Skip to main content

Please, Don’t Touch Anything

A hallmark of excellence. There may be flaws, but they are negligible and won't cause massive damage.
Please, Don’t Touch Anything Game Cover
85%Game Brain Score
music, graphics
story, replayability
87% User Score Based on 2,596 reviews
Critic Score 80%Based on 3 reviews

Platforms

Nintendo SwitchAndroidPlaystation 4XboxiPhoneWindowsPlayStationLinuxPCTabletWeb BrowserMac OSPhoneXbox OneiPadMobile Platform
Please, Don’t Touch Anything Game Cover

About

Please, Don’t Touch Anything is a single player casual simulation game. It was developed by Four Quarters and was released on March 26, 2015. It received mostly positive reviews from critics and positive reviews from players.

Please, Don’t Touch Anything is a cryptic, brain-racking button-pushing simulation. Covering for a colleague who is taking a bathroom break, you find yourself in front of a mysterious panel which only component is a red button. And since you’ve clearly been instructed not to touch anything, the only thing you want to do now is push that damn button. Push it and expect to be held liable for any u…

Skip User Reviews

87%
Audience ScoreBased on 2,596 reviews
music146 positive mentions
story11 negative mentions

  • Clever and challenging puzzles that require out-of-the-box thinking.
  • Unique concept with multiple endings and humorous references.
  • Great pixel art and soundtrack that enhance the overall experience.
  • Many puzzles are overly cryptic and require external knowledge or guides to solve.
  • Repetitive gameplay with some tedious tasks, such as clicking the same button multiple times.
  • Limited replay value once all endings are discovered.
  • music
    229 mentions Positive Neutral Negative

    The music in the game has received widespread acclaim, with many players praising its catchy chiptune-style soundtrack that complements the retro-futuristic aesthetic and enhances the overall atmosphere. Reviewers noted that the soundtrack is not only enjoyable but also adds depth to the gameplay experience, making it memorable and worth listening to outside of the game. While some found the music repetitive or annoying at times, the majority agree that it significantly contributes to the game's charm and immersion.

    • “The chiptune-style soundtrack fits perfectly with the retro-futuristic setting, accompanying the player in a subtle but effective way, never becoming intrusive.”
    • “The music is great and contributes to the game's mystic tone.”
    • “The soundtrack is amazing, I love the pixel graphics, just all in all a great game for the price.”
    • “It's just a nice looking game with adequate sound effects and rather forgettable music that's just used to bookend each ending or set a tone.”
    • “The background music gets pretty grating pretty fast, but I'm sure that's intentional.”
    • “You just stare at the screen and listen to boring, repetitive music.”
  • graphics
    129 mentions Positive Neutral Negative

    The game's graphics are characterized by charming pixel art and smooth animations, effectively creating a nostalgic and immersive atmosphere that complements its puzzle-solving mechanics. While many players appreciate the minimalist aesthetic and creative visual design, some find the graphics to be simplistic or occasionally bland. Overall, the visuals are well-received for their ability to enhance the game's unique tone and engaging gameplay.

    • “The minimalist aesthetic works wonderfully with the game’s cryptic mood, giving it that retro charm that makes the whole experience feel unique.”
    • “Visually, the game adopts a minimalistic pixel art style that effectively conveys the atmosphere of mystery and intrigue.”
    • “The retro pixel art style is lovely, and there are some top-notch little animations as well—obviously very talented artists working on this game.”
    • “The visuals are bland with moments of inspiration but generally unremarkable, and even become kind of annoying.”
    • “There's terrible retro pixel graphics, limited controller and graphics options, and a snide smug artsy pretentious 'this is art so you must give it a 10/10, peon!' attitude.”
    • “The graphics are very simple, and the layout is very basic (I mean, how hard can it be to not touch anything?)”
  • humor
    96 mentions Positive Neutral Negative

    The game's humor is a mix of clever references, quirky scenarios, and light-hearted moments, often eliciting laughter through its absurdity and unexpected outcomes. While many players appreciate its comedic elements and find it entertaining, some feel that the humor can be hit-or-miss, with certain jokes feeling outdated or repetitive. Overall, the game is recognized for its amusing puzzles and engaging endings, making it a fun experience for those who enjoy a blend of humor and challenge.

