- January 13, 2017
- HugeRobot
- 1h median play time
Freedom Locomotion VR
87%Game Brain Score
humor
gameplay, story
87% User Score 182 reviews
Platforms
About
Walk, jog, run, climb and crawl across a range of locations and terrains in the Freedom Locomotion VR demo. This game showcases the revolutionary Freedom Locomotion System that provides you with a wide range of options, which will allow you to find the most immersive fit regardless of how motion sickness sensitive you might be.




Audience ScoreBased on 182 reviews
humor3 positive mentions
music3 negative mentions
- The CAOTS locomotion system provides an immersive experience, allowing players to walk, jog, and run in place, which significantly reduces motion sickness compared to traditional methods.
- The demo showcases a variety of locomotion options, making it a valuable tool for VR enthusiasts and developers to explore and understand different movement mechanics.
- Players appreciate the physical engagement and exercise aspect of the locomotion system, finding it enjoyable and a great way to stay active while gaming.
- The demo is often criticized for being more of a proof of concept than a full game, lacking engaging gameplay and objectives.
- Many users experience technical issues, such as controller misalignment and bugs that disrupt the locomotion experience.
- Some players find the climbing mechanics and overall movement system to be unintuitive or cumbersome, leading to frustration during gameplay.
gameplay
14 mentions Positive Neutral NegativeThe gameplay experience is polarizing; while some users appreciate the immersive walking mechanic and potential for exercise, others criticize the lack of structured gameplay and the frustrating climbing mechanics. Overall, the game is seen more as a VR environment to explore rather than a traditional game with clear objectives, with some hope for future improvements in locomotion and mechanics.
“I really enjoyed the idea of this 'game'. I think more developers should implement a walking mechanic: much more immersive and you also get the option to exercise.”
“There are also climbing and falling mechanics as well, so you can test yourself without being committed to the middle of real gameplay.”
“I hope that in the near future many developers are going to use this locomotion mechanic.”
“Despite being erroneously listed on Steam as a game, there's no gameplay here.”
“There are no gameplay loops or objectives; you simply move around in low-poly VR environments.”
“The climbing mechanics are horrible; every single time you try to climb something, it tells you that your head is too close to the wall, and if you slightly touch the wall, you get teleported back.”
1h Median play time
1h Average play time
1-1h Spent by most gamers