- July 8, 2020
- Fat Gem
- 2h median play time
Primal Light
Platforms
About
In "Primal Light" , play as Krog, a blue-skinned hero on a quest to save your people after a tragic village attack. Journey through 16-bit pixel art environments, battle monstrous foes, and collect artifacts to undo the tragedy in this nostalgic, trap-filled adventure. Experience 10 linear levels with ladders, levers, and bosses, showcasing a mesmerizing soundtrack.











- Primal Light features stunning pixel art and a hauntingly beautiful soundtrack that captures the essence of classic 16-bit platformers.
- The gameplay is challenging yet rewarding, with tight controls that demand precision and skill, making each victory feel earned.
- The level design is intricate and varied, with unique bosses and hidden collectibles that encourage exploration and mastery of the game's mechanics.
- The game can be punishingly difficult, especially with a limited lives system and instant death pits, which may frustrate some players.
- Some players may find the movement and combat mechanics feel clunky or outdated compared to modern platformers, particularly the inability to move while attacking.
- The game's brevity, with a playtime of around 3-5 hours, may leave some players wanting more content or depth after completing it.
- gameplay90 mentions Positive Neutral Negative
The gameplay of "Primal Light" is characterized by its old-school platforming mechanics, which can be both satisfying and challenging once mastered. Players appreciate the tight controls and smooth gameplay, though some criticize the convoluted implementation of classic mechanics and a lack of depth, leading to a mixed experience. While the game features rewarding exploration and distinct boss fights, it struggles with balancing difficulty and polish, making it a nostalgic yet flawed homage to retro platformers.
“As the adventure progresses, new abilities are unlocked that subtly expand the gameplay possibilities, allowing access to previously unreachable areas or improving combat flow.”
“Boss fights stand as the highlight of the experience, each one distinct in design and mechanics.”
“The gameplay is fun and fast-paced, the controls are tight, the pixel art is gorgeous, and the music fits the game well and sounds good.”
“Being Primal Light a game so deeply rooted in the past, it’s baffling to see gameplay mechanics elegantly nailed 30 years ago being convolutedly implemented in it: dashing, slipping down ladders, hanging from hooks, all need additional d-pad inputs here--never required in their original forms; even sliding can get you stuck mid-action, despite its original flawless implementation in 1990’s Mega Man III setting the standard right off the bat.”
“The art style is the strongest aspect of the game, but the gameplay is not quite up to the same level.”
“But the main part which is gameplay breaks the flow and fails to keep players hooked and playing for long.”



