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Warhammer 40,000: Gladius - Relics of War

A pretty and novel use of the 40K license, brought down by uninspired design and plain bad game balance.
Warhammer 40,000: Gladius - Relics of War Game Cover
76%Game Brain Score
gameplay, story
grinding, monetization
80% User Score Based on 8,981 reviews
Critic Score 72%Based on 8 reviews

Platforms

LinuxPCEpic GamesCloudNVIDIA GeForce NOWWindows
Warhammer 40,000: Gladius - Relics of War Game Cover

About

Warhammer 40,000: Gladius - Relics of War is a single player and multiplayer turn-based strategy game with fantasy and science fiction themes. It was developed by Proxy Studios and was released on July 12, 2018. It received mostly positive reviews from critics and positive reviews from players.

In Warhammer 40,000: Gladius - Relics of War, Gladius Prime becomes a battlefield following the awakening of an ancient horror. This 4X turn-based strategy game allows you to lead one of four Warhammer factions in a fight for survival against AI or online players. Discover ancient relics and engage in intense combat in the Warhammer 40,000 universe.

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80%
Audience ScoreBased on 8,981 reviews
gameplay314 positive mentions
grinding69 negative mentions

  • Engaging and addictive gameplay that captures the essence of the Warhammer 40K universe.
  • Each faction offers unique mechanics and playstyles, providing a diverse experience.
  • The game is fun to play with friends, especially in multiplayer modes.
  • The DLC pricing is excessive, with many factions and units locked behind paywalls.
  • The AI can be unbalanced, often overwhelming players with sheer numbers.
  • The game lacks a campaign mode, making it feel repetitive over time.
  • gameplay
    1,136 mentions Positive Neutral Negative

    The gameplay of "Warhammer 40,000: Gladius - Relics of War" is characterized by its focus on combat and strategic depth, offering a streamlined experience reminiscent of the Civilization series but without diplomacy or trade mechanics. Players appreciate the unique mechanics and playstyles of each faction, though many find the game can become repetitive and lacks depth over time, especially without the additional content provided by DLCs. While the tutorial is criticized for being inadequate, veterans of the genre may find the gameplay engaging and rewarding, particularly in multiplayer settings.

    • “The gameplay is engaging and thoughtful, with great mechanics that keep you coming back for more.”
    • “Each faction feels unique, from their mechanics to their playstyles, and learning how to master them is a big part of the fun.”
    • “It successfully integrates the rich backstory of the factions into the gameplay, making every victory feel meaningful.”
    • “The gameplay is painfully slow.”
    • “The gameplay feels dry and extremely boring.”
    • “The gameplay itself is rather bland and doesn't do anything new for the genre.”
  • story
    792 mentions Positive Neutral Negative

    The game's story aspect is largely criticized for its lack of a traditional campaign or immersive narrative, with players noting that it primarily consists of skirmish modes and minimal lore presented through faction-specific quests. Each faction has a series of quests that serve as a loose storyline, but these often feel repetitive and can disrupt gameplay by spawning powerful enemies unexpectedly. Overall, while the quests provide some context and flavor, many players feel the game lacks a cohesive and engaging story experience, making it more of a tactical combat game than a narrative-driven one.

    • “It successfully integrates the rich backstory of the factions into the gameplay, making every victory feel meaningful.”
    • “Each faction has a storyline, most of which is voiced.”
    • “The quests can be disabled in the map generation menu if you want to just play a purely conquest-driven game, but I recommend playing each faction's story at least once as they do a good job of representing the personality and nuances of each faction and are fairly good 40k stories in their own right.”
    • “No campaign, no story, just a skirmish mode with a bunch of lore text.”
    • “The game feels a bit too shallow and slow-paced for my liking, and the 'story' events are more frustrating than engaging at times.”
    • “Unfortunately, there's no real campaign or story mode; each faction has a 'quest' that you can turn on during a game that gives you four 'missions' that are fairly boring, but that's pretty much it.”
  • graphics
    448 mentions Positive Neutral Negative

    The graphics in the game receive mixed reviews, with many players appreciating the detailed unit designs and the atmospheric representation of the Warhammer 40,000 universe. However, criticisms often highlight issues such as overly dark visuals, basic UI, and dated graphics that do not meet modern standards. While some players find the graphics acceptable for a budget title, others express disappointment, suggesting that they could benefit from updates or mods to enhance the overall visual experience.

    • “The graphics are stunning, and the sound effects are immersive.”
    • “Incredibly in-depth 4x turn-based strategy game, with thoughtfully crafted graphics that transport you into a world of futuristic warfare.”
    • “The graphics are great and are reminiscent of their tabletop counterparts.”
    • “Even the graphics are dated for their time.”
    • “The graphics are ugly, the city management feels more punishing than fun, and combat is a slog.”
    • “The graphics are pretty poor even in the most advanced settings and the game mechanics feel dated and lack options compared to a game like Civilization.”
  • replayability
    189 mentions Positive Neutral Negative

    The game's replayability is generally praised, with many players highlighting the unique playstyles of each faction and the procedurally generated maps that keep gameplay fresh. However, some reviews note limitations due to the reliance on DLC for additional factions and content, which can affect long-term engagement. Overall, while there is significant replay value, especially in multiplayer and with mod support, some players feel it may not reach the depth of other 4X titles.

