Tiny Tactics
- August 5, 2022
- Tiny Forge Gaming
- 30h median play time
Tiny Tactics is a turn-based strategy game with pixel art graphics. Players collect and command a team of heroes, each with unique abilities and strengths, to defeat enemies and complete quests in a fantasy world. With various game modes, including PvE and PvP, Tiny Tactics offers a challenging and engaging experience for strategy enthusiasts.
Reviews
- The game combines tower defense and auto chess mechanics, providing a unique and engaging gameplay experience.
- There is a wide variety of classes and units to choose from, allowing for creative strategies and replayability.
- The graphics and art style are appealing, enhancing the overall enjoyment of the game.
- The gameplay can become repetitive, with many levels feeling similar and lacking variety in enemy types.
- Some units are visually indistinguishable, making it difficult to strategize effectively during gameplay.
- There are several bugs and performance issues, including crashes and UI problems that hinder the overall experience.
- gameplay124 mentions
- 35 % positive mentions
- 53 % neutral mentions
- 11 % negative mentions
The gameplay combines tower defense and autobattler mechanics, offering a solid foundation with a variety of towers and character classes that provide depth and strategic options. However, many players find the experience repetitive over time, as levels tend to feel similar and progression mechanics are lacking. While the core mechanics are enjoyable and the game is considered a good value for its price, improvements in UI and the introduction of more varied gameplay elements could enhance the overall experience.
“There is a good variety of unique towers, abilities, classes, and enough levels for dozens of hours of gameplay by trying various combinations and unlocking new towers and upgrades.”
“Gameplay is fun and there is a lot of content for the price.”
“The gameplay is built around playing multiple copies of units, which levels them up the more of them you play.”
“Good tower defense fun for a while, but it gets repetitive since nothing in the gameplay ever changes.”
“Great premise and good execution, but once you figure out the basic mechanics of the game, each map kind of feels exactly the same.”
“This means for me the gameplay was reduced to re-rolling towers until you find the right tags, placing them in obvious positions and waiting.”
- graphics78 mentions
- 62 % positive mentions
- 35 % neutral mentions
- 4 % negative mentions
The graphics of the game receive mixed reviews, with many praising the unique art style and impressive designs of characters and towers. However, some players note issues with visual clarity during gameplay, as well as a lack of variety in environments and tower designs. Overall, while the graphics are generally considered good or beautiful, there are concerns about usability and differentiation during intense gameplay.
“The game has beautiful graphics, with impressively designed chess pieces, and the gameplay combines tower defense with unique character classes.”
“Graphics and art style are great, and the sound and music bring it all together for me.”
“Superb 'tiny' game, with awesome tilt-shift visuals really making it feel like the pieces could be picked up and placed on a game board!”
“Aesthetics could use work; many towers look the same and the maps are pretty much the same thing with different color schemes.”
“The main issue for me is the graphics and UI.”
“While the graphics are nothing to write home about, there's lots and lots of cool units.”
- story30 mentions
- 7 % positive mentions
- 83 % neutral mentions
- 10 % negative mentions
The game lacks a traditional storyline, which some players note as a minor point rather than a drawback, particularly for those seeking narrative depth. While missions include secondary objectives for extra rewards, the lack of clear guidance on how to achieve them can lead to frustration during gameplay. Overall, players express a desire for more engaging characters and a cohesive story to enhance their experience.
“I noticed the patch that added the bonus mission objective to the top of the screen while on the map and I really appreciate that.”
“Especially the 'bonus mission' which makes you play certain traits in order to unlock additional rewards for clearing stages, encouraging playing around with units and compositions a bit.”
“The game doesn't have a storyline.”
“Also, there is no storyline whatsoever, not really a con as much as a side note for people that want a game with a storyline.”
“Maybe some sort of story or characters that I care about.”
- music18 mentions
- 33 % positive mentions
- 50 % neutral mentions
- 17 % negative mentions
The music in the game is generally praised for being catchy and well-integrated with the overall aesthetic, enhancing the gameplay experience without being overly distracting. However, some players express a desire for more variety, as the repetitive looping can become grating over time. Overall, the soundtrack effectively matches the game's intensity, contributing positively to the atmosphere.
“The overall systems are well developed, and the music is simple but catchy.”
“Graphics and art style are great, and the sound and music bring it all together for me.”
“The soundtrack is intense - really well matched to the growing intensity of each level.”
“I would like some more variety in music.”
“Too clunky, music takes you somewhere into the Amazon, and overall just a total identity crisis of a game.”
