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WARRIORS: Abyss

90%Game Brain Score
gameplay, story
grinding, monetization
90% User Score Based on 1,245 reviews

Platforms

NSNintendo SwitchPCPCP4Playstation 4P5Playstation 5SDSteam DeckWinWindowsXSXXbox Series X|SPlaPlayStationXboxXbox

About

"WARRIORS: Abyss" is an action-packed game that takes players through the brutal trials of hell. Traverse through various levels of hell, battling fierce enemies and overcoming challenges in pursuit of victory. With a focus on combat and strategy, this game offers a thrilling and immersive journey through a dark and merciless world.

WARRIORS: Abyss screenshot
WARRIORS: Abyss screenshot
WARRIORS: Abyss screenshot
WARRIORS: Abyss screenshot
WARRIORS: Abyss screenshot
WARRIORS: Abyss screenshot

90%
Audience ScoreBased on 748 reviews
gameplay40 positive mentions
grinding22 negative mentions

  • The game combines classic Warriors combat with roguelike elements, offering a unique and engaging gameplay experience.
  • There is a massive roster of over 100 characters, each with unique movesets, providing a lot of replayability and variety.
  • The game is easy to pick up and play, making it accessible for both fans of the Warriors series and newcomers to roguelikes.
  • The game can feel repetitive due to limited enemy and boss variety, with many encounters becoming predictable over time.
  • Some players find the boss mechanics frustrating, particularly the shield system that prolongs fights unnecessarily.
  • The DLC pricing is considered excessive, with cosmetic items costing more than the base game, leading to concerns about value for money.
  • gameplay
    196 mentions Positive Neutral Negative

    The gameplay of "Warriors: Abyss" is a blend of classic musou mechanics and roguelite elements, offering fast-paced, satisfying combat with a vast roster of characters. While the core loop is engaging and easy to learn, many players note a lack of depth and variety in enemy types and mechanics, leading to repetitive gameplay. Despite its flaws, the game is praised for its fun combat and potential for character builds, making it appealing for fans of the genre.

    • “The gameplay is well translated from the usual musou style; it's simple, fast, and satisfying.”
    • “The warriors combat formula and massive roster of playable characters turns out to make for a fairly engaging horde-survival type of gameplay, especially with effort put into the boss fights.”
    • “With a solid gameplay foundation and plenty of build depth, Warriors: Abyss is a deceptively deep and robust roguelike and comes highly recommended.”
    • “The biggest issue is that it didn’t really build any new stacking mechanics on top of the existing musou system — nothing that leads to a big leap or exponential growth, and nothing that turns that growth into exciting performance.”
    • “Very repetitive and low in detail, does not come near the gameplay of dynasty warriors.”
    • “The core gameplay loop consists of fighting waves of enemies in barren, flat arenas.”
  • story
    64 mentions Positive Neutral Negative

    The story in "Warriors: Abyss" is generally considered weak and underdeveloped, with many reviewers noting its simplicity and lack of depth compared to other action roguelikes. While some find the narrative enjoyable enough, it is often overshadowed by the gameplay, which is described as repetitive and focused primarily on combat rather than storytelling. Overall, players are advised not to expect a rich narrative experience, as the game prioritizes gameplay mechanics over a compelling story.

    • “There is a story to which so far is pretty good.”
    • “Excellent short story and portrays the necessary message in very few lines, with mostly focused into the gameplay, think of Hades and musou games had a baby, and the baby is Jesus.”
    • “The story is quite simple but the combat and the amount of things you can combine is absolutely bonkers.”
    • “Additionally, the story is hardly there or charming or interesting, and there is no over-world/camp type situation.”
    • “The background story is weak, but the battle system is interesting and fun.”
    • “Its biggest downsides is the story is weak and even though the combat is satisfying, intense, and fun, it is also very repetitive.”
  • replayability
    40 mentions Positive Neutral Negative

    The game boasts exceptional replayability, primarily due to its extensive roster of characters and diverse combinations, allowing players to explore numerous builds and strategies. While some reviewers note a lack of game-changing abilities compared to other roguelites, the sheer variety of characters and flashy moves compensates for this, making the replay value feel substantial. Overall, players find the game engaging and fun, with many feeling they have only scratched the surface after significant playtime.

    • “The replay value is insane—I'm 20 hours in, and I feel like I've barely scratched the surface.”
    • “With how many characters and builds you can make, the replay value is hugely fantastic to sink your teeth into.”
    • “Warriors: Abyss blends classic warriors combat with roguelike elements, offering deep strategy and high replayability.”
    • “All the various ways to combine allies and unlock abilities isn't creating a comparable amount of replay value.”
    • “The mindless kill of Dynasty Warriors with the replayability of a roguelite.”
    • “Sure you might not get a lot of game-changing abilities like you might in other roguelites, but considering how many characters there are to play, I'd argue that's enough to offer the replayability as a replacement for game-altering ability changes.”
  • graphics
    36 mentions Positive Neutral Negative

    The graphics of the game have received mixed reviews, with many users noting that they appear outdated, reminiscent of early handheld consoles, and lacking polish. While some find the visuals endearing and suitable for the gameplay, others criticize them as low-budget and uninspired, leading to challenges in gameplay visibility. Overall, the graphics may not meet the expectations of players who prioritize visual fidelity, but they are considered acceptable within the context of the game's fun mechanics and large character roster.