    • “The atmosphere is dark and fits the Warhammer setting well, and the procedurally generated maps provide some replayability.”
    • “Each faction is unique enough and there are so many ways to customize a game that it seems to have endless replayability.”
    • “The game's four factions each bring their own playstyle and units to the table, adding variety and replayability to every match.”
    • “Even the DLC, which delivers new units in stingy tiny portions, does not change the fact that this game simply has no replay value.”
    • “The maps and scenarios are pretty much the same every time, and the majority of factions are locked in paid DLC.”
    • “The only reason why I don't recommend this game is because of its replayability.”
  • music
    186 mentions Positive Neutral Negative

    The music in the game receives mixed reviews, with many praising its epic and atmospheric qualities that enhance the Warhammer 40,000 experience, while others criticize it for being repetitive and lacking variety. Some players find the soundtrack to be a standout feature that immerses them in the gameplay, while others feel it can become dull over time, leading them to seek alternative music. Overall, the sound design, including sound effects, is generally well-received, but the absence of voice acting and a more diverse soundtrack is noted as a drawback.

    • “Absolutely amazing soundtrack.”
    • “The sound design also deserves praise, with satisfying weapon effects, voice lines dripping with 40k flavor, and a brooding orchestral soundtrack that underscores the setting’s sense of endless war and decay.”
    • “The music is something else and you'll notice it right when you boot up the menu, there are no breaks and no calm tracks, from start to finish you are in a war of attrition and the music highlights that.”
    • “There are sound effects and some music, but 99% of the people listen to a YouTube video or a podcast while playing this game.”
    • “The music is very boring and repetitive.”
    • “The soundtrack is so repetitive I'm pretty sure they composed three minutes worth of actual music and put it on a loop.”
  • atmosphere
    81 mentions Positive Neutral Negative

    The atmosphere of Warhammer 40,000: Gladius – Relics of War is widely praised for its dark, immersive representation of the Warhammer 40k universe, featuring detailed graphics, a compelling soundtrack, and rich lore that enhances the gameplay experience. While many players appreciate the game's ability to capture the grimdark aesthetic and the unique characteristics of various factions, some critiques highlight a lack of cohesion in environmental design and the absence of voice acting, which detracts from the overall immersion. Overall, the game successfully evokes the intense and gritty atmosphere of its source material, making it a must-play for fans of the franchise.

    • “The atmosphere is dark and fits the Warhammer setting well, and the procedurally generated maps provide some replayability.”
    • “The game presents a dark and gritty aesthetic that perfectly captures the grim and war-torn atmosphere of the Warhammer 40,000 universe.”
    • “Gladius absolutely captures the essence, mood, and atmosphere of the Warhammer 40,000 universe.”
    • “There is a hodgepodge of 'atmosphere'; they've got Eldar webways next to Imperial ruins next to Chaos sites next to Tau next to Necron next to Sisters of Battle next to Alpha Centauri fungus... it's not cohesive, it doesn't say anything, it's not telling a story or building a world.”
    • “The game has no voice acting to speak of (something that served old 40k games quite well, for example, Dawn of War), there is no feeling of story, no identifying with the character, no atmosphere.”
    • “The atmosphere feels a bit empty, and I feel this is due to the lack of voice acting on units.”
  • grinding
    75 mentions Positive Neutral Negative

    The grinding aspect of the game is widely criticized for being tedious and repetitive, particularly in the late game where battles can drag on and unit management becomes overwhelming. Players often find the combat slow and monotonous, leading to a lack of engagement and enjoyment as the game progresses. While some early game mechanics are enjoyable, the overall experience tends to suffer from a grindy nature that detracts from the fun.

    • “You'll need a second life for grinding.”
    • “A bit grindy sometimes.”
    • “This game is ponderously slow, and it can become tedious until you get up to speed.”
    • “The late game is really tedious - the quantity of units on the field becomes completely overwhelming.”
    • “I'll probably give this game another chance, but it just seems to be a tedious unwinnable combat slog, as my units can't damage this huge wall of neutral armored units between me and my quest goal to advance the game.”
  • monetization
    73 mentions Positive Neutral Negative

    The monetization model of this game has been widely criticized as excessively greedy and predatory, with many reviewers labeling it a "cash grab." Players express frustration over the high costs of DLCs, which lock significant content behind paywalls, making less than a third of the game playable without additional purchases. Despite some enjoyment of the core gameplay, the overwhelming sentiment is that the monetization practices detract significantly from the overall experience.

