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Maize

A comedic and utterly bizarre adventure game backed with passion and love for the genre and the craft, with some important options missing letting down a near perfect game.
Maize Game Cover
73%Game Brain Score
humor, story
optimization, replayability
81% User Score Based on 1,725 reviews
Critic Score 65%Based on 14 reviews

Platforms

Xbox Series X|SPCPlaystation 5Playstation 4Xbox OneXboxWindowsPlayStation
Maize Game Cover

About

Maize is a single player puzzle game with mystery, comedy and science fiction themes. It was developed by Finish Line Games and was released on December 1, 2016. It received mostly positive reviews from critics and positive reviews from players.

"Maize" is a single-player mystery action game with fantastic mechanics, great graphics, and a phenomenal soundtrack. The game, which describes itself as an "absurd world" filled with sentient corn, offers an immersive and humorous experience with environmental puzzles and a colorful cast of characters. However, optimization is missing and replayability is limited. Explore an abandoned farm and underground research facility while uncovering the intriguing story of what the corn really want.

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81%
Audience ScoreBased on 1,725 reviews
humor786 positive mentions
optimization23 negative mentions

  • Unique and absurd storyline that keeps players engaged and entertained.
  • Humorous writing and voice acting, particularly from the character Vladdy, adds charm to the game.
  • Visually appealing environments and good graphics enhance the overall experience.
  • Gameplay is overly simplistic, primarily consisting of finding highlighted items and using them in obvious ways.
  • Repetitive humor, particularly the constant insults from Vladdy, can become tiresome and detract from the experience.
  • Short playtime (around 3-4 hours) may not justify the full price for some players, leading to concerns about value.
  • humor
    817 mentions Positive Neutral Negative

    The humor in "Maize" is a mix of absurdity and dry wit, often revolving around quirky characters like a grumpy Russian teddy bear and sentient corn, which some players find hilarious while others consider it repetitive and juvenile. Many reviews highlight the clever item descriptions and environmental storytelling as sources of humor, though opinions vary widely on its effectiveness, with some finding it genuinely funny and others deeming it forced or unoriginal. Overall, the game's comedic style appeals to those who enjoy quirky, offbeat humor, but may not resonate with everyone.

    • “Every space that you explore is full of environmental storytelling and the flavor text that they came up with for the dozens upon dozens of useless collectibles was impressively consistent and funny.”
    • “The puzzles are challenging but never frustrating, and the quirky characters and absurd humor kept me laughing the whole way through.”
    • “This game is hilarious and I absolutely loved it!”
    • “It's just plain boring, visually glitchy, and absolutely not funny.”
    • “Sometimes the comedy is so painfully unfunny that it completely wraps around to being hysterically stupid.”
    • “This is a desperately and relentlessly unfunny game.”
  • story
    718 mentions Positive Neutral Negative

    The story of "Maize" is a quirky and absurd narrative centered around sentient corn and a secret government facility, filled with humor and unexpected twists. While some players found the writing and humor hit-or-miss, many appreciated the unique storytelling approach, which includes environmental details and collectible notes that enrich the experience. Overall, the game is characterized by its lighthearted tone and engaging characters, making it a fun, albeit short, adventure for those who enjoy comedic narratives.

    • “The story is both delightfully absurd and surprisingly engaging.”
    • “Comedy is extremely hard to do in video games, but the team behind Maize clearly has a singular vision for the weird world that they wanted to create and the bizarre story that they wanted to tell.”
    • “The story is interesting, and a bit insane.”
    • “Next to no story: some scientists used government funds to make sentient corn.”
    • “Sadly, even when I like adventure games and walking simulators, Maize looks like a half-assed project, simply boring, made outlandish just for being outlandish. The story is boring, nothing surprising, and sadly annoying as hell.”
    • “The story is not interactive at all.”
  • gameplay
    257 mentions Positive Neutral Negative

    The gameplay of this first-person adventure game is primarily a simplistic blend of walking simulator and point-and-click mechanics, focusing on item collection and puzzle-solving that often lacks depth and challenge. While some players appreciate the humor and narrative, many find the gameplay dull, linear, and repetitive, with a reliance on fetch quests that can lead to confusion and frustration. Overall, the game is best enjoyed for its comedic elements rather than its gameplay, which is considered shallow and not worth the full price for its short duration of around 3-4 hours.

