Gomo Game Cover
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How far would you go to save your best friend?For Gomo, the answer to this question is clear: To the end of the world and further, if necessary.Join him on his journey through the bizarre 2D landscapes of this dreamlike Point & Click Adventure!

  • Mac OS
  • PC
  • Windows

Reviews

69%
Audience ScoreBased on 824 reviews
story52 positive mentions
grinding35 negative mentions
  • Gomo features charming artwork and a unique art style that many players find appealing.
  • The game offers a light-hearted and humorous experience, making it enjoyable for casual play.
  • It's a great introduction to point-and-click games for younger players or those new to the genre.
  • The game is very short, typically taking less than two hours to complete, which many players feel does not justify the price.
  • Puzzles are overly simplistic and lack challenge, leading to a lack of engagement for experienced players.
  • The character moves slowly, and the animations can be tedious, detracting from the overall gameplay experience.
  • story202 mentions

    The story of Gomo is generally described as simple and superficial, revolving around a character's quest to rescue his dog from aliens, with minimal dialogue and a lack of coherent narrative structure. While some players appreciate the cute art style and lighthearted humor, many find the plot to be clichéd and the puzzles disconnected from the storyline, resulting in a short and unchallenging experience. Overall, the game is seen as a casual, enjoyable adventure for those who prefer light storytelling and easy puzzles, but it may disappoint players seeking depth and complexity.

    • “The story, although simple, was told in such an amazing and cute way that it made me smile throughout the entire game.”
    • “But if you want to sit back and enjoy a funny story while guiding Gomo through his adventure, you will not be disappointed!”
    • “Gomo is a cute indie puzzle game with a fun story and nice art.”
    • “The game is too short, the story is simple and kinda cliche, I had a lot of glitches, bugs and lag while playing which was not enjoyable.”
    • “There isn't really much of a story.”
    • “There's barely any story to this game--aliens kidnap your character's dog and offer to exchange him for a crystal--and absolutely no coherent through-line explaining where you are or where you're going next or why you're there.”
  • graphics181 mentions

    The graphics in the game are widely praised for their cute and charming art style, featuring whimsical environments and amusing character designs that enhance the overall experience. While many players appreciate the unique and polished visuals, some feel that the simplistic gameplay does not fully utilize the potential of the artwork. Overall, the graphics are considered a highlight, appealing particularly to fans of casual and family-friendly games.

    • “The art style is quirky and unique, and there are some entertainingly amusing details to experience along the way too.”
    • “I adored the artwork in this game; it is very simple and maybe not everyone's cup of tea, but I loved it.”
    • “Gomo is an indie puzzle game with good art style and cute visuals, awesome soundtrack, and good humor.”
    • “It's consistent and the graphics are fine, but I just never got fonder of the art and that can really take away from your enjoyment.”
    • “Graphics is ok (not that great) and suits the cartoon theme.”
    • “In fact there were perhaps three dozen screens, half a dozen were cutscenes that would have been interesting to explore, another nine or ten had absolutely no use other than to showcase the artwork and the rest there was minimal interaction with anything that was not immediately pertinent to the game.”
  • humor122 mentions

    The humor in the game is described as charming and cute, with many players appreciating its lighthearted animations and funny moments, particularly appealing to children. However, some reviews note that the humor can become repetitive and tedious, with a few finding it lacking in depth or coherence. Overall, while the game has its amusing elements and endearing characters, opinions vary on its overall comedic effectiveness.

    • “Gomo is a short, cute, and funny point-and-click game with light puzzles.”
    • “The design is beautiful and there are many cute and often hilarious little details in the background.”
    • “It's got a great sense of humor and the music is utterly fantastic.”
  • music90 mentions

    The music in the game receives mixed reviews, with some players praising its charm and ability to enhance the atmosphere, while others find it repetitive or annoying. Many appreciate the variety and quality of the soundtrack, noting that it complements the game's visuals and humor, but a significant number of users express frustration with certain tracks being distracting or excruciatingly looped. Overall, the music is seen as a highlight by some, while others recommend turning it off for a better experience.

    • “The music and ambiance is the one fully nice thing I have to compliment about this game.”
    • “A short but sweet, relaxing little adventure game with pretty graphics, catchy music, and some giggle-worthy jokes.”
    • “It's got a great sense of humor and the music is utterly fantastic.”
    • “The music is excruciatingly annoying, while the video options are fullscreen or a window so small you'll give yourself a headache.”
    • “I didn't really like the music - it was annoying and distracting.”
    • “This game may look like it's good but, the animations are horrible and sloppy, it is very boring with barely any music and when they have music it sucks!”
  • gameplay69 mentions

    Gameplay in this title is characterized by its slow pace and linear mechanics, often leading to a tedious experience for players. While the graphics are charming and the puzzles are simple, many reviewers found the gameplay to be overly simplistic and lacking in depth, making it more suitable for younger audiences or casual play. Overall, the combination of pixel hunting, cumbersome inventory management, and repetitive puzzle mechanics detracted from the enjoyment of the game.