    • “With a massive roster of playable characters, solid graphics, and a great soundtrack, there’s a lot to love here.”
    • “Graphics aren’t as great as they could be, if that’s something you care deeply about, but are still leagues above what most roguelikes offer.”
    • “Huge roster, fun visuals (assemble mode goes so hard), decently challenging gameplay (at least early game).”
    • “Firstly and most noticeably, the graphics are poor.”
    • “Flat and unpolished visuals.”
    • “The visuals all feel like something out of the late PSP/early Vita era.”
  • music
    24 mentions Positive Neutral Negative

    The music in the game is largely composed of remixes from previous titles, which evokes a sense of nostalgia for long-time fans. While some players appreciate the solid soundtrack and sound design, others note the heavy reliance on recycled assets, including music, from older games. Overall, the music is generally well-received, contributing positively to the game's atmosphere despite its lack of originality.

    • “With a massive roster of playable characters, solid graphics, and a great soundtrack, there’s a lot to love here.”
    • “Also for our OST fans, this is a masterpiece.”
    • “The presentation is great, good voice acting, fantastic music - this is what you can expect from a Koei Tecmo release.”
    • “The characters and their mechanics are mostly recycled from older games; most of the soundtrack consists of remixes rather than original themes as well.”
    • “This game uses a lot of old sprites, graphics, portraits, and even music and retools them for a budget (relative for Koei Tecmo) game.”
    • “If I wanted to memorize patterns, I’d rather memorize some f***ing sheet music.”
  • grinding
    22 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be a double-edged sword; while it offers a fun and engaging way to unlock unique weapons and enhances replayability, many feel it can become excessively tedious and chaotic, particularly due to visual clutter that complicates gameplay. The grind is seen as a significant time investment, with some players questioning whether the challenge is rewarding or merely repetitive. Overall, those who enjoy grind-heavy experiences may appreciate the depth it adds, despite its potential drawbacks.

    • “So far the game feels like it might be a little bit too grindy, but I might just be bad at the game.”
    • “Gameplay is a grindy 'roguelite' with musou gameplay and some pachinko levels of screen clutter and sensory assault once you accumulate enough power.”
    • “Now I am just farming wins with different characters for the last achievements left; every run plays pretty much the same, the bosses look cheap and barely pose any challenge. In fact, the only challenge comes from the visuals that make some projectiles or telegraphed attacks hard, if not impossible, to see because some random object or friendly effect is in front of it and blocks the visual.”
  • optimization
    14 mentions Positive Neutral Negative

    Overall, the game's optimization is mixed; while it runs exceptionally well on the Steam Deck with no reported issues and maintains high frame rates on powerful setups, some users have experienced significant performance problems during missions, including slow-motion gameplay. The lack of innovative stacking mechanics also detracts from the overall performance experience.

    • “It runs beautifully on the Steam Deck, and in my nearly 5 hours of playtime, I haven't experienced any performance issues.”
    • “It also works great on the Steam Deck with no problems, stutters, or performance issues.”
    • “[quote][b]Steam Deck performance is excellent[/b] - the game only takes up 3.3GB and it has a pre-configured Steam Deck performance profile.”
    • “The game has performance issues when doing missions during your runs - everything moves in slow motion for some reason.”
    • “The biggest issue is that it didn’t really build any new stacking mechanics on top of the existing musou system — nothing that leads to a big leap or exponential growth, and nothing that turns that growth into exciting performance.”
    • “The game has performance issues when doing missions during your runs - everything moves in slow motion for some reason.”
  • monetization
    12 mentions Positive Neutral Negative

    The monetization strategy of the game has been widely criticized as a blatant cash grab, with players feeling that overpriced microtransactions detract from the overall experience. Many believe that the game fails to deliver on its promise of diverse gameplay, as the limited differences in characters and abilities do not justify the additional costs. Overall, the pricing and paywalls for essential content have left users feeling disappointed and frustrated.

    • “Gotta make something with microtransactions that cost more than the game itself to squeeze some coin, right?”
    • “The price doesn't feel fair and it feels very cash grabby with the amounts they are asking for.”
    • “In a genre where replayability is key, gating interesting weapons, characters, and abilities behind an additional paywall feels like a cash grab rather than an honest attempt to expand the game.”
  • humor
    8 mentions Positive Neutral Negative

    The humor in the game is primarily found in its dialogue, which players find amusing, though some feel the lack of character variety makes the experience feel somewhat empty. Despite initial frustrations, the game fosters curiosity and enjoyment as players experiment with different setups, leading to a sense of accomplishment that is humorously contrasted with the perceived value of the game compared to others like Vampire Survivors. Overall, while the humor is appreciated, it could be enhanced with more character interactions.

    • “Funny worth it lol!!!”
    • “It is hilarious that they think this game is worth something like 5 times what Vampire Survivors is, when I couldn't even stomach over an hour.”
    • “The more you play, the more you want to figure out how to beat the game by testing out different setups with different elements. It's something that really managed to unleash my curiosity, and funny enough, the game doesn't make me mad like I thought it would be.”
  • character development
    2 mentions Positive Neutral Negative

    Character development in the game is criticized for relying heavily on outdated movesets and character designs, showcasing a lack of innovation and depth. While the nostalgic elements may appeal to some, the reuse of assets from over a decade ago detracts from the overall experience.

    • “Koei being the absolute experts when it comes to asset reuse have taken movesets and character designs that are over a decade old and have made an action roguelite with them.”
  • stability
    2 mentions Positive Neutral Negative

    Users report that the game runs smoothly on the Steam Deck, indicating a high level of stability across platforms.

    • “Runs great on deck as well!”

Buy WARRIORS: Abyss

5h Median play time
6h Average play time
2-12h Spent by most gamers
*Based on 6 analyzed playthroughs

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