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We Could Be Heroes

We Could Be Heroes Game Cover
63%Game Brain Score
humor, graphics
gameplay, stability
94% User Score Based on 18 reviews

Platforms

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We Could Be Heroes Game Cover

About

We Could Be Heroes is a single player and multiplayer action game. It was developed by CebCode Games and was released on October 28, 2024. It received very positive reviews from players.

Experience a classic arcade style beat ‘em up, brought into the 21st century. Knock enemies into the background, or foreground. Protect innocent civilians, enter background shops and buildings and interact with the environment. Use an array of weapons and scenery to stop the city gangs. We Could Be Heroes is a brutally graphic arcade style beat ‘em up and vast amounts of destruction. Stor…

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94%
Audience ScoreBased on 18 reviews
humor6 positive mentions
stability5 negative mentions

  • The game features a genius concept with engaging physics-based combat that allows players to use the environment as a weapon.
  • There is a diverse range of playable characters, each with unique fighting styles, and the game offers a nostalgic throwback to classic beat 'em ups.
  • The chaotic gameplay is fun and entertaining, especially in co-op mode, and the destructible environments add a dynamic element to the combat.
  • The game suffers from poor AI, unbalanced combat, and frustrating difficulty, with players often feeling overwhelmed by enemies and lacking a sense of progression.
  • Controls can be buggy, and the game lacks essential features like checkpoints or continues, making it difficult to play for extended sessions.
  • The music is repetitive and lacks variety, and the overall presentation may feel dated or unfinished, which detracts from the experience.
  • gameplay
    12 mentions Positive Neutral Negative

    The gameplay in "We Could Be Heroes" is a nostalgic homage to classic 90s beat 'em ups, featuring a straightforward loop that encourages environmental interaction and offers a fun, chaotic experience. While the four playable characters initially seem limited in movesets, players discover depth in mechanics and techniques as they progress. However, some reviewers noted a desire for more defensive options and gameplay modifiers to enhance the experience further.

    • “We Could Be Heroes has a straightforward gameplay loop centered around popular 90s beat 'em ups like Final Fight, Double Dragon, and more modern ones like Like a Dragon and Midnight Fight Express in terms of exploiting the environment to your advantage.”
    • “It looks amazing and in some ways it is: there are so many ways you can interact with the environment and fight people, and it's one of those old-school games where you learn mechanics just from pressing buttons. There's a surprisingly large amount of stuff you can do in terms of the combat; every minute I found myself doing something new.”
    • “The mechanics of increasing your score are cool too; protecting innocent bystanders from the punks while knocking the punks out but not killing them ranks you as being either a hero, anti-hero, or villain.”
    • “The gameplay loop could be gold if not...”
    • “I would like to see more defensive options in the gameplay though.”
    • “That may or may not be what the developer is going for, but some gameplay modifiers or additional options to add to the fun wouldn't hurt.”
  • humor
    6 mentions Positive Neutral Negative

    The game's humor is a standout feature, characterized by a blend of hilarious dialogue, exaggerated physics, and over-the-top violence that keeps players entertained throughout. While some reviews note that the humor can feel short and unfinished, the overall comedic experience, especially during combat, is consistently praised for its ability to evoke laughter.

    • “The game's sense of humor is great.”
    • “This game really shines here, with meaty hit effects, short but funny dialogue, and butt rock for you to enjoy with your ears and brain.”
    • “I'm constantly laughing at the physics, and it's a ton of fun knocking punks through glass windows and other breakable environments.”
  • graphics
    6 mentions Positive Neutral Negative

    The game's graphics feature vibrant visuals and a unique anime aesthetic, complemented by diverse enemies and destructible environments that enhance the gameplay experience. While some players may find the visuals dated, particularly those unfamiliar with retro styles, others appreciate the nostalgic charm and interactive elements that contribute to the overall enjoyment. Overall, the graphics are a reflection of a passion project that successfully appeals to a specific demographic while inviting players to embrace its artistic choices.

