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DOOM VFR

Doom VFR is a brave shooter that proves that VR games don’t have to be conservative with movement to work.
DOOM VFR Game Cover
62%Game Brain Score
graphics, gameplay
stability, optimization
54% User Score Based on 2,398 reviews
Critic Score 74%Based on 26 reviews

Platforms

PCPlayStation VRWindows Mixed RealityPlaystation 4Virtual RealityWindowsPlayStation
DOOM VFR Game Cover

About

DOOM VFR is a single player shooter game with horror and science fiction themes. It was developed by id Software and was released on November 29, 2017. It received mostly positive reviews from critics and neutral reviews from players.

DOOM® VFR brings the fast-paced, brutal gameplay fans of the series love to VR

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54%
Audience ScoreBased on 2,398 reviews
graphics233 positive mentions
stability150 negative mentions

  • The game successfully captures the fast-paced action and atmosphere of the DOOM franchise in a VR setting.
  • Playing classic DOOM levels in VR adds a nostalgic and immersive experience for fans of the series.
  • Once the controls are properly configured, the gameplay can be enjoyable and thrilling.
  • The controls are poorly designed, especially for non-Vive headsets, making the game frustrating to play.
  • Movement is limited to teleportation and dashing, which detracts from the fluidity expected in a DOOM game.
  • The game is very short, with a campaign lasting only a few hours, leading to a lack of replayability.
  • graphics
    456 mentions Positive Neutral Negative

    The graphics in the game are generally praised for their impressive quality, particularly in VR, with many users noting that they closely resemble those of Doom 2016. However, some players have reported issues with graphical glitches, inconsistent performance, and a lack of optimization that can detract from the overall experience. While the visuals are often described as stunning and immersive, the game's controls and movement mechanics have received mixed feedback, impacting the enjoyment of the graphics.

    • “The graphics are absolutely fantastic.”
    • “The graphics are some of the best I've experienced in VR to date and it runs like a dream.”
    • “Incredible graphics, just like the PC version of the new Doom games.”
    • “Very short and kinda bad graphics compared to Doom 2016, also glitchy.”
    • “The graphics aren't even a huge step up from PSVR.”
    • “The game's graphics are noticeably much worse than Doom 2016 (which I own and played extensively on my GTX 1080). The lighting seems to have this weird sheen to it and the fuzzy textures kind of suck.”
  • gameplay
    436 mentions Positive Neutral Negative

    The gameplay in Doom VFR is a mixed bag, with many players enjoying the fast-paced action and immersive VR experience, but expressing frustration over the clunky teleportation movement mechanics and simplified controls that detract from the original Doom's intensity. While the game captures the atmosphere and core combat mechanics of Doom 2016, it often feels limited and less satisfying due to its reliance on teleportation and the absence of more fluid movement options. Overall, players find the gameplay fun and engaging, but many feel it falls short of fully realizing the potential of a VR adaptation of the beloved franchise.

    • “My first thoughts jumping in were exactly that — doom combat, intense environments, and fun VR gun mechanics.”
    • “The gameplay is exhilarating.”
    • “The gameplay is fast and frantic to the point where you can become legitimately frightened in the moment.”
    • “The separate storyline and altered mechanics feel watered down compared to the main game.”
    • “They lack impact, intensity, and satisfaction, turning what should be a highlight into a forgettable mechanic.”
    • “The game wants to preserve Doom’s fast-paced action, but it also simplifies or removes many mechanics that would actually benefit VR.”
  • story
    385 mentions Positive Neutral Negative

    The story in "Doom VFR" is generally viewed as minimal and lacking depth, serving primarily as a backdrop for the action rather than a focal point. While it introduces a separate narrative featuring a new character, players often find it underwhelming compared to the main "Doom" titles, with many noting that the plot feels like a thin excuse for combat rather than a compelling storyline. Overall, the game is seen as a fun VR experience, but those seeking a rich narrative may be disappointed.

    • “Though the story is minimal and secondary to gameplay, it does provide enough context to tie the VR experience into the larger Doom universe, maintaining continuity with the familiar setting and lore.”
    • “The story is interesting and gives your character purpose.”
    • “This is a very well-made side story to Doom 2016 from another character's perspective.”
    • “The separate storyline and altered mechanics feel watered down compared to the main game.”
    • “However, unlike the recent Doom reboot or Doom Eternal, the story lacks emotional depth or memorable characters, focusing instead on delivering pure action.”
    • “The story is incredibly bland and I would have skipped everything about it for just more linear pew pew pew.”
  • stability
    170 mentions Positive Neutral Negative

    The stability of the game has received overwhelmingly negative feedback, with users reporting frequent bugs, graphical glitches, and crashes that significantly hinder gameplay. Many players experienced issues such as freezing, loss of tracking, and unresponsive controls, particularly on the Quest 2 headset. While some users noted improvements after updates or specific configurations, the overall consensus is that the game remains a buggy and frustrating experience, often requiring reboots or workarounds to play effectively.

