Wild Terra Game Cover

Wild Terra is a sandbox MMORPG set in a medieval fantasy world. Players can gather resources, craft tools and buildings, and engage in combat with wildlife or other players. The game features a dynamic world with changing seasons and weather, and allows for player freedom in character progression and gameplay style.

Reviews

51%
Audience ScoreBased on 153 reviews
gameplay3 positive mentions
grinding12 negative mentions
  • The game has a nostalgic feel reminiscent of classic titles like Ultima Online, appealing to fans of old-school MMORPGs.
  • Crafting and building mechanics are extensive, allowing for a deep and engaging gameplay experience.
  • The game encourages social interaction and teamwork, making it more enjoyable when played with friends.
  • The game suffers from a brutal grind, with slow progression and resource gathering that can feel tedious and unrewarding.
  • There is a significant pay-to-win aspect, with in-game purchases that can give paying players an advantage over free players.
  • The community is often described as toxic, with reports of harassment and a lack of helpfulness towards new players.
  • gameplay26 mentions

    The gameplay is characterized by a repetitive loop that can consume extensive hours, with crafting being both enjoyable and time-intensive, though it may limit combat effectiveness due to stat caps. Players appreciate the skill tree and old-school PvP mechanics, but some find the gameplay slow without premium bonuses and express concerns about the limited variety of wildlife and potential pay-to-win elements. Overall, while the game offers a rewarding experience with its survival mechanics and community features, it may not appeal to everyone due to its pacing and design choices.

    • “Old school PvP with a great crafting mechanic.”
    • “Yes, the graphics might be a bit rough around the edges, but the gameplay is very promising.”
    • “The game features a skill tree that is arguably a cornerstone of gameplay.”
    • “If you are interested, understand you will waste weeks to maybe months of the same gameplay loop.”
    • “Crafting is fun but can be limiting and very time-consuming; it has a mechanic that might make you think twice about being a master craftsman as your stats can and do eventually cap out, which would make your character not combat effective, prohibiting you from endgame materials and content as both players and the mobs located in that region have higher combat stats.”
    • “Gameplay is very standard for a survival type of game; however, it still has specific controls and ideas that were developed into something really interesting.”
  • grinding15 mentions

    The grinding aspect of the game is a mixed bag; while some players enjoy the grind and find it manageable, others feel it becomes excessively tedious, especially in the endgame. Many agree that the game is best experienced with a partner to alleviate the grind, and while it offers a decent balance in progression, it suffers from a lack of rewarding systems and overly gated recipes that can lead to frustration. Overall, the grind can be fun initially but may become monotonous for long-term players.

    • “Hasn't gotten boring yet, there's much more still to do and it's not grindy like other games.”
    • “The game is still in alpha, but already has a strong basis, notably a nice balancing of the progression, not too easily rewarding, but not grindy-frustrating either.”
    • “The grind is not too grindy and the pace is relaxing.”
    • “However, as you reach end game (iron tools level), you will find yourself in a grinding hell.”
    • “Fun for about 40 hours and after that just a boring, grindy shitshow.”
    • “The game is very, very grindy and fairly unrewarding.”
  • graphics12 mentions

    The graphics of the game are generally considered good, with a charming art direction that evokes nostalgia for older titles like Ultima Online. While some users note that the visuals could be crisper and express a desire for improvements in specific areas like water and weather effects, the overall aesthetic is appreciated, especially by fans of retro graphics. Despite some rough edges, the graphics do not detract from the promising gameplay experience.

    • “The game has its graphic style and a nice art direction touch.”
    • “While this game does remind you of Ultima Online and has great nostalgic graphics, I find it absolutely adorable at their effort.”
    • “Yes, the graphics might be a bit rough around the edges, but the gameplay is very promising.”
    • “The graphics have the opportunity to be more crisp, but it's not a showstopper.”
    • “I hope the water and weather graphics are worked on in the next big update, as they are very bland.”
    • “Yes, the graphics might be a bit rough around the edges, but the gameplay is very promising.”
  • monetization5 mentions

    The monetization model of the game has been widely criticized as a pay-to-win (PTW) cash grab, with players feeling that they are being exploited financially. Many users express frustration over the inability to refund the game despite successfully refunding in-game purchases, highlighting a negative perception of the game's financial practices.

    • “It's a cash grab, point blank.”
    • “They are doing a cash grab, and we as players are losing out.”
    • “Went free-to-play to start a new project; Wild Terra 2 is just another cash grab.”
  • story4 mentions

    The story aspect of the game is perceived as lacking depth, with players expressing disappointment over the unpopulated environment and the absence of a compelling narrative or quests. While the tutorial missions serve as a decent introduction, the overall experience feels underwhelming and in need of a more engaging single-player storyline.

    • “The tutorial missions provide a great base to start off with.”
    • “Better make it single player with a story.”
    • “Really good game so far, dynamics are good and basically there is no rule to follow or quest to complete.”
    • “Not sure if I'm more gobsmacked at the fact that I gave my time to complete every single starting mission or the fact that I paid $7.00 AUD for this unpopulated bit of rubbish.”
    • “Really good game so far, dynamics are good and basically there is no rule to follow or quest to complete.”
  • stability3 mentions

    Overall, users report significant stability issues, noting that movement and buffs are often buggy and the game feels unfinished and clunky.

    • “Movement is quite buggy.”
    • “Buffs are a little buggy.”
    • “Cons: unfinished, clunky, buggy.”
  • atmosphere3 mentions

    The atmosphere of the game has received mixed reviews, with some users criticizing it for a lack of creativity and effort, while others appreciate its medieval setting and elements of survival, PvP, crafting, and building. Overall, the atmosphere has potential but requires enhancements to truly stand out.

    • “If you like a medieval atmosphere, survival, PvP, crafting, and building, this game is for you.”
    • “Few things are important for atmosphere and will make the game shine a bit.”
    • “Such a lack of creativity and effort to create a decent atmosphere.”
    • “Few things that are important for atmosphere and will make the game shine a bit.”
  • optimization1 mentions

    Users have noted that the game's optimization is lacking, as performance tends to degrade significantly after extended play sessions, leading to issues such as unresponsive interface elements and keyboard inputs.

    • “My only complaint is that it starts to really slow down after you've played for a while, and sometimes the interface and keyboard buttons stop responding.”
    • “The game suffers from significant performance issues, especially during intense moments, leading to frustrating lag.”
    • “I've noticed frequent stuttering and frame drops, which really detracts from the overall experience.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

10hMedian play time
26hAverage play time
2-59hSpent by most gamers
*Based on 5 analyzed playthroughs

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