What can be so strange about a simple wooden box? You've found one in your garage, and it has nothing out of the common. Except for the fact that there is someone in it, and they need your things for some reason.
The game features some witty and humorous writing that can be entertaining at times.
It offers easy achievements, making it a quick completion for players looking for 100% completion.
The art style is decent and the game can be seen as a funny parody on point-and-click games.
The game is extremely short, taking only 10-20 minutes to complete, which many players find disappointing.
The puzzles and clues often make no sense, leading to a frustrating trial-and-error gameplay experience.
The asking price is considered too high for the limited content and lack of replayability.
humor
12 mentions Positive Neutral Negative
100%
The humor in the game is a mixed bag, with some players finding the writing filled with typos and misguiding text to be unfunny and frustrating, while others appreciate the cartoonish graphics and dark humor as a parody of point-and-click games. Overall, the comedic elements may appeal to some, but many suggest it’s only worth experiencing during a significant sale.
“The developer claiming in the discussions hub to be shocked people beat it in such a short time is hilariously sad.”
“Short, nicely-drawn, funny parody on point-and-click games.”
“[/i] is a single-room hidden object game that primarily relies on its writing and humorous effects.”
graphics
8 mentions Positive Neutral Negative
38%
24%
38%
The graphics are generally considered basic and simplistic, with a single-room layout and minimal visual appeal, leading some to view the game as a cash grab. While the cartoonish art style and music are noted as decent, the overall presentation lacks depth and coherence, making it more suitable for bargain hunters or those seeking easy achievements.
“The art style and music are decent, providing a unique visual experience.”
“Yes, for easily obtainable achievements, enjoyable cartoonish graphics, and maybe for the dark humor.”
“Graphics are okay for what it is, offering a basic yet passable visual presentation.”
“The art style and music are decent, but this unfortunately reeks of cash grab.”
“There's no graphics to speak of except for the single-room layout and the concluding image.”
“Graphics are okay for what it is, but I have to wonder if the clues and the objects required are somehow out of sync as they make completely no sense at all after about the 2nd or 3rd object.”
replayability
6 mentions Positive Neutral Negative
50%
50%
The game has limited replayability, as players generally find little incentive to return after completing it once, unless they are pursuing achievements. Its short length and lack of variability contribute to a consensus that there is minimal value in replaying the game.
“Unfortunately, the game is too short and offers no variability or replay value.”
“Again, there is no replay value here; once you complete the game once, you know what to do, and there is no point in going back.”
“But unless you fail to get all the achievements the first time around and insist upon going back for the rest, there isn't much replayability here.”
monetization
4 mentions Positive Neutral Negative
100%
The monetization strategy of the game is widely criticized as a blatant cash grab, overshadowing its decent art style and music. Players feel that the focus on profit over quality detracts from the overall experience.
“The art style and music are decent, but this unfortunately reeks of cash grab.”
“Super lame cash grab game for awful content producers.”
music
4 mentions Positive Neutral Negative
50%
50%
The music in the game is described as decent but limited, featuring only one short track that loops continuously, contributing to a perception of the game as a cash grab.
“The music is one short track, and it loops to no end.”
“The art style and music are decent, but this unfortunately reeks of cash grab.”
story
2 mentions Positive Neutral Negative
50%
50%
The story is accessible through a trial-and-error approach, allowing players to uncover script messages by experimenting with various inputs before progressing to key dialogue moments. This method can lead to a somewhat disjointed experience, as players may feel compelled to engage in random actions to fully grasp the narrative.
“You can pretty much get every script message by randomly putting everything into the box a couple of times, and then proceeding down the line of appropriate responses to get to the main story dialogue pieces.”
gameplay
2 mentions Positive Neutral Negative
50%
50%
The gameplay is confined to a single location, specifically a room featuring a central box and shelves filled with various objects, creating a focused and contained experience.
“The whole gameplay happens inside one location - a room with a box in the middle, surrounded by shelves full of various objects.”