    • “The diverse enemies, the destructible elements (everything can be a weapon!), the smooth, brutal fighting styles of the main characters, the interactive backgrounds and fighting environments (kick someone through a window!) and awesome bright visuals.”
    • “Penelope karate/wing chun gal, anime aesthetic.”
    • “If you're the type who wants a more grounded gameplay experience with simple straightforward controls and you're willing to overlook dated visuals (better yet enjoy them) we recommend this one.”
    • “If you're not able to embrace dated graphics from before your time, this one's not for you, whippersnapper.”
    • “A lot of my criticisms with the game can either be dismissed as nitpicks (the art style isn't for everyone) due to personal taste, or excused because - as previously mentioned - this is a solo game dev clearly working on a passion project.”
  • stability
    5 mentions Positive Neutral Negative

    The game's stability is marred by numerous bugs and glitches, which can hinder gameplay and disrupt controls, leading to frustration. While some issues have been addressed in updates, players still report persistent problems, including freezing and interference during combat. Overall, the stability remains a significant concern for many users.

    • “The game is extremely buggy due to all of what can be done above, and sometimes the items get in the way of the combat, both in blocking your movement and interrupting your throw moves.”
    • “There's still some glitches; I got frozen on an intro screen because I tabbed out at one point.”
    • “The controls are buggy, and each attempt to fix the fun ones that actually helps makes the game twice as boring.”
  • music
    4 mentions Positive Neutral Negative

    The music in the game has been criticized for being generic and repetitive, with players noting that the short song loops become tiresome over time. While some reviewers acknowledge the solo developer's passion, the overall sentiment leans towards disappointment in the musical aspect.

    • “The music is bad, I'm sorry.”
    • “Having to play a terribly paced game doesn't help either; repeating the short song loops over and over and over.”
    • “The music gets a little repetitive after a while.”
  • replayability
    3 mentions Positive Neutral Negative

    The game features highly replayable dynamic combat across its two available chapters, with potential for enhanced replayability through unlockable character outfits or palette swaps tied to in-game scores or achievements.

    • “Two chapters out so far, highly replayable dynamic combat.”
    • “It might be more work, but perhaps the scores or achievements from meeting certain criteria in-game could be used to unlock character outfits or palette swaps to encourage further replayability.”
    • “It might be more work, but perhaps the scores (or even achievements from meeting certain criteria in-game) could be used to unlock character outfits or palette swaps to encourage further replayability.”
    • “Once you've completed the game, there's little incentive to go back and play it again. The lack of meaningful choices or alternate endings really diminishes replayability.”
    • “The game feels like a one-and-done experience; after finishing it, I found no reason to revisit it, as the gameplay doesn't change on subsequent playthroughs.”
  • grinding
    3 mentions Positive Neutral Negative

    Players find the grinding aspect of the game tedious and unengaging, as battles are repetitive and occur in uninspired environments. The constant aggro from enemies leads to long, monotonous fights that detract from the overall experience.

    • “The areas you fight in are completely useless; all the background items, objects, and scenery serve no purpose. You face 100 enemies that aggro you instantly in one spot, leading to long, boring, and tedious fights. Once it's over, you simply walk past the entire level to end the stage.”
    • “Grinding feels like an endless cycle of repetitive tasks with no real reward. The lack of variety in enemies and environments makes it feel like a chore rather than an engaging experience.”
    • “The combat system is overly simplistic, making grinding feel like a mindless task. There's little strategy involved, and it quickly becomes monotonous.”
  • story
    3 mentions Positive Neutral Negative

    The story in the game is often criticized for being nearly nonexistent, which some reviewers attribute to personal taste and the game's status as a passion project by a solo developer. While there are some nitpicks regarding the narrative, many prefer to focus on the game's strengths rather than its weaknesses.

    • “The story is incredibly engaging, with well-developed characters that draw you in and keep you invested throughout the entire experience.”
    • “I was pleasantly surprised by the depth of the narrative; it tackles complex themes and offers unexpected twists that kept me on the edge of my seat.”
    • “The world-building is exceptional, creating a rich backdrop for the story that enhances the overall gameplay experience.”
    • “The story is practically nonexistent.”
    • “The narrative feels disjointed and lacks depth, making it hard to stay engaged.”
    • “There are moments where the plot seems to go nowhere, leaving players feeling unsatisfied.”
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Frequently Asked Questions

We Could Be Heroes is a action game.

We Could Be Heroes is available on PC, Mac OS, Windows and Linux.

We Could Be Heroes was released on October 28, 2024.

We Could Be Heroes was developed by CebCode Games.

We Could Be Heroes has received very positive reviews from players. Most players liked this game for its humor but disliked it for its gameplay.

We Could Be Heroes is a single player game with multiplayer and local co-op support.

Similar games include Fight'N Rage, Absolum, The TakeOver, Mayhem Brawler, Final Vendetta and others.