Wasteland Raiders Game Cover
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Wasteland Raiders is a post-apocalyptic first-person shooter set in a harsh, open world. Scavenge for resources, build and customize your base, and form alliances to survive against rival factions and deadly mutants. With a dynamic day-night cycle and a focus on tactical combat, each playthrough offers a unique challenge.

  • PC
  • Windows

Reviews

83%
Audience ScoreBased on 191 reviews
graphics8 positive mentions
grinding16 negative mentions
  • Fun management/basebuilding/squad-based tactics game with a unique post-apocalyptic theme.
  • The game offers a lot of replayability due to randomly generated worlds and various character builds.
  • Engaging atmosphere and humor, allowing players to embrace the role of the villain.
  • Combat can be tedious and feels unbalanced, often leading to long, drawn-out battles.
  • The user interface is cluttered and not intuitive, making it difficult to manage characters and resources effectively.
  • The game lacks depth in certain areas, such as character progression and enemy variety, leading to a repetitive experience.
  • gameplay31 mentions

    The gameplay has received mixed reviews, with many players finding it initially engaging but quickly becoming repetitive and monotonous. While some appreciate the unique mechanics and the concept of playing as the "bad guys," others criticize the poor user interface and lack of depth in gameplay systems, expressing a desire for more variety, clearer mechanics, and additional progression elements. Overall, the game shows potential but feels underdeveloped, leaving players wanting more from their experience.

    • “Gameplay: you have to scavenge for supplies, but scavenging makes your group revolt and leave or attack you.”
    • “But, for me, the mark of good game design is when I play something and I keep wanting more: more interactions, more random events, more world reactivity, better combat, expanded auto-combat, more basebuilding, better delegation mechanics, etc. Those aren't flaws but rather solid foundations that can be improved upon.”
    • “The concept of being the 'bad guys' is a nice twist, and the mechanics of management and combat are not difficult to grasp after a few hours of playing.”
    • “Excited at the start and very disappointed after 4 hours of gameplay.”
    • “Very repetitive gameplay, not much else to do but kill everyone you see, and that's about it.”
    • “This game is terrible, from the poor UI through to the gameplay.”
  • graphics17 mentions

    The graphics of the game receive mixed reviews, with some praising the unique and gritty art style that fits the post-apocalyptic theme, while others criticize the outdated visuals and lack of animations. Many users note that the graphics are functional but not particularly impressive, often feeling generic or simplistic. Overall, the art style is appreciated for its effort and atmosphere, but it is seen as a limiting factor in the game's overall complexity and engagement.

    • “I like the art style.”
    • “The art style is simple but fits well, and the flavor in the world is excellent.”
    • “Visuals and art style are unique and just gorgeous!”
    • “Ancient graphics, non-existent animations.”
    • “The visuals are alright, nothing special, but they try too hard to give a 'wasteland' vibe and end up looking like a generic mess.”
    • “Graphical animations need significant improvement; everything feels lackluster and like a chore.”
  • grinding16 mentions

    Players generally find the grinding aspect of the game to be tedious, especially in the later stages, where combat becomes repetitive and slow-paced. While some enjoy the initial gameplay and the sense of progression, many express frustration with the lack of variety and the inability to speed up or skip battles, leading to a feeling of monotony. Overall, the grinding detracts from the enjoyment of an otherwise well-crafted world and campaign.

    • “Early to mid game is okay, but once you get the game rolling, you realize it is tediously grindy.”
    • “They are long, tedious; you can't speed them up, you can't skip them.”
    • “First out, the gameplay does need some work; it gets horribly grindy and fairly boring about mid-point.”
  • story13 mentions

    The game's story is primarily driven by the player's personal journey, allowing for a unique narrative of rise and fall, though it lacks a structured plot and linear missions. While some players appreciate the simplicity and the presence of morally ambiguous side quests, others criticize the random and disjointed nature of story elements, leading to a less engaging experience overall.

    • “So join my lonely desert, traveler, and write your own bandit story.”
    • “Imperfect but fun with good story elements and a good challenge.”
    • “There are numerous interesting side quests as well, which all have real consequences.”
    • “There is not much story other than your own personal story of how you rise to power or failure.”
    • “Random story pop-ups thrown at my face out of nowhere, story dumping random sh*t one after another.”
    • “Not much of a story line though.”
  • replayability11 mentions

    Overall, the game's replayability is a mixed bag. While some players appreciate the randomly generated world and sandbox elements that offer infinite replay potential, others feel that once the game is completed, there is little incentive to return due to a lack of engaging content and late-game features. Thus, the replayability largely depends on individual player experiences and expectations.

