Tiny Tactics Game Cover
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Tiny Tactics is a turn-based strategy game with pixel art graphics. Players collect and command a team of heroes, each with unique abilities and strengths, to defeat enemies and complete quests in a fantasy world. With various game modes, including PvE and PvP, Tiny Tactics offers a challenging and engaging experience for strategy enthusiasts.

Reviews

82%
Audience ScoreBased on 348 reviews
gameplay22 positive mentions
story1 negative mentions
  • The game combines tower defense and auto chess mechanics, providing a unique and engaging gameplay experience.
  • There is a wide variety of classes and units to choose from, allowing for creative strategies and combinations.
  • The game is visually appealing with a polished art style and enjoyable sound design.
  • The gameplay can become repetitive due to a lack of variety in enemy waves and unit interactions.
  • Some units look very similar, making it difficult to distinguish between them during gameplay.
  • There are several bugs and performance issues, including crashes and UI problems that hinder the overall experience.
  • gameplay62 mentions

    The gameplay is generally well-received, combining tower defense and autobattler mechanics with a variety of towers and character classes, providing a solid foundation for strategic play. However, many players note that the experience can become repetitive due to a lack of significant gameplay changes and progression mechanics, alongside a confusing UI. Despite these issues, the game offers a fun and engaging experience, especially for fans of the genres, and is considered a good value for its price.

    • “The gameplay is fun, and there is a lot of content for the price.”
    • “There is a good variety of unique towers, abilities, classes, and enough levels for dozens of hours of gameplay by trying various combinations and unlocking new towers and upgrades.”
    • “Interesting game design combines auto chess and tower defense game mechanics.”
    • “Good tower defense fun for a while, but it gets repetitive since nothing in the gameplay ever changes.”
    • “Great premise and good execution, but once you figure out the basic mechanics of the game, each map kind of feels exactly the same.”
    • “The gameplay was reduced to re-rolling towers until you find the right tags, placing them in obvious positions and waiting.”
  • graphics39 mentions

    The graphics of the game receive mixed reviews, with many praising the unique art style and impressive designs of characters and towers. However, some players note issues with visual clarity and repetitiveness in tower designs and maps, leading to confusion during gameplay. Overall, while the graphics are generally considered good or beautiful, there are suggestions for improvement in variety and usability.

    • “The game has beautiful graphics, with impressively designed chess pieces, and the gameplay combines tower defense with unique character classes.”
    • “Excellent graphics, each chess piece has its own unique design.”
    • “Graphics and art style are great, and the sound and music bring it all together for me.”
    • “Aesthetics could use work; many towers look the same, and the maps are pretty much the same thing with different color schemes.”
    • “The main issue for me is the graphics and UI.”
    • “While the graphics are nothing to write home about, there's lots and lots of cool units.”
  • story15 mentions

    The game lacks a traditional storyline, which some players note as a significant absence, particularly for those seeking narrative depth. While the gameplay includes mission objectives and mechanics, the lack of clear guidance and character development leaves players feeling disconnected from the experience. Overall, the focus is more on gameplay mechanics than on storytelling or character engagement.

    • “I noticed the patch that added the bonus mission objective to the top of the screen while on the map, and I really appreciate that.”
    • “Especially the 'bonus mission' which makes you play certain traits in order to unlock additional rewards for clearing stages, encouraging playing around with units and compositions a bit.”
    • “Maybe some sort of story or characters that I care about.”
    • “The game doesn't have a storyline.”
    • “Also, there is no storyline whatsoever; not really a con as much as a side note for people that want a game with a storyline.”
    • “Maybe some sort of story or characters that I care about.”
  • music9 mentions

    The music in the game is generally praised for being catchy and well-integrated with the overall aesthetic, enhancing the gameplay experience. However, some players express a desire for more variety, as the repetitive looping can become grating over time. Overall, the soundtrack effectively matches the game's intensity, contributing positively to the atmosphere.

    • “The overall systems are well developed, and the music is simple but catchy.”
    • “Graphics and art style are great, and the sound and music bring it all together for me.”
    • “The soundtrack is intense - really well matched to the growing intensity of each level.”
    • “I would like some more variety in music.”
    • “Too clunky, music takes you somewhere into the Amazon, and overall just a total identity crisis of a game.”
    • “The music is catchy but not overly distracting.”
  • replayability8 mentions

    Overall, the game is praised for its high replayability due to its diverse content, challenging mechanics, and unique blend of genres. However, some players suggest that adding more randomization and speed options could enhance the replay experience further. While many find the game engaging enough to revisit, a few feel it lacks sufficient replay value in certain aspects.

