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Primal Light

85%Game Brain Score
gameplay, graphics
story, grinding
85% User Score Based on 212 reviews

Platforms

PCPCXboxXboxXbox Series X|SXbox Series X|SWindowsWindowsNintendo SwitchNintendo SwitchLinuxLinuxMac OSMac OSXbox OneXbox One

About

In "Primal Light" , play as Krog, a blue-skinned hero on a quest to save your people after a tragic village attack. Journey through 16-bit pixel art environments, battle monstrous foes, and collect artifacts to undo the tragedy in this nostalgic, trap-filled adventure. Experience 10 linear levels with ladders, levers, and bosses, showcasing a mesmerizing soundtrack.

Primal Light screenshot
Primal Light screenshot
Primal Light screenshot
Primal Light screenshot
Primal Light screenshot
Primal Light screenshot
Primal Light screenshot
Primal Light screenshot
Primal Light screenshot
Primal Light screenshot
Primal Light screenshot
+14

85%
Audience ScoreBased on 212 reviews
gameplay27 positive mentions
grinding2 negative mentions

  • Primal Light features stunning pixel art and a captivating atmospheric soundtrack that enhances the overall experience.
  • The gameplay is challenging yet fair, rewarding players for mastering mechanics and learning enemy patterns.
  • The level design is well-crafted, with a variety of environments and secrets that encourage exploration.
  • The game can be frustrating due to its instant death pits and a limited lives system, which may deter some players.
  • Some controls feel clunky, particularly the inability to move while attacking, which can lead to unfair deaths.
  • The difficulty spikes can be uneven, with certain bosses and sections feeling disproportionately challenging compared to others.
  • gameplay
    78 mentions Positive Neutral Negative

    The gameplay of *Primal Light* is reminiscent of classic 2D platformers, featuring stage-based progression with alternative paths that reward exploration. While the pixel art and atmospheric sound design are praised, many reviewers criticize the convoluted implementation of mechanics and a lack of polish, leading to frustrating gameplay experiences. Overall, the game offers a mix of solid platforming and challenging encounters, but its execution may deter some players due to issues like unresponsive controls and unclear design choices.

    • “The pixel art is gorgeous, the sound is very atmospheric, the worldbuilding is bizarrely stylish and raw, gameplay is smooth and the level design is solid.”
    • “The gameplay is fun and fast-paced, the controls are tight, the pixel art is gorgeous, and the music fits the game well and sounds good.”
    • “Great old-school platformer with crisp art and engaging gameplay.”
    • “Being Primal Light a game so deeply rooted in the past, it’s baffling to see gameplay mechanics elegantly nailed 30 years ago being convolutedly implemented in it: dashing, slipping down ladders, hanging from hooks, all need additional d-pad inputs here--never required in their original forms (e.g. Mega Man X, Aero the Acrobat, Darkwing Duck respectively); even sliding can get you stuck mid-action--despite its original flawless implementation in 1990’s Mega Man III setting the standard right off the bat.”
    • “But the main part which is gameplay breaks the flow and fails to keep players hooked and playing for long.”
    • “This game doesn't actually know if it wants to be a metroidvania-style game or a linear platformer, having the health/health flask upgrades scattered behind invisible walls, runes that you find in chests that you can equip/unequip to boost your character's damage/lower cooldowns/make you see enemy HP, abilities that let you reach terrain previously inaccessible (which are all hallmarks of a metroidvania game), and lets you revisit previously passed areas with respawning enemies, while the gameplay is fairly linear, a-to-b, finish-the-stage-by-killing-the-boss-and-start-a-new-one affair.”
  • graphics
    68 mentions Positive Neutral Negative

    The graphics of the game are widely praised for their stunning pixel art and nostalgic 16-bit aesthetic, effectively capturing the charm of classic platformers. Many reviewers highlight the unique visual styles of different levels and the overall clean presentation, though some note that the gameplay does not always match the high quality of the visuals. While the art style is a standout feature, opinions vary on the accompanying soundtrack, with some finding it lacking in energy.

    • “The graphics throughout the game are excellent and each stage has its own unique look and identity.”
    • “The pixel art graphics are great, creating a nice ambiance.”
    • “The art style is excellent, design, coloring, and pixel art is top notch.”
    • “The whole game just feels uncluttered, from the clean aesthetic, through to the simple, classic feel of the platforming.”
    • “But apart from graphics, the game has nothing special.”
    • “Initially, I was a little disappointed by the dryness in the visuals.”
  • music
    48 mentions Positive Neutral Negative

    The music in the game receives mixed reviews, with many praising its atmospheric quality and fitting integration with the visuals, while others find it lacking in memorability and energy. Some tracks are highlighted as particularly enjoyable, contributing to the overall immersive experience, though a few players noted that the soundtrack doesn't leave a lasting impression. Overall, the music complements the game's aesthetic and gameplay, enhancing the nostalgic feel without overshadowing it.

