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The Elder Scrolls V: Skyrim VR Game Cover

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The Elder Scrolls V: Skyrim VR is a single player role playing game with a erotic theme. It was developed by Bethesda Game Studios and was released on April 1, 2018. It received mostly positive reviews from players.

"A true, full-length open-world game for VR has arrived from award-winning developers, Bethesda Game Studios. Skyrim VR reimagines the complete epic fantasy masterpiece with an unparalleled sense of scale, depth, and immersion.  From battling ancient dragons to exploring rugged mountains and more, Skyrim VR brings to life a complete open world for you to experience any way you choose.  Skyrim …

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75%Audience ScoreBased on 9,738 reviews
graphics214 positive mentions
stability288 negative mentions

  • Incredibly immersive and visually impressive when heavily modded, giving players a unique way to experience Skyrim in VR.
  • The modding community has made the game into one of the best VR experiences available, with mods adding full body avatars, realistic interactions, and AI-driven NPC conversations.
  • Despite being a port, the core Skyrim gameplay—exploration, story, combat—is engaging and nostalgic, with VR adding a new level of presence and excitement.
  • Vanilla version is widely criticized as a lazy, barebones, and buggy VR port that is almost unplayable without extensive modding.
  • The game suffers from frequent crashes, poor controls, unclear UI, and technical issues that hinder the experience.
  • Price is considered too high for what is essentially a minimal VR adaptation of an old game, especially since mods are required to make it enjoyable.
  • graphics

    968 mentions Positive Neutral Negative

    The graphics of Skyrim VR are widely regarded as dated and inferior to modern VR titles, with many noting that the base game's visuals are blurry and lack detail, especially in VR where textures and low resolution become more apparent. However, the extensive modding community offers numerous graphical enhancement mods that significantly improve texture quality, lighting, and overall immersion, transforming the experience into one of the best-looking VR open-world games if one has a powerful PC. While the vanilla graphics may cause discomfort or immersion breaks for some, proper settings tweaks and mods can yield stunning visuals, although setup can be time-consuming and demanding on hardware.

    • “Despite clearly being graphically inferior to modded flat Skyrim, Skyrim VR is far more breathtaking.”
    • “Though this game is quite old at this point, the visuals in VR are consistently stunning enough to keep me stoked and deeply immersed the whole time.”
    • “With some tweaking, the game runs smoothly and looks great on a GTX 970 with numerous graphics mods.”
    • “The base game is unplayable due to poor graphics and errors.”
    • “Despite the dated graphics from a mere seven years ago, Skyrim VR is still the magnificent RPG romp it always has been.”
    • “No graphics changes at all as expected.”
  • gameplay

    608 mentions Positive Neutral Negative

    The gameplay of Skyrim VR largely replicates the original game's core mechanics, with archery and magic controls receiving the most favorable VR adaptations, while melee combat and interactions feel clunky, unpolished, and lacking in immersive VR features. Many reviewers highlight the game's barebones VR implementation, citing problematic menus, limited VR-specific mechanics, and motion sickness issues, though extensive modding significantly improves graphics, performance, and gameplay, often transforming the experience into a compelling VR RPG. Overall, the gameplay is enjoyable mainly for longtime fans and modders, but the vanilla VR port feels unfinished and inferior to dedicated VR titles in terms of mechanics and immersion.

    • “The gameplay loop is just as addictive as I remember it, and now with an added level of immersion that is difficult to put into words.”
    • “One of the most compelling aspects of Skyrim VR is how it preserves the core gameplay of the original while adapting controls and interactions to a VR environment.”
    • “The archery/sneak thief gameplay does not disappoint and will have your heart racing trying to not get caught!”
    • “The ugly textures, the floating hands, the janky bow and arrow gameplay, odd aiming, and the lack of an immersive melee combat system - especially when looked at through the scope of what has been achieved in other VR combat games - turns what used to be a fun nostalgic experience into a frustrating and at times downright unplayable one instead.”
    • “Terrible mechanics, just a horrendous port, and while the mods make it playable - you shouldn't need 50GB of mods just to make a game worth even considering.”
    • “The vanilla gameplay experience for this price tag is borderline malicious.”
  • story

    539 mentions Positive Neutral Negative

    The story in Skyrim VR retains the original game's epic, expansive narrative with numerous main and side quests, immersive characters, and rich lore, providing a deep and engaging RPG experience. While some find the story familiar or underwhelming due to prior exposure, many praise how VR enhances immersion and emotional involvement. However, technical issues and quest bugs occasionally hinder progression, and some players feel the storytelling and voice acting could be improved.