    • “The game is a blend of humor, tension, and creative puzzle-solving, all set around a bomb that may or may not go off depending on your choices.”
    • “It's fun, it's funny, it's well written, it's interesting, it's minimalistic and it does more with 'one' button than most AAA games do with 500 hours of content.”
    • “This game is hilarious to me, the combination of inevitable doom (there is only one button, after all) and searching out the secrets to find all the alternate endings.”
    • “Not funny.”
  • gameplay
    92 mentions Positive Neutral Negative

    The gameplay of "Please, Don't Touch Anything" is characterized by its immersive atmosphere and intriguing puzzles, though it often suffers from input delays and obscure solutions that can lead to frustrating trial-and-error experiences. While the game features a unique interaction mechanic and encourages out-of-the-box thinking, many players find the gameplay to be simplistic and short, with limited replay value and a lack of narrative depth. Overall, it offers a mix of engaging moments and tedious gameplay, making it a polarizing experience among players.

    • “Every click, every mechanical buzz, every monitor flicker helps build a tense, mysterious atmosphere — like every tiny action could trigger a cataclysm (spoiler: sometimes it does).”
    • “It’s one of those rare cases where the audio isn’t just background noise — it enhances every decision and every unlocked ending, making the gameplay more immersive and memorable.”
    • “A solid 'think outside the box' puzzle game that, while it isn't very long with its 25 endings, has high quality art, music, and new mechanics that keeps it fresh for its shorter runtime.”
    • “The game is not as responsive as it could be (there seems to be a slight input delay), which is part of the charm but takes away from the gameplay.”
    • “There's a big disconnect between what the game's mechanics/aesthetics signal you to do, and what the designers actually intend you to do.”
    • “For the price I paid, I don't have much to complain about, but between the gameplay being so easily stalled by confusion and the utter lack of any narrative or story, I can't recommend it.”
  • story
    68 mentions Positive Neutral Negative

    The game's story aspect is largely criticized for its absence, with many players expressing disappointment over the lack of a coherent narrative or character development. While some appreciate the moral themes of curiosity and defiance, the overall consensus is that the game offers little more than a series of puzzles without any meaningful plot or storytelling. Those seeking a rich narrative experience will likely find this game unsatisfactory, as it primarily focuses on gameplay mechanics rather than story depth.

    • “The story is as follows: you're put into the position of covering for another employee who went off for a short break, and you're left with a large, unfamiliar, empty console in front of you, save for one big red button and an image of a city on the monitor.”
    • “I found this game years ago and I didn't have the chance to buy it until now, and I must say that I really love it, not only the visual style, but the music and story.”
    • “If you're hoping for something with a plot or storyline, this won't be for you.”
    • “It's unfortunate that there isn't any kind of grand mystery or story to bring it all together, but maybe the point is that the player controls which way this short story goes.”
    • “There is no story whatsoever.”
  • replayability
    44 mentions Positive Neutral Negative

    Overall, the game's replayability is generally considered low, with many players noting that once all endings and secrets are uncovered, there is little incentive to revisit it. While some achievements may offer a slight reason to replay, the consensus is that the game becomes stale quickly and lacks depth for multiple playthroughs. Players suggest that it may be enjoyable for a brief time, but ultimately, it does not provide significant replay value.

    • “Deceptively simple but with a lot of replayability.”
    • “I gotta say, for the simplicity of this game, it's got a ton of replayability, and it's super enjoyable seeing what you can do!”
    • “The achievements offer some level of replayability.”
    • “The game's replayability is somewhat limited once you have uncovered all the endings and secrets.”
    • “Unfortunately, the game doesn't really have any replay value once you've gotten all the endings.”
    • “There's absolutely no replayability at all, unless you like to see the same endings.”
  • emotional
    43 mentions Positive Neutral Negative

    The emotional aspect of the game is characterized by a mix of frustration and satisfaction, as players grapple with the paradox of being instructed not to touch anything while feeling compelled to explore and interact with the environment. Many users express feelings of confusion and inadequacy when faced with puzzles, yet they also find joy and reward in discovering solutions, leading to a captivating and sometimes humorous experience. Overall, the game evokes a range of emotions, from boredom to excitement, as players navigate the tension between restraint and curiosity.

    • “The soundtrack is actually very touching, and I would recommend picking it up.”
    • “A pretty fun puzzle game, it felt really rewarding when I found one of the endings for myself; it made me feel good.”
    • “Made me think, made me laugh, made me feel my $5.00 was well spent.”
  • grinding
    40 mentions Positive Neutral Negative

    The grinding aspect of the game is widely criticized for being tedious and frustrating, with many players noting that the puzzles often lack logic and require excessive trial and error. While some find enjoyment in the challenge, the repetitive nature of tasks and the need for constant clicking can lead to boredom and a sense of low reward, especially for those aiming for 100% completion. Overall, the grinding experience is seen as a significant drawback, detracting from the game's potential enjoyment.

