- June 18, 2020
- digitalsoulVR
- 3h median play time
VRocker
Platforms
About
VRocker is a SteamVR app that enables more realistic movement in VR games using natural body movements. Players can 'walk' or 'run' by running in place, swaying, stepping, squatting, rocking, or lunging, offering a personalized and versatile gameplay experience. VRocker works alongside other SteamVR games, allowing for easy switching between app and in-game movement controls for maximum accessibility.


- VRockers significantly enhances immersion in VR games by allowing players to walk or run in place, making the experience feel more natural and engaging.
- The software is highly customizable, enabling users to tweak settings to fit their personal preferences and improve their gameplay experience.
- It effectively reduces motion sickness for many users, allowing them to enjoy longer gaming sessions without discomfort.
- The initial setup and calibration can be finicky and may require time to adjust settings for optimal performance.
- Some users report that the required side-to-side swaying motion can be uncomfortable or lead to knee pain over extended use.
- The software currently lacks support for certain VR systems and may not work seamlessly with all games, particularly those not purchased through Steam.
story
9 mentions Positive Neutral NegativeThe reviews highlight a mixed experience with the story aspect of games played on the Oculus Quest, particularly Skyrim VR. Users appreciate the immersive nature of the narrative but note technical challenges and limitations with certain software setups, which can detract from the overall experience. The emphasis on minimal hardware and ease of use is a recurring theme, suggesting that while the story can be engaging, the technical hurdles may impact enjoyment.
“I am using the Oculus Quest and it has so far impressed me by a very large margin.”
“Anyway, tested on Quest 2 (link & airlink) with Skyrim and I love it.”
“This software solution attracted me to try it because: (1) I can't connect external foot trackers to a ShadowPC, nor would I really want to since the whole point of Quest to me is being able to have minimal setup and hardware and (2) using an arm swinging method I just figured would not work very well with the games I play where I am swinging my arms or holding them up quite a bit to actually play the game, like casting magic, shooting a bow and arrow or swinging a sword in Skyrim, hitting people in Gorn, or shooting all around me in Serious Sam, whereas this software does not require arm movement to work.”
“The story feels disjointed and lacks depth, making it hard to stay engaged.”
“I found the narrative to be predictable and uninspired, which really detracted from the overall experience.”
“The character development is weak, leaving me feeling disconnected from the plot and its outcomes.”