Gomo
- December 5, 2013
- Fishcow Studio
- 4h median play time
Gomo himself is reminiscent of Sackboy from LittleBigPlanet, and he stores items by unzipping the back of his sack and sticking them inside.
How far would you go to save your best friend?For Gomo, the answer to this question is clear: To the end of the world and further, if necessary.Join him on his journey through the bizarre 2D landscapes of this dreamlike Point & Click Adventure!
Reviews
- Cute art style and charming animations that add to the overall experience.
- The puzzles are logical and provide a light challenge, making it suitable for casual gamers.
- Offers a fun and humorous atmosphere, with some amusing background details and interactions.
- The game is very short, typically taking less than two hours to complete.
- Character movement and animations are painfully slow, which can detract from the gameplay experience.
- Lacks depth in story and puzzle complexity, making it feel more like an interactive cartoon than a full-fledged game.
- story100 mentions
- 26 % positive mentions
- 62 % neutral mentions
- 12 % negative mentions
The story in Gomo is generally described as simple and superficial, revolving around a character's quest to rescue his dog from aliens. While some players appreciate the cute art style and lighthearted humor, many find the narrative lacking depth and coherence, often feeling like an excuse for the puzzles rather than a compelling plot. Overall, the game offers a short and straightforward experience, appealing primarily to those seeking casual gameplay rather than a rich storytelling experience.
“The story, although simple, was told in such an amazing and cute way that it made me smile throughout the entire game.”
“But if you want to sit back and enjoy a funny story while guiding Gomo through his adventure, you will not be disappointed!”
“Gomo is a cute indie puzzle game with a fun story and nice art.”
“The game is too short, the story is simple and kind of cliché; I had a lot of glitches, bugs, and lag while playing, which was not enjoyable.”
“There isn't really much of a story.”
“There's barely any story to this game—aliens kidnap your character's dog and offer to exchange him for a crystal—and absolutely no coherent through-line explaining where you are or where you're going next or why you're there.”
- graphics90 mentions
- 58 % positive mentions
- 39 % neutral mentions
- 3 % negative mentions
The graphics in the game are widely praised for their cute, quirky, and unique art style, which adds charm and humor to the overall experience. Many reviewers appreciate the polished visuals and delightful details, although some feel the simplicity of the graphics may not appeal to everyone. Overall, the artwork is considered the game's strongest aspect, enhancing its lighthearted and whimsical atmosphere.
“The art style is quirky and unique, and there are some entertainingly amusing details to experience along the way too.”
“The artwork is cute (like Tim Burton-cute, not rainbows-and-cotton-candy-cute) and the audio is pleasant to the ears.”
“Gomo is a very fun point and click game, I loved the artwork, music, and the puzzles, although pretty obvious throughout the game, had me staring at the screen wondering what the hell I was supposed to be doing.”
“It's consistent and the graphics are fine, but I just never got fonder of the art, and that can really take away from your enjoyment.”
“Graphics are okay (not that great) and suit the cartoon theme.”
“Although the artwork is charming, the gameplay is too simplistic.”
- humor60 mentions
- 98 % positive mentions
- 2 % neutral mentions
- 0 % negative mentions
The humor in the game is described as charming and cute, with many players appreciating its lighthearted animations and funny moments, particularly appealing to children and casual gamers. However, some reviews note that the humor can become repetitive and is often overshadowed by tedious gameplay and slow animations. Overall, while the game has its funny and whimsical elements, opinions vary on its overall effectiveness and appeal.
“Gomo is a short, cute, and funny point-and-click game with light puzzles.”
“The design is beautiful and there are many cute and often hilarious little details in the background.”
“It's got a great sense of humor and the music is utterly fantastic.”
- music44 mentions
- 52 % positive mentions
- 41 % neutral mentions
- 7 % negative mentions
The music in the game receives mixed reviews, with some players praising its charm and ability to enhance the atmosphere, while others find it repetitive or annoying. Many appreciate the variety and quality of the soundtrack, noting it complements the visuals and gameplay, but a significant number express frustration with certain tracks being distracting or excruciatingly irritating. Overall, the music is seen as a highlight by some, while others feel it detracts from the experience.
“The music and ambiance is the one fully nice thing I have to compliment about this game.”
“A short but sweet, relaxing little adventure game with pretty graphics, catchy music, and some giggle-worthy jokes.”
“It's got a great sense of humor and the music is utterly fantastic.”
“The music track is on a loop and I found it a bit annoying, so I turned the sound off after a bit.”
“And the music is excruciatingly annoying, while the video options are fullscreen or a window so small you'll give yourself a headache.”
“I didn't really like the music - it was annoying and distracting.”
- gameplay34 mentions
- 24 % positive mentions
- 56 % neutral mentions
- 21 % negative mentions
The gameplay is characterized by its slow pace and linear mechanics, making it feel cumbersome and often tedious. While the game features charming graphics and simple puzzles suitable for younger players, many reviewers found the experience boring and lacking depth, with repetitive mechanics that detracted from overall enjoyment. Overall, it is seen as a casual, easy game, but one that may not hold the interest of more seasoned players.
“A short game with simple mechanics, might be something to play with a kid or someone not that into more difficult point-and-clicks.”