    • “The game's storytelling is further enhanced by its excellent writing and voice acting, making it a truly immersive experience.”
    • “Even if you already beat the main story quest many times it is still recommended to do it again in VR because all the epic moments are at least 10 times as epic when everything is happening around you in 1:1 scale and you see it in 3D with a sense of presence.”
    • “With all the quest mods around there's close to infinite content, and the base game quests themselves have had new creatures and ideas expanded upon them, so even the normal story mode has more and more new things to experience.”
    • “And even with mods, the lore, mythology, storyline, and aesthetics all still suck compared to previous Elder Scrolls titles like Oblivion and Morrowind.”
    • “Game is alright, just all mods supports are broken, cannot install anything without it not wanting to load, plus without mods it's not playable because all horses freak out and bug out (you can't even get past the first mission).”
    • “Once you launch into the story, the infamous intro wagon bug makes itself known and in VR it is unplayable.”
  • optimization

    355 mentions Positive Neutral Negative

    Skyrim VR suffers from poor out-of-the-box optimization, with frequent performance issues such as stuttering, lag, and clunky VR controls, often requiring extensive modding and tweaking to achieve smooth gameplay. However, with the right hardware and community-created mods, performance can be greatly improved, resulting in a stable and immersive VR experience that surpasses similar Bethesda VR ports like Fallout 4 VR. Overall, while the vanilla game is under-optimized for VR, it can be transformed into a well-performing title through careful customization and mod support.

    • “Performance-wise, the hardware is more than capable and, once everything is configured correctly, the experience is phenomenal.”
    • “The performance is great, the game looks good, and with modding it looks even better.”
    • “Performance is fantastic in comparison to comparable VR games (FO4VR), most mods seem to be compatible, and the game really takes on new life with the sense of presence.”
    • “Performance issues like stuttering and lag break immersion, and many mechanics weren’t redesigned for VR, leaving the game feeling clunky and unpolished.”
    • “This game's optimization is the worst there is; trying to make it work is spending hours downloading mods and then trying to make them work just to have an acceptable experience.”
    • “Performance is ♥♥♥♥♥♥♥ no matter what settings I try to change or mods I try to install, pretty much unplayable.”
  • stability

    339 mentions Positive Neutral Negative

    Skyrim VR is widely regarded as a buggy and unstable experience, with frequent crashes, glitches, and performance issues that significantly hamper playability without extensive modding and troubleshooting. While many users report severe bugs, rough controls, and graphical glitches—especially in the base game—the modding community can improve stability, visuals, and gameplay, though mod installation itself is often complex and time-consuming. Overall, it offers a rewarding VR experience only for those willing to invest substantial effort into fixing its numerous issues.

    • “I've been playing the Tahrovin modpack on my RTX 4060 laptop and it runs great!”
    • “Runs great on the Oculus Quest using Virtual Desktop even on my GTX 970!”
    • “Runs great no frame dips even with supersampling (i7 4790k, GTX 1080 with an SSD). Overall 10/10 for someone who hasn't played Skyrim since 2015!”
    • “Trying to get this working modded is actually a nightmare; after 3 months with multiple modpacks, configs, and every workaround, nothing works. Every mod pack is full of random trash you don't need, and VR is already buggy as hell.”
    • “Expect frequent crashes, physics glitches that fling objects (and you) across the room, menus that are a nightmare to navigate, and hilarious yet game-breaking AI pathfinding.”
    • “I've spent more time troubleshooting mods than playing; even after fixing crashes repeatedly, my game freezes every 1 minute 30 seconds for 30 seconds.”
  • monetization

    68 mentions Positive Neutral Negative

    The monetization of this VR version of Skyrim is widely criticized as a blatant, lazy cash grab by Bethesda, with many reviewers noting it feels like a bare-bones, minimal-effort port sold at full price rather than a genuine VR adaptation. Despite the potential for an immersive RPG experience, the high cost, lack of meaningful updates, poor combat implementation, and reliance on mods to improve playability reinforce the perception of aggressive monetization prioritizing profit over quality.

