- April 10, 2020
- Jesse Makkonen
- 2h median play time
Heal
Platforms
About
"Heal is a single-player, mystery point-and-click game with an absorbing story, exceptional music, and stunning visuals. It's an experimental 2D puzzle-adventure game, handmade in Finland, with minimal dialogue and text, relying instead on its obscure atmosphere to drive the narrative. Get ready to explore an abstract world filled with atmospheric puzzles and nostalgic melodies."











- Beautiful hand-drawn art style and atmospheric sound design create an engaging experience.
- Puzzles are enjoyable and varied, striking a balance between challenge and satisfaction.
- The game delivers a poignant story about memory and loss, culminating in a heartfelt ending.
- Some puzzles rely on precise clicking and timing, which can be frustrating and lead to trial and error.
- The game is quite short, with a playtime of around one hour, which may not justify the full price for some players.
- Clunky controls and a lack of clear instructions can hinder the gameplay experience.
story
86 mentions Positive Neutral NegativeThe game's story is often described as vague and minimal, primarily serving as a backdrop to the puzzles rather than a central focus. While some players found the emotional themes touching, particularly regarding the old man's journey of healing, many felt the narrative lacked depth and clarity, leaving them confused about the character's motivations until the end. Overall, the story is seen as simple and abstract, with a few players appreciating the atmosphere and art that complemented the experience.
“I liked the art a lot, and the sorrowful atmosphere was outstanding; it almost told the story on its own.”
“Heal tells us a story about an old man who is captured in his own memories and fears; he goes the whole way to understand the loss and heal his heart.”
“Great story, though also sad, but done in a beautiful way!”
“The story, as far as you can call it that, is pretty vague and abstract.”
“Story is cryptic, basically non-existent.”
“No real story through most of the game; you have no clue what is going on with the old man and why he is doing these puzzles until the very end.”