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Wire Lips Game Cover

About Wire Lips

Wire Lips is a single player simulation game with horror, thriller, anime and violence themes. It was developed by AIHASTO and was released on January 17, 2020. It received positive reviews from players.

Play as Leta in this third-person horror game. Puzzle solve in this creepy atmosphere and trying to find collectibles all to help Leta uncover the horrifying mysteries of the ancient artifact...

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Games Like Wire Lips

Looking for games like Wire Lips? Here are top simulation recommendations with a horror, thriller, anime and violence focus, selected from player-similarity data — start with Mists of Aiden, The Convenience Store or Decay: The Mare.

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Reviews

84%Audience ScoreBased on 115 reviews
story12 positive mentions
music3 negative mentions

  • Strong atmospheric horror with excellent sound design and ambiance that creates a chilling experience.
  • Well-executed character models and animations, especially the cute and appealing protagonist design.
  • Engaging puzzles and interactive elements combined with multiple endings add some replay value.
  • Gameplay is predominantly a slow-paced walking simulator with limited interaction and no threat of death.
  • Camera perspective issues including a very close third-person view that can cause motion sickness and obstruct navigation.
  • Story is vague, minimalistic, and confusing with poor translation and little explanation, leaving narrative underdeveloped.
  • story

    54 mentions Positive Neutral Negative
    22% positive mentions, 69% neutral mentions, 9% negative mentions

    The game's story is largely vague, minimalist, and relies heavily on environmental storytelling and atmosphere rather than explicit narrative or character development. While some players appreciate its eerie, gradual unfolding and conceptual depth, others find it confusing, underdeveloped, or too brief, with translation issues sometimes hindering clarity. Overall, it offers a passable but not deeply engaging horror plot that complements the game's immersive mood.

    • “Instead, it plays more like a narrative adventure, where the horror unfolds gradually through changes in the environment and subtle storytelling clues.”
    • “The story can be a little hard to place, especially for those who aren't used to/don't like the piece-it-together style of story-telling, but I really enjoyed how it was told.”
    • “All I can really say without spoiling it is that you're trapped in a house and progressively more disturbing things happen as the story ramps up towards its climax. I really enjoyed it.”
    • “The span of the entire game is just busy work to get you from plot point to plot point, points that when analysed critically also do not make very much sense.”
    • “Until then, the story were generic horror tropes so the game can't save itself with its storytelling.”
    • “Between their broken English, the story and plot suffer as an afterthought to the walking simulator they created.”
  • atmosphere

    38 mentions Positive Neutral Negative
    50% positive mentions, 42% neutral mentions, 8% negative mentions

    The atmosphere in Wire Lips is widely praised for its creepy, oppressive, and eerie tone, achieved through dim lighting, sound design, and effective visual effects that create sustained tension. While some find the jump scares cheap or excessive, the game's strength lies in its slow-burning psychological horror vibe reminiscent of classic titles like Silent Hill. Though brief and occasionally hindered by minor technical flaws, the atmosphere is consistently noted as the game's standout feature, delivering a unique and immersive horror experience.

    • “Wire lips, developed by aihasto and published by volens nolens games, is a short psychological horror experience that focuses more on atmosphere and subtle tension than on overt scares or complex gameplay mechanics.”
    • “Dim lighting, decayed interiors, and occasional flickers of visual distortion combine to create an oppressive atmosphere.”
    • “The patter of ghost feet running around you, doors creaking, furniture moving around, was very atmospheric and well done.”
    • “Atmosphere took a dip down to 'classic indie game horror' and not in a good way halfway into the game with clipping monsters through walls and lazy jumpscares with static voices.”
    • “The emotional core—Leta’s search for her missing friend—is present, but lightly sketched, making it difficult at times to feel truly invested in the characters despite the heavy atmosphere.”
    • “No sense of danger or atmosphere of horror.”
  • graphics

    18 mentions Positive Neutral Negative
    44% positive mentions, 39% neutral mentions, 17% negative mentions

    The game's graphics feature a distinctive, surreal art style that effectively supports its moody, atmospheric narrative without relying on cutting-edge fidelity. While generally praised for enhancing the eerie ambiance and character design, some users note simplicity and occasional graphical bugs, alongside limited customization options like brightness adjustment. Overall, the visuals contribute well to the game's tone and story, though they lean more on style and mood than technical sophistication.

