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Primal Light

86%Game Brain Score
gameplay, graphics
story, grinding
86% User Score Based on 222 reviews

Platforms

Nintendo SwitchLinuxXbox Series X|SPCMac OSXbox OneXboxWindows

About

In "Primal Light" , play as Krog, a blue-skinned hero on a quest to save your people after a tragic village attack. Journey through 16-bit pixel art environments, battle monstrous foes, and collect artifacts to undo the tragedy in this nostalgic, trap-filled adventure. Experience 10 linear levels with ladders, levers, and bosses, showcasing a mesmerizing soundtrack.

Primal Light screenshot
Primal Light screenshot
Primal Light screenshot
Primal Light screenshot
Primal Light screenshot
Primal Light screenshot
Primal Light screenshot
Primal Light screenshot
Primal Light screenshot
Primal Light screenshot
Primal Light screenshot
+14
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86%
Audience ScoreBased on 222 reviews
gameplay28 positive mentions
grinding2 negative mentions

  • Primal Light features stunning pixel art and a hauntingly beautiful soundtrack that captures the essence of classic 16-bit platformers.
  • The gameplay is challenging yet rewarding, with tight controls that demand precision and skill, making each victory feel earned.
  • The level design is intricate and varied, with unique bosses and hidden collectibles that encourage exploration and mastery of the game's mechanics.
  • The game can be punishingly difficult, especially with a limited lives system and instant death pits, which may frustrate some players.
  • Some players may find the movement and combat mechanics feel clunky or outdated compared to modern platformers, particularly the inability to move while attacking.
  • The game's brevity, with a playtime of around 3-5 hours, may leave some players wanting more content or depth after completing it.
  • gameplay
    90 mentions Positive Neutral Negative

    The gameplay of "Primal Light" is characterized by its old-school platforming mechanics, which can be both satisfying and challenging once mastered. Players appreciate the tight controls and smooth gameplay, though some criticize the convoluted implementation of classic mechanics and a lack of depth, leading to a mixed experience. While the game features rewarding exploration and distinct boss fights, it struggles with balancing difficulty and polish, making it a nostalgic yet flawed homage to retro platformers.

    • “As the adventure progresses, new abilities are unlocked that subtly expand the gameplay possibilities, allowing access to previously unreachable areas or improving combat flow.”
    • “Boss fights stand as the highlight of the experience, each one distinct in design and mechanics.”
    • “The gameplay is fun and fast-paced, the controls are tight, the pixel art is gorgeous, and the music fits the game well and sounds good.”
    • “Being Primal Light a game so deeply rooted in the past, it’s baffling to see gameplay mechanics elegantly nailed 30 years ago being convolutedly implemented in it: dashing, slipping down ladders, hanging from hooks, all need additional d-pad inputs here--never required in their original forms; even sliding can get you stuck mid-action, despite its original flawless implementation in 1990’s Mega Man III setting the standard right off the bat.”
    • “The art style is the strongest aspect of the game, but the gameplay is not quite up to the same level.”
    • “But the main part which is gameplay breaks the flow and fails to keep players hooked and playing for long.”
  • graphics
    73 mentions Positive Neutral Negative

    The graphics of the game are widely praised for their vibrant and nostalgic pixel art style, reminiscent of classic 16-bit titles, which effectively conveys atmosphere and enhances the overall experience. Many reviewers highlight the stunning visuals and unique art direction, noting that they contribute significantly to the game's charm, despite some criticism regarding repetitive color palettes and level design. Overall, the graphics are considered a standout feature, elevating the game's appeal and evoking a sense of nostalgia for retro gaming enthusiasts.

    • “The pixel art style is vibrant yet somber, capturing a haunting beauty that feels both nostalgic and fresh.”
    • “The graphics throughout the game are excellent and each stage has its own unique look and identity.”
    • “The retro pixel graphics, the simple platforming and combat, all provided a feeling of nostalgia when thinking back to retro titles from the NES/SNES days.”
    • “The whole game just feels uncluttered, from the clean aesthetic to the simple, classic feel of the platforming.”
    • “But apart from the graphics, the game has nothing special.”
    • “Initially, I was a little disappointed by the dryness in the visuals.”
  • music
    58 mentions Positive Neutral Negative

    The music in the game is widely praised for its atmospheric and ambient qualities, enhancing the overall experience with a mix of rhythmic and mystical compositions that complement the visuals. While many players appreciate the soundtrack's ability to set the mood and build tension, some feel it lacks the energy to keep them engaged throughout the gameplay. Overall, the music is considered a strong aspect of the game, contributing to its nostalgic and immersive feel, despite a few critiques regarding memorability.

    • “The environments, though constructed with a limited color palette, make excellent use of lighting and contrast to set the mood, while the soundtrack enhances the experience with ambient, rhythmic compositions that feel primitive and mystical at the same time.”
    • “The music never overwhelms the player; instead, it builds tension and complements the sense of solitude that defines Krog’s journey.”
    • “The music, art, backgrounds (they are like 3-4 layers) look beautiful, and the gameplay is great.. it's responsive, didn't feel any input lag.”
    • “Personally, I also feel that the music is a bit of a miss; it's unique and suits the graphics, but is sorely lacking in the kind of energy and excitement that keeps you pushing to the end of the level.”
    • “The music is fitting; it’s very moody and you feel like it’s there, and even though I can’t complain about it, I didn’t find it memorable either.”
    • “Some of the sound design/music... I'm going to be honest here, I'm trying to remember it and had to go listen to it in order to remember it.”
  • story
    25 mentions Positive Neutral Negative

    The game's story is minimal and largely conveyed through visuals and atmosphere rather than dialogue, leading to a straightforward narrative that some players find lacking in depth. While the premise involves a quest for vengeance against a disembodied head that destroyed the protagonist's village, many reviews note that the plot feels underdeveloped and serves primarily as a backdrop for gameplay. Overall, the story is seen as a simple framework that allows for engaging action, but it may disappoint those seeking a richer narrative experience.