    • “Very fun game, a lot of content and very replayable.”
    • “Great game, looks like there are 6 areas with great replayability.”
    • “Tiny Tactics is a gem in the wild - the combination of old school tower defense with the randomization and team building of auto chess provides a unique experience with a lot of replayability.”
    • “Besides some obvious balancing changes which could help remove the outliers, I also think this game needs more RNG to truly retain replayability.”
    • “That said, I just think you can make the levels a bit more replayable by simply adding a x3 and x4 speed button for if you've already beaten it.”
    • “It's also not particularly replayable.”
  • humor4 mentions

    The humor in the game is widely appreciated, with players finding it both funny and entertaining, particularly in its unique blend of simple yet complex gameplay. Many highlight the comedic elements that arise from fast-paced mechanics and character upgrades, making for a lighthearted gaming experience. However, some caution against binge-playing, suggesting that moderation enhances the enjoyment.

    • “Funny little game, just don't try to binge it.”
    • “Funny mix of simple yet complex gameplay.”
    • “Very funny, very cool game.”
  • optimization4 mentions

    The game's optimization is currently lacking, with serious performance issues that may not be resolved soon. While it runs relatively smoothly at times, reducing the number of units and traits could enhance the experience. Overall, the game shows promise but requires further optimization to reach its full potential.

    • “Runs smoothly without too many hiccups, if any at all.”
    • “It's promising, potentially pretty fun, but currently there are lots of serious performance issues that don't look like they'll be solved soon.”
    • “Pre-edit still kinda true: cutting down on units and traits will probably improve the experience, but this game is enjoyable already; it just still needs some optimization, which is absolutely comprehensible.”
    • “Cutting down on units and traits will probably improve the experience, but this game is enjoyable already; it just still needs some optimization, which is absolutely comprehensible.”
    • “The game suffers from significant performance issues, making it frustrating to play at times.”
    • “There are frequent frame drops and long loading times that detract from the overall experience.”
  • grinding3 mentions

    Players note that while there is some grinding involved, it is generally manageable. However, the early game can feel tedious, particularly with low-tier characters, and frequent crashes significantly hinder progress, making the overall experience frustrating.

    • “The early game is just tedious and 1-star characters are very uninteresting.”
    • “Game is fun... sadly it crashes multiple times on each stage, making progress extremely tedious.”
  • stability2 mentions

    The game suffers from significant stability issues, with users reporting unpredictable freezes and a general lack of polish, indicating it was not ready for release.

    • “For some reason, the game freezes up unpredictably.”
    • “The game was not ready to be released; it's a buggy mess.”
  • character development2 mentions

    Character development in the game is perceived as lacking, with players finding it repetitive and unengaging due to insufficient introduction to the units. While the character design is appreciated, the minimal differentiation between units and the reliance on reading descriptions detracts from a deeper understanding of their roles and personalities.

    • “A challenging tower defense game that features some nice character design, even if some of the units are hard to tell apart sometimes.”
    • “This felt very repetitive and boring to me; I had no sense of what units to pick since I wasn't really introduced to any of them. This meant they had little character development, and it was up to you to read all their descriptions to understand what they even were.”
    • “The character development is almost non-existent, making it hard to connect with any of the units. I found myself just picking based on stats rather than any emotional investment.”
    • “I was disappointed by the lack of depth in character development. The characters felt flat and uninteresting, which made it difficult to care about their stories or choices.”
  • emotional1 mentions

    The emotional aspect of the game is not directly addressed in the feedback, which primarily focuses on gameplay speed and user interface improvements. This suggests that while players may have emotional responses to the game, their current concerns are more about functionality than emotional engagement.

  • monetization1 mentions

    The game features a progression system where players can unlock passive upgrades and new units by completing levels, and notably, it does not include any microtransactions.

    • “You can unlock passive upgrades for your units, as well as new units as you beat levels, but there are no microtransactions in the game at all!”
  • atmosphere1 mentions

    Reviewers highlight that the game's atmosphere is cohesively enhanced by its art style and gameplay, creating an immersive experience that feels well-integrated and harmonious.

    • “From the art style to the atmosphere, everything fits perfectly together.”
    • “The atmosphere is incredibly immersive, drawing you into the game's world.”
    • “Every detail contributes to a hauntingly beautiful atmosphere that keeps you engaged.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

30hMedian play time
58hAverage play time
19-73hSpent by most gamers
*Based on 7 analyzed playthroughs

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