    • “Silent Hill vibes in terms of music and graphics, no combat and you can't die.”
    • “While the graphical fidelity isn’t cutting-edge, it serves the narrative well by keeping players focused on mood rather than spectacle.”
    • “Wire Lips is pretty short but it's got solid atmosphere, good graphics and a pretty entertaining 1 to 2 hour adventure for you to get through.”
    • “Bad: can't change graphics, brightness, etc.”
    • “Most of the gameplay consists of you running in circles, including graphic bugs when the flashlight hits the door.”
    • “If it wasn't for the artwork of umfend I found in the game, I would never make the connection as this game is a departure from umfend and in my least favorite ways.”
  • gameplay

    17 mentions Positive Neutral Negative
    18% positive mentions, 64% neutral mentions, 18% negative mentions

    The gameplay of Wire Lips is minimalistic and slow-paced, focusing more on atmosphere and psychological tension than on complexity or action. It offers little traditional gameplay mechanics, leaning towards a walking simulator style with some simple puzzles and occasional cheap scares, which may disappoint players seeking a more engaging or narrative-driven experience. However, its design effectively immerses players in a strange, introspective world despite limited gameplay depth.

    • “Wire lips is a short psychological horror experience that focuses more on atmosphere and subtle tension than on overt scares or complex gameplay mechanics.”
    • “Gameplay is deliberately minimalistic.”
    • “The game's design choices—especially its slow pacing and minimalist mechanics—are clearly intentional, aiming to immerse players in a strange, introspective world rather than dazzle them with complexity or action.”
    • “For others seeking a more traditional narrative or a gameplay-heavy experience, Wire Lips may feel too vague or limited to leave a lasting impression.”
    • “Most of the gameplay consists of you running in circles, including graphic bugs when the flashlight hits the door.”
    • “There is some cheap jumpscares and the gameplay is another walking simulator.”
  • music

    5 mentions Positive Neutral Negative
    40% positive mentions, 0% neutral mentions, 60% negative mentions

    The music is praised for creating a tense and immersive atmosphere, drawing comparisons to Silent Hill's eerie soundtrack. It effectively enhances the game's ambiance and storytelling, contributing significantly to the overall mood despite the lack of combat.

    • “Great soundtrack to keep tension.”
    • “Great atmosphere, music, and ambiance.”
    • “The music is irrelevant.”
    • “Silent Hill vibes in terms of music and graphics, no combat and you can't die.”
    • “Like Umfend, there is some sort of creature stalking us, but that could be a representation of what actually happened to both the girls after they both found the old music box.”
  • character development

    5 mentions Positive Neutral Negative
    60% positive mentions, 20% neutral mentions, 20% negative mentions

    The character development in the game is limited, with little growth or depth beyond the appealing and well-designed main character. While the design and sound work receive strong praise, the narrative arc and ending may feel abrupt or underdeveloped for some players.

    • “I’d especially like to highlight the character design, which I found very appealing.”
    • “I love the character design and the sounds.”
    • “There’s little room for character development, and while the final moments are appropriately surreal and unsettling, the ending may feel abrupt or unearned depending on how much attention the player has paid to the environmental storytelling along the way.”
  • replayability

    3 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game offers limited replayability, with some users noting minimal reasons to revisit it. To enhance replay value, adding features like multiple endings could make subsequent playthroughs more engaging.

    • “- No replay value.”
    • “Even though I don't mind short games, I would encourage devs to add more replay value through other avenues, maybe more endings.”
    • “So there's kind of some replayability.”
  • emotional

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The emotional aspect centers on Leta’s search for her missing friend but is only lightly developed, which can make it challenging for players to feel deeply connected to the characters despite the game's heavy atmosphere.

  • humor

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in the game has some genuinely funny moments, though it may be sporadic or inconsistent. Overall, it provides occasional laughs but might not consistently deliver comedic value.

  • stability

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game's stability is generally acceptable but marred by occasional animation bugs, such as awkward or unsettling character movements. Despite these issues, it remains an enjoyable experience given its price.

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Play Times

5h Median play time
4h Average play time
1-5h Spent by most gamers
*Based on 3 analyzed playthroughs
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Frequently Asked Questions

Wire Lips is a simulation game with horror, thriller, anime and violence themes. Common tags for Wire Lips include indie, female protagonist, psychological, third person and psychological horror.

Wire Lips is available on Nintendo Switch, PC, PlayStation 4, Windows and others.

On average players spend around 4 hours playing Wire Lips.

Wire Lips was released on January 17, 2020.

Wire Lips was developed by AIHASTO.

Wire Lips has received positive reviews from players. Most players liked Wire Lips for its story but disliked it for its gameplay.

Wire Lips is a single player game.

Similar games include Mists of Aiden, The Convenience Store, Decay: The Mare, The Park, The Medium and others.