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We Could Be Heroes Game Cover

About We Could Be Heroes

We Could Be Heroes is a single player and multiplayer fighting game. It was developed by CebCode Games and was released on October 28, 2024. It received positive reviews from players.

Experience a classic arcade style beat ‘em up, brought into the 21st century. Knock enemies into the background, or foreground. Protect innocent civilians, enter background shops and buildings and interact with the environment. Use an array of weapons and scenery to stop the city gangs. We Could Be Heroes is a brutally graphic arcade style beat ‘em up and vast amounts of destruction. Stor…

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Reviews

87%Audience ScoreBased on 31 reviews
humor12 positive mentions
stability6 negative mentions

  • Highly enjoyable and unique beat-em-up with extensive environmental interaction; nearly everything in the environment can be destroyed and used as a weapon, adding depth and chaotic fun to combat.
  • Strong nostalgia appeal with retro-inspired aesthetics and diverse, distinct characters offering varied fighting styles; co-op mode enhances the experience significantly.
  • Physics-based combat and ragdoll mechanics create satisfying and often humorous moments, with a good balance of intense action and lightheartedness.
  • The game suffers from various bugs, clunky and sometimes unresponsive controls, and occasional camera issues that disrupt gameplay immersion.
  • Difficulty can feel unfair and punishing, especially due to scarce health pickups, one-life system without checkpoints, and overwhelming enemy numbers, which may lead to frustrating repetition.
  • Lacks certain gameplay polish areas such as better enemy variety, more special moves or defensive options, and clearer progression systems; parts of the game feel unfinished or underdeveloped at release.
  • gameplay

    17 mentions Positive Neutral Negative
    18% positive mentions, 64% neutral mentions, 18% negative mentions

    The gameplay in "We Could Be Heroes" offers a nostalgic 90s-style beat-'em-up experience with a unique 3D perspective and a surprisingly deep combat system that rewards mastering its mechanics. While some find it initially lacking mechanical variety and defensive options, the game shines for players who invest time learning its nuances, delivering a fun, chaotic, and engaging experience. However, its design seems best suited for coordinated multiplayer and may feel punishing or incomplete to others.

    • “While it might look a little rough on the outset, actually learning the mechanics of this game reveals one of the absolute most fun modern beat-em-ups I've ever played.”
    • “We could be heroes has a straightforward gameplay loop centered around popular 90s beat 'em ups like Final Fight, Double Dragon and more modern ones like Like a Dragon and Midnight Fight Express in terms of exploiting the environment to your advantage.”
    • “It looks amazing and in some ways it is: there are so many ways you can interact with the environment and fight people, and it's one of those old-school games where you learn mechanics just from pressing buttons, and there's a surprisingly large amount of stuff you can do in terms of the combat; every minute I found myself doing something new.”
    • “Feels unfinished and lacking in mechanical variety and enemy fight styles.”
    • “It seems We Could Be Heroes was designed for a full party of 4 players who know all the controls and mechanics in advance.”
    • “Punishing players for using a mechanic will cause them to avoid using it.”
  • humor

    12 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game is widely praised for its humor, blending intended comedic moments with unintended laughs from exaggerated ragdoll physics and over-the-top action. Players often find themselves laughing throughout combat and dialogue, appreciating the game's lighthearted tone alongside its beat-em-up mechanics. However, some note that despite its humor, the game feels unfinished and occasionally buggy.

    • “There is a right mix of serious action and intended and unintended humor (due to over the top ragdoll physics).”
    • “I'm constantly laughing at the physics and it's a ton of fun knocking punks through glass windows and other breakable environments.”
    • “This game is very comical and has me laughing at almost every combat exchange.”
  • graphics

    7 mentions Positive Neutral Negative
    43% positive mentions, 14% neutral mentions, 43% negative mentions

    The graphics combine retro and modern aesthetics with vibrant visuals, fluid ragdoll animations, and interactive, destructible environments that enhance combat. While the art style appeals strongly to nostalgia-driven players and fans of anime aesthetics, it may feel dated or less grounded to others. Overall, the visuals contribute to a fun and engaging experience, especially for those who appreciate its unique charm.