    • “A short game with simple mechanics, might be something to play with a kid or someone not that into more difficult point-and-clicks.”
    • “Graphics are pretty cute and the gameplay is slow-paced with simple puzzles, good to get you started.”
    • “In terms of gameplay, gomo definitely functions as a more casual puzzle game than most point-and-click adventures.”
    • “Gameplay is painfully slow.”
    • “Sure, the game looks great, it's oozing with style and quirk, but the gameplay is so bland, even for a point and click adventure, that it's just a waste.”
    • “There is hardly any gameplay or adventure and the animations that might look nice at the beginning become tedious very soon.”
  • grinding35 mentions

    The grinding aspect of the game has been widely criticized for being excessively tedious and slow-paced, with many players noting that the animations and puzzle-solving mechanics quickly become annoying. Despite a few humorous moments, the overall experience is marred by repetitive clicking and overly simplistic puzzles, leading to a lack of engaging gameplay. Many reviewers felt that the game’s brevity only highlighted its tedious nature, making it one of the least enjoyable entries in the genre.

    • “One of the most tedious games I've ever played.”
    • “It starts off quirky, but quickly the slow pace becomes deeply tedious; the puzzles become a case of randomly scanning the screen with a mouse pointer to find tiny details to click on.”
    • “There is hardly any gameplay or adventure, and the animations that might look nice at the beginning become tedious very soon.”
  • replayability21 mentions

    Overall, the game is criticized for its lack of replayability, with many reviewers noting its short length and minimal content as significant drawbacks. While some mention the potential for speed runs or entertaining moments for younger players, the consensus is that the game offers little incentive to replay, especially at full price.

    • “A short game, but the replayability is there (for speed runs).”
    • “I suspect that, even though it is not really replayable, we'll replay it just because the kid was entertained.”
    • “This game isn't really all that eventful for me and the only real replay value is trying to unlock the bonus level.”
    • “Gomo is a very short game with no replay value.”
    • “Gomo is painfully short, which wouldn't be a problem if it had anything resembling replay value or content.”
    • “This game isn't really all that eventful for me and the only real replay value is trying to unlock the bonus level; cut scenes can't be skipped and the character moves slow.”
  • atmosphere17 mentions

    The atmosphere of the game is widely praised for its excellent artwork, humor, and a soundtrack that complements the overall experience, evoking comparisons to titles like Machinarium. However, some critiques mention that the color palette does not enhance the atmosphere, and the main character's sounds clash with the visual style. Overall, the game successfully creates a whimsical yet slightly dark ambiance reminiscent of Tim Burton's works.

    • “Music and sound effects are also good and completely matched with the atmosphere of the game.”
    • “Beautiful, short, humorous, and atmospheric.”
    • “But I think the game's world has more of the feel of a Tim Burton movie--the characters, events, and atmosphere all walk the thin line between cute and endearing and dark and creepy.”
    • “The color palette fails to deliver any sense of atmosphere (positive or negative).”
    • “The sounds the main character makes don't fit the overall atmosphere and contradict all of his visual 'cuteness'.”
    • “I think the game's world has more of the feel of a Tim Burton movie—the characters, events, and atmosphere all walk the thin line between cute and endearing and dark and creepy.”
  • stability4 mentions

    User experiences with stability are mixed; while some report smooth performance with no glitches or bugs, others encounter significant issues such as glitches, bugs, and lag that detract from their enjoyment of the game.

    • “Worked fine and no glitches or bugs on my very basic gear and mouse.”
    • “The game is too short, the story is simple and kind of cliché. I had a lot of glitches, bugs, and lag while playing, which was not enjoyable.”
  • character development2 mentions

    The character development is highlighted positively, particularly praising the design of the main character, which resonates well with players.

  • optimization2 mentions

    The game's optimization is criticized for its intrusive cutscenes and animations, which are intended to be charming but instead disrupt the gameplay flow, resulting in a stuttering experience.

    • “The little cutscenes and animations are meant to be cute, but instead they are annoying. They detract from the flow of the game, making it a stuttering experience.”
  • emotional2 mentions

    The emotional aspect of the game is largely criticized, with users finding the storyline unengaging and the puzzles too simplistic, leading to a lack of emotional investment in the experience.

Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

4hMedian play time
4hAverage play time
2-5hSpent by most gamers
*Based on 4 analyzed playthroughs

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