    • “The actual adventure game puzzle mechanics call back to the classics, expecting you to use the items that you find around the world in very silly and unexpected ways in order to solve puzzles and progress.”
    • “The gameplay is pretty straightforward and the humor and writing was enough to keep me interested and playing.”
    • “I really like the balance between gameplay and discovery the devs have achieved here and this balance should really be the gold standard for walking simulators and light adventure games.”
    • “Unfortunately, gameplay-wise it is really dull and at times confusing.”
    • “The main gameplay loop has you wandering around a hidden farm lab trying to find objects to use to progress, similar to a point-and-click adventure except absolutely nothing happens while doing so.”
    • “The gameplay is boring and unsatisfying and the story seems like something an edgy twelve-year-old would write.”
  • graphics
    237 mentions Positive Neutral Negative

    The graphics of the game are generally praised for their charm and detail, showcasing smooth animations and well-designed environments that enhance the overall atmosphere. However, some players report issues with graphical glitches, particularly with lighting, and performance problems on lower-end systems, which can detract from immersion. Overall, while the visuals are considered good for an indie title from 2016, they may not meet the expectations of players seeking cutting-edge graphics.

    • “It features charming visuals, smooth animation, and thoughtfully designed environments.”
    • “The graphics are amazing, and while the puzzles aren't a headscratcher, the narrative tone and the characters in it are so stupid, that it is actually endearing.”
    • “The graphics are stunning in their quality and accuracy of the world.”
    • “It also has quite a few graphical glitches, especially with lighting, which kill any attempt at immersion.”
    • “The game was also constantly plagued by lag and stuttering, even when I had all graphical settings at low.”
    • “Graphics were 10 years behind (even for 2016).”
  • music
    139 mentions Positive Neutral Negative

    The music in the game has received mixed reviews, with many praising its originality, atmospheric quality, and catchy tracks like "Top Secret," which has become a fan favorite. While some players found the soundtrack repetitive and occasionally mismatched with the game's tone, others appreciated its ability to enhance the overall experience and complement the humor and visuals. Overall, the voice acting and music are highlighted as standout features, contributing significantly to the game's charm.

    • “Pleasantly weird, original in some ways, well put together and voice acted, atmospheric and artistically lovely punctuated by excellent music.”
    • “The voice acting, world, music, and ambience are all masterfully put together.”
    • “The music fit nicely with whatever you were doing, and the other sound effects made the experience that much more pleasurable.”
    • “The music felt off, as in it did not match the tone of the game, but that's a minor nitpick.”
    • “The music is really boring and repetitive and has really obvious cuts where the music starts again rather than looping properly.”
    • “If I had to say what I did not like, the music would be my first choice.”
  • optimization
    54 mentions Positive Neutral Negative

    The game's optimization is widely criticized, with many players reporting severe performance issues such as lag, stuttering, and low frame rates even on high-end systems. The lack of graphical options and bugs, including a locked field of view and progression issues, further detracts from the experience, leading to a general consensus that the game is poorly optimized and not worth its price. While some players managed to complete the game without significant issues, the overall sentiment leans heavily towards disappointment in its technical performance.

    • “The optimization of this title is completely on point.”
    • “While there seemed to be some optimization issues, the story, dialogue, and attention to detail easily made this one of the best games I've played recently.”
    • “The game ran pretty well, and I'm assuming it would be well optimized to run on almost any system.”
    • “Honestly, between the bizarrely poor performance, locked FOV, and progression bug (one of which required me to force a 16:9 resolution and restart the game to get past it, an issue the dev acknowledged and never fixed), it's already a bit of an uphill battle to recommend.”
    • “Extremely poor performance; I can run The Witcher 3 on high, but this stutters on medium and freezes constantly.”
    • “The biggest issue judging from everyone else's complaints was the optimization.”
  • replayability
    53 mentions Positive Neutral Negative

    The game has been widely criticized for its lack of replayability, with many reviewers noting that once completed, there is little incentive to play again, aside from potential speedrunning or collectible hunting. Most players found the game to be short, averaging around 3-4 hours, and felt that its linear progression and absence of achievements further diminished its replay value. Overall, it is recommended to purchase the game on sale due to its limited content and replayability.

    • “What little replay value it does have stems from trying to get every single one of the game's 75 'folio' items that either add to the story backdrop or are just fun little absurdities.”
    • “Even though the replayability (is that a word?) is almost nil, I very much enjoyed playing this game.”
    • “Don't expect much replay value out of it; most of the game consists of 'take this item to where you previously saw that thing you couldn't interact with' - but the story's good and the humor works.”
    • “Unfortunately, the game is single player and replayability is somewhat short. Once you finish the game and collect the 75 unique items, the game is pretty much done.”
    • “There's not much in terms of replayability.”
    • “Overall, I found it incredibly linear with zero replay value.”
  • atmosphere
    46 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for its unique blend of humor and eeriness, creating a whimsical yet slightly unsettling environment. Players appreciate the stunning visuals, excellent voice acting, and complementary music that enhance the overall experience, making it feel both original and engaging. While the game leans towards a lighthearted tone, it successfully builds intrigue and a sense of foreboding, setting it apart from typical point-and-click adventures.