    • “Nice aesthetics that blend retro and modern styles, with fluid ragdoll animations that are always a pleasure to see and fun!”
    • “The diverse enemies, destructible elements (everything can be a weapon!), smooth and brutal fighting styles of the main characters, interactive backgrounds and fighting environments (kick someone through a window!), and awesome bright visuals.”
    • “Penelope karate/wing chun girl with an anime aesthetic.”
    • “If you're not able to embrace dated graphics from before your time, this one’s not for you, whippersnapper.”
    • “A lot of my criticisms with the game can either be dismissed as nitpicks (the art style isn't for everyone...) due to personal taste.”
    • “If you're a millennial with nostalgia for games like Space Pinball and Eggbert, then this game successfully appeals to your demographic.”
  • stability

    6 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game's stability is inconsistent, with notable bugs affecting controls and combat mechanics, which hinder the overall gameplay experience. While some glitches have been addressed, issues like freezing and movement interruptions still persist, impacting player enjoyment.

    • “I really don't want to be harsh on this funny beat'em up game, but it feels terrible and unfinished. The controls are so buggy that there's no point in just sprinting to the finish while spamming the dodge button since it's much faster than using the moveset correctly.”
    • “The controls are buggy, and every attempt to fix the fun moves that actually help ends up making the game twice as boring.”
    • “The game is extremely buggy; sometimes items block your movement and interrupt your throw moves, which affects combat.”
  • music

    4 mentions Positive Neutral Negative
    25% positive mentions, 0% neutral mentions, 75% negative mentions

    The music is generally criticized for being repetitive and generic, with frequent short loops that can become tiresome during gameplay. While some consider these flaws minor given the game's indie nature, the soundtrack is seen as a weak aspect overall.

    • “The music is bad, I'm sorry.”
    • “Having to play a terribly paced game doesn't help either, repeating the short song loops over and over and over.”
    • “The music gets a little repetitive after a while.”
  • replayability

    2 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game features highly replayable dynamic combat, though adding score-based rewards or unlockable character customization options could further enhance replayability and player motivation.

    • “Two chapters out so far, highly replayable dynamic combat.”
    • “It might be more work, but perhaps the scores or even achievements from meeting certain criteria in-game could be used to unlock character outfits or palette swaps to encourage further replayability.”
  • grinding

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Grinding is criticized for being tedious and monotonous, with repetitive fights against large numbers of enemies in uninspired, uninteractive environments, leading to a dull gameplay experience.

    • “The areas you fight in are completely useless; all the background items, objects, and scenery serve no purpose. You fight 100 enemies that aggro instantly in one spot for a long, boring, tedious battle. Once it's over, you just walk past the whole level and end the stage.”
  • story

    1 mentions Positive Neutral Negative
    0% positive mentions, 100% neutral mentions, 0% negative mentions

    The story is widely regarded as minimal or practically nonexistent, which some players view as a drawback. However, many reviewers are willing to overlook this due to the game's nature as a solo passion project, focusing more on its achievements than its narrative shortcomings.

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Frequently Asked Questions

We Could Be Heroes is a fighting game. Common tags for We Could Be Heroes include co-op campaign, 2d, pixel graphics, old school, physics and others.

We Could Be Heroes is available on PC, Mac OS, Windows and Linux.

We Could Be Heroes was released on October 28, 2024.

We Could Be Heroes was developed by CebCode Games.

We Could Be Heroes has received positive reviews from players. Most players liked We Could Be Heroes for its humor but disliked it for its gameplay.

We Could Be Heroes is a single player game with multiplayer and local co-op support.

Similar games include Fight'N Rage, Final Vendetta, Absolum, The TakeOver, Streets of Fury EX and others.