- January 17, 2020
- AIHASTO
- 1h median play time
Wire Lips
Platforms
About
"Wire Lips" is a fast-paced, arcade-style game where players control a character with wired lips. The goal is to navigate through levels, avoiding obstacles and enemies, while using the character's wired lips to latch onto and swing from surfaces. With its unique mechanic and challenging gameplay, "Wire Lips" offers a fresh take on the classic platformer genre.




- The game has a strong atmosphere and sound design, creating an eerie and immersive experience.
- There are some effective jump scares and psychological horror elements that keep players on edge.
- The character design and art style are appealing, with attention to detail in animations and environments.
- The gameplay is mostly a walking simulator with minimal interaction and very simple puzzles.
- The story is vague and lacks depth, leaving players confused about the plot and character motivations.
- The game is quite short, with a playtime of around an hour, which may not justify the price for some players.
story
34 mentions Positive Neutral NegativeThe story has received mixed reviews, with some players appreciating its intriguing concepts and atmosphere, while others criticize its vagueness and poor translation, which detracts from the overall experience. Many found the narrative to be simple or standard, often feeling like an afterthought to the gameplay, yet some enjoyed the interactive storytelling format and the eerie elements it presented. Overall, while the story may not be deeply engaging or well-explained, it offers enough intrigue and scares to keep players entertained for a short duration.
“Surprisingly good story and concept, worth the price.”
“The chapter breakdown also makes the game truly feel like an interactive story, which I like since that is what games are: interactive 'books' or 'movies.' It may break some of the immersion but I still found the game creepy anyway because of how it's executed.”
“A game that focuses on atmosphere rather than all jump scares, with an interesting and strange story to back.”
“The plot is a bit hard to understand, likely because the translation is not too good.”
“This company still doesn't know how to tell a story that makes sense.”
“The story is a bit vague and unclear but it's not the strongest part of the game.”