    • “Good game destroyed by bad monetization.”
    • “The monetization model for this game has been changed so that the base game is very cheap or sometimes even free, and they shake you down for more with the DLC.”
    • “The game itself is a very standard and solid 4X game, but the monetization of this game is unforgivable given over half of the factions are marked at $15 a piece with another $5 needed to buy the unit packs for each faction.”
    • “Cash grab - you receive half a game then are expected to hand out extra money for core factions that should be in the base game.”
  • optimization
    48 mentions Positive Neutral Negative

    Overall, the game's optimization receives mixed feedback from players. While many report smooth performance and quick AI turns, some experience crashes and performance issues, particularly on larger maps or specific hardware configurations. Despite these concerns, several users highlight the game's ability to run well on lower-end systems and commend the developers for ongoing updates that improve stability and performance.

    • “The game runs smoothly with no issues.”
    • “I was absolutely mind blown how extremely well this game is optimized.”
    • “Performance is excellent.”
    • “Another sore spot is performance.”
    • “Only problem is the game is not quite optimized; I experience frequent crashes, disconnects, and the game doesn't launch properly sometimes.”
    • “Still no quality of life updates from the devs - still abysmal performance (I updated my GPU and CPU; everything runs better except this 'gem' of a game).”
  • stability
    48 mentions Positive Neutral Negative

    The game's stability has received mixed reviews, with many players reporting frequent crashes, freezes, and various bugs, particularly in multiplayer mode. While some users have noted that it runs well on Linux and modest hardware, others have experienced significant issues that hinder gameplay, such as graphical glitches and problems with specific factions. Overall, while the game shows potential and is enjoyable when functioning properly, its current state is marred by technical difficulties that detract from the experience.

    • “Runs great on Linux, even with modest hardware.”
    • “Overall, solid strategy game, runs great with a solid 60fps, simple and easy to learn to play.”
    • “This game seems very stable and bug free in a single player environment.”
    • “It just freezes at the screen and I cannot even play the game.”
    • “The game has some serious crashing issues and glitches; it also freezes.”
    • “I spent like 2 hours troubleshooting just to get the game to work semi-properly, and I still cannot access the T'au (which I have bought), and the game will crash every time I tab out of it.”
  • humor
    33 mentions Positive Neutral Negative

    The humor in the game is often highlighted as a key aspect, with players enjoying the absurdity of the gameplay, such as funny animations and quirky character interactions, especially with the orks. Many reviews mention that the game is best experienced with friends, as it leads to hilarious moments and unexpected outcomes. However, some players also note that certain elements, like the game's mechanics and pricing, can be unintentionally amusing, contributing to a mixed but generally positive perception of the game's humor.

    • “The AI is a masterclass in passive-aggressive warfare: it either ignores you completely or shows up with 47 tanks because you looked at it funny.”
    • “Skeletons are still funny, even in the grim dark future of the 41st millennium.”
    • “There's a hilarious twist included in the Orks intro related to Imperium intros that only the dumbest boys in the universe can be responsible for.”
  • emotional
    11 mentions Positive Neutral Negative

    Players express a mix of emotions while engaging with the game, ranging from frustration and heartbreak due to challenging gameplay to a sense of joy and nostalgia from the beautifully crafted models and rich Warhammer lore. The emotional experience varies significantly, with some finding it difficult yet rewarding, while others appreciate the game's ability to evoke feelings of accomplishment and connection to the Warhammer universe. Overall, the game offers a complex emotional landscape that can lead to both joy and despair, depending on the player's journey.

    • “This game is hard and the Necrons made me cry.”
    • “Had a tremendously heart-breaking experience that almost broke me from playing this game.”
    • “It gives you something to focus on, which sometimes in games like this just creates a more wholesome feeling of doing the right thing.”
  • character development
    1 mentions Positive Neutral Negative

    Character development is highlighted as a standout feature, with intricate designs and detailed narratives that create a deeply immersive experience, elevating the game beyond mere gameplay to a rich storytelling journey.

    • “The depth of its world-building, from the intricate character designs to the detailed narratives, makes it much more than just a game—it's an experience that draws you in completely.”
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10h Median play time
71h Average play time
5-34h Spent by most gamers
*Based on 52 analyzed playthroughs
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Warhammer 40,000: Gladius - Relics of War is a turn-based strategy game with fantasy and science fiction themes.

Warhammer 40,000: Gladius - Relics of War is available on PC, Windows, Linux, Epic Games and others.

On average players spend around 71 hours playing Warhammer 40,000: Gladius - Relics of War.

Warhammer 40,000: Gladius - Relics of War was released on July 12, 2018.

Warhammer 40,000: Gladius - Relics of War was developed by Proxy Studios.

Warhammer 40,000: Gladius - Relics of War has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked this game for its gameplay but disliked it for its grinding.

Warhammer 40,000: Gladius - Relics of War is a single player game with multiplayer and local co-op support.

Similar games include Warhammer 40,000: Battlesector, Zephon, Fallen Enchantress: Legendary Heroes, Warhammer 40,000: Dawn of War II: Retribution, Battlefleet Gothic: Armada 2 and others.