“Graphics are pretty cute and the gameplay is slow-paced with simple puzzles, good to get you started.”
“In terms of gameplay, gomo definitely functions as a more casual puzzle game than most point-and-click adventures.”
“Gameplay can be a bit opaque, with some pixel hunting to discover the exact small spot where something is interactable. The inventory handling and back-and-forth is kind of slow and a bit cumbersome.”
“Gameplay is painfully slow.”
“Sure, the game looks great and is oozing with style and quirk, but the gameplay is so bland, even for a point-and-click adventure, that it's just a waste.”
- grinding18 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The reviews overwhelmingly describe the grinding aspect of the game as slow and tedious, with many players expressing frustration over the lengthy animations and overly simplistic puzzles. While some moments are noted for their humor, the overall experience is marred by a lack of engaging gameplay, leading to a sense of monotony and dissatisfaction. Many players felt that the game could have been significantly shorter if not for the drawn-out mechanics and repetitive tasks.
“One of the most tedious games I've ever played.”
“It starts off quirky, but quickly the slow pace becomes deeply tedious, the puzzles become a case of randomly scanning the screen with a mouse pointer to find tiny details to click on.”
“There is hardly any gameplay or adventure and the animations that might look nice at the beginning become tedious very soon.”
- replayability10 mentions
- 20 % positive mentions
- 50 % neutral mentions
- 30 % negative mentions
Overall, the game is criticized for its lack of replayability, with many reviewers noting its short length and minimal content as significant drawbacks. While some mention potential for speed runs or entertainment value for younger players, the consensus is that the game does not offer enough incentive for multiple playthroughs, making it less appealing at full price.
“A short game, but the replayability is there (for speed runs).”
“I suspect that, even though it is not really replayable, we'll replay it just because the kid was entertained.”
“Due to its short length, I'm not sure if I'd recommend this game at full price, but any discount will certainly make it decent entertainment value for the money, even if it's not the most replayable game.”
“While it is quite short with no real replay value, I can still say it is more than worth the current price.”
“Gomo is painfully short, which wouldn't be a problem if it had anything resembling replay value or content.”
- atmosphere8 mentions
- 63 % positive mentions
- 0 % neutral mentions
- 38 % negative mentions
The atmosphere of the game is generally praised for its beautiful artwork and engaging soundtrack, evoking comparisons to titles like Machinarium and Tim Burton's style. However, some users feel that the color palette lacks depth, and certain sound elements clash with the visual aesthetic. Overall, the game is described as having a charming yet slightly dark atmosphere, enhancing the experience despite its simplistic puzzles.
“Beautiful, short, humorous, and atmospheric.”
“It has a nice atmosphere and soundtrack, which reminds me a bit of Machinarium (a similar game with similar design motifs).”
“But I think the game's world has more of the feel of a Tim Burton movie--the characters, events, and atmosphere all walk the thin line between cute and endearing and dark and creepy.”
“The color palette fails to deliver any sense of atmosphere, whether positive or negative.”
“The sounds the main character makes don't fit the overall atmosphere and contradict his visual 'cuteness'.”
“The game's world has more of the feel of a Tim Burton movie—the characters, events, and atmosphere all walk the thin line between cute and endearing and dark and creepy.”
- stability2 mentions
- 50 % positive mentions
- 0 % neutral mentions
- 50 % negative mentions
Overall, user experiences with stability are mixed; while some report smooth performance without glitches on basic setups, others encounter significant issues such as bugs and lag that detract from the gameplay experience.
“Worked fine and had no glitches or bugs on my very basic gear and mouse.”
“The game is too short, the story is simple and kind of cliché. I experienced a lot of glitches, bugs, and lag while playing, which was not enjoyable.”
- character development1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
The character development is highlighted positively, particularly noting the appealing design of the main character, which enhances the overall experience.
“I loved the character design for the main character.”
“The character development is incredibly deep and engaging, making each choice feel impactful.”
“I appreciate how the characters evolve throughout the story, adding layers to their personalities.”
- optimization1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Players find that the cutscenes and animations, intended to add charm, instead disrupt the game's flow and contribute to a stuttering experience, indicating poor optimization.
“The little cutscenes and animations are meant to be cute, but instead they are annoying. They detract from the flow of the game, making it a stuttering experience.”
“The game suffers from severe optimization issues, leading to frequent frame drops and long loading times that disrupt the overall experience.”
“Despite the interesting gameplay mechanics, the poor optimization results in lag and unresponsive controls, making it frustrating to play.”
- emotional1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The emotional aspect of the game is largely criticized, with users noting a lack of depth in the storyline and minimal engagement due to the simplicity of the puzzles.
“The emotional depth of the game is lacking, making it hard to connect with the characters.”
“I felt no emotional investment in the story; it was predictable and uninspired.”
“The attempts at emotional moments fell flat and felt forced rather than genuine.”
Critic Reviews
Gomo
Probably good for your kids.
60%extremely simple visit to Machinarium
Gomo himself is reminiscent of Sackboy from LittleBigPlanet, and he stores items by unzipping the back of his sack and sticking them inside.
60%Gomo
If you are into Tim Burton-esque animation and point-and-click games, and have an hour or so to kill, then you might find good companion in Gomo.
25%