WarPlan Game Cover
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WarPlan is a World War II strategy game that offers both single-player and multi-player options, providing around 30 hours of playtime. The game is a detailed simulation of the war, featuring a massive scale covering 70 countries with a map of 30 miles/50km per hex. WarPlan's combat system allows for multi-hex attacks and tactical approaches on land, air, and sea, aiming for a balance of realism and playability.

  • PC
  • Windows

Reviews

78%
Audience ScoreBased on 91 reviews
atmosphere1 positive mentions
grinding3 negative mentions
  • WarPlan offers a balanced mix of diplomacy, economics, and game mechanics, making it a solid choice for fans of classic board games and WWII strategy.
  • The game is accessible for beginners while still providing enough depth and complexity to engage experienced players, making it enjoyable for a wide audience.
  • The developer is actively updating the game and responding to player feedback, which enhances the overall experience and keeps the game evolving.
  • The AI is often criticized for being underwhelming and easy to defeat, which can diminish the challenge for experienced players.
  • Some players find the interface and certain game mechanics unintuitive, leading to confusion and a steep learning curve despite the game's accessibility.
  • There are reports of bugs and issues, such as disappearing units and unclear mechanics, which can disrupt gameplay and frustrate players.
  • gameplay8 mentions

    The gameplay is a blend of diplomatic, economic, and combat mechanics that effectively simulates World War II in Europe, though it can be daunting for newcomers due to its complexity. While the mechanics are generally well-balanced and engaging, players note that the AI lacks challenge, which can detract from the experience. Overall, the game offers a satisfying mix of simplicity and depth, particularly in its handling of land and naval engagements, alongside crucial supply management.

    • “It does a good job of balancing diplomatic, economic, and game mechanics to fight out WWII in Europe.”
    • “I think if you can get a stronger grasp of how the combat mechanics work, then this is one of the nicer modern hex-based wargames out there.”
    • “I think it makes a lot of sense to apply different mechanics for land and naval, and it works really well in Warplan, the goal being to try to simulate as best as possible the look and feel of actual engagement... supply is another element very important that I think is working very well.”
    • “Gameplay is confusing.”
    • “I have to admit this one was a little daunting at first in regards to the game mechanics; production and resource management, etc.”
    • “I think if you can get a stronger grasp of how the combat mechanics work than I do, then this is one of the nicer modern hex-based wargames out there.”
  • replayability4 mentions

    The game's replayability is mixed; while some players appreciate the diverse strategic options that enhance replay value, others find it limited due to a lack of modding support and a less engaging experience against AI. Overall, the potential for replayability exists but is hindered by certain constraints.

    • “Many different directions that strategy can take means great replayability.”
    • “A lot more realistic than SPI's old War in Europe and a lot more playable. This game is a hell of a lot of fun playing against artificial intelligence.”
    • “It has little replayability.”
    • “Very little replayability due to the lack of a workshop and modding community.”
  • grinding3 mentions

    Players find the grinding aspect of the game to be tedious, particularly when it comes to tracking events and managing large-scale battles, which can lead to frustration. However, some users appreciate the game's strategic depth compared to other titles, suggesting that while grinding exists, it may be more tolerable for those who enjoy complex gameplay.

    • “Reconsulting the 'game notes' screen over and over again to figure out when certain events, like the surrender of France, would happen was tedious, and the description was unclear.”
    • “When fighting gets large, like in the USSR, the game becomes very tedious.”
    • “Warplan is the best WWII strategic game I have played so far... I enjoy it more than games like HOI IV or War in the East which are too tedious and complicated, and Strategic Command WWII which is too simple and not realistic to my taste.”
  • story3 mentions

    The story aspect of the game is criticized for its lack of clarity and intuitive design, with players struggling to understand key mechanics without thorough rulebook guidance. While the game has potential for an engaging narrative through its challenging missions, the incomplete tutorial and unrealistic resource modeling detract from the overall experience.

    • “Although this game has a simplistic old school feel to it, the intimate details and rapid turns create what I think is going to evolve into an amazing and challenging mission.”
    • “The tutorial provided with the game was only about half done and was terrible for explaining basics like HQ control, leaving players confused about essential mechanics.”
    • “There are a lot of non-intuitive elements in the game, such as setting air to mission/auto, which can lead to frustration if you don't read the rule book.”
    • “The modeling of oil seems way off; synthetic oil isn't considered, and Italy can barely support a couple of air units, making it difficult to manage its fleet.”
  • atmosphere1 mentions

    Reviewers highlight the game's atmosphere as one of its strongest features, noting its pleasantness and the intuitive user interface that enhances the overall experience.

    • “The best part of the game is the intuitive UI and pleasant atmosphere.”
  • graphics1 mentions

    The graphics have been described as subpar, though some users note that this is a minor issue if the gameplay is engaging.

    • “The graphics are subpar, which is a minor issue if the gameplay is good.”
    • “The visuals feel outdated and lack the polish expected from modern games.”
    • “Character models look bland and the environments are uninspired.”
  • humor1 mentions

    The humor in the game is characterized by unexpected and absurd moments that elicit laughter, often leaving players with a mix of amusement and confusion. Users appreciate the comedic elements, particularly when reflecting on surprising situations that become funny in retrospect.

    • “I owned everything I wanted, and you tell me it's minor... lol, funny in hindsight but still a wtf moment.”
    • “The game's humor had me laughing out loud at the most unexpected moments.”
    • “I love how the dialogue is filled with witty one-liners that keep the gameplay light-hearted and fun.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

30hMedian play time
50hAverage play time
20-100hSpent by most gamers
*Based on 3 analyzed playthroughs

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