- July 8, 2020
- Fat Gem
- 2h median play time
Primal Light
Platforms
About
In "Primal Light" , play as Krog, a blue-skinned hero on a quest to save your people after a tragic village attack. Journey through 16-bit pixel art environments, battle monstrous foes, and collect artifacts to undo the tragedy in this nostalgic, trap-filled adventure. Experience 10 linear levels with ladders, levers, and bosses, showcasing a mesmerizing soundtrack.











- Primal Light features stunning pixel art and a captivating atmospheric soundtrack that enhances the overall experience.
- The gameplay is challenging yet fair, rewarding players for mastering mechanics and learning enemy patterns.
- The level design is well-crafted, with a variety of environments and secrets that encourage exploration.
- The game can be frustrating due to its instant death pits and a limited lives system, which may deter some players.
- Some controls feel clunky, particularly the inability to move while attacking, which can lead to unfair deaths.
- The difficulty spikes can be uneven, with certain bosses and sections feeling disproportionately challenging compared to others.
- gameplay78 mentions Positive Neutral Negative
The gameplay of *Primal Light* is reminiscent of classic 2D platformers, featuring stage-based progression with alternative paths that reward exploration. While the pixel art and atmospheric sound design are praised, many reviewers criticize the convoluted implementation of mechanics and a lack of polish, leading to frustrating gameplay experiences. Overall, the game offers a mix of solid platforming and challenging encounters, but its execution may deter some players due to issues like unresponsive controls and unclear design choices.
“The pixel art is gorgeous, the sound is very atmospheric, the worldbuilding is bizarrely stylish and raw, gameplay is smooth and the level design is solid.”
“The gameplay is fun and fast-paced, the controls are tight, the pixel art is gorgeous, and the music fits the game well and sounds good.”
“Great old-school platformer with crisp art and engaging gameplay.”
“Being Primal Light a game so deeply rooted in the past, it’s baffling to see gameplay mechanics elegantly nailed 30 years ago being convolutedly implemented in it: dashing, slipping down ladders, hanging from hooks, all need additional d-pad inputs here--never required in their original forms (e.g. Mega Man X, Aero the Acrobat, Darkwing Duck respectively); even sliding can get you stuck mid-action--despite its original flawless implementation in 1990’s Mega Man III setting the standard right off the bat.”
“But the main part which is gameplay breaks the flow and fails to keep players hooked and playing for long.”
“This game doesn't actually know if it wants to be a metroidvania-style game or a linear platformer, having the health/health flask upgrades scattered behind invisible walls, runes that you find in chests that you can equip/unequip to boost your character's damage/lower cooldowns/make you see enemy HP, abilities that let you reach terrain previously inaccessible (which are all hallmarks of a metroidvania game), and lets you revisit previously passed areas with respawning enemies, while the gameplay is fairly linear, a-to-b, finish-the-stage-by-killing-the-boss-and-start-a-new-one affair.”