    • “The music, pixel art, and overall theme of the game is neat.”
    • “The game has absolutely beautiful pixel art and a super groovy soundtrack which I really liked.”
    • “The music is fantastic and bosses are just fun to learn and badass to fight.”
    • “Personally, I also feel that the music is a bit of a miss; it's unique and suits the graphics, but is sorely lacking in the kind of energy and excitement that keeps you pushing to the end of the level.”
    • “The music is fitting; it’s very moody and you feel like it’s there, and even though I can’t complain about it, I didn’t find it memorable either.”
    • “[*] Some of the sound design/music... I'm going to be honest here, I'm trying to remember it and had to go listen to it in order to remember it.”
  • story
    24 mentions Positive Neutral Negative

    The game's story is generally considered minimal and straightforward, serving primarily as a backdrop for action rather than a focal point. Players encounter a simple narrative involving a quest for vengeance against a disembodied head that destroyed the protagonist's village, but many feel the lack of depth and character development detracts from the experience. While the art and gameplay are praised, the overall consensus is that the story is shallow and could benefit from more elaboration.

    • “The art style is gorgeous, the main character/bosses are inspired, and the plot doesn't waste your time; it gives you the set-up, a goal, and sends you on your way.”
    • “You play a caveman rock creature named Krog who apparently is on a quest to destroy a legendary evil that attacked his village.”
    • “Here the folks at Fat Gem Games make this a story of redemption where our protagonist is not human, he is a part of a tribe and needs to save it from the cosmic horror villains who destroyed his village.”
    • “It's one of those games with cool looking characters, but you have no story to them.”
    • “Finally, the game is super short and has no story whatsoever - I managed to beat it in under 4 hours (with at least half an hour of the game working in the background while I was doing house chores)... on hardcore difficulty (highest tier), which is your typical bullet-sponge-enemies-dealing-high-damage setting.”
    • “I think that the overall textual content of the game boils down to rune names and scarce descriptions of upgrades/rune abilities, and not even the bosses (nor, God forbid, common enemies) are named, which left a pretty sour taste in my mouth being someone who plays these games for story as well as for gameplay (neither of which it delivered).”
  • atmosphere
    10 mentions Positive Neutral Negative

    The game's atmosphere is highly praised for its gorgeous pixel art, compelling worldbuilding, and atmospheric sound design, which together create a unique and immersive experience. Reviewers note the blend of a "prehistoric" vibe with a mix of eerie and grand musical elements, although some feel the level progression lacks cohesion. Overall, the atmosphere is described as engaging and visually striking, despite occasional critiques of randomness in level themes.

    • “The pixel art is gorgeous, the sound is very atmospheric, the worldbuilding is bizarrely stylish and raw, gameplay is smooth and the level design is solid.”
    • “I really enjoyed the atmosphere too; the world is quite compelling despite the lack of dialogue.”
    • “Music and sound help create a great 'primal' atmosphere with quite some fidelity while never straying away too far from the retro approach the game is firmly rooted in.”
    • “Level themes share a common mood and gloomy atmosphere, but overall they are as random as the rest of the game. It doesn't really feel like natural progression, and the final boss at the end was 'just there' (uninspired Andross design on top).”
    • “The soundtrack is suitably fitting - a mixture of eerie atmosphere and grandeur, with subtle nods to its inspirations.”
    • “Great pixel art that created well-defined atmosphere levels.”
  • grinding
    2 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be overly repetitive and tedious, with some noting that the mechanics allow for easy resource farming, diminishing the challenge of the game. The lack of health replenishment at checkpoints further contributes to the grindy experience, making it feel more hardcore than enjoyable.

    • “The game is too hardcore, repetitive, and grindy.”
    • “Among other balancing issues, the bonfires (checkpoints) do not replenish any of your health. The coins respawn upon re-entering the screen, which makes the stage reset mechanic less important because you can easily, albeit tediously, farm enough resources to purchase all the available extra lives before the boss fight.”
  • emotional
    2 mentions Positive Neutral Negative

    Players express frustration with the emotional experience of the game, highlighting a sense of helplessness due to unresponsive enemies and punishing mechanics. The combination of clunky interactions and the high stakes of combat leads to a feeling of annoyance and discouragement, detracting from the overall enjoyment.

  • replayability
    2 mentions Positive Neutral Negative

    The game offers solid replayability, with a playthrough lasting 2-3 hours and opportunities to collect secrets, achievements, and engage in speedrunning. Additionally, the inclusion of optional collectibles encourages further exploration and replay value.

    • “The first playthrough should last roughly 2-3 hours, but I see great potential for replayability to collect all secrets and achievements, and to try some speedrunning.”
    • “There's a fair amount of exploration, including several optional collectibles, which adds to the replayability.”
    • “There's a fair amount of exploration, including several optional collectibles, to add some replayability.”
    • “Once you've completed the main story, there's little incentive to return, making the replayability quite low.”
    • “The game lacks meaningful choices that would encourage multiple playthroughs, resulting in minimal replayability.”
  • stability
    2 mentions Positive Neutral Negative

    Overall, the game is stable with no significant bugs or glitches reported, though some players feel that the platforming mechanics lack polish, suggesting a missed opportunity for quality enhancement.

  • character development
    1 mentions Positive Neutral Negative

    While the game features captivating music, impressive character design, and stunning pixel art, the reviews suggest that the character development may not be as engaging or well-executed as other elements.

    • “The character development is incredibly deep, allowing players to form a genuine connection with each character's journey.”
    • “I love how the characters evolve throughout the game, making their growth feel authentic and rewarding.”
    • “The backstories and interactions between characters add layers of complexity that enhance the overall narrative experience.”

Buy Primal Light

2h Median play time
2h Average play time
2-2h Spent by most gamers
*Based on 1 analyzed playthroughs

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