    • “As an added bonus, there's no Creation Club, which means no updates completely breaking everything in the name of microtransactions.”
    • “This lucrative market has driven many studios, including Bethesda, to focus more on mobile and live-service games that can continuously generate revenue through microtransactions.”
    • “Can't wait to play this on my cellphone with microtransactions someday.”
    • “Bethesda made the most bare bones VR port they could scrap together for a cash grab, and they get the nerve to build it upon the 2013 Skyrim Legendary Edition instead of the ubiquitous Skyrim Special Edition in 2016.”
    • “It's an absolute cash grab of a port and the fact that it wasn't included with the base game and had a price tag of 60 bucks as though anything actually warranted that price is downright insulting.”
    • “I love Skyrim, and I think this might be one of the most amazing VR experiences available if you are willing to put the time in to mod it properly, but in its default unmodded state it is one of the laziest and poorly executed cash grabs of a game I have ever seen.”
  • music

    65 mentions Positive Neutral Negative

    The music in Skyrim is widely praised for its immersive, atmospheric quality, beautifully enhancing exploration and key moments with memorable melodies. Many players find the soundtrack deeply nostalgic and integral to the game's soul, though some recommend turning off music for a more realistic experience or using mods to customize or improve audio. Concerns exist about future TES music direction, particularly regarding Jeremy Soule's absence, as his compositions are regarded as essential to the series' emotional impact.

    • “I sat on the bridge near Riverwood and admired the scenery while listening to the music for half an hour.”
    • “Great world, great lore, great gameplay, and an amazing soundtrack on top of it all.”
    • “The scenery and music are still incredible and even in the few short hours I played after work today I found more than a couple of moments where the music and the scenery paired up just so and I just had to stand there slack jawed for a few moments and take it in.”
    • “But I'm writing this review because I'm really concerned about the music for TES VI.”
    • “I have nothing against Inon Zur, but his music doesn't evoke the same sense of wonder and melancholia as Soule's.”
    • “To be honest, none of his themes has been stuck in my head other than the Starfield musical logo, as opposed to many memorable melodies in the TES series.”
  • humor

    57 mentions Positive Neutral Negative

    The humor in Skyrim VR is largely derived from its numerous glitches, physics quirks, and over-the-top gameplay moments, which many players find hilariously entertaining despite being bug-ridden and sometimes frustrating. Players enjoy funny NPC behaviors, comical combat animations, and quirky modded content, making the experience amusing even when the game struggles technically. However, humor appreciation varies, with some finding the bugs maddening rather than funny.

    • “Expect frequent crashes, physics glitches that fling objects (and you) across the room, menus that are a nightmare to navigate, and hilarious yet game-breaking AI pathfinding.”
    • “Whether stuff like this feels like a bug or a feature is up to you, and this review is written from the standpoint of someone who finds it hilarious.”
    • “Skyrim VR has a large amount of bugs, more so than the base game, but being able to walk around Skyrim in virtual reality and see all the characters up close and in 3D is just a great experience and with the bugs and being able to viciously flail your arms at an enemy until they drop dead is just a ton of fun and extremely painfully funny.”
    • “Not funny, didn't laugh.”
    • “Then I got an unfunny, overly used 'arrow to the knee' joke.”
    • “”
  • atmosphere

    48 mentions Positive Neutral Negative

    Skyrim VR is widely praised for its rich, immersive atmosphere, enhanced by dynamic weather, ambient sounds, and detailed environments that bring the world to life. Despite some dated graphics and occasional bugs, the game's captivating world, varied locales, and atmospheric effects create a deeply engaging experience, especially when complemented by mods. Many players find the VR version's atmosphere even more compelling and immersive than the original, making it a standout feature of the game.

