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DOOM VFR

Doom VFR is a brave shooter that proves that VR games don’t have to be conservative with movement to work.
DOOM VFR Game Cover
62%Game Brain Score
graphics, gameplay
stability, optimization
80% User Score Based on 2,525 reviews
Critic Score 71%Based on 27 reviews

Platforms

PCPlaystation 4Virtual RealityWindowsPlayStationPlayStation VRWindows Mixed Reality
DOOM VFR Game Cover

About

In DOOM VFR, players experience the fast-paced, brutal combat of the DOOM franchise in a new virtual reality setting. As a cybernetic UAC survivor, players must fight off hordes of demons and solve puzzles to uncover the mystery of a UAC research facility on Mars. With intense gunplay and immersive environments, DOOM VFR delivers a thrilling and challenging VR experience for fans of the series.

DOOM VFR screenshot
DOOM VFR screenshot

80%
Audience ScoreBased on 2,334 reviews
graphics230 positive mentions
stability146 negative mentions

  • Great graphics and immersive experience, especially for Doom fans.
  • Fast-paced gameplay that captures the essence of Doom.
  • Smooth locomotion and teleportation options enhance the combat experience.
  • Awful controls, especially for Oculus and Index users, with no turning option.
  • Short campaign length, completed in about 2-3 hours.
  • Many bugs and crashes reported, affecting overall gameplay experience.
  • graphics
    445 mentions Positive Neutral Negative

    The graphics in Doom VFR are generally praised for their impressive quality, often compared favorably to the 2016 Doom title, with many users noting the detailed environments and character models. However, some players report issues such as graphical glitches, inconsistent performance, and the need for optimization, particularly on lower-end systems. Overall, while the visuals are considered a strong point of the game, they are sometimes overshadowed by control and performance problems.

    • “The graphics are absolutely fantastic.”
    • “Incredible graphics, just like the PC version of the new Doom games.”
    • “The graphics are some of the best I've experienced in VR to date and it runs like a dream.”
    • “Very short and kinda bad graphics compared to Doom 2016, also glitchy.”
    • “The graphics are lacking.”
    • “The graphics from anything more than 5 feet away are blurry and terrible, even on medium.”
  • gameplay
    412 mentions Positive Neutral Negative

    The gameplay of Doom VFR is characterized by its fast-paced, chaotic action reminiscent of Doom 2016, but it struggles with movement mechanics, particularly the reliance on teleportation, which some players find jarring and less immersive. While many appreciate the engaging combat and weapon mechanics, the game is criticized for its short campaign (around 3-4 hours) and the awkward integration of VR controls, leading to a mixed reception overall. Despite its flaws, the game offers a visually impressive experience with satisfying gunplay, making it enjoyable for fans of the franchise, though many recommend waiting for a sale due to its brevity and mechanical issues.

    • “Great controls, great gameplay, great graphics.”
    • “The gameplay is exhilarating.”
    • “The gameplay is fast and frantic to the point where you can become legitimately frightened in the moment.”
    • “It's funny game, but control and gameplay is just terrible.”
    • “The gameplay just isn't the same as other Doom games.”
    • “This feels like a PSVR port, the gameplay is stale and the mechanics are outdated and clunky.”
  • story
    356 mentions Positive Neutral Negative

    The story in "Doom VFR" is generally considered weak and simplistic, often described as a thinly veiled excuse for the action-oriented gameplay. Many players noted that it reuses elements from "Doom 2016" without adding significant depth, leading to a narrative that feels inconsequential and lacking in engagement. While some appreciated the attempt to provide a new perspective through a different character, the overall consensus is that the story does not enhance the experience and is not a primary draw for players.

    • “The story is visually beautiful, and it's the first VR game I've played with a story that feels like an actual game.”
    • “I'm strongly pleased to say that it has its own story, and it's not just a rehash.”
    • “The story is interesting and gives your character purpose.”
    • “The story is incredibly bland and I would have skipped everything about it for just more linear pew pew pew.”
    • “The story is basically nothing.”
    • “The story was simple but why would you come to a doom game for its story?”
  • stability
    167 mentions Positive Neutral Negative

    The stability of the game has received mixed reviews, with many users reporting significant bugs, crashes, and graphical glitches that hinder gameplay. While some players have experienced smooth performance and enjoyable gameplay, others have faced frequent freezes and control issues, particularly on the Quest 2 headset. Overall, the game appears to be plagued by instability, leading to frustration among players who hope for future patches to address these issues.

