- October 25, 2013
- Daedalic Entertainment
- 28h median play time
Edna & Harvey: The Breakout
The extreme difficulty challenged me and I find it's dark and murderous charm quite infectious.
Platforms
About
In "Edna & Harvey: The Breakout," play as Edna, a young woman with no memory of her past who wakes up in an insane asylum. With her talking stuffed bunny, Harvey, by her side, Edna seeks to escape the asylum and uncover the truth about her past. Along the way, she encounters various quirky characters and must solve puzzles to progress. The game features hand-drawn animation and humor, making for a unique point-and-click adventure experience.
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- The game features a unique and engaging story with dark humor that keeps players entertained.
- The characters are quirky and well-developed, adding depth to the gameplay experience.
- The game offers a vast amount of interactions, with unique dialogue for almost every item combination, enhancing replayability.
- The game is plagued by numerous bugs and crashes, particularly in the English version, which can hinder progress.
- Some puzzles are overly complex and illogical, often requiring a walkthrough to solve.
- The graphics and interface feel outdated, which may detract from the overall experience for some players.
story
344 mentions Positive Neutral NegativeThe story of "Edna & Harvey: The Breakout" is widely praised for its depth, humor, and engaging characters, particularly the protagonist Edna and her stuffed rabbit, Harvey. Players appreciate the blend of dark themes with comedic elements, creating a compelling narrative that keeps them invested throughout the game. However, some reviews note that the story progression can be hindered by confusing puzzles and technical issues, which may detract from the overall experience.
“The game's charismatic characters and impressive storyline take players on a deep adventure.”
“The story itself, funny characters, and the ending were on point, 10/10, totally recommend!”
“The story is well written, and I was interested in finding out what happened to Edna, what's going on at the asylum, and meeting the other inmates.”
“But I dislike many of the story elements, as well as a few of the puzzles being completely confusing either in order or in understanding what the puzzle even needs.”
“The beginning was fun, but it changed more to a chore of finding the right combination to move forward in the story.”
“And there's my biggest complaint: the actions required to advance the story are sometimes very far-fetched and might become very tedious at times.”