Wild Terra Game Cover

Wild Terra is a sandbox MMORPG set in a medieval fantasy world. Players can gather resources, craft tools and buildings, and engage in combat with wildlife or other players. The game features a dynamic world with changing seasons and weather, and allows for player freedom in character progression and gameplay style.

  • Mac OS
  • PC
  • Web Browser
  • Windows
  • Linux

Reviews

51%
Audience ScoreBased on 306 reviews
gameplay6 positive mentions
grinding24 negative mentions
  • The game has a nostalgic feel reminiscent of classic titles like Ultima Online, appealing to fans of old-school MMORPGs.
  • Crafting and building mechanics are extensive and engaging, allowing players to create their own unique spaces and items.
  • The game offers a hardcore survival experience that can be rewarding for players who enjoy a challenge and the grind.
  • The game suffers from a lack of player population, making it feel empty and lonely, especially on PVE servers.
  • Progression can be extremely slow and grindy, with many players feeling that the game is designed to push them towards microtransactions.
  • The community can be toxic, with reports of harassment and griefing, particularly towards new players.
  • gameplay52 mentions

    The gameplay is characterized by a time-consuming loop that revolves around crafting, skill leveling, and survival mechanics, which can be both rewarding and limiting due to stat caps. Players appreciate the old-school PvP elements and the procedural map generation, though some find the experience slow without premium bonuses. Overall, while the game offers a promising and addictive experience, it may require significant investment in time and effort to fully engage with its mechanics.

    • “Yes, the graphics might be a bit rough around the edges, but the gameplay is very promising.”
    • “The game features a skill tree that is arguably a cornerstone of gameplay.”
    • “Pretty fun and quite addictive, despite the main mechanics being starvation and inventory management.”
    • “If you are interested, understand you will waste weeks to maybe months of the same gameplay loop.”
    • “Crafting is fun but can be limiting and very time-consuming; it has a mechanic that might make you think twice about being a master craftsman as your stats can and do eventually cap out, which would make your character not combat effective, prohibiting you from end-game materials and content as both players and the mobs located in that region will have higher combat stats.”
    • “Gameplay is very standard for a survival type of game; however, it still has specific controls and ideas that were developed into something really interesting.”
  • grinding30 mentions

    The game's grinding aspect is a mixed bag; while some players enjoy the grind and find it manageable, others feel it becomes excessively tedious, especially in the end game. Many recommend playing with others to ease the grinding experience, but there are concerns about the lack of rewarding progression and the need for recipe rebalancing. Overall, the game offers a fun experience for a limited time, but can devolve into a monotonous grind beyond the initial hours.

    • “The game is still in alpha, but already has a strong basis, notably a nice balancing of the progression, not too easily rewarding, but not grindy-frustrating either.”
    • “The grind is not too grindy and the pace is relaxing.”
    • “Hasn't gotten boring yet, there's much more still to do and it's not grindy like other games.”
    • “However, as you reach end game (iron tools level), you will find yourself in a grinding hell.”
    • “Fun for about 40 hours and after that just a boring, grindy shitshow.”
    • “The game is very, very grindy and fairly unrewarding.”
  • graphics24 mentions

    The graphics of the game are generally considered good enough, with a charming retro aesthetic that appeals to fans of classic titles like Ultima Online. While some users note that the visuals could be crisper and express a desire for improvements in water and weather effects, the overall art direction is appreciated, and the interface is user-friendly. Despite some rough edges, the graphics do not detract from the promising gameplay experience.

    • “The game has its graphic style and a nice art direction touch.”
    • “While this game does remind you of Ultima Online and has great nostalgic graphics, I find it absolutely adorable at their effort.”
    • “Survival game similar to Reign of Kings + retro graphics = good time.”
    • “The graphics have the opportunity to be more crisp, but it's not a show stopper.”
    • “I hope the water and weather graphics are worked on in the next big update since they are very bland.”
    • “Yes, the graphics might be a bit rough around the edges, but the gameplay is very promising.”
  • monetization10 mentions

    The monetization model of the game has been widely criticized as a "pay-to-win" (PTW) cash grab, with players expressing frustration over the lack of value and the feeling that they are being exploited. Many users have attempted to refund their in-game purchases, highlighting dissatisfaction with the game's financial practices. Overall, the monetization strategy has contributed to negative perceptions of the game.

    • “Too bad I can't refund this pay-to-win cash grab.”
    • “It's a cash grab, point blank.”
    • “They are doing a cash grab, and we as players are losing out.”
  • story8 mentions

    The story aspect of the game is perceived as lacking depth, with players expressing a desire for a more structured single-player narrative. While the tutorial missions are appreciated for providing a foundational experience, the overall impression is that the game feels unpopulated and aimless, leaving players wanting more engaging content.

    • “The tutorial missions provide a great base to start off with.”
    • “Not sure if I'm more gobsmacked at the fact that I gave my time to complete every single starting mission or the fact that I paid $7.00 AUD for this unpopulated bit of rubbish.”
    • “Really good game so far, dynamics are good and basically there is no rule to follow or quest to complete.”
    • “Better make it single player with a story.”
  • stability6 mentions

    The game's stability has been criticized for being quite buggy, particularly in movement and buff mechanics. Reviewers note that the overall experience feels unfinished and clunky, contributing to a lack of polish.

    • “Movement is quite buggy.”
    • “Buffs are a little buggy.”
    • “Cons: unfinished, clunky, buggy.”
  • atmosphere6 mentions

    The atmosphere of the game is criticized for its lack of creativity and effort, leaving players wanting more depth and engagement. However, those who enjoy medieval settings combined with survival, PvP, crafting, and building may still find it appealing. Overall, the atmosphere has potential but currently falls short of expectations.

    • “If you like medieval atmosphere, survival, PvP, crafting, and building, this game is for you.”
    • “Such a lack of creativity and effort to create a decent atmosphere.”
    • “Few things that are important for atmosphere and will make the game shine a bit.”
  • optimization2 mentions

    Users have reported performance issues with the game, noting that it tends to slow down significantly after extended play sessions, and there are instances where the interface and keyboard inputs become unresponsive.

    • “My only complaint is that it starts to really slow down (performance) after you've played for a while and that sometimes the interface and keyboard buttons stop responding.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

10hMedian play time
26hAverage play time
2-59hSpent by most gamers
*Based on 10 analyzed playthroughs

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