    • “Not buggy, very replayable and commands a different play style to the non-VR version that I actually found more enjoyable.”
    • “My experience was bug-free and fun; I know I'll be coming back to this one again and again.”
    • “It also runs great with my Radeon RX 580 8GB on the Vive, no hitching or anything to me, smooth as butter.”
    • “This game is a buggy mess. It crashes constantly and has numerous graphical glitches that break immersion.”
    • “The game is very buggy, broken, jittery, and more. I can't recommend it at this time due to frequent crashes and freezes.”
    • “It's short and so buggy that it even managed to crash during the end credits. The controls are garbage and the overall experience is frustrating.”
  • optimization
    154 mentions Positive Neutral Negative

    The optimization of the game has received mixed reviews, with some players praising its performance on higher-end systems and noting smooth gameplay even at maximum settings, while others report significant stuttering and performance issues, particularly on lower-end hardware or specific VR setups like Oculus. Many users suggest that while the graphics are impressive, the game could benefit from better control optimization and more consistent performance across various platforms. Overall, the game's optimization appears to be a work in progress, with some players experiencing a solid experience and others facing frustrating technical challenges.

    • “Amazing graphics, good performance on lower-end PCs and no technical issues.”
    • “The game is very well optimized and very beautiful!”
    • “Incredible visuals, smooth performance, and easy to use controls.”
    • “Game is horribly if even at all optimized for the index.”
    • “Avoid at all costs if you own an index or oculus; however, the game is simply not optimized for touch/index controllers and plays horribly even with custom binds.”
    • “Horrible optimization, it ran real bad on my i7-6700k & gtx1080 setup.”
  • music
    89 mentions Positive Neutral Negative

    The music in Doom VFR, primarily composed by Mick Gordon, is widely praised for its intensity and ability to enhance the gameplay experience, echoing the iconic soundtrack from Doom 2016. While many players appreciate the adrenaline-pumping metal tracks that accompany combat, some feel that the selection is limited and lacks the dynamic cues of the original. Overall, the soundtrack is considered a standout feature, contributing significantly to the immersive VR experience, despite some criticisms regarding its repetitiveness and integration with gameplay.

    • “Mick Gordon's metal soundtrack remains a standout feature, enhancing the intense gameplay experience.”
    • “The music is the same Mick Gordon stuff from Doom 2016, which is most definitely a good thing.”
    • “When the music revs up, enemies are everywhere, and you're shooting all over the place; it's a hell of an experience.”
    • “Level design is extremely basic, they somehow made the excellent Doom soundtrack repetitive and the graphics aren't great, especially in the hell levels.”
    • “Every mission is just 'go here, fix or get a thing, come back.' The battle music is almost always BFG Division, and it's used so clumsily that I almost got sick of it!”
    • “First of all, the whole soundtrack and sound effects just suck. It's kind of inspired by the original Doom 2016, but lacks the continuous soundtrack that plays all the time, and it lacks so many incredible sound effects from the 2016 game.”
  • atmosphere
    26 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for its immersive and intense qualities, with many reviewers highlighting the impressive graphics, dark settings, and effective music that enhance the overall experience. While some express a desire for new environments, the game successfully recaptures the iconic Doom atmosphere, delivering a thrilling blend of action and horror that resonates well with fans. Overall, the combination of visual and auditory elements creates a captivating and engaging atmosphere that keeps players invested.

    • “Great atmosphere, great graphics, very intense and scary.”
    • “It recaptures the beautiful graphics, high energy action, satisfyingly simple mechanics, and great atmosphere that Doom (2016) gave us.”
    • “Graphics, sound, atmosphere, handling of the guns, immersion... it's all there and believe me: it will blow you away!!!”
    • “I really would have liked to see some new environments and atmospheres here.”
    • “And yet, the low resolution of first-gen VR systems means the gory atmosphere is lost in translation.”
    • “Its a scary atmosphere, but also full of action.”
  • replayability
    24 mentions Positive Neutral Negative

    The game's replayability is a mixed bag; while some players appreciate the inclusion of classic Doom levels and secrets that enhance replay value, many criticize the limited number of levels and short playtime, suggesting that it lacks substantial content for repeated playthroughs. Overall, it may appeal to fans of the genre looking for a brief experience, but its replayability is often deemed insufficient for the price.

