VRocker
- June 18, 2020
- digitalsoulVR
- 3h median play time
VRocker is a SteamVR app that enables more realistic movement in VR games using natural body movements. Players can 'walk' or 'run' by running in place, swaying, stepping, squatting, rocking, or lunging, offering a personalized and versatile gameplay experience. VRocker works alongside other SteamVR games, allowing for easy switching between app and in-game movement controls for maximum accessibility.
Reviews
- VRockers enhances immersion in VR games by allowing players to walk or run in place, making the experience feel more natural and engaging.
- The software is highly customizable, allowing users to tweak settings to fit their personal preferences and improve their gameplay experience.
- It provides a cost-effective alternative to expensive VR locomotion hardware, making it accessible for a wider audience.
- Initial setup and calibration can be finicky and may require time to get the settings just right for optimal performance.
- Some users have reported issues with knee pain after extended use, suggesting that the in-place running may not be suitable for everyone.
- The software currently has limited compatibility with certain VR systems and games, which may restrict its usability for some players.
- story9 mentions
- 33 % positive mentions
- 33 % neutral mentions
- 33 % negative mentions
The reviews do not provide a clear narrative or cohesive story element related to the games mentioned, focusing instead on technical performance and user experience with VR setups. Users express satisfaction with the functionality of the software in enhancing their gameplay, particularly in action-oriented titles like Skyrim and Gorn, but do not delve into the narrative aspects of these games. Overall, the emphasis is on gameplay mechanics rather than story content.
“I am using the Oculus Quest and it has so far impressed me by a very large margin.”
“Anyway, tested on Quest 2 (link & airlink) with Skyrim and I love it.”
“This software solution attracted me to try it because: (1) I can't connect external foot trackers to a ShadowPC, nor would I really want to since the whole point of Quest to me is being able to have minimal setup and hardware and (2) using an arm swinging method I just figured would not work very well with the games I play where I am swinging my arms or holding them up quite a bit to actually play the game, like casting magic, shooting a bow and arrow or swinging a sword in Skyrim, hitting people in Gorn, or shooting all around me in Serious Sam, whereas this software does not require arm movement to work.”
“The story feels disjointed and lacks depth, making it hard to stay engaged.”
“I found the narrative to be predictable and uninspired, which really detracted from the overall experience.”
“The character development is weak, leaving me feeling disconnected from the plot and its outcomes.”
- gameplay3 mentions
- 100 % positive mentions
- -100 % neutral mentions
- 100 % negative mentions
Users highlight that the vrocker enhances gameplay in VR titles like Skyrim VR and Onward by providing an economical and effective way to achieve run-in-place locomotion, which not only improves immersion but also adds a satisfying tactical element while allowing for calorie burning during extended sessions.
“I have used Vrocker for many hours of gameplay in Skyrim VR.”
“But take those 10 minutes out of your day and be rewarded with the most economical option to run in place (or shuffle) and achieve a degree of VR locomotion and calorie burning during your gameplay.”
“Also worked great in Onward and made the tactical gameplay more satisfying.”
“The gameplay feels repetitive and lacks variety, making it hard to stay engaged.”
“The controls are clunky and unresponsive, which detracts from the overall experience.”
“There are numerous bugs that disrupt the gameplay, making it frustrating to progress.”
- optimization1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Users report significant optimization issues, with some finding the performance of the game to be completely unusable compared to alternatives like Relive. Many express a willingness to revisit the game if these optimization problems are addressed.
“I will give it another shot if this issue is fixed, but for now, this is completely unusable for me, as I get far better performance with Relive than Virtual Desktop.”
- emotional1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Users express a strong emotional response to the game's extensive customization options, highlighting the seamless and intuitive controls that enhance their overall experience. The ability to easily activate and deactivate features contributes to a sense of immersion and satisfaction.