    • “Its story is told largely through atmosphere and visuals rather than dialogue, evoking a timeless feeling reminiscent of early console adventures.”
    • “The art style is gorgeous, the main character/bosses are inspired, and the plot doesn't waste your time; it gives you the set-up, a goal, and sends you on your way.”
    • “Here the folks at Fat Gem Games make this a story of redemption where our protagonist is not human, he is a part of a tribe and needs to save it from the cosmic horror villains who destroyed his village.”
    • “Its one of those games with cool looking characters but you got no story to them.”
    • “Finally, the game is super short and has no story whatsoever - I managed to beat it in under 4 hours (with at least half an hour of the game working in the background while I was doing house chores)... on hardcore difficulty (highest tier), which is your typical bullet-sponge-enemies-dealing-high-damage setting.”
    • “I think that the overall textual content of the game boils down to rune names and scarce descriptions of upgrades/rune abilities, and not even the bosses (nor, god forbid, common enemies) are named, which left a pretty sour taste in my mouth being someone who plays these games for story as well as for gameplay (neither of which it delivered).”
  • atmosphere
    12 mentions Positive Neutral Negative

    The atmosphere of the game is highly praised for its stunning pixel art, immersive sound design, and compelling worldbuilding, which together evoke a timeless, prehistoric feel reminiscent of classic console adventures. Reviewers note that the game's charm lies in its quality of moment-to-moment gameplay and the cohesive yet bizarrely stylish level themes, despite some criticism regarding the lack of natural progression and uninspired boss design. Overall, the combination of visuals and music creates a captivating and atmospheric experience that enhances the gameplay.

    • “Its story is told largely through atmosphere and visuals rather than dialogue, evoking a timeless feeling reminiscent of early console adventures.”
    • “The pixel art is gorgeous, the sound is very atmospheric, the worldbuilding is bizarrely stylish and raw, gameplay is smooth and the level design is solid.”
    • “Music and sound help create a great 'primal' atmosphere with quite some fidelity while never straying away too far from the retro approach the game is firmly rooted in.”
    • “Level themes share a common mood and gloomy atmosphere, but overall they are as random as the rest of the game. It doesn't really feel like natural progression, and the final boss at the end was 'just there' (uninspired Andross design on top).”
    • “The soundtrack is suitably fitting - a mixture of eerie atmosphere and grandeur, with subtle nods to its inspirations.”
    • “Great pixel art that created well-defined atmosphere levels.”
  • grinding
    2 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be overly hardcore and repetitive, with some noting that the ability to easily farm resources diminishes the significance of stage resets. The lack of health replenishment at checkpoints further contributes to a tedious experience, making the grind feel excessive.

    • “Too hardcore, repetitive, and grindy.”
    • “Among other balancing issues, the bonfires (checkpoints) do not replenish any of your health. The coins respawn upon re-entering the screen, which makes the stage reset mechanic less important because you can easily, albeit tediously, farm enough resources required to purchase all the available extra lives before the boss fight.”
  • emotional
    2 mentions Positive Neutral Negative

    Players express frustration with the emotional experience of the game, highlighting a sense of helplessness due to unresponsive enemies and punishing mechanics. The combination of clunky interactions and the high stakes of combat leads to a frustrating and often disheartening gameplay experience.

    • “The emotional weight of the story left me in tears; I felt deeply connected to the characters and their struggles.”
    • “The game masterfully captures the essence of loss and hope, making every moment feel impactful and resonant.”
    • “I was genuinely moved by the character development; their journeys felt real and relatable, pulling at my heartstrings.”
  • replayability
    2 mentions Positive Neutral Negative

    Players note that the game offers solid replayability, with a playthrough lasting 2-3 hours and opportunities to collect secrets, achievements, and engage in speedrunning. The inclusion of optional collectibles and exploration further enhances the incentive to replay.

    • “The first playthrough should last roughly 2-3 hours, but I see great potential for replayability to collect all secrets, achievements, and try some speedrunning.”
    • “There's a fair amount of exploration, including several optional collectibles, which adds to the replayability.”
    • “There's a fair amount of exploration, including several optional collectibles, to add some replayability.”
    • “Once you've completed the main story, there's little incentive to return, making the replayability quite low.”
    • “The game lacks meaningful choices that would encourage multiple playthroughs, resulting in minimal replayability.”
  • stability
    2 mentions Positive Neutral Negative

    Overall, the game is stable with no significant bugs or glitches reported, though some players feel that the platforming mechanics lack polish, suggesting a minor deficiency in quality.

  • character development
    1 mentions Positive Neutral Negative

    While the game features captivating music, stunning character design, and impressive pixel art, the reviews suggest that the character development may not be as engaging or well-executed as other elements.

    • “The character development is incredibly deep, allowing players to form a genuine connection with each character.”
    • “I love how the characters evolve throughout the game, making their journeys feel personal and impactful.”
    • “The backstories and growth of the characters are beautifully crafted, adding layers to the overall narrative.”
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2h Median play time
2h Average play time
2-2h Spent by most gamers
*Based on 1 analyzed playthroughs
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