    • “There aren't many levels, I finished the game in 4 hours at the easiest difficulty, but there are secrets and new maps to unlock, and the replayability is very high because the game is awesome.”
    • “I'll probably play it again at some point, but bonus points because they have the original Doom levels in here too for some added replayability!”
    • “The replayability, for me at least, is tremendous, and I'm definitely showing this game off when people play my Vive.”
    • “I would recommend this but only if it's on sale for 15 dollars or less, as 30 bucks is a bit steep with this game limited replayability.”
    • “Unless there are some super deep secrets I am not aware of, the game offers roughly eight short stages, with the only replay value being the classic Doom stages you can unlock, which is double that of the regular levels.”
    • “Played with Rift and an Xbox One controller, awful texture glitching, boring samey gameplay, incredibly short and pathetic attempt at replayability with the collectibles in every level.”
  • humor
    19 mentions Positive Neutral Negative

    The humor in the game is a mixed bag, with some players finding moments of unintentional comedy in glitches and gameplay frustrations, such as enemies freezing and awkward control mechanics. While some aspects, like the game's title and certain interactions, elicited laughter, many reviewers felt that the overall experience was marred by technical issues, leading to a sense of irony rather than genuine humor. Ultimately, the humor seems to stem more from the game's shortcomings than from intentional comedic design.

    • “Enemies would occasionally freeze in place, which was quite funny.”
    • “You see, it does this funny thing where it immediately crashes the game to SteamVR if you even take a glance at the red beam shooting out of the tower, so once you get to that section of the game, make sure you get up as fast as you can without looking directly at the beam.”
    • “Kind of funny to still be hunting yellow keycards in space after all these years.”
    • “The control settings made the game not funny and not VR oriented.”
    • “It's not funny this time; such a pity.”
  • emotional
    13 mentions Positive Neutral Negative

    The emotional aspect of the game is mixed, with some players experiencing nostalgia reminiscent of past favorites, while others express frustration with gameplay mechanics that detract from immersion. The combination of awkward movement controls and combat challenges can lead to feelings of annoyance and emotional fatigue, particularly for those who are fans of similar titles like Doom. Overall, while the game has its merits, it may leave some players feeling emotionally drained or dissatisfied due to its design flaws.

    • “It genuinely made me feel nostalgic for a game I played a few years ago.”
    • “This is, however, probably to a great extent only because of my fanboyism, so if you really love Doom and have the tools to enjoy this game, go for it, but otherwise wait until they file the sharpest corners off this thing or you hurt yourself (emotionally) bad enough that you may not want to return.”
    • “Overall good game, had the Doom feel, teleporting made me feel a tad overpowered.”
  • monetization
    7 mentions Positive Neutral Negative

    The monetization of the game is criticized as a cash grab by Bethesda, with reviewers expressing disappointment in the lack of quality and innovation, suggesting that the game feels like a rushed attempt to capitalize on the VR market rather than a genuine effort to enhance the Doom experience.

    • “This is another of Bethesda's 'me too' VR cash grabs, and at this point, it's my own fault for still giving them money.”
    • “Thanks for the cash grab, Bethesda.”
    • “But what you can't fix is sloppy development for a quick cash grab.”
  • grinding
    6 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be tedious and time-consuming, often requiring significant effort to progress. The movement mechanics, including teleportation and dashing, contribute to the overall monotony, while weapon swapping adds an unnecessary layer of complexity. Overall, the initial appeal quickly fades, leading to a frustrating experience.

    • “You'll need a second life for grinding.”
    • “It's eye-catching for 5 minutes and extremely tedious afterwards.”
    • “Moving around is tedious; you have two ways: teleport and dash.”
    • “Weapon swapping is tedious, requiring an additional click after opening the weapon wheel rather than tap and release.”
  • character development
    1 mentions Positive Neutral Negative

    While the reviews highlight impressive graphics and level design, they do not provide specific insights into character development, suggesting that this aspect may not have been a focal point for players.

Buy DOOM VFR

4h Median play time
3h Average play time
2-5h Spent by most gamers
*Based on 26 analyzed playthroughs

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