    • “You'll need a second life for grinding.”
    • “The perfectionist achievement was very tedious and unfun; making me restart after a number of minor and accidental misclicks, as well as a bug that happened on ending 19.”
    • “A lot of pointless fiddling, some of it tedious, all of it nonsensical, with no payoff.”
    • “Restarting the game to make another attempt is quick, but actually figuring out how to get a lot of the endings stops being fun and starts being tedious.”
  • atmosphere
    28 mentions Positive Neutral Negative

    The game's atmosphere is widely praised for its tension and mystery, enhanced by a minimalistic pixel art style and a captivating soundtrack that evokes nostalgia and intrigue. Players appreciate the engaging puzzles and the unique blend of humor and spookiness, although some note a lack of depth outside the puzzles. Overall, the atmosphere is described as immersive and compelling, making it a standout feature of the game.

    • “Every click, every mechanical buzz, every monitor flicker helps build a tense, mysterious atmosphere — like every tiny action could trigger a cataclysm (spoiler: sometimes it does).”
    • “Visually, the game adopts a minimalistic pixel art style that effectively conveys the atmosphere of mystery and intrigue.”
    • “Furthermore, the gorgeous pixel-art style and soundtrack lend themselves to an atmosphere which is somehow both nostalgic and original.”
    • “While there are numerous 'let's play' series and playthroughs posted on various media sites, the simple color scheme and gameplay makes the atmosphere quite creepy.”
    • “Outside of the actual puzzles, there is little of interest, no interesting atmosphere or minigames like Pony Island, and no philosophy or humor like Stanley Parable.”
    • “The game's atmosphere made me just want to see the endings and references as soon as possible, and stop figuring anything else out.”
  • stability
    4 mentions Positive Neutral Negative

    Overall, users report mixed experiences regarding stability; while some encountered significant bugs, particularly with specific achievements, others noted a smooth gameplay experience without glitches. The game's simple graphics seem to contribute to its stability for some players.

    • “But god, the perfectionist achievement is so buggy!”
    • “Buggy.”
    • “(No one likes glitches, okay?) It even had nice music to accompany it.”
  • optimization
    3 mentions Positive Neutral Negative

    The game's optimization has received mixed feedback; while some players are generally pleased with its performance, others have reported significant issues, particularly on Windows 10, leading to lag even in a pixelated 2D environment. This has resulted in some users opting for refunds due to poor optimization.

    • “Overall pleased with the performance and everything in general.”
    • “This game isn't optimized for Windows 10, so that's why I refunded it.”
    • “On top of that, the game is poorly optimized (yes, this pixel 2D static thing gives me lag).”
  • monetization
    3 mentions Positive Neutral Negative

    The monetization strategy of the game has been criticized for resembling a cash grab, with users feeling that it falls short of expectations set by its advertisements. Many describe the experience as akin to a low-quality flash game filled with intrusive ads, rather than a polished product worthy of its price on Steam.

    • “You know, the ones that aren't a quick cash grab for the suckers who will play anything and find something positive to say about it to justify their money down the drain?”
    • “Looked very promising in the advertisement.”
    • “This is the level of a flash game with ads, not a game on Steam.”
Skip Critic Reviews
Skip Game Offers

Buy Please, Don’t Touch Anything

3h Median play time
3h Average play time
2-4h Spent by most gamers
*Based on 8 analyzed playthroughs
Skip Videos

Videos

Skip Games Like Please, Don’t Touch Anything
Skip FAQs

Frequently Asked Questions

Please, Don’t Touch Anything is a casual simulation game.

Please, Don’t Touch Anything is available on Nintendo Switch, PlayStation 4, iPhone, Windows and others.

On average players spend around 3 hours playing Please, Don’t Touch Anything.

Please, Don’t Touch Anything was released on March 26, 2015.

Please, Don’t Touch Anything was developed by Four Quarters.

Please, Don’t Touch Anything has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked this game for its music but disliked it for its story.

Please, Don’t Touch Anything is a single player game.

Similar games include The Room, Pony Island, There Is No Game: Wrong Dimension, Get aCC_e55, FEZ and others.