“The music is catchy but not overly distracting.”
- replayability16 mentions
- 25 % positive mentions
- 56 % neutral mentions
- 19 % negative mentions
Overall, the game is praised for its high replayability due to its diverse content, challenging mechanics, and the need for strategic team setups. However, some players suggest that adding more randomization and speed options for completed levels could enhance the replay experience further. While many find it engaging, a few feel it lacks sufficient replay value in certain aspects.
“Very fun game, a lot of content and very replayable.”
“Great game, looks like there are 6 areas with great replayability.”
“Tiny Tactics is a gem in the wild - the combination of old school tower defense with the randomization and team building of auto chess provides a unique experience with a lot of replayability.”
“It's also not particularly replayable.”
“That said, I just think you can make the levels a bit more replayable by simply adding a x3 and x4 speed button for if you've already beaten it.”
“Besides some obvious balancing changes which could help remove the outliers, I also think this game needs more RNG to truly retain replayability.”
- humor8 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The game is consistently described as funny and entertaining, featuring a clever blend of simple yet complex gameplay that enhances its humor. Players particularly enjoy the comedic elements that arise from fast attack speed units upgraded with specific gems, adding to the overall enjoyment. However, it's advised not to binge-play, suggesting that the humor may be best appreciated in moderation.
“Funny little game, just don't try to binge it.”
“Funny mix of simple yet complex gameplay.”
“Very fast attack speed units upgraded with certain gems can become hilarious.”
- optimization8 mentions
- 75 % positive mentions
- 13 % neutral mentions
- 13 % negative mentions
The game's optimization is currently lacking, with serious performance issues that may not be resolved soon. While it runs relatively smoothly at times, players suggest that reducing the number of units and traits could enhance the experience. Overall, the game shows promise but requires further optimization to reach its full potential.
“Runs smoothly without too many hiccups, if any at all.”
“Pre-edit still kinda true: cutting down on units and traits will probably improve the experience, but this game is enjoyable already, it just still needs some optimization, which is absolutely comprehensible.”
“It's promising, potentially pretty fun, but currently lots of serious performance issues don't look to be solved so soon.”
“Cutting down on units and traits will probably improve the experience, but this game is enjoyable already; it just still needs some optimization, which is absolutely comprehensible.”
- grinding6 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players note that while there is some grinding involved, it is generally manageable. However, the early game can feel tedious, particularly due to the lackluster 1-star characters and frequent crashes that hinder progress.
“The early game is just tedious and 1-star characters are very uninteresting.”
“Game is fun... sadly it crashes multiple times on each stage, making progress extremely tedious.”
- stability4 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game suffers from significant stability issues, with users reporting unpredictable freezes and a general sense that it was released in a poorly polished state. Many describe it as a "buggy mess," indicating a lack of readiness for launch.
“For some reason, the game freezes up unpredictably.”
“The game was not ready to be released; it's a buggy mess.”
“For some reason, the game freezes up unpredictably.”
- character development4 mentions
- 50 % positive mentions
- 25 % neutral mentions
- 25 % negative mentions
Character development in the game is criticized for being minimal and lacking depth, leaving players feeling disconnected from the units. Many users found the repetitive gameplay and insufficient introduction to the characters made it difficult to engage with the game's mechanics, relying heavily on reading descriptions for understanding. While some appreciated the character design, the overall execution fell short in providing a meaningful connection to the units.
“A challenging tower defense game that has some nice character design, even if some of the units are hard to tell apart sometimes.”
“This felt very repetitive and boring to me; I had no sense of what units to pick since I wasn't really introduced to any of them, meaning they had little character development and it was up to you to read all their descriptions to understand what they even were.”
- emotional2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The emotional aspect of the game is not directly addressed in the provided texts, which focus more on gameplay speed and user interface improvements. Therefore, there is no significant feedback regarding the emotional impact of the game.
- monetization2 mentions
- 50 % positive mentions
- 50 % neutral mentions
- 0 % negative mentions
The game features a progression system where players can unlock passive upgrades and new units by completing levels, and notably, it does not include any microtransactions.
“You can unlock passive upgrades for your units, as well as new units as you beat levels, but there are no microtransactions in the game at all!”
- atmosphere2 mentions
- 50 % positive mentions
- 50 % neutral mentions
- 0 % negative mentions
Reviewers consistently highlight that the game's atmosphere is seamlessly integrated with its art style and gameplay, creating a cohesive and immersive experience.
“From the art style to the atmosphere to the gameplay, everything fits right in.”