    • “Pleasantly weird, original in some ways, well put together and voice acted, atmospheric and artistically lovely punctuated by excellent music.”
    • “There's not a heck of a lot to chew on here, but the developers were wise enough not to overstay their welcome, and the presentation does a good job selling the dilapidated, foreboding atmosphere that clashes nicely with the utterly ridiculous goings-on.”
    • “The story and atmosphere have you thinking it's a horror game at first but it quickly turns more into creepy comedy.”
    • “The game is shrouded in a mysterious atmosphere which culminates to a highly entertaining ending that makes 3 hours of humor that I rarely jived with and drawn out exposition worth it.”
    • “The more lighthearted atmosphere of the game is broken up by a subtle eeriness, that reminded me a lot of the feeling I had in Portal 2, especially the older, subterranean office areas.”
  • stability
    26 mentions Positive Neutral Negative

    The game's stability is frequently criticized, with many users reporting various bugs and graphical glitches that detract from the overall experience. Common issues include character getting stuck, frame rate drops, and annoying visual artifacts, although some players noted that the game remained playable despite these problems. Overall, while a few users experienced smooth gameplay, the majority found the game to be quite buggy, impacting immersion and enjoyment.

    • “Realistic and not buggy.”
    • “The game is quite bug-free.”
    • “Extremely poor performance; I can run The Witcher 3 on high, but this stutters on medium and freezes constantly.”
    • “It is buggy as hell, and the frame rate drops are abhorrent.”
    • “The game can be a bit buggy sometimes too - I got stuck at least twice.”
  • grinding
    17 mentions Positive Neutral Negative

    Overall, players find the grinding aspect of the game to be a mixed experience, with many describing the initial stages as tedious and repetitive, particularly due to excessive backtracking and confusing navigation. While some players noted that the game improves significantly after the first hour, others felt that the gameplay remained more tedious than rewarding, often requiring walkthroughs to progress. The humor and quirky elements may not resonate with everyone, leading to a sense of frustration for some players.

    • “You'll need a second life for grinding.”
    • “Some bits feel tedious - lots of walking back and forth (led me to following a walkthrough to make it quicker)”
    • “The gameplay is more tedious than rewarding, and I could not finish this game without a tutorial.”
    • “Well this game, I was hoping for more, it looked promising and it started quite good but the more and more I played the more and more I got bored and the game became tedious rather than fun to play.”
  • emotional
    12 mentions Positive Neutral Negative

    Players describe the game as an emotional journey, highlighting its ability to evoke laughter and tears through a unique and immersive atmosphere. While some critique the gameplay as tedious, the emotional depth and character development resonate strongly, making it a memorable experience. Overall, the game successfully combines humor and heartfelt moments, leaving a lasting impact on players.

    • “The game is great and the characters are really wholesome.”
    • “This game is an emotional rollercoaster.”
    • “I've never said this seriously before, but I laughed, I cried... and I thoroughly enjoyed every minute of this fantastic game.”
    • “I'm not gonna rag on the gameplay because that's clearly not the point of the game, although I think that it makes an already boring story more boring by implementing a sort of fetch-quest style goose chase for items.”
    • “Boring story and gameplay.”
  • character development
    6 mentions Positive Neutral Negative

    Character development in the game receives mixed reviews; while some players appreciate the quirky design and commendable writing, others criticize the dialogue quality and feel that character growth is limited until the end. Overall, there is recognition of potential, with hopes for improved storytelling and deeper character exploration in future titles.

    • “Quirky, excellent character design, beautiful animation and great writing.”
    • “The character development is spot on and there are a few things that you'll be wondering after the playthrough.”
    • “I highly commend the authors for their efforts and hope they continue to make new games with the same design but a much tighter story development for reasoning, character development, and suspense.”
    • “What I find hilarious is that they try character development, but when the brilliance of the dialogue is at the level I just quoted, it doesn't work at all.”
    • “Only in the end was there some character development.”
    • “For the reason of truly missing the story potential and spending more time defining rocks to add to my folio, I don't recommend this game, but I highly commend the authors for their efforts and hope they continue to make new games with the same design but a much tighter story development for reasoning, character development, and suspense.”
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4h Median play time
4h Average play time
3-5h Spent by most gamers
*Based on 38 analyzed playthroughs
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Frequently Asked Questions

Maize is a puzzle game with mystery, comedy and science fiction themes.

Maize is available on Xbox Series X|S, PC, PlayStation 5, PlayStation 4 and others.

On average players spend around 4 hours playing Maize.

Maize was released on December 1, 2016.

Maize was developed by Finish Line Games.

Maize has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked this game for its humor but disliked it for its optimization.

Maize is a single player game.

Similar games include Deponia: The Complete Journey, Truberbrook / Trüberbrook, Deponia, Sinister City, Broken Age and others.