- May 8, 2023
- Standable
- 1h median play time
Standable: Full Body Estimation
Platforms
About
"Standable: Full Body Estimation" is a SteamVR compatible game that aims to estimate untracked body points using the continuous positional data from any VR headset. The game provides a quick calibration process and advanced tracking to emulate a full 11-point tracking system, estimating 8 additional points for natural leg and arm movements. The game features ellaborate poses, enhanced elbow estimation, and a slick user interface for personalized experience.
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- Standable provides a significant improvement in avatar movement and immersion compared to VRChat's default half-body tracking.
- The setup process is relatively smooth, and the software is easy to use once configured correctly.
- It offers a cost-effective alternative to full-body tracking, making it accessible for users who cannot afford expensive tracking hardware.
- The software can be buggy, with issues such as legs crossing or incorrect positioning during calibration.
- Users have reported inconsistent performance, with tracking sometimes failing or requiring frequent recalibration.
- The lack of comprehensive documentation and support can make troubleshooting difficult for new users.
story
28 mentions Positive Neutral NegativeThe reviews highlight a mixed experience with the story aspect of the software, primarily focusing on its tracking capabilities and usability. Users appreciate the potential of the application as a cost-effective alternative to full-body tracking, especially for those using Quest devices, but express frustration with calibration issues, software bugs, and compatibility problems that hinder the overall experience. While some users find it a valuable tool for enhancing their VR interactions, others report significant technical difficulties that detract from its effectiveness.
“This has a lot of potential and it'll be even better if it's possible for that to be fixed (disclaimer) I play with an Oculus Quest 2 and I use Virtual Desktop to play on my PC.”
“As a Quest user who is currently unable to afford full body tracking, I've been using full body emulation for about two weeks.”
“I'm an 11 point full body tracking (Vive + Tundra) user with Quest Pro wireless and SpaceCalibrator.”
“I also don't like the software throws you into the calibration mode without telling you how to do it or what controls to do it with. The only way to finish it is to Google the answer, read a guide, or read this story page which most users don't do. You also have to configure the FBE in some games in the game settings for it to work better, but there's nothing the developer can do about it other than inform the user.”
“Listen, if you have a Meta Quest 3, this app straight up won't work.”
“It seems with the latest update of SteamVR for Quest headsets, this plugin causes SteamVR to break by either causing errors and shutting down SteamVR, or causing SteamVR to eventually detect the headset and put the trackers in, but can't use it due to being stuck in the Oculus white grid void.”