- July 8, 2020
- Fat Gem
- 2h median play time
Primal Light
Platforms
About
In "Primal Light" , play as Krog, a blue-skinned hero on a quest to save your people after a tragic village attack. Journey through 16-bit pixel art environments, battle monstrous foes, and collect artifacts to undo the tragedy in this nostalgic, trap-filled adventure. Experience 10 linear levels with ladders, levers, and bosses, showcasing a mesmerizing soundtrack.
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- The game features beautiful pixel art and a nostalgic aesthetic reminiscent of classic 16-bit platformers.
- Boss battles are well-designed, providing a fair challenge that encourages players to learn attack patterns.
- The controls are generally responsive, allowing for precise platforming and movement, which enhances the gameplay experience.
- The game can be frustratingly difficult, even on lower difficulty settings, with some players feeling that the challenge is unfair due to clunky controls and enemy placements.
- There is a lack of variety in gameplay mechanics, with limited abilities and a simplistic combat system that can feel repetitive.
- The lives system and instant-death mechanics can lead to a tedious experience, as players may have to replay long sections of levels after losing all their lives.
gameplay
57 mentions Positive Neutral NegativeThe gameplay of "Primal Light" has received mixed reviews, with some praising its solid mechanics and engaging platforming, while others criticize its convoluted controls and lack of polish compared to classic titles. Many players find the game enjoyable for its retro charm and aesthetic, but note issues like unnecessary complexity in movement and a confusing blend of linear and metroidvania elements that disrupt the flow. Overall, while the game offers a fun challenge and beautiful visuals, its gameplay mechanics may frustrate those seeking a more refined experience.
“The gameplay is fun and fast-paced, the controls are tight, the pixel art is gorgeous, and the music fits the game well and sounds good.”
“Great old-school platformer with crisp art and engaging gameplay.”
“The gameplay itself feels very solid, smooth, and reliable.”
“Being Primal Light a game so deeply rooted in the past, it’s baffling to see gameplay mechanics elegantly nailed 30 years ago being convolutedly (unnecessarily so too) implemented in it: dashing, slipping down ladders, hanging from hooks, all need additional d-pad inputs here--never required in their original forms (e.g. Mega Man X, Aero the Acrobat, Darkwing Duck respectively); even sliding can get you stuck mid-action--despite its original flawless implementation in 1990’s Mega Man III setting the standard right off the bat.”
“But the main part which is gameplay breaks the flow and fails to keep players hooked and playing for long.”
“Secondly - this game doesn't actually know if it wants to be a metroidvania-style game or a linear platformer, having the health/health flask upgrades scattered behind invisible walls, runes that you find in chests that you can equip/unequip to boost your character's damage/lower cooldowns/make you see enemy HP, abilities that let you reach terrain previously inaccessible (which are all hallmarks of a metroidvania game), and lets you revisit previously passed areas with respawning enemies, while the gameplay is fairly linear a-to-b, finish-the-stage-by-killing-the-boss-and-start-a-new-one affair, all coupled with lives, checkpoints, and continue screens.”