall experience, although some acknowledge that the game effectively focuses on its core mechanics.

    • “While Vitrum doesn't do much, it does what it does well and mainly focuses on its mechanics.”
    • “I made a video review to show off some of the features and gameplay of this game!”
    • “Gameplay is loosely ripped off from Portal but nowhere near as good, coupled with basic, low-poly levels featuring repetitive textures and low-quality lighting and rendering effects.”
    • “If they had used a less distractingly awful game engine, they might have had something here, but even so, the gameplay isn't even close to Portal.”
    • “I mean, monitor stuff, bubbles around the hand when you have crystals taken move like on 60fps, but the gameplay itself lags terribly. I tried the lowest and highest settings, and it still lags absolutely the same.”
  • graphics4 mentions

    The graphics of the game are generally considered low quality, with a futuristic aesthetic reminiscent of 1990s designs and a derivative art style. Additionally, performance issues detract from the overall experience, even on capable systems.

    • “The graphics look futuristic in a 1990s sort of way.”
    • “Audiovisuals are fairly low quality.”
    • “Despite its mediocre graphics, the game ran very poorly on my system (which can run something like Saints Row IV on medium without lag), which also took away from the experience.”
  • music3 mentions

    The music in the game is generally considered relaxing and fitting for the atmosphere, though some players find it occasionally annoying due to its bass-heavy elements. Overall, while the music is appreciated by some, it may not appeal to all tastes.

    • “I relaxed for 5 minutes listening to this music, long enough to realize that I would be okay.”
    • “The game idea is nice, and the music is also okay, though it can get a bit annoying at times due to the bass.”
    • “Not my taste in music.”
  • story3 mentions

    The game's story is criticized for its lack of depth and exposition, with some players finding it generic and poorly executed. While there is a moral about perseverance, the overall narrative is deemed absent and unengaging, detracting from the overall experience.

    • “The moral of the story is that you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today.”
    • “No exposition or story.”
    • “Conclusion: ultimately the gimmicks were generic, the game did not show good polish or attention to care in controls or level design, and the story was absent.”
  • optimization2 mentions

    Users report significant issues with optimization, attributing lag and performance problems to poor game optimization rather than hardware limitations.

    • “Poor optimization.”
    • “I don't think lag is my computer hardware problem; it may be due to bad optimization.”
  • stability2 mentions

    The game's stability has received mixed feedback, with some users experiencing glitches and bugs that affect gameplay, while others report a smoother experience. Overall, it appears that stability issues may detract from the enjoyment for certain players.

    • “Has some glitches, and sometimes I can't figure out which door opened when I pressed something.”
    • “Not that fun - buggy for some people.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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