- April 22, 2014
- 9heads Game Studios
Vitrum
Platforms
About
Vitrum is a 3D, first-person puzzle/platform game where you play as an energy-absorbing android. Utilize gravity inversion, crystal platform materialization, and other powers to solve over 45 stages, with additional "Insane" stages available through crystal shard collection. Each crystal color represents a unique power, encouraging exploration and experimentation to combine abilities and conquer challenges.





- The game offers a unique concept with interesting mechanics, allowing players to use different powers to navigate puzzles.
- The level editor provides a creative outlet for players, enabling them to design their own levels and enhance replayability.
- Despite its flaws, some players found enjoyment in the puzzles and appreciated the nostalgic feel reminiscent of classic puzzle platformers.
- The game suffers from poor optimization, leading to significant lag and performance issues even on capable hardware.
- Many players found the level design repetitive and lacking in creativity, with puzzles becoming frustrating rather than challenging.
- The controls are often described as unresponsive or slippery, making precision platforming difficult and detracting from the overall experience.
gameplay
6 mentions Positive Neutral NegativeThe gameplay has been criticized for being a poor imitation of Portal, lacking in both fun and quality, with low poly graphics and repetitive textures. Players have reported significant framerate issues regardless of settings, detracting from the overall experience, although some acknowledge that the game effectively focuses on its core mechanics.
“While Vitrum doesn't do much, it does what it does well and mainly focuses on its mechanics.”
“I made a video review to show off some of the features and gameplay of this game!”
“Gameplay is loosely ripped off from Portal but nowhere near as good, coupled with basic, low-poly levels featuring repetitive textures and low-quality lighting and rendering effects.”
“If they had used a less distractingly awful game engine, they might have had something here, but even so, the gameplay isn't even close to Portal.”
“I mean, monitor stuff, bubbles around the hand when you have crystals taken move like on 60fps, but the gameplay itself lags terribly. I tried the lowest and highest settings, and it still lags absolutely the same.”