    • “Not buggy, very replayable and commands a different play style to the non-VR version that I actually found more enjoyable.”
    • “My experience was bug-free and fun; I know I'll be coming back to this one again and again.”
    • “No glitches, bugs, or crashes (maybe I got lucky?).”
    • “The game is very buggy, broken, jittery, and more.”
    • “It's short and it's so buggy it even managed to crash during the end credits.”
    • “When Doom VFR released, it was an awful mess plagued by an abundance of glitches and issues that completely broke any sort of immersion that the game attempted to create.”
  • optimization
    155 mentions Positive Neutral Negative

    The optimization of Doom VFR has received mixed reviews, with some players praising its solid performance and impressive graphics on high-end systems, while others report significant issues, particularly on lower-end hardware and with specific VR setups like the Oculus Rift and Index. Many users experienced stuttering, tracking problems, and inconsistent performance, suggesting that while the game can run smoothly under certain conditions, it requires further optimization to enhance the experience across a wider range of systems. Overall, the game shows potential but suffers from optimization challenges that detract from its otherwise engaging gameplay.

    • “On high-end VR systems, Doom VFR runs smoothly with responsive controls and solid tracking.”
    • “The game is very well optimized and very beautiful!”
    • “Incredible visuals, smooth performance, and easy to use controls.”
    • “The performance is pretty bad and playing it made me quite nauseous even though I can play things like Boneworks with full smooth locomotion settings just fine.”
    • “Game is horribly if even at all optimized for the Index.”
    • “Horrific performance issues for me that have followed me from Oculus to Index, an upgrade of GPU, CPU and motherboard and a fresh install of Windows 10.”
  • music
    88 mentions Positive Neutral Negative

    The music in the game, primarily featuring Mick Gordon's heavy metal soundtrack from Doom 2016, is widely praised for enhancing the adrenaline-fueled gameplay experience. While many players appreciate the iconic tracks and sound design, some feel that the selection is limited and lacks the dynamic cues of the original, leading to a somewhat repetitive feel during combat. Overall, the soundtrack is considered a standout feature, contributing significantly to the game's immersive atmosphere.

    • “The game's sound design is another strong point, with the iconic heavy metal soundtrack and aggressive sound effects pumping adrenaline into each encounter.”
    • “Mick Gordon's metal soundtrack remains a standout feature, enhancing the intense gameplay experience.”
    • “When the music revs up, enemies are everywhere, and you're shooting all over the place, it's a hell of an experience.”
    • “The music is repetitive and the graphics aren't great, especially in the hell levels.”
    • “Every mission is just 'go here, fix or get a thing, come back.' The battle music is almost always 'BFG Division,' and it's used so clumsily that I almost got sick of it!”
    • “First of all, the whole soundtrack and sound effects just suck. It's kind of inspired by the original Doom 2016, but lacks the continuous soundtrack that plays all the time, and it lacks so many incredible sound effects from the 2016 game.”
  • atmosphere
    30 mentions Positive Neutral Negative

    The atmosphere in the game is widely praised for its dark, industrial aesthetic and immersive details, effectively capturing the essence of the Doom universe. While the visuals and sound contribute to a thrilling experience, some players feel that the mechanics occasionally detract from full immersion, reminding them they are in a VR environment. Overall, the game successfully evokes a strong sense of atmosphere, particularly in its hell levels, though some users express a desire for more varied environments.

    • “The environments reflect the dark, industrial, and ominous aesthetic of the UAC facility on Mars, full of intricate details like flickering lights, damaged corridors, and mechanical debris that enhance the oppressive atmosphere.”
    • “Great atmosphere, great graphics, very intense and scary.”
    • “Graphics, sound, atmosphere, handling of the guns, immersion... it's all there and believe me: it will blow you away!!!”
    • “The atmosphere is there, but it doesn’t fully pull you in because the mechanics constantly remind you you’re 'playing a VR game' instead of living inside the world.”
    • “And yet, the low resolution of first-gen VR systems means the gory atmosphere is lost in translation.”
    • “I really would have liked to see some new environments and atmospheres here.”
  • replayability
    28 mentions Positive Neutral Negative

    The game's replayability is generally viewed as limited, with many players noting a lack of depth, side content, and overall longevity. While some find value in replaying missions on higher difficulties or hunting for collectibles, the short length and few levels detract from its replay potential. However, the inclusion of classic Doom levels and the option for smoother controls can enhance the experience for those willing to invest time in configuration.

