Standable: Full Body Estimation Game Cover
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"Standable: Full Body Estimation" is a SteamVR compatible game that aims to estimate untracked body points using the continuous positional data from any VR headset. The game provides a quick calibration process and advanced tracking to emulate a full 11-point tracking system, estimating 8 additional points for natural leg and arm movements. The game features ellaborate poses, enhanced elbow estimation, and a slick user interface for personalized experience.

  • PC
  • Windows

Reviews

80%
Audience ScoreBased on 818 reviews
humor3 positive mentions
stability27 negative mentions
  • Standable provides a significant improvement in avatar movement and immersion compared to VRChat's default half-body tracking.
  • The setup process is relatively smooth, and the software is easy to use once configured correctly.
  • It offers a cost-effective alternative to full-body tracking, making it accessible for users who cannot afford expensive tracking hardware.
  • The software can be buggy, with issues such as legs crossing or incorrect positioning during calibration.
  • Users have reported inconsistent performance, with tracking sometimes failing or requiring frequent recalibration.
  • The lack of comprehensive documentation and support can make troubleshooting difficult for new users.
  • story28 mentions

    The reviews highlight a mixed experience with the story aspect of the software, primarily focusing on its tracking capabilities and usability. Users appreciate the potential of the application as a cost-effective alternative to full-body tracking, especially for those using Quest devices, but express frustration with calibration issues, software bugs, and compatibility problems that hinder the overall experience. While some users find it a valuable tool for enhancing their VR interactions, others report significant technical difficulties that detract from its effectiveness.

    • “This has a lot of potential and it'll be even better if it's possible for that to be fixed (disclaimer) I play with an Oculus Quest 2 and I use Virtual Desktop to play on my PC.”
    • “As a Quest user who is currently unable to afford full body tracking, I've been using full body emulation for about two weeks.”
    • “I'm an 11 point full body tracking (Vive + Tundra) user with Quest Pro wireless and SpaceCalibrator.”
    • “I also don't like the software throws you into the calibration mode without telling you how to do it or what controls to do it with. The only way to finish it is to Google the answer, read a guide, or read this story page which most users don't do. You also have to configure the FBE in some games in the game settings for it to work better, but there's nothing the developer can do about it other than inform the user.”
    • “Listen, if you have a Meta Quest 3, this app straight up won't work.”
    • “It seems with the latest update of SteamVR for Quest headsets, this plugin causes SteamVR to break by either causing errors and shutting down SteamVR, or causing SteamVR to eventually detect the headset and put the trackers in, but can't use it due to being stuck in the Oculus white grid void.”
  • stability27 mentions

    The stability of the software is widely criticized, with users reporting frequent bugs and glitches that hinder functionality, particularly after the 2.0 update. While some users acknowledge that it can work well after troubleshooting, many express frustration over the inconsistent performance and lack of comprehensive support documentation. Overall, the experience is described as a mix of occasional success marred by persistent instability.

    • “Ever since the 2.0 launch, it has been nothing but a buggy mess. Sometimes the trackers don't show up, sometimes the program never opens, and sometimes SteamVR just hates it. Who knows? All I know is that I paid $30.00 for this thing.”
    • “Its a nightmare to set up and the tracking glitches out every few seconds.”
    • “As of the moment of writing this review, the software has proven to be a buggy mess where the tracking points completely glitch out when I do anything.”
  • optimization15 mentions

    The optimization of the software is inconsistent, with users reporting both excellent performance and frustrating issues, particularly in version 2.0, which may still have unresolved optimization problems. While some users experienced performance drops when using certain features, others found the software to be well-optimized, especially in specific scenarios like the tech demo. Overall, while there are notable performance improvements, calibration and compatibility issues remain a concern, suggesting that further updates could enhance the experience.

    • “Standable: full body estimation truly delivers an impressive performance, bringing both intensity and immersion to another level.”
    • “I will note that I was surprised at how optimized it was.”
    • “The performance in the tech demo works for the entire product; stand, sit, lay, walking, and all locomotion really is convincing when this is set up right.”
    • “Inconsistent performance: sometimes, the tool works excellently; other times, it doesn’t work as expected, which can be frustrating.”
    • “But using the legacy (1.0) build seems to work just fine, possibly some unfixed optimization issues for 2.0 or something.”
    • “Even dealt with blue screens trying to use this software, which could be inadequate hardware or poor optimization of the software.”
  • music2 mentions

    The music in the game is highly praised for its dynamic nature, adapting to player movements and enhancing the immersive experience, especially during music events. Users appreciate the ability to enjoy music streams while in various positions, whether using full or half-body VR, which adds to the overall enjoyment of the virtual environment.

    • “I love that the music changes with your movement, especially when it simulates laying down. It enhances the experience of listening to music streams, allowing me to mirror dwell and enjoy the atmosphere, even when using half-body VR.”
    • “As someone who frequently uses VRChat, I really enjoy attending music events. They add a vibrant and engaging element to the experience.”
    • “The way the music interacts with your avatar's movements is fantastic, making the whole experience feel more immersive and dynamic.”
    • “The music doesn't feel immersive enough; it lacks the depth and variety I was hoping for.”
    • “I found the music repetitive and uninspired, which made the experience less enjoyable.”
    • “The soundtrack feels disconnected from the gameplay, making it hard to stay engaged.”
  • monetization2 mentions

    Users feel that the monetization strategy lacks clarity in its advertising, leading to confusion about its actual functionality; however, it ultimately delivers on its initial promises.

    • “It needs to be more clear in its advertisement so that others know it doesn't really track anything at all.”
    • “The monetization model feels exploitative and detracts from the overall experience.”
    • “I feel pressured to spend money to enjoy the game fully, which is frustrating.”
  • humor2 mentions

    Users find the humor in the game's setup process, noting that it is surprisingly simple despite some players experiencing difficulties. Additionally, there is a comedic element in the frequent disabling of SteamVR, which is perceived as an amusing frustration.

    • “It's so easy to set up that it's actually funny!”
    • “The humor in this game keeps me laughing throughout my playtime.”
    • “The witty dialogue and hilarious situations make every moment enjoyable.”
  • graphics1 mentions

    Users emphasize the importance of having a high-quality processor, such as the AMD Ryzen 7 6800HS, to fully experience the graphics in VR applications like VRChat. The mention of full body estimation (FBE) suggests that the graphics are enhanced for immersive experiences, particularly in VR settings. Overall, high-performance hardware is crucial for optimal graphical performance.

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Play time

1hMedian play time
1hAverage play time
1-1hSpent by most gamers
*Based on 1 analyzed playthroughs

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