Oculus Rift Test Game.

Reviews

90%
Audience ScoreBased on 155 reviews
graphics7 positive mentions
story3 negative mentions
  • The Oculus Rift offers an incredibly immersive experience that transports players into a different world, making it feel like a significant leap in gaming technology.
  • The Touch controllers are intuitive and comfortable, enhancing the overall experience by allowing for natural hand movements and interactions within the virtual environment.
  • The setup process is straightforward, and the headset is comfortable enough for extended use, making it accessible for both new and experienced users.
  • The image quality can be disappointing, with noticeable screen door effects and lower resolution compared to modern standards, which can detract from the immersive experience.
  • The headset can become hot and uncomfortable during prolonged use, and the foam padding can absorb sweat, making it less hygienic for shared use.
  • Customer support has been reported as lacking, with users experiencing delays and difficulties in resolving issues, particularly regarding hardware malfunctions.
  • graphics65 mentions

    The graphics of the Oculus Rift are generally considered to be below the standards of 1080p or 4K monitors, with many users noting a lack of sharpness and detail, particularly in comparison to high-end PC graphics. While some appreciate the immersive VR experience, others express disappointment with the overall graphic fidelity, often describing them as simplistic or grainy. Users recommend having a powerful graphics card to enhance performance, but caution that the technology still feels early and may not meet the expectations of those accustomed to higher-quality visuals.

    • “The graphics in the Rift are sharp and clear, and I get no lag whatsoever from moving my head or the controllers.”
    • “After fighting off hordes of robots with graphics of such quality that I actually believed I was in a city street, I just don't see myself taking much joy from a regular old MMO anymore.”
    • “Granted, it's not graphically as good as a AAA title, but the VR environment makes up for that easily.”
    • “Also, the graphics are not nearly as sharp as what you see on a 1080p or 4k monitor, as the tech is just not there yet.”
    • “But I will likely refund the Rift, as much as I like it, it doesn't have the support of solid graphics in many games, and what games are out there just look like they're made for kids, in an attempt to hide the poor graphics and/or studio quality.”
    • “The graphics are as simple as can be - the opponents are red figures shaped like wooden, bendable artist's models.”
  • story38 mentions

    The story aspect of the game is described as engaging, with players feeling a strong sense of immersion, particularly during missions that evoke real emotional responses. However, some users express frustration with the lack of save points, which can lead to having to restart lengthy missions if interrupted. Overall, while the narrative experience is compelling, the saving mechanics detract from the overall enjoyment.

    • “Finally, I decided I was confident enough to venture out on a 'recall' mission.”
    • “Knowing intellectually that I'm looking at a computer-generated world, yet feeling my palms sweat looking over the edge of a multi-story building.”
    • “On a side note, some of the games don't save very often, so you have to go through a whole mission, and if you tire out or just need to stop when you're almost through that mission, you will have to start over.”
    • “Not the fault of Oculus, but there is more to the story.”
    • “Long story, short.”
  • gameplay23 mentions

    Gameplay experiences vary significantly, with some mechanics being intuitive and enjoyable, such as the teleportation in "Robo Recall," while others, like directional changes in certain games, can be frustrating due to inconsistent controls. Players appreciate the immersive elements and graphics, but technical issues like performance bottlenecks and visual clarity can detract from the overall experience. Overall, there is optimism that gameplay mechanics will improve and standardize across titles in the future.

    • “By this time, the gameplay had picked up, and I realized (through seamless prompts) that I could knock incoming bullets out of the air, some real Matrix-type stuff.”
    • “Boy was I surprised to find out it had actually great graphics and pretty decent gameplay.”
    • “I love how they include an actual VR experience and introduction to its mechanics in the actual setup as well!”
    • “Some games where you need to move around suffer from annoying mechanics, such as button clicks to change the direction you are facing, and they do not share the same key or joystick strokes for the same movement.”
    • “The blurriness is just unbearable after a certain amount of gameplay; it really makes me feel like vomiting.”
    • “Oculus Home software can bottleneck and cause crashes, which often interrupts gameplay and requires a restart.”
  • stability14 mentions

    The stability of the software has received mixed reviews, with many users reporting significant bugs and frustrating setup processes, leading to a perception of poor quality given the high price. While some users experienced no technical issues or crashes, others faced constant disconnects and software freezes, indicating that stability may vary widely depending on individual setups. Overall, the technology is praised, but the stability issues detract from the overall experience.

    • “With that said, it runs great on my machine.”
    • “The software is buggy.”
    • “Once I got it working, it was great, but the setup seemed a bit buggy and a little frustrating.”
    • “At the $400 price tag, it's not worth the broken, buggy frustration.”
  • humor5 mentions

    The humor in the game is highlighted as a strong point, with players enjoying witty dialogue and amusing scenarios, such as the contrast between bounties and the lack of humor from space stations. The comedic elements are complemented by engaging gameplay mechanics, making for a fun and entertaining experience overall.

    • “I've got a few bounties on my head... some space stations just have no sense of humor!”
    • “The guns are great, the physics are dead on, it's funny, it scales well and ooh boy are there a lot of ways you can 'recall' bots.”
  • optimization5 mentions

    Overall, the optimization of the headset is mixed; while it allows for easy access to various VR applications, its inside-out tracking is less accurate than that of competitors like the Oculus Rift and Vive, particularly in low-light conditions. Users noted that the controllers feel inferior, impacting immersion, and the headset's weight is heavier, though it feels more durable. Additionally, the Windows Mixed Reality home interface can negatively affect performance, but there are workarounds available.

    • “The screen door effect is mainly caused by this being not meant for $2000 systems and trying to get VR to the mainstream, so they made it optimized. If you have a good enough PC, go for 4K super scale.”
    • “I have two Radeon 480 8GB GPUs running in crossfire mode (both GPUs acting as one), and the software still tells me my setup doesn't meet Oculus performance requirements.”
    • “I was able to easily play all my Oculus and Steam VR apps (Beat Saber, Super Hot VR, Box VR, Moss, Whirligig, and more).”
    • “I have two Radeon 480 8GB GPUs running in crossfire mode (both GPUs acting as one) and the software still tells me my setup doesn't meet Oculus performance requirements.”
    • “The tracking is okay when in decent lighting, but nowhere near as accurate as the Rift or Vive. The controllers feel like a downgrade after coming from the Oculus Rift; for instance, I wouldn't want to play Box VR in them because you cannot ball your fist like you can with the Oculus Touch controllers, which takes away from immersion.”
    • “Windows Mixed Reality Home, aka Cliff House, doesn't hold a candle to Oculus Home, plus it's been reported to impact performance negatively when open.”
  • emotional3 mentions

    Players report a strong emotional engagement with the game, experiencing intense feelings of anger towards the robotic enemies. The immersive environments, likened to the Matrix, further enhance the emotional impact, making players feel deeply connected to the game's narrative and challenges.

    • “Even the game lobby was a wonder to behold, and Superhot made me feel like Neo in The Matrix.”
  • replayability2 mentions

    Users generally find that while the game offers enjoyable content, its replayability is limited. However, some players believe that the experience, particularly in VR, is compelling enough to warrant multiple playthroughs.

    • “Skyrim, although not a VR native game, is worth the headset alone for its incredible depth and replayability.”
    • “The game offers a vast world filled with quests and choices, making each playthrough feel unique and engaging.”
    • “With multiple character builds and story paths, the replayability factor keeps me coming back for more adventures.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

Play time

5hMedian play time
5hAverage play time
5-5hSpent by most gamers
*Based on 2 analyzed playthroughs

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