    • “Atmospheric effects like weather changes, dynamic lighting, and the ambient sounds of wildlife contribute to a deeply atmospheric experience.”
    • “The environments have been massively improved — denser, more atmospheric, and often stunning just by turning a corner.”
    • “Whether it's vanilla or modded, you can't deny the atmosphere.”
    • “A while back, I played Skyrim on my old Xbox and fell in love with the game - the gameplay, the story, the atmosphere, etc. Skyrim VR may be similar, but it is nothing like what it is on console.”
    • “If you're planning on running the game at higher than about 80fps, the physics break so hard that the starting cart gets launched into the atmosphere, and you get soft locked while being spun at mach 4, having an epileptic seizure because your head is going under the map and then above in succession faster than light.”
    • “Granted, the visuals are dated for today's modern generation, but the ambient noises, the atmosphere and the world you are experiencing is beyond words.”
  • emotional

    39 mentions Positive Neutral Negative

    Skyrim VR evokes strong emotional responses through its immersive world, stunning visuals, and epic soundtrack, often deepening players' connection to the story and sense of adventure. While many find the experience wholesome and awe-inspiring, some users experience significant discomfort and motion sickness, which can detract from emotional engagement. Modding is frequently mentioned as crucial for enhancing immersion and emotional involvement by enabling more natural interactions and reducing VR limitations.

    • “The dance of the aurora borealis over the frozen peaks of Winterhold, the mist rising in the forests of Falkreath, and the haunting, epic score by Jeremy Soule create an emotional resonance that stays with you forever.”
    • “This game has made me cry to virtual beauty, explore in virtual wonder, and above all, restored my sense of adventure and mystery.”
    • “As someone who used to play Skyrim as a kid in 2011 all the way through modded playthrough in 2018, the VR experience made me shed a tear of joyful emotion.”
  • replayability

    29 mentions Positive Neutral Negative

    The game offers exceptionally high replayability, largely due to its vast open world, diverse storylines, and extensive modding community that enhances playability and content. While the base VR version is criticized for limited playability without mods, these user-created enhancements significantly boost longevity and make the experience nearly limitless. Overall, it stands out as one of the most replayable VR games available, especially when modded.

    • “No other game currently available for Oculus or Vive can match the scope, the replayability, the flexibility, the amount of content and customization this game has to offer... and being able to actually "be" in Tamriel, instead of just watching it through the window of your LCD screen, is just the icing on the cake and makes it worth playing the whole thing once again (for the 3rd time, if you already bought both the original and the SE versions).”
    • “An enormous open-world exploration game, swords and sorcery, a deep and rich backstory, and virtually unlimited replay value.”
    • “With mods this becomes the one game with replayability which rivals Beat Saber.”
    • “Do not buy this at full price, and do not believe you can get around modding this to make it more playable.”
    • “But if you're just curious don't waste your time with this and like I said if you aren't planning on modding or anything like that just stick with the regular Special Edition because at least that's a lot more playable than its VR twin.”
    • “But it doesn't provide nearly the replay value it should for another $60.”
  • grinding

    26 mentions Positive Neutral Negative

    The grinding aspect is widely regarded as tedious and frustrating, with slow movement and cumbersome menu navigation hindering the experience. Players often find basic mechanics and inventory management repetitive, and VR controls add to the difficulty, making grinding feel more like a chore than engaging gameplay. Modding is seen as necessary yet complex, further complicating the grind for many users.

    • “You'll need a second life for grinding.”
    • “Game is unplayable without mods, and even with mods it kind of sucks because you need to do a lot of tedious configuration.”
    • “Simple tedious things like walking from A to B for 10 minutes feel like an adventure.”
  • character development

    1 mentions Positive Neutral Negative

    Character development is highly praised and considered the best experience by players, standing out as a key strength of the game.

    • “Character development is still the best I've ever played.”
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25h Median play time
200h Average play time
5-99h Spent by most gamers
*Based on 75 analyzed playthroughs
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Frequently Asked Questions

The Elder Scrolls V: Skyrim VR is a role playing game with erotic theme.

The Elder Scrolls V: Skyrim VR is available on PC, Virtual Reality, Windows, Cloud and others.

On average players spend around 200 hours playing The Elder Scrolls V: Skyrim VR.

The Elder Scrolls V: Skyrim VR was released on April 1, 2018.

The Elder Scrolls V: Skyrim VR was developed by Bethesda Game Studios.

The Elder Scrolls V: Skyrim VR has received mostly positive reviews from players. Most players liked The Elder Scrolls V: Skyrim VR for its graphics but disliked it for its stability.

The Elder Scrolls V: Skyrim VR is a single player game.

Similar games include Fallout 4 VR, DOOM VFR, The Elder Scrolls IV: Oblivion Remastered, L.A. Noire: The VR Case Files, Arizona Sunshine and others.