    • “However, with some tweaks for smooth turning and locomotion, this game really did have potential. I felt the same fast-paced chaos of Doom (2016) running around with guns and guts ablaze. There are also a lot of unlockable classic levels returning from 2016. If you put in the little extra time to configure the controls, this game is really worth the price and deserves a second chance!”
    • “There aren't many levels, I finished the game in 4 hours at the easiest difficulty, but there are secrets and new maps to unlock, and the replayability is very high because the game is awesome.”
    • “I'll probably play it again at some point, but bonus points because they have the original Doom levels in here too for some added replayability!”
    • “Replay value is limited.”
    • “There is little in terms of side content, challenges, or replayability, which limits the game’s longevity and overall value.”
    • “Unless there are some super deep secrets I am not aware of, the game offers roughly eight short stages, with the only replay value being the classic Doom stages you can unlock, which is double that of the regular levels.”
  • humor
    19 mentions Positive Neutral Negative

    The humor in the game is a mixed bag, with players finding amusement in various glitches and absurdities, such as enemies freezing and the game's tendency to crash under certain conditions. While some moments are genuinely funny, like the awkwardness of controls and the irony of performance issues, many reviewers feel that the overall comedic effect is undermined by frustrating gameplay and technical problems. Ultimately, the humor is described as inconsistent, with some players appreciating the comedic potential while others find it lacking.

    • “Enemies would occasionally freeze in place, which was quite funny.”
    • “You see, it does this funny thing where it immediately crashes the game to SteamVR if you even take a glance at the red beam shooting out of the tower, so once you get to that section of the game, make sure you get up as fast as you can without looking directly at the beam.”
    • “Kind of funny to still be hunting yellow keycards in space after all these years.”
    • “The control settings made the game not funny and not VR oriented.”
    • “It's not funny this time; such a pity.”
  • emotional
    14 mentions Positive Neutral Negative

    The emotional aspect of the game is largely criticized for its lack of depth and memorable characters, with many reviewers noting that it prioritizes action over storytelling. While some players feel nostalgic for the franchise, the overall sentiment suggests that the game may leave players feeling emotionally unfulfilled, especially due to its awkward mechanics and gameplay frustrations.

    • “It genuinely made me feel nostalgic for a game I played a few years ago.”
    • “This is, however, probably to a great extent only because of my fanboyism, so if you really love Doom and have the tools to enjoy this game, go for it, but otherwise wait until they file the sharpest corners off this thing or you hurt yourself (emotionally) bad enough that you may not want to return.”
    • “Overall good game, had the Doom feel, teleporting made me feel a tad overpowered.”
  • monetization
    7 mentions Positive Neutral Negative

    The monetization of the game is criticized as a blatant cash grab by Bethesda, with users expressing disappointment over the lack of innovation and quality in the VR adaptation. Many feel that the game prioritizes profit over player experience, leading to frustration with its development and overall execution.

    • “This is another of Bethesda's 'me too' VR cash grabs, and at this point, it's my own fault for still giving them money.”
    • “Thanks for the cash grab, Bethesda.”
    • “But what you can't fix is sloppy development for a quick cash grab.”
  • grinding
    6 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be tedious and time-consuming, often requiring significant effort to progress. The movement mechanics, including teleportation and dashing, contribute to the overall frustration, while the cumbersome weapon swapping process adds to the sense of monotony. Overall, the initial appeal quickly fades, leaving players feeling that grinding is a chore rather than an engaging experience.

    • “You'll need a second life for grinding.”
    • “It's eye-catching for 5 minutes and extremely tedious afterwards.”
    • “Moving around is tedious; you have two ways: teleport and dash.”
    • “Weapon swapping is tedious, requiring an additional click after opening the weapon wheel rather than tap and release.”
  • character development
    1 mentions Positive Neutral Negative

    While the reviews highlight impressive graphics and level design, they do not provide specific insights into character development, suggesting that this aspect may not be a focal point of the game.

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4h Median play time
3h Average play time
2-5h Spent by most gamers
*Based on 26 analyzed playthroughs
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Frequently Asked Questions

DOOM VFR is a shooter game with horror and science fiction themes.

DOOM VFR is available on PC, PlayStation 4, Virtual Reality, Windows and others.

On average players spend around 3 hours playing DOOM VFR.

DOOM VFR was released on November 29, 2017.

DOOM VFR was developed by id Software.

DOOM VFR has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked this game for its graphics but disliked it for its stability.

DOOM VFR is a single player game.

Similar games include Fallout 4 VR, The Elder Scrolls V: Skyrim VR, Arizona Sunshine, Medal of Honor: Above and Beyond, Alien: Rogue Incursion VR and others.