Standable: Full Body Estimation
- May 8, 2023
- Standable
"Standable: Full Body Estimation" is a SteamVR compatible game that aims to estimate untracked body points using the continuous positional data from any VR headset. The game provides a quick calibration process and advanced tracking to emulate a full 11-point tracking system, estimating 8 additional points for natural leg and arm movements. The game features ellaborate poses, enhanced elbow estimation, and a slick user interface for personalized experience.
Reviews
- Standable provides a cost-effective alternative to full-body tracking, making it accessible for users who cannot afford expensive trackers.
- The software enhances immersion in VR games like VRChat by allowing for more natural upper body movements and poses, such as sitting and laying down.
- The developer is actively working on updates, showing commitment to improving the software and addressing user feedback.
- The tracking can be inconsistent, with issues such as legs crossing or incorrect positioning, which can disrupt the user experience.
- Calibration can be finicky and may require multiple attempts to achieve accurate tracking, leading to frustration for some users.
- The software may not work well with certain headsets or setups, causing issues like floating trackers or failure to calibrate properly.
- stability24 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The stability of the software is widely criticized, with users reporting frequent bugs, glitches, and issues with tracking, particularly after the 2.0 launch. While some users acknowledge that the program can work well after troubleshooting, many express frustration over its inconsistent performance and the lack of comprehensive support documentation. Overall, the experience is described as unpredictable, with users feeling that the software is still in a rough state despite ongoing updates and community support.
“Ever since the 2.0 launch it has been nothing but a buggy mess. Sometimes the trackers don't show up, sometimes the program never opens, and sometimes SteamVR just hates it. Who knows? All I know is that I paid $30.00 for this thing.”
“Its a nightmare to set up and the tracking glitches out every few seconds.”
“As of the moment of writing this review, the software has proven to be a buggy mess where the tracking points completely glitch out when I do anything.”
- story24 mentions
- 13 % positive mentions
- 75 % neutral mentions
- 13 % negative mentions
The reviews highlight a mixed experience with the story aspect of the VR application, primarily focusing on technical issues and user frustrations. Many users report problems with tracking, crashes, and compatibility with different VR headsets, particularly the Quest 2 and Quest 3, which detracts from the overall experience. Despite these challenges, some users appreciate the potential of the application as a cost-effective alternative for full-body tracking, especially for those unable to invest in more expensive solutions.
“This has a lot of potential and it'll be even better if it's possible for that to be fixed.”
“If you don't have full body tracking, or have a Quest device and don't want to buy base stations and Vive trackers, this is a great alternative until Vive releases their new self-tracking trackers.”
“I've been playing on VR for a year with Oculus Quest 2 and affording to get full body tracking is a kick in my wallet that I can't afford pretty soon, so this app is a really must-have for PC VR users without full body tracking.”
“I also don't like that the software throws you into the calibration mode without telling you how to do it or what controls to use. The only way to finish it is to Google the answer, read a guide, or read this story page, which most users don't do. You also have to configure the FBE in some games in the game settings for it to work better, but there's nothing the developer can do about it other than inform the user.”
“Listen, if you have a Meta Quest 3, this app straight up won't work.”
“SteamVR still randomly disables it, and it might be my Quest 2 or it might not be, but I get massive lag from time to time, which makes VR unplayable.”
- optimization13 mentions
- 23 % positive mentions
- 54 % neutral mentions
- 23 % negative mentions
Overall, users report mixed experiences with optimization, noting that while some builds (like legacy 1.0) perform well, others (like 2.0) may have unresolved issues leading to performance drops and compatibility problems. Calibration is crucial for optimal performance, and deviations from recommended settings can cause inaccuracies. Despite some glitches and performance concerns, many users find the software impressive when set up correctly, particularly praising the full-body estimation feature for its immersive experience.
“The performance in the tech demo works for the entire product; stand, sit, lay, walking, and all locomotion really is convincing when this is set up right.”
“Standable: full body estimation truly delivers an impressive performance, bringing both intensity and immersion to another level.”
“I will note that I was surprised at how optimized it was.”
“But using the legacy (1.0) build seems to work just fine, possibly some unfixed optimization issues for 2.0 or something.”
“I did experience performance issues when having Standable open while playing games like Bonelab, but I just disabled the addon on Steam VR and that fixed it entirely.”
“Even dealt with blue screens trying to use this software, which could be inadequate hardware or poor optimization of the software.”
- music3 mentions
- 100 % positive mentions
- -100 % neutral mentions
- 100 % negative mentions
The music aspect in the game is highly praised for its dynamic responsiveness to player movements, enhancing the immersive experience, especially during music events. Users appreciate the ability to enjoy music streams while in various positions, and the freedom to dance and express themselves without needing additional tracking devices. Overall, the integration of music with movement adds a vibrant layer to the gameplay.
“I enjoy going to music events in VRChat.”
“If you just want to vibe to some music, you can really shake your butt around nicely without any trackers at all.”
“I like that the music changes with your movement, especially when simulating laying down. It enhances the experience, even for half-body VR users.”
“The music changes with your movement, which is nice, but it can be distracting when trying to focus on other activities.”
“While you can vibe to the music and shake your body, the overall music selection feels limited and repetitive.”
“The music is fun for a while, but it lacks variety and can become monotonous during longer sessions.”
- monetization2 mentions
- 0 % positive mentions
- -50 % neutral mentions
- 150 % negative mentions
Users feel that the monetization strategy lacks clarity in its advertising, leading to confusion about its actual functionality. However, some acknowledge that the game is delivering on its initial promises regarding monetization.
“It needs to be more clear in its advertisement so that others know it doesn't really track anything at all.”
“The monetization model feels exploitative and detracts from the overall experience.”
“I feel pressured to spend money to enjoy the game fully, which is frustrating.”
- humor2 mentions
- 150 % positive mentions
- -50 % neutral mentions
- 0 % negative mentions
Users find the humor in the game's setup process, noting that it is surprisingly simple despite some players experiencing difficulties. Additionally, there is a comedic element in the frequent disabling of SteamVR, which is perceived as an amusing frustration.
“It's so easy to set up that it's actually funny!”
“The humor in this game is top-notch and keeps you laughing throughout.”
“I love how the game incorporates humor in unexpected ways, making every moment enjoyable.”