    • “The world is randomly generated, thus making this game infinitely replayable if you want more wasteland action.”
    • “Great game, infinite replayability.”
    • “The map generates randomly, which enhances the replayability.”
    • “The only things that didn't match my expectations were that I anticipated losing once or twice before beating the game -- but that didn't happen -- and that there's no replayability value, because after you've beaten it once, you have seen everything.”
    • “Fun game which currently doesn't offer the replayability of other titles but is still worth checking out.”
    • “This is important for replayability.”
  • music9 mentions

    The music in the game receives mixed reviews; while some players appreciate the calm and soothing soundtrack that enhances the atmosphere, others criticize it for being monotonous and repetitive. Overall, the sound design, including music and ambient noise, is generally regarded as a strong point, contributing positively to the game's setting despite some concerns about its simplicity.

    • “Great setting and atmosphere; the music is awesome.”
    • “I absolutely love the calm and soothing soundtrack.”
    • “The game has great graphics, music, and sound effects.”
    • “By monotonous, the music is one of the worst culprits with a basic score that repeats quickly.”
    • “I think this is a real shame as it bottlenecks the game into simplicity in this area despite the fact that the rest of the management is much more complex and interesting with a great atmosphere to the world, text, aesthetics, and music.”
    • “Intense music plays as you repeatedly miss hitting Ned Kelly with a hockey stick, while wondering why Ned Kelly is teamed with a construction worker and a gas mask man.”
  • atmosphere9 mentions

    The game's atmosphere is widely praised for its immersive depiction of post-apocalyptic settings, enhanced by compelling music and engaging aesthetics. Reviewers highlight the effective use of dark humor and flavor text that enriches the experience, despite some criticism regarding gameplay simplicity. Overall, the atmosphere is considered a standout feature, contributing significantly to the game's appeal.

    • “Very good capture of the post-apocalyptic wastelands - the game shines in its atmosphere.”
    • “Great setting and atmosphere; the music is awesome.”
    • “Nothing too earth-shattering with the combat or design decisions, but solid in its atmosphere and dark humor.”
    • “The atmosphere of the game is on point.”
    • “This is 90% combat with also base building, crafting, and events + flavor text to draw the atmosphere.”
  • humor4 mentions

    The humor in the game is characterized by its cheeky and subtle wit, effectively enhancing the experience of playing as the antagonists. While not groundbreaking, the dark humor contributes to a solid atmosphere that keeps players engaged.

    • “Not only are we getting to play the bad guys, it's cheeky enough to be a bit funny and keep you clicking about.”
    • “Nice subtle humor.”
    • “Nothing too earth-shattering with the combat or design decisions, but solid in its atmosphere and dark humor.”
  • optimization2 mentions

    The game is criticized for being poorly optimized, utilizing excessive GPU resources relative to its graphical quality, which detracts from the overall experience.

    • “It's also pretty poorly optimized and uses too much GPU for the level of graphics.”
    • “The genre has had the over-the-top cut-scene performance of Tim Curry to live up to, for crying out loud, so it isn't happening lightly.”
  • emotional1 mentions

    Players express a desire to engage with emotionally complex characters, specifically mercenaries, as they navigate challenging environments, highlighting the emotional depth and turmoil within the game's narrative.

    • “I wanted to wrangle emotionally disturbed mercenaries through a hostile climate.”
  • character development1 mentions

    Character development is praised for its strong design and customization options, complemented by quality writing and art direction, which enhance the overall experience of encounters within the game.

    • “The character design and customization were impressive, and the writing was engaging. Overall, the art direction was excellent, and I enjoyed all of the encounters.”
    • “The depth of character development really drew me in, making each character feel unique and relatable.”
    • “I loved how the characters evolved throughout the game, with meaningful choices that impacted their growth and relationships.”
  • monetization1 mentions

    Reviewers appreciate that the monetization strategy reflects a genuine passion for the genre, suggesting that the developers are committed to creating a quality experience rather than simply seeking profit.

Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

12hMedian play time
10hAverage play time
4-15hSpent by most gamers
*Based on 3 analyzed playthroughs

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