EXIT
- December 16, 2016
- SIXNAILS
- 5h median play time
EXIT is a single-player puzzle game that requires logical thinking, offering 50+ hours of gameplay across 100 levels. The game features 3D environments, multiple solutions for puzzles, and two modes: Campaign and Survival. EXIT aims to provide a top-tier puzzle experience with catchy music, achievements, and trading cards, while being accessible with simple mechanics and adjustable difficulty levels.
Reviews
- The game features beautiful graphics that create an immersive experience.
- It offers a good level of challenge with easy-to-learn mechanics that can be hard to master.
- The audio is enjoyable, with a solid soundtrack that complements the gameplay.
- The time-limited levels can be frustrating, especially for players who prefer a more relaxed pace.
- If you fail a level, you are sent back to the beginning of the group, which can be tedious.
- The game lacks a story, which may leave some players wanting more narrative depth.
- music5 mentions
- 40 % positive mentions
- 20 % neutral mentions
- 40 % negative mentions
The music in the game is generally well-received, described as solid and punchy yet unobtrusive, enhancing the overall experience without being distracting. However, some users expressed a desire for more background music tracks to diversify the auditory experience. Overall, the soundtrack contributes positively to the game's presentation.
“The graphics are nice and crisp, the sound of the marbles rolling around is satisfyingly solid, the techno soundtrack is punchy but unobtrusive - the presentational elements are very well done for an indie puzzler.”
“Music is solid.”
“The second thing would be more background music tracks.”
“I relaxed for 5 minutes listening to this music, long enough to realize that I would be okay.”
- gameplay4 mentions
- 0 % positive mentions
- 25 % neutral mentions
- 75 % negative mentions
Gameplay is accessible and beginner-friendly, featuring simple initial levels that introduce basic mechanics. As players progress, they encounter more complex obstacles that require a deeper understanding of the game's mechanics to solve.
“It's more about learning the mechanics and obstacles in later levels and seeing how they play into solutions.”
“Gameplay is simple to pick up on with easy levels at first to show you the basics.”
“It's just gameplay.”
- graphics3 mentions
- 33 % positive mentions
- -33 % neutral mentions
- 100 % negative mentions
The graphics are praised for their crisp quality, complementing the satisfying sound design and punchy soundtrack, which enhance the overall presentation of the indie puzzler. However, some users noted limitations, such as inventory issues and a lack of multiplayer, while also mentioning that the visuals resemble those of the PSP era.
“The graphics are nice and crisp, the sound of the marbles rolling around is satisfyingly solid, and the techno soundtrack is punchy but unobtrusive - the presentational elements are very well done for an indie puzzler.”
“The graphics feel outdated, reminiscent of the PSP era.”
“The visuals are disappointing and lack the polish expected from modern games.”
“The art style is unappealing and fails to create an immersive experience.”
- story3 mentions
- 33 % positive mentions
- 0 % neutral mentions
- 67 % negative mentions
The story aspect is minimal, with users noting a lack of a traditional narrative. However, there is an underlying moral that emphasizes resilience and the unpredictability of life, suggesting that perseverance can lead to unexpected outcomes.
“The moral of the story is that you never know what life has in store for you. If I had given up when all odds were against me, I wouldn't be where I am today.”
“No story.”
“Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today.”
- grinding1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Players express that the grinding in the game is excessively time-consuming, often requiring a significant investment of effort akin to having a second life to fully engage with it.
“You'll need a second life for grinding.”
“The grinding feels endless and tedious.”
“I spent hours grinding, and it felt like I made no progress.”
- replayability1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
The game offers a solid level of replayability, particularly for players interested in enhancing their chapter statistics.
“There's a good amount of replay value if you're trying to improve chapter stats.”
“The game offers multiple endings and choices that make each playthrough feel unique.”
“I love how different strategies can lead to entirely new experiences every time I play.”