- September 17, 2020
- Bird Bath Games
- 41h median play time
Atomicrops
Atomicrops is an action-packed rogue-like farming simulator crossed with a frenetic twin-stick shooter. It is filled with good humour and some interesting systems, but the perma-death feels a little out of sorts with the idea of growing things.
Platforms
About
Mow-down at the hoedown! Pack your bags and move to the idyllic countryside. Pay no heed to the nuclear fallout – it adds a lovely glow to your complexion! Upsides – everyone wants a piece of you! Downsides – everyone wants a piece of you... Grab your blunderbuss and get ready for twin-stick, bullet-hell, roguelite, corn-chuckin' action game that will last until the cows come home! As any se…
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- Very interesting mash up of genres, combining bullet hell and chaotic farming sim elements that work well together.
- The game is highly addictive with a charming art style and engaging gameplay loop, keeping players coming back for more.
- Offers a unique experience with plenty of replayability, as each run feels different due to random upgrades and character abilities.
- The game can be overwhelming and overstimulating at first, with a steep learning curve that may frustrate new players.
- Some players find the difficulty spikes to be unfair, especially in later years where enemy attacks can feel relentless.
- The farming mechanics can feel tedious and rushed, with limited time to manage crops while also dealing with constant enemy threats.
grinding
997 mentions Positive Neutral NegativeThe grinding aspect of "Atomicrops" is a mixed bag, with many players finding the repetitive nature of farming and combat to be both engaging and tedious. While some appreciate the chaotic blend of farming and bullet-hell mechanics, others feel that the game leans too heavily on combat, leaving little room for meaningful farming experiences. Overall, the grind can feel overwhelming and frustrating, especially when trying to balance farming tasks with constant enemy attacks, leading to a gameplay loop that may not satisfy those seeking a traditional farming simulator.
“It was a good mix of if Binding of Isaac and Stardew Valley had a baby, which is pretty crazy when you think about it, with a roguelite progression that overall wasn't too grindy.”
“It got straight to the point, no tediousness or artificial scarcity.”
“The farming and roguelike-shooter aspects feel less than half-baked: farming lacks the satisfying cycle of sowing and harvesting in each session; it resembles more of a tower defense game, but even in that area, it doesn't achieve satisfaction.”
“You need to harvest a lot of crops to get enough of in-game currency to get to them so the early game of a run is so tedious and obnoxious and the end game is super easy and that's just ass backwards for me.”
“The farming aspect of the game is simple and enjoyable but the game tries everything to stop you from enjoying it.”