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About

Vitrum is a 3D, first-person puzzle/platform game where you play as an energy-absorbing android. Utilize gravity inversion, crystal platform materialization, and other powers to solve over 45 stages, with additional "Insane" stages available through crystal shard collection. Each crystal color represents a unique power, encouraging exploration and experimentation to combine abilities and conquer challenges.

Vitrum screenshot
Vitrum screenshot
Vitrum screenshot
Vitrum screenshot
Vitrum screenshot

39%
Audience ScoreBased on 76 reviews
gameplay3 negative mentions

  • The game offers a unique concept with interesting mechanics, allowing players to use different powers to solve puzzles.
  • The level editor provides a creative outlet for players, enabling them to design their own levels and enhance replayability.
  • Despite its flaws, some players found enjoyment in the puzzles and appreciated the variety of challenges presented throughout the game.
  • The game suffers from poor optimization, resulting in lag and low frame rates, making it frustrating to play on many systems.
  • Many levels lack unique design and the gameplay can become repetitive, leading to a loss of interest over time.
  • The controls are often described as slippery and imprecise, which can hinder the player's ability to navigate the platforming challenges effectively.
  • gameplay
    12 mentions Positive Neutral Negative

    The gameplay has been criticized for being a poor imitation of Portal, lacking in both fun and quality, with low poly graphics and repetitive textures. Players have reported significant framerate issues regardless of settings, detracting from the overall experience. While the game attempts to focus on its mechanics, it ultimately falls short of delivering an engaging gameplay experience.

    • “While Vitrum doesn't do much, it does what it does well and mainly focuses on its mechanics.”
    • “I made a video review to show off some of the features and gameplay of this game!”
    • “Gameplay is loosely ripped off from Portal but nowhere near as good, coupled with basic, low-poly levels featuring repetitive textures and low-quality lighting and rendering effects.”
    • “If they had used a less distractingly awful game engine, they might have had something here, but even so, the gameplay isn't even close to Portal.”
    • “I mean, monitor stuff and bubbles around the hand when you have crystals taken move like at 60fps, but the gameplay itself lags significantly. I tried both the lowest and highest settings, and it still lags absolutely the same.”
  • graphics
    8 mentions Positive Neutral Negative

    The graphics of the game are generally considered low quality, with a futuristic aesthetic reminiscent of 1990s designs and a derivative art style similar to other robot-themed titles. Additionally, performance issues detract from the overall experience, even on capable systems.

    • “The graphics look futuristic in a 1990s sort of way.”
    • “Despite its mediocre graphics, the game ran very poorly on my system (which can run something like Saints Row IV on medium without lag), which also took away from the experience.”
    • “Audiovisuals are fairly low quality.”
  • music
    6 mentions Positive Neutral Negative

    The music in the game is generally considered okay, providing a relaxing experience for some players, though it can become annoying at times due to its bass-heavy elements. Overall, it may not appeal to everyone's taste.

    • “I relaxed for 5 minutes listening to this music, long enough to realize that I would be okay.”
    • “The game idea is nice, and the music is also okay, though it can get a bit annoying at times due to the bass.”
    • “Not my taste in music.”
    • “Not my taste in music.”
  • story
    6 mentions Positive Neutral Negative

    The game's story is criticized for being virtually nonexistent, lacking exposition and depth, with reviewers noting that it fails to engage players meaningfully. While there is a moral about perseverance, the overall narrative is deemed generic and poorly executed, contributing to a lack of polish in the game's design.

    • “Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today.”
    • “No exposition or story.”
    • “Conclusion: ultimately the gimmicks were generic, the game did not show good polish or attention to care in controls or level design and the story was absent.”
  • optimization
    4 mentions Positive Neutral Negative

    The optimization of the game has been criticized, with multiple users reporting significant lag that they attribute to poor optimization rather than hardware issues.

    • “I don't think lag is my computer hardware problem; maybe it's bad optimization.”
  • stability
    4 mentions Positive Neutral Negative

    The game's stability is a mixed bag, with some users reporting glitches and bugs that affect gameplay, such as confusion over interactive elements. While some players have not experienced significant issues, the overall consensus indicates that stability could be improved.

    • “Has some glitches and sometimes I can't figure out which door opened when I pressed something.”
    • “5/10 +2 demo +1 level editor -1 not that fun -1 buggy for some